Marko121

Marko121

Wheel Man

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pre 6 godina

postova

35

Kreiranih tema

12

XP

240

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maj 2019

Trenutna aktivnost

Izgleda da Marko121 trenutno ne radi ništa

Odgovorio na Dec 16, 2019
Pomoc oko TD-ova Hitno!!
GTA San Andreas Multiplayer / Pitanja & Pomoć
Dobro je al mi sad izbaci za nes drugo.
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1982) : warning 203: symbol is never used: "playerid"
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2221) : warning 213: tag mismatch
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2221) : error 001: expected token: ",", but found "["
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2221) : error 029: invalid expression, assumed zero
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2221) : warning 215: expression has no effect
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2221) : error 001: expected token: ";", but found "]"
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2221) : fatal error 107: too many error messages on one line

Compilation aborted.

Pawn compiler 3.2.3664.samp Copyright (c) 1997-2006, ITB CompuPhase

4 Errors.


Evo linije.
FUNCTION: TextdrawSetup(playerid)
{
new string1, string3;

format(string1, 50, "%d", PI);
PlayerTextDrawSetString(playerid, InGameTD, string1);

format(string2, 50, "%d", PI);
PlayerTextDrawSetString(playerid, InGameTD, string2);

format(string5, 50, "%d", pFPS);
PlayerTextDrawSetString(playerid, InGameTD, string5);

format(string6, 50, "%d", GetPlayerPing(playerid));
PlayerTextDrawSetString(playerid, InGameTD, string6);
//========================================================================//
    for(new i = 0; i < 20; i++) TextDrawShowForPlayer(playerid, InGameTD);
return (true);
}


Evo linija za ovo prvo  playerid
FUNCTION:CreatePTextdraws(playerid)
Odgovorio na Dec 16, 2019
Pomoc oko TD-ova Hitno!!
GTA San Andreas Multiplayer / Pitanja & Pomoć
new PlayerText:InGameTD;

Eto tako su definisani.
Odgovorio na Dec 16, 2019
Pomoc oko TD-ova Hitno!!
GTA San Andreas Multiplayer / Pitanja & Pomoć
Problem(error/warning): Pomoc oko TD-ova nes mi izbacuje ako neko zna fixat help.
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1984) : error 033: array must be indexed (variable "InGameTD")
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1985) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1986) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1987) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1988) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1989) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1990) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1991) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1992) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1993) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1995) : error 033: array must be indexed (variable "InGameTD")
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1996) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1997) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1998) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1999) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2000) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2001) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2002) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2003) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2004) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2006) : error 033: array must be indexed (variable "InGameTD")
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2007) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2008) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2009) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2010) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2011) : error 035: argument type mismatch (argument 1)

Compilation aborted.

Pawn compiler 3.2.3664.samp Copyright (c) 1997-2006, ITB CompuPhase

26 Errors.


To su erori evo tdovi i tu gde izbija erori.
FUNCTION:CreatePTextdraws(playerid)
{
InGameTD = TextDrawCreate(551.500000, 0.562500, "S");
TextDrawLetterSize(InGameTD, 0.432500, 3.026249);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, -1);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(562.000000, 12.375000, "ensation");
TextDrawLetterSize(InGameTD, 0.173000, 1.385625);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, -1);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(552.000000, 23.312500, "BEST_DEATHMATCH_SERVER!");
TextDrawLetterSize(InGameTD, 0.132499, 0.821249);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, -1);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 1);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(561.000000, -7.312500, "");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 27.000000, 35.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, 255);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 0);
TextDrawFont(InGameTD, 5);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetPreviewModel(InGameTD, 356);
TextDrawSetPreviewRot(InGameTD, 0.000000, 0.000000, 200.000000, 1.000000);

InGameTD = TextDrawCreate(511.500000, 99.000000, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 92.000000, 63.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, 425);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(511.000000, 99.000000, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 3.000000, 63.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(601.000000, 99.000000, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 3.000000, 63.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(520.000000, 103.375000, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 74.000000, 12.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(519.500000, 119.125000, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 74.000000, 12.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(519.500000, 134.000000, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 74.000000, 12.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(519.500000, 149.312500, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 74.000000, 12.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(524.500000, 104.250000, "Kills");
TextDrawLetterSize(InGameTD, 0.169999, 1.123125);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, 255);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(523.500000, 119.562500, "DEATHS");
TextDrawLetterSize(InGameTD, 0.169999, 1.123125);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, 255);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(524.000000, 134.875000, "PING");
TextDrawLetterSize(InGameTD, 0.169999, 1.123125);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, 255);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(524.500000, 150.187500, "FPS");
TextDrawLetterSize(InGameTD, 0.169999, 1.123125);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, 255);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(547.500000, 104.250000, "0");
TextDrawLetterSize(InGameTD, 0.193499, 1.044375);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(553.000000, 120.000000, "0");
TextDrawLetterSize(InGameTD, 0.193499, 1.044375);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(546.000000, 135.312500, "56");
TextDrawLetterSize(InGameTD, 0.193499, 1.044375);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(546.500000, 149.750000, "26");
TextDrawLetterSize(InGameTD, 0.193499, 1.044375);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(263.000000, 424.500000, "WWW.TExt.com");
TextDrawLetterSize(InGameTD, 0.346500, 2.107500);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 1);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 3);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);
}

Oko DM servera je..
Dio skripte:
Pawno Code:
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]//[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): //
Odgovorio na Dec 16, 2019
Pomoc
GTA San Andreas Multiplayer / Pitanja & Pomoć
Sve sam uradio kako si napisao al izbacuje mi ovo.
C:\Program Files\Rokstar Games\CDM\gamemodes\sdm.pwn(407) : warning 217: loose indentation
C:\Program Files\Rokstar Games\CDM\gamemodes\sdm.pwn(415) : warning 217: loose indentation
C:\Program Files\Rokstar Games\CDM\gamemodes\sdm.pwn(478) : warning 217: loose indentation
C:\Program Files\Rokstar Games\CDM\gamemodes\sdm.pwn(486) : warning 217: loose indentation
C:\Program Files\Rokstar Games\CDM\gamemodes\sdm.pwn(505) : warning 235: public function lacks forward declaration (symbol "Itter_OnPlayerDisconnect")
C:\Program Files\Rokstar Games\CDM\gamemodes\sdm.pwn(711) : warning 217: loose indentation
C:\Program Files\Rokstar Games\CDM\gamemodes\sdm.pwn(1200) : warning 217: loose indentation
C:\Program Files\Rokstar Games\CDM\gamemodes\sdm.pwn(1277) : warning 235: public function lacks forward declaration (symbol "OnPlayerCommandReceived")
C:\Program Files\Rokstar Games\CDM\gamemodes\sdm.pwn(1292) : warning 235: public function lacks forward declaration (symbol "OnPlayerGiveDamageDynamicActor")
C:\Program Files\Rokstar Games\CDM\gamemodes\sdm.pwn(3181) : warning 203: symbol is never used: "Free"
C:\Program Files\Rokstar Games\CDM\gamemodes\sdm.pwn(3181) : warning 203: symbol is never used: "HelpActor"
C:\Program Files\Rokstar Games\CDM\gamemodes\sdm.pwn(3181) : warning 203: symbol is never used: "HitRemove"
C:\Program Files\Rokstar Games\CDM\gamemodes\sdm.pwn(3181) : warning 203: symbol is never used: "StringNumeric"
C:\Program Files\Rokstar Games\CDM\gamemodes\sdm.pwn(3181) : warning 203: symbol is never used: "cbug"
C:\Program Files\Rokstar Games\CDM\gamemodes\sdm.pwn(3181) : warning 203: symbol is never used: "publicCreateGTextdraws"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

15 Warnings.


Nemoze kucni da se starta.
Odgovorio na Dec 15, 2019
Pomoc Oko Errora
GTA San Andreas Multiplayer / Pitanja & Pomoć
fixo lock
Odgovorio na Dec 15, 2019
Pomoc Oko Errora
GTA San Andreas Multiplayer / Pitanja & Pomoć
Problem(error/warning): Izbacuje mi erorr. na par mesta
error 014: invalid statement; not in switch

Evo Linije
case DIALOG_DUEL+1: { //ovo je linija de mi baca error
    if(!response) return 1;
    if(strval(inputtext) < 1 || strval(inputtext) > 38) return ShowPlayerDialog(playerid, DIALOG_DUEL+1, DIALOG_STYLE_INPUT, "Weapon 1", "Insert Weapon ID", "Subimt","Exit");
            SetTimerEx("ShowDuelDialog",100,false,"i",playerid);
    DuelOpcije[ playerid ][ 0 ] = strval(inputtext);
}

Dio skripte: DIALOG_DUEL
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):/
Slika/video ingame problema(obavezno ako je ingame problem):/
Odgovorio na Dec 15, 2019
Oko Moda Hitno
GTA San Andreas Multiplayer / Pitanja & Pomoć
Fixao sam neko lock ovo.
3

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Nivo 3

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