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Pomoc oko TD-ova Hitno!!

Započeo Marko121
pre 6 godina
698
pregleda
10
postova
Marko121
Wheel Man
pre 6 godina
Problem(error/warning): Pomoc oko TD-ova nes mi izbacuje ako neko zna fixat help.
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1984) : error 033: array must be indexed (variable "InGameTD")
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1985) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1986) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1987) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1988) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1989) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1990) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1991) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1992) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1993) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1995) : error 033: array must be indexed (variable "InGameTD")
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1996) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1997) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1998) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1999) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2000) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2001) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2002) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2003) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2004) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2006) : error 033: array must be indexed (variable "InGameTD")
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2007) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2008) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2009) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2010) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2011) : error 035: argument type mismatch (argument 1)

Compilation aborted.

Pawn compiler 3.2.3664.samp Copyright (c) 1997-2006, ITB CompuPhase

26 Errors.


To su erori evo tdovi i tu gde izbija erori.
FUNCTION:CreatePTextdraws(playerid)
{
InGameTD = TextDrawCreate(551.500000, 0.562500, "S");
TextDrawLetterSize(InGameTD, 0.432500, 3.026249);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, -1);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(562.000000, 12.375000, "ensation");
TextDrawLetterSize(InGameTD, 0.173000, 1.385625);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, -1);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(552.000000, 23.312500, "BEST_DEATHMATCH_SERVER!");
TextDrawLetterSize(InGameTD, 0.132499, 0.821249);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, -1);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 1);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(561.000000, -7.312500, "");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 27.000000, 35.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, 255);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 0);
TextDrawFont(InGameTD, 5);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetPreviewModel(InGameTD, 356);
TextDrawSetPreviewRot(InGameTD, 0.000000, 0.000000, 200.000000, 1.000000);

InGameTD = TextDrawCreate(511.500000, 99.000000, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 92.000000, 63.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, 425);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(511.000000, 99.000000, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 3.000000, 63.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(601.000000, 99.000000, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 3.000000, 63.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(520.000000, 103.375000, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 74.000000, 12.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(519.500000, 119.125000, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 74.000000, 12.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(519.500000, 134.000000, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 74.000000, 12.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(519.500000, 149.312500, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 74.000000, 12.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(524.500000, 104.250000, "Kills");
TextDrawLetterSize(InGameTD, 0.169999, 1.123125);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, 255);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(523.500000, 119.562500, "DEATHS");
TextDrawLetterSize(InGameTD, 0.169999, 1.123125);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, 255);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(524.000000, 134.875000, "PING");
TextDrawLetterSize(InGameTD, 0.169999, 1.123125);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, 255);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(524.500000, 150.187500, "FPS");
TextDrawLetterSize(InGameTD, 0.169999, 1.123125);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, 255);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(547.500000, 104.250000, "0");
TextDrawLetterSize(InGameTD, 0.193499, 1.044375);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(553.000000, 120.000000, "0");
TextDrawLetterSize(InGameTD, 0.193499, 1.044375);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(546.000000, 135.312500, "56");
TextDrawLetterSize(InGameTD, 0.193499, 1.044375);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(546.500000, 149.750000, "26");
TextDrawLetterSize(InGameTD, 0.193499, 1.044375);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);

InGameTD = TextDrawCreate(263.000000, 424.500000, "WWW.TExt.com");
TextDrawLetterSize(InGameTD, 0.346500, 2.107500);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 1);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 3);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);
}

Oko DM servera je..
Dio skripte:
Pawno Code:
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]//[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): //
Vincenzo_Peruggia
OG Legend
pre 6 godina
Posalji kako si definisao te tdove , ako su definisani 😉
Marko121
Wheel Man
pre 6 godina
new PlayerText:InGameTD;

Eto tako su definisani.
Vincenzo_Peruggia
OG Legend
pre 6 godina
Imas tri opcije kako da stavis 😉
new Text:InGameTD;

ili
new Text:InGameTD;

ili
new Text:InGameTD;

pa vidi koji odgovara , mada mislim da je ovaj prvi dobar zato sto si stavio PlayerText a tdovi su Global 🙂
Marko121
Wheel Man
pre 6 godina
Dobro je al mi sad izbaci za nes drugo.
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1982) : warning 203: symbol is never used: "playerid"
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2221) : warning 213: tag mismatch
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2221) : error 001: expected token: ",", but found "["
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2221) : error 029: invalid expression, assumed zero
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2221) : warning 215: expression has no effect
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2221) : error 001: expected token: ";", but found "]"
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2221) : fatal error 107: too many error messages on one line

Compilation aborted.

Pawn compiler 3.2.3664.samp Copyright (c) 1997-2006, ITB CompuPhase

4 Errors.


Evo linije.
FUNCTION: TextdrawSetup(playerid)
{
new string1, string3;

format(string1, 50, "%d", PI);
PlayerTextDrawSetString(playerid, InGameTD, string1);

format(string2, 50, "%d", PI);
PlayerTextDrawSetString(playerid, InGameTD, string2);

format(string5, 50, "%d", pFPS);
PlayerTextDrawSetString(playerid, InGameTD, string5);

format(string6, 50, "%d", GetPlayerPing(playerid));
PlayerTextDrawSetString(playerid, InGameTD, string6);
//========================================================================//
    for(new i = 0; i < 20; i++) TextDrawShowForPlayer(playerid, InGameTD);
return (true);
}


Evo linija za ovo prvo  playerid
FUNCTION:CreatePTextdraws(playerid)
Vincenzo_Peruggia
OG Legend
pre 6 godina
Prebaci InGameTD pod brojevima 15,16,17,18 iz global u player tdove i to stavi u deo gde su ti player textdrawovi a ovaj ostatak stavi u deo gde su global textdrawovi , ovo sto ti pise
warning 203: symbol is never used: "playerid"

to je zato sto nemas nigde playerid u tom delu jer su ti global tdovi 🙂 da su player tdovi ne bi ti iskakalo 😉
Marko121
Wheel Man
pre 6 godina
kako da fixam to i ostalo
Vincenzo_Peruggia
OG Legend
pre 6 godina
Marko121 wrote on December 16, 2019, 7:50 pm:
kako da fixam to i ostalo

citaj pm 😉
Marko121
Wheel Man
pre 6 godina
citaj pm poslao sam
Marko121
Wheel Man
pre 6 godina
Fixano
Hvala

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava