Započeo Marko121
•16. Dec. 2019.Pomoc oko TD-ova Hitno!!
765
pregleda
10
postova
Wheel Man
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
40 / 100 XP
Početnik(0)
35
Postovi:
12
Teme:
Pridružio se:Maj 2019
16. Dec. 2019.
Problem(error/warning): Pomoc oko TD-ova nes mi izbacuje ako neko zna fixat help.
To su erori evo tdovi i tu gde izbija erori.
Oko DM servera je..
Dio skripte:
Pawno Code:
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]//[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): //
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1984) : error 033: array must be indexed (variable "InGameTD")
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1985) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1986) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1987) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1988) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1989) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1990) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1991) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1992) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1993) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1995) : error 033: array must be indexed (variable "InGameTD")
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1996) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1997) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1998) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1999) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2000) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2001) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2002) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2003) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2004) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2006) : error 033: array must be indexed (variable "InGameTD")
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2007) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2008) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2009) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2010) : error 035: argument type mismatch (argument 1)
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2011) : error 035: argument type mismatch (argument 1)
Compilation aborted.
Pawn compiler 3.2.3664.samp Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
To su erori evo tdovi i tu gde izbija erori.
FUNCTION:CreatePTextdraws(playerid)
{
InGameTD = TextDrawCreate(551.500000, 0.562500, "S");
TextDrawLetterSize(InGameTD, 0.432500, 3.026249);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, -1);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);
InGameTD = TextDrawCreate(562.000000, 12.375000, "ensation");
TextDrawLetterSize(InGameTD, 0.173000, 1.385625);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, -1);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);
InGameTD = TextDrawCreate(552.000000, 23.312500, "BEST_DEATHMATCH_SERVER!");
TextDrawLetterSize(InGameTD, 0.132499, 0.821249);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, -1);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 1);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);
InGameTD = TextDrawCreate(561.000000, -7.312500, "");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 27.000000, 35.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, 255);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 0);
TextDrawFont(InGameTD, 5);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetPreviewModel(InGameTD, 356);
TextDrawSetPreviewRot(InGameTD, 0.000000, 0.000000, 200.000000, 1.000000);
InGameTD = TextDrawCreate(511.500000, 99.000000, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 92.000000, 63.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, 425);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);
InGameTD = TextDrawCreate(511.000000, 99.000000, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 3.000000, 63.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);
InGameTD = TextDrawCreate(601.000000, 99.000000, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 3.000000, 63.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);
InGameTD = TextDrawCreate(520.000000, 103.375000, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 74.000000, 12.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);
InGameTD = TextDrawCreate(519.500000, 119.125000, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 74.000000, 12.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);
InGameTD = TextDrawCreate(519.500000, 134.000000, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 74.000000, 12.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);
InGameTD = TextDrawCreate(519.500000, 149.312500, "LD_SPAC:white");
TextDrawLetterSize(InGameTD, 0.000000, 0.000000);
TextDrawTextSize(InGameTD, 74.000000, 12.000000);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 4);
TextDrawSetProportional(InGameTD, 0);
TextDrawSetShadow(InGameTD, 0);
InGameTD = TextDrawCreate(524.500000, 104.250000, "Kills");
TextDrawLetterSize(InGameTD, 0.169999, 1.123125);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, 255);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);
InGameTD = TextDrawCreate(523.500000, 119.562500, "DEATHS");
TextDrawLetterSize(InGameTD, 0.169999, 1.123125);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, 255);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);
InGameTD = TextDrawCreate(524.000000, 134.875000, "PING");
TextDrawLetterSize(InGameTD, 0.169999, 1.123125);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, 255);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);
InGameTD = TextDrawCreate(524.500000, 150.187500, "FPS");
TextDrawLetterSize(InGameTD, 0.169999, 1.123125);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, 255);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);
InGameTD = TextDrawCreate(547.500000, 104.250000, "0");
TextDrawLetterSize(InGameTD, 0.193499, 1.044375);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);
InGameTD = TextDrawCreate(553.000000, 120.000000, "0");
TextDrawLetterSize(InGameTD, 0.193499, 1.044375);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);
InGameTD = TextDrawCreate(546.000000, 135.312500, "56");
TextDrawLetterSize(InGameTD, 0.193499, 1.044375);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);
InGameTD = TextDrawCreate(546.500000, 149.750000, "26");
TextDrawLetterSize(InGameTD, 0.193499, 1.044375);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 0);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 2);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);
InGameTD = TextDrawCreate(263.000000, 424.500000, "WWW.TExt.com");
TextDrawLetterSize(InGameTD, 0.346500, 2.107500);
TextDrawAlignment(InGameTD, 1);
TextDrawColor(InGameTD, -1342177025);
TextDrawSetShadow(InGameTD, 0);
TextDrawSetOutline(InGameTD, 1);
TextDrawBackgroundColor(InGameTD, 255);
TextDrawFont(InGameTD, 3);
TextDrawSetProportional(InGameTD, 1);
TextDrawSetShadow(InGameTD, 0);
}Oko DM servera je..
Dio skripte:
Pawno Code:
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]//[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): //
OG Legend
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
2,576
Postovi:
36
Teme:
Pridružio se:Avg. 2016
OG Legend
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
2,576
Postovi:
36
Teme:
Pridružio se:Avg. 2016
16. Dec. 2019.
Imas tri opcije kako da stavis 😉
ili
ili
pa vidi koji odgovara , mada mislim da je ovaj prvi dobar zato sto si stavio PlayerText a tdovi su Global 🙂
new Text:InGameTD;ili
new Text:InGameTD;ili
new Text:InGameTD;pa vidi koji odgovara , mada mislim da je ovaj prvi dobar zato sto si stavio PlayerText a tdovi su Global 🙂
Wheel Man
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
40 / 100 XP
Početnik(0)
35
Postovi:
12
Teme:
Pridružio se:Maj 2019
16. Dec. 2019.
Dobro je al mi sad izbaci za nes drugo.
Evo linije.
Evo linija za ovo prvo playerid
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(1982) : warning 203: symbol is never used: "playerid"
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2221) : warning 213: tag mismatch
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2221) : error 001: expected token: ",", but found "["
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2221) : error 029: invalid expression, assumed zero
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2221) : warning 215: expression has no effect
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2221) : error 001: expected token: ";", but found "]"
C:\Program Files\Rokstar Games\ddm\gamemodes\division.pwn(2221) : fatal error 107: too many error messages on one line
Compilation aborted.
Pawn compiler 3.2.3664.samp Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
Evo linije.
FUNCTION: TextdrawSetup(playerid)
{
new string1, string3;
format(string1, 50, "%d", PI);
PlayerTextDrawSetString(playerid, InGameTD, string1);
format(string2, 50, "%d", PI);
PlayerTextDrawSetString(playerid, InGameTD, string2);
format(string5, 50, "%d", pFPS);
PlayerTextDrawSetString(playerid, InGameTD, string5);
format(string6, 50, "%d", GetPlayerPing(playerid));
PlayerTextDrawSetString(playerid, InGameTD, string6);
//========================================================================//
for(new i = 0; i < 20; i++) TextDrawShowForPlayer(playerid, InGameTD);
return (true);
}Evo linija za ovo prvo playerid
FUNCTION:CreatePTextdraws(playerid)OG Legend
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
2,576
Postovi:
36
Teme:
Pridružio se:Avg. 2016
16. Dec. 2019.
Prebaci InGameTD pod brojevima 15,16,17,18 iz global u player tdove i to stavi u deo gde su ti player textdrawovi a ovaj ostatak stavi u deo gde su global textdrawovi , ovo sto ti pise
to je zato sto nemas nigde playerid u tom delu jer su ti global tdovi 🙂 da su player tdovi ne bi ti iskakalo 😉
warning 203: symbol is never used: "playerid"to je zato sto nemas nigde playerid u tom delu jer su ti global tdovi 🙂 da su player tdovi ne bi ti iskakalo 😉
OG Legend
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
2,576
Postovi:
36
Teme:
Pridružio se:Avg. 2016
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava