Problem: Brojevi za brzinu i gorivo se ne pomeraju, vec stalno stoje na 100, ne znam kako da namestim da se brojevi pomeraju, ako neko moze da pomogne, bio bih mu veoma zahvalan.
Deo skripte:
Ovo je na pocetku skripte :
new Text:Brzinomer0;
new Text:Brzinomer1;
new Text:Brzinomer2;
new Text:Brzinomer3;
new Text:Brzinomer4;Ovo se nalazi ispod OnPlayerStateChange :
if(newstate == PLAYER_STATE_ONFOOT && oldstate == PLAYER_STATE_DRIVER) TextDrawHideForPlayer(playerid, Brzinomer0); else if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT && (pveh != 509 && pveh != 481 && pveh != 510 && pveh != 519 && pveh != 520 && pveh != 553 && pveh != 592 && pveh != 460 && pveh != 476 && pveh != 511 && pveh != 512 && pveh != 513)) TextDrawShowForPlayer(playerid, Brzinomer0);
if(newstate == PLAYER_STATE_ONFOOT && oldstate == PLAYER_STATE_DRIVER) TextDrawHideForPlayer(playerid, Brzinomer1); else if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT && (pveh != 509 && pveh != 481 && pveh != 510 && pveh != 519 && pveh != 520 && pveh != 553 && pveh != 592 && pveh != 460 && pveh != 476 && pveh != 511 && pveh != 512 && pveh != 513)) TextDrawShowForPlayer(playerid, Brzinomer1);
if(newstate == PLAYER_STATE_ONFOOT && oldstate == PLAYER_STATE_DRIVER) TextDrawHideForPlayer(playerid, Brzinomer2); else if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT && (pveh != 509 && pveh != 481 && pveh != 510 && pveh != 519 && pveh != 520 && pveh != 553 && pveh != 592 && pveh != 460 && pveh != 476 && pveh != 511 && pveh != 512 && pveh != 513)) TextDrawShowForPlayer(playerid, Brzinomer2);
if(newstate == PLAYER_STATE_ONFOOT && oldstate == PLAYER_STATE_DRIVER) TextDrawHideForPlayer(playerid, Brzinomer3); else if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT && (pveh != 509 && pveh != 481 && pveh != 510 && pveh != 519 && pveh != 520 && pveh != 553 && pveh != 592 && pveh != 460 && pveh != 476 && pveh != 511 && pveh != 512 && pveh != 513)) TextDrawShowForPlayer(playerid, Brzinomer3);
if(newstate == PLAYER_STATE_ONFOOT && oldstate == PLAYER_STATE_DRIVER) TextDrawHideForPlayer(playerid, Brzinomer4); else if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT && (pveh != 509 && pveh != 481 && pveh != 510 && pveh != 519 && pveh != 520 && pveh != 553 && pveh != 592 && pveh != 460 && pveh != 476 && pveh != 511 && pveh != 512 && pveh != 513)) TextDrawShowForPlayer(playerid, Brzinomer4);A ovo je sam TextDraw Brzinomera :
Brzinomer0 = TextDrawCreate(685.000000, 299.000000, "_");
TextDrawBackgroundColor(Brzinomer0, 255);
TextDrawFont(Brzinomer0, 1);
TextDrawLetterSize(Brzinomer0, 0.500000, 0.599999);
TextDrawColor(Brzinomer0, -1);
TextDrawSetOutline(Brzinomer0, 0);
TextDrawSetProportional(Brzinomer0, 1);
TextDrawSetShadow(Brzinomer0, 1);
TextDrawUseBox(Brzinomer0, 1);
TextDrawBoxColor(Brzinomer0, -1);
TextDrawTextSize(Brzinomer0, 516.000000, 29.000000);
Brzinomer1 = TextDrawCreate(685.000000, 309.000000, "_");
TextDrawBackgroundColor(Brzinomer1, 255);
TextDrawFont(Brzinomer1, 3);
TextDrawLetterSize(Brzinomer1, 0.500000, 6.000000);
TextDrawColor(Brzinomer1, -1);
TextDrawSetOutline(Brzinomer1, 0);
TextDrawSetProportional(Brzinomer1, 1);
TextDrawSetShadow(Brzinomer1, 1);
TextDrawUseBox(Brzinomer1, 1);
TextDrawBoxColor(Brzinomer1, 842150450);
TextDrawTextSize(Brzinomer1, 516.000000, 21.000000);
Brzinomer2 = TextDrawCreate(524.000000, 318.000000, "Brzina: 100 km/h");
TextDrawBackgroundColor(Brzinomer2, 255);
TextDrawFont(Brzinomer2, 2);
TextDrawLetterSize(Brzinomer2, 0.300000, 1.399999);
TextDrawColor(Brzinomer2, -1);
TextDrawSetOutline(Brzinomer2, 0);
TextDrawSetProportional(Brzinomer2, 1);
TextDrawSetShadow(Brzinomer2, 1);
Brzinomer3 = TextDrawCreate(524.000000, 337.000000, "Gorivo: 100L");
TextDrawBackgroundColor(Brzinomer3, 255);
TextDrawFont(Brzinomer3, 2);
TextDrawLetterSize(Brzinomer3, 0.300000, 1.399999);
TextDrawColor(Brzinomer3, -1);
TextDrawSetOutline(Brzinomer3, 0);
TextDrawSetProportional(Brzinomer3, 1);
TextDrawSetShadow(Brzinomer3, 1);
Brzinomer4 = TextDrawCreate(545.000000, 294.000000, "Brzinomer");
TextDrawBackgroundColor(Brzinomer4, 255);
TextDrawFont(Brzinomer4, 2);
TextDrawLetterSize(Brzinomer4, 0.300000, 1.399999);
TextDrawColor(Brzinomer4, 65535);
TextDrawSetOutline(Brzinomer4, 0);
TextDrawSetProportional(Brzinomer4, 1);
TextDrawSetShadow(Brzinomer4, 1);Ovo je sve sto sam uradio samo mi reci sta sve treba da dodam da bi gorivo i brzina radili ? 🙂
Slika: http://www.zaslike.com/files/a5btdwzjou82j77fnhdh.jpg