V01D wrote on September 27, 2020, 10:25 am:
Probaj koristi OnPlayerKeyStateChange..
Nesto tipa :
Probaj ovo, nisam siguran da li ce raditi
Nesto tipa :
#define HOLDING(%0) ((newkeys & (%0)) == (%0))
#define RELEASED(%0) \
(((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
if(HOLDING(KEY_SECONDARY_ATTACK) && GetPlayerWeapon(playerid) == 34) { //Ako drzi desni klik i ima sniper kod sebe
RemovePlayerAttachedObject(playerid, index); //SKines mu attach
return 1;
}
if(RELEASED(KEY_SECONDARY_ATTACK) && GetPlayerWeapon(playerid) == 34) { //Ako sada pusti i ima sniper kod sebe
SetPlayerAttachedObject... //Vratis mu attach
return 1;
}
}Probaj ovo, nisam siguran da li ce raditi