Deo skripte:
//Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
//
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#define HOLDING(%0) ((newkeys & (%0)) == (%0))
#define RELEASED(%0) \
(((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
if(HOLDING(KEY_SECONDARY_ATTACK) && GetPlayerWeapon(playerid) == 34) { //Ako drzi desni klik i ima sniper kod sebe
RemovePlayerAttachedObject(playerid, index); //SKines mu attach
return 1;
}
if(RELEASED(KEY_SECONDARY_ATTACK) && GetPlayerWeapon(playerid) == 34) { //Ako sada pusti i ima sniper kod sebe
SetPlayerAttachedObject... //Vratis mu attach
return 1;
}
}#define HOLDING(%0) ((newkeys & (%0)) == (%0))
#define RELEASED(%0) \
(((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
if(HOLDING(KEY_SECONDARY_ATTACK) && GetPlayerWeapon(playerid) == 34) { //Ako drzi desni klik i ima sniper kod sebe
RemovePlayerAttachedObject(playerid, index); //SKines mu attach
return 1;
}
if(RELEASED(KEY_SECONDARY_ATTACK) && GetPlayerWeapon(playerid) == 34) { //Ako sada pusti i ima sniper kod sebe
SetPlayerAttachedObject... //Vratis mu attach
return 1;
}
}#define HOLDING(%0) ((newkeys & (%0)) == (%0))
#define RELEASED(%0) \
(((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
if(HOLDING(KEY_SECONDARY_ATTACK) && GetPlayerWeapon(playerid) == 34) { //Ako drzi desni klik i ima sniper kod sebe
RemovePlayerAttachedObject(playerid, index); //SKines mu attach
return 1;
}
if(RELEASED(KEY_SECONDARY_ATTACK) && GetPlayerWeapon(playerid) == 34) { //Ako sada pusti i ima sniper kod sebe
SetPlayerAttachedObject... //Vratis mu attach
return 1;
}
}Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava