V01D wrote on October 24, 2024, 1:49 pm:
Daj ceo callback
CB: SpawnIgraca(playerid)
{
if(PlayerInfo == 1) //DODAVATI I U PRVI_SPAWN SETSPAWNINFO
{
new rand = random(sizeof(RandomZatvor)), string;
Zatvor_Bjezanje = 4;
Ucitavanje_NaSpawnu(playerid);
F_SetPlayerPos(playerid, RandomZatvor, RandomZatvor, RandomZatvor);
F_ResetPlayerWeapons(playerid);
ac_SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 500);
SCM(playerid, -1,""CRVENA"-------------------------------------------------------------------------------------------------------------");
F_SCMF(playerid, -1, "- Niste odsluzili zatvorsku kaznu ostalo Vam je jos %s min -", KonvertBroj(PlayerInfo));
SCM(playerid, -1,""CRVENA"-------------------------------------------------------------------------------------------------------------");
format(string, sizeof(string), "VRACEN NA ODSLUZENJE ZATVORSKE KAZNE | Igrac: %s", GetName(playerid));
UpisiLog(LOG_ANTICHEAT, string);
return 1;
}
else if(PlayerInfo == 2) //DODAVATI I U PRVI_SPAWN SETSPAWNINFO
{
new string;
Ucitavanje_NaSpawnu(playerid);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453);
F_SetPlayerPos(playerid, 107.2300, 1920.6311, 18.5208);
F_ResetPlayerWeapons(playerid);
ac_SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SCM(playerid, -1,""CRVENA"-------------------------------------------------------------------------------------------");
F_SCMF(playerid, -1, "Niste odsluzili zatvorsku kaznu ostalo Vam je jos %s min.", KonvertBroj(PlayerInfo));
SCM(playerid, -1,""CRVENA"-------------------------------------------------------------------------------------------");
format(string, sizeof(string), "Niste odsluzili zatvorsku kaznu~n~ ostalo Vam je jos~n~ ~r~%s min !", KonvertBroj(PlayerInfo));
GameTextForPlayer(playerid, string, 5000, 3);
format(string, sizeof(string), "VRACEN NA ODSLUZENJE ZATVORSKE KAZNE | Igrac: %s", GetName(playerid));
UpisiLog(LOG_ANTICHEAT, string);
return 1;
}
else if(PlayerInfo == 1) //DODAVATI I U PRVI_SPAWN SETSPAWNINFO
{
if(AC_Info == 1)
{
Ucitavanje_NaSpawnu(playerid);
PlayerInfo = 0; SacuvajKorisnike(playerid);
F_SetPlayerPos(playerid, PlayerInfo, PlayerInfo, PlayerInfo);
ac_SetPlayerInterior(playerid, PlayerInfo);
SetPlayerVirtualWorld(playerid, PlayerInfo);
GameTextForPlayer(playerid, "~r~Zadnji put ste imali crash~n~~w~vraceni ste na staru poziciju.", 5000, 3);
if(PlayerInfo == 3) { F_SetPlayerArmour(playerid, 50.0); }
if(PlayerInfo == 4) { F_SetPlayerArmour(playerid, 99.0); }
return 1;
}
return 1;
}
else if(Spectate_Info == true)
{
KillTimer(Spectate_Info);
ac_SetPlayerInterior(playerid, Spectate_Info);
SetPlayerVirtualWorld(playerid, Spectate_Info);
SetPlayerPos(playerid, Spectate_Info, Spectate_Info[ playerid], Spectate_Info);
GameTextForPlayer(playerid, "~b~spec ugasen~n~~w~vraceni ste na staru poziciju", 5000, 3);
UnistiSpecTD(playerid);
Spectate_Info = -1;
Spectate_Info = 0;
Spectate_Info = 0;
Spectate_Info = 0.0;
Spectate_Info = 0.0;
Spectate_Info = 0.0;
Spectate_Info = false;
Spectate_Info = 0;
if(PlayerInfo == 3) { F_SetPlayerArmour(playerid, 50.0); }
if(PlayerInfo == 4) { F_SetPlayerArmour(playerid, 99.0); }
return 1;
}
else if(BolnicaSpawn == true) //NAKON SMRTI
{
new rand_bolnica = random(sizeof(Bolnica_Krevet));
F_SetPlayerPos(playerid, Bolnica_Krevet, Bolnica_Krevet, Bolnica_Krevet);
SetPlayerFacingAngle(playerid, Bolnica_Krevet);
ac_SetPlayerInterior(playerid, 50);
SetPlayerVirtualWorld(playerid, 654);
F_SetPlayerHealth(playerid, 99.0);
F_TogglePlayerControllable(playerid, 1);
BolnicaSpawn = false;
if(PlayerInfo == 3) { F_SetPlayerArmour(playerid, 50.0); }
if(PlayerInfo == 4) { F_SetPlayerArmour(playerid, 99.0); }
BolnicaVreme = 1; SetTimerEx("Bolnica_Novac", 1000, false, "i", playerid);
return 1;
}
else if(WARPInfo != -1)
{
new w = WARPInfo, rand1 = random(sizeof(WarMap_Team1)), rand2 = random(sizeof(WarMap_Team2));
ac_SetPlayerInterior(playerid, 10);
SetPlayerVirtualWorld(playerid, w);
F_SetPlayerHealth(playerid, 99);
F_SetPlayerArmour(playerid, 99);
if(WARPInfo == true) { F_SetPlayerPos(playerid, WarMap_Team1, WarMap_Team1, WarMap_Team1); F_SetPlayerSkin(playerid, 285); }
else { F_SetPlayerPos(playerid, WarMap_Team2, WarMap_Team2, WarMap_Team2); F_SetPlayerSkin(playerid, 287); }
F_GivePlayerWeapon(playerid, WARInfo, 300);
F_GivePlayerWeapon(playerid, WARInfo, 300);
F_GivePlayerWeapon(playerid, WARInfo, 300);
F_GivePlayerWeapon(playerid, WARInfo, 300);
return 1;
}
else if(BolnicaSpawn == true)
{
new rand_bolnica = random(sizeof(Bolnica_Krevet));
new string, skinid = GetPlayerSkin(playerid);
F_SetPlayerPos(playerid, Bolnica_Krevet, Bolnica_Krevet, Bolnica_Krevet);
SetPlayerFacingAngle(playerid, Bolnica_Krevet);
ac_SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0);
SakrijInGameTD(playerid);
KreirajBolnicaTD(playerid);
format(string, sizeof(string), "HITNA POMOC");
PlayerTextDrawSetString(playerid, Bolnica_PTD, string);
PlayerTextDrawHide(playerid, Bolnica_PTD);
PlayerTextDrawSetPreviewModel(playerid, Bolnica_PTD, skinid);
PlayerTextDrawShow(playerid, Bolnica_PTD);
format(string, sizeof(string), "U KOMI STE ...");
PlayerTextDrawSetString(playerid, Bolnica_PTD, string);
format(string, sizeof(string), "Vozilom hitne pomoci ste prevezeni u bolnicu~n~gde Vam se pruza lijecnicka pomoc");
PlayerTextDrawSetString(playerid, Bolnica_PTD, string);
format(string, sizeof(string), "Bicete izijeceni za sekundi");
PlayerTextDrawSetString(playerid, Bolnica_PTD, string);
PlayerTextDrawSetString(playerid, Bolnica_PTD, "15"); //obicno
BolnicaVreme = 15+1;
F_SetPlayerHealth(playerid, 99.0);
return 1;
}
else //DODAVATI I U PRVI_SPAWN SETSPAWNINFO
{
if(PlayerInfo == SPAWN_MARKET) //DODAVATI I U PRVI_SPAWN SETSPAWNINFO
{
new rand;
#if SPOREDNI_SPAWNOVI == 1
{
rand = random(sizeof(RandomSpawnGradjanin));
}
#else
{
rand = random(7);
}
#endif
Ucitavanje_NaSpawnu(playerid);
F_SetPlayerPos(playerid, RandomSpawnGradjanin, RandomSpawnGradjanin, RandomSpawnGradjanin);
SetPlayerFacingAngle(playerid, RandomSpawnGradjanin);
ac_SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
if(PlayerInfo == 3) { F_SetPlayerArmour(playerid, 50.0); }
if(PlayerInfo == 4) { F_SetPlayerArmour(playerid, 99.0); }
}
else if(PlayerInfo == SPAWN_ORGANIZACIJA) //DODAVATI I U PRVI_SPAWN SETSPAWNINFO
{
if(PlayerInfo != 0 || PlayerInfo[pClan ] != 0)
{
new OrgID = PlayerInfo;
Ucitavanje_NaSpawnu(playerid);
F_SetPlayerPos(playerid, OrgInfo, OrgInfo, OrgInfo);
ac_SetPlayerInterior(playerid, OrgInfo);
SetPlayerVirtualWorld(playerid, OrgInfo);
}
else
{
PlayerInfo = SPAWN_MARKET;
SacuvajKorisnike(playerid);
new rand;
#if SPOREDNI_SPAWNOVI == 1
{
rand = random(sizeof(RandomSpawnGradjanin));
}
#else
{
rand = random(7);
}
#endif
Ucitavanje_NaSpawnu(playerid);
F_SetPlayerPos(playerid, RandomSpawnGradjanin, RandomSpawnGradjanin, RandomSpawnGradjanin);
SetPlayerFacingAngle(playerid, RandomSpawnGradjanin);
ac_SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
if(PlayerInfo == 3) { F_SetPlayerArmour(playerid, 50.0); }
if(PlayerInfo == 4) { F_SetPlayerArmour(playerid, 99.0); }
SCM(playerid, -1, "* "ZUTA"Spawn Vam je postavljen na 'Gradjanin spawn' jer vise niste clan organizacije!");
}
}
else if(PlayerInfo == SPAWN_AHBAZA) //DODAVATI I U PRVI_SPAWN SETSPAWNINFO
{
if(PlayerInfo != 0 || PlayerInfo != 0)
{
Ucitavanje_NaSpawnu(playerid);
F_SetPlayerPos(playerid, 1419.6647, 730.8020, 10.8203);
ac_SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
else
{
PlayerInfo = SPAWN_MARKET;
SacuvajKorisnike(playerid);
new rand = random(sizeof(RandomSpawnGradjanin));
Ucitavanje_NaSpawnu(playerid);
F_SetPlayerPos(playerid, RandomSpawnGradjanin, RandomSpawnGradjanin, RandomSpawnGradjanin);
SetPlayerFacingAngle(playerid, RandomSpawnGradjanin);
ac_SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SCM(playerid, -1, "* "ZUTA"Spawn Vam je postavljen na 'Gradjanin spawn' jer vise niste dio A/H Tima!");
}
}
else if(PlayerInfo == SPAWN_RENTKUCA) //DODAVATI I U PRVI_SPAWN SETSPAWNINFO
{
if(PlayerInfo != -1)
{
new i = PlayerInfo;
Ucitavanje_NaSpawnu(playerid);
ac_SetPlayerInterior(playerid, KucaInfo);
SetPlayerVirtualWorld(playerid, KucaInfo);
F_SetPlayerPos(playerid, KucaInfo, KucaInfo, KucaInfo);
SetPlayerFacingAngle(playerid, KucaInfo);
if(PlayerInfo == 3) { F_SetPlayerArmour(playerid, 50.0); }
if(PlayerInfo == 4) { F_SetPlayerArmour(playerid, 99.0); }
}
else
{
PlayerInfo = SPAWN_MARKET;
SacuvajKorisnike(playerid);
new rand = random(sizeof(RandomSpawnGradjanin));
Ucitavanje_NaSpawnu(playerid);
F_SetPlayerPos(playerid, RandomSpawnGradjanin, RandomSpawnGradjanin, RandomSpawnGradjanin);
SetPlayerFacingAngle(playerid, RandomSpawnGradjanin);
ac_SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
if(PlayerInfo == 3) { F_SetPlayerArmour(playerid, 50.0); }
if(PlayerInfo == 4) { F_SetPlayerArmour(playerid, 99.0); }
SCM(playerid, -1, "* "ZUTA"Spawn Vam je postavljen na 'Gradjanin spawn' jer vise ne iznajmljujete sobu!");
}
}
else if(PlayerInfo == SPAWN_KUCA) //DODAVATI I U PRVI_SPAWN SETSPAWNINFO
{
if(PlayerInfo != -1)
{
new i = PlayerInfo;
Ucitavanje_NaSpawnu(playerid);
ac_SetPlayerInterior(playerid, KucaInfo);
SetPlayerVirtualWorld(playerid, KucaInfo);
F_SetPlayerPos(playerid, KucaInfo, KucaInfo, KucaInfo);
SetPlayerFacingAngle(playerid, KucaInfo);
if(PlayerInfo == 3) { F_SetPlayerArmour(playerid, 50.0); }
if(PlayerInfo == 4) { F_SetPlayerArmour(playerid, 99.0); }
}
else
{
PlayerInfo = SPAWN_MARKET;
SacuvajKorisnike(playerid);
new rand = random(sizeof(RandomSpawnGradjanin));
Ucitavanje_NaSpawnu(playerid);
F_SetPlayerPos(playerid, RandomSpawnGradjanin, RandomSpawnGradjanin, RandomSpawnGradjanin);
SetPlayerFacingAngle(playerid, RandomSpawnGradjanin);
ac_SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
if(PlayerInfo == 3) { F_SetPlayerArmour(playerid, 50.0); }
if(PlayerInfo == 4) { F_SetPlayerArmour(playerid, 99.0); }
SCM(playerid, -1, "* "ZUTA"Spawn Vam je postavljen na 'Gradjanin spawn' jer vise nemate kucu!");
}
}
else if(PlayerInfo == SPAWN_STAN) //DODAVATI I U PRVI_SPAWN SETSPAWNINFO
{
if(PlayerInfo != -1)
{
new i = PlayerInfo;
Ucitavanje_NaSpawnu(playerid);
ac_SetPlayerInterior(playerid, StanInfo);
SetPlayerVirtualWorld(playerid,StanInfo);
F_SetPlayerPos(playerid, StanInfo, StanInfo, StanInfo);
SetPlayerFacingAngle(playerid, StanInfo);
if(PlayerInfo == 3) { F_SetPlayerArmour(playerid, 50.0); }
if(PlayerInfo == 4) { F_SetPlayerArmour(playerid, 99.0); }
}
else
{
PlayerInfo = SPAWN_MARKET;
SacuvajKorisnike(playerid);
new rand = random(sizeof(RandomSpawnGradjanin));
Ucitavanje_NaSpawnu(playerid);
F_SetPlayerPos(playerid, RandomSpawnGradjanin, RandomSpawnGradjanin, RandomSpawnGradjanin);
SetPlayerFacingAngle(playerid, RandomSpawnGradjanin);
ac_SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
if(PlayerInfo == 3) { F_SetPlayerArmour(playerid, 50.0); }
if(PlayerInfo == 4) { F_SetPlayerArmour(playerid, 99.0); }
SCM(playerid, -1, "* "ZUTA"Spawn Vam je postavljen na 'Gradjanin spawn' jer vise nemate stan!");
}
}
else if(PlayerInfo == SPAWN_VIKENDICA) //DODAVATI I U PRVI_SPAWN SETSPAWNINFO
{
if(PlayerInfo != -1)
{
new i = PlayerInfo;
Ucitavanje_NaSpawnu(playerid);
ac_SetPlayerInterior(playerid, VikendicaInfo);
SetPlayerVirtualWorld(playerid,VikendicaInfo);
F_SetPlayerPos(playerid, VikendicaInfo, VikendicaInfo, VikendicaInfo);
SetPlayerFacingAngle(playerid, VikendicaInfo);
if(PlayerInfo == 3) { F_SetPlayerArmour(playerid, 50.0); }
if(PlayerInfo == 4) { F_SetPlayerArmour(playerid, 99.0); }
}
else
{
PlayerInfo = SPAWN_MARKET;
SacuvajKorisnike(playerid);
new rand = random(sizeof(RandomSpawnGradjanin));
Ucitavanje_NaSpawnu(playerid);
F_SetPlayerPos(playerid, RandomSpawnGradjanin, RandomSpawnGradjanin, RandomSpawnGradjanin);
SetPlayerFacingAngle(playerid, RandomSpawnGradjanin);
ac_SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
if(PlayerInfo == 3) { F_SetPlayerArmour(playerid, 50.0); }
if(PlayerInfo == 4) { F_SetPlayerArmour(playerid, 99.0); }
SCM(playerid, -1, "* "ZUTA"Spawn Vam je postavljen na 'Gradjanin spawn' jer vise nemate vikendicu!");
}
}
else if(PlayerInfo == SPAWN_GANGSTER) //DODAVATI I U PRVI_SPAWN SETSPAWNINFO
{
new rand;
#if SPOREDNI_SPAWNOVI == 1
{
rand = random(sizeof(RandomSpawnGangster));
}
#else
{
rand = random(7);
}
#endif
Ucitavanje_NaSpawnu(playerid);
F_SetPlayerPos(playerid, RandomSpawnGangster, RandomSpawnGangster, RandomSpawnGangster);
SetPlayerFacingAngle(playerid, RandomSpawnGangster);
SetPlayerVirtualWorld(playerid, 0); ac_SetPlayerInterior(playerid, 0);
if(PlayerInfo == 3) { F_SetPlayerArmour(playerid, 50.0); }
if(PlayerInfo == 4) { F_SetPlayerArmour(playerid, 99.0); }
}
else if(PlayerInfo == SPAWN_FARMER) //DODAVATI I U PRVI_SPAWN SETSPAWNINFO
{
new rand;
#if SPOREDNI_SPAWNOVI == 1
{
rand = random(sizeof(RandomSpawnFarmer));
}
#else
{
rand = random(7);
}
#endif
Ucitavanje_NaSpawnu(playerid);
F_SetPlayerPos(playerid, RandomSpawnFarmer, RandomSpawnFarmer, RandomSpawnFarmer);
SetPlayerFacingAngle(playerid, RandomSpawnFarmer);
SetPlayerVirtualWorld(playerid, 0); ac_SetPlayerInterior(playerid, 0);
if(PlayerInfo == 3) { F_SetPlayerArmour(playerid, 50.0); }
if(PlayerInfo == 4) { F_SetPlayerArmour(playerid, 99.0); }
}
else if(PlayerInfo == 1 && PlayerInfo == 1 ) //DODAVATI I U PRVI_SPAWN SETSPAWNINFO
{
BolnicaSpawn == false;
Ucitavanje_NaSpawnu(playerid);
F_SetPlayerPos(playerid, 315.1484,1824.9572,2241.5850);
F_ResetPlayerWeapons(playerid);
ac_SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
else if(PlayerInfo == 2 && PlayerInfo == 2 ) //DODAVATI I U PRVI_SPAWN SETSPAWNINFO
{
BolnicaSpawn == false;
Ucitavanje_NaSpawnu(playerid);
F_SetPlayerPos(playerid, 530.3623,-71.5535,998.9804);
F_ResetPlayerWeapons(playerid);
ac_SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
return 1;
}
}