Stefke.

Stefke.

Wheel Man

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pre 4 godine

postova

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feb. 2018

Trenutna aktivnost

Izgleda da Stefke. trenutno ne radi ništa

Odgovorio na May 06, 2021
pomoc oko promene spawna
GTA San Andreas Multiplayer / Pitanja & Pomoć
Fergosonn wrote on May 5, 2021, 9:49 pm:
stock SpawnInfo(playerid)
{
            //Proverava spawna
          return 1;
}
OnPlayerConnect(playerid)
{
            //ovo
            SpawnInfo(playerid); //Odrejuje spawn
}

ae ovo

public OnPlayerConnect( playerid ) {

    SCM(playerid,-1,""SRVBOJA" "BELA"Ucitavanje Moda, sacekajte malo...");
    ServerInfo[ BrojPosetaServeru ]++;
    SaveServerStats( );
   
CheckRekord( );
//be_FirstSpawn = true;
EditGranicu = -1;
createAltChat(playerid);
cObjects(playerid);
    ResetPlayer( playerid );
//  .. RegisterTDCreate( playerid );
    StopAudioStreamForPlayer( playerid );
    //PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/mztxnykcab/SAINt_JHN_-_Roses_Lyrics_Imanbek_Remix.mp3");
TogglePlayerDynamicCP( playerid, GarbageCheckpoint, 0 );
PlayerInfo[ xOrobanoZ ] = 0;
SetPlayerVirtualWorld(playerid, (playerid + 2000));
    SetPlayerColor(playerid, 0xAFAFAF00);
    #if ZIMSKI_MOD == 1
EffectTimer = SetTimerEx( "ActionEffect", 1900, true, "d", playerid );
to imas onplayerconnect
Odgovorio na May 06, 2021
pomoc oko promene spawna
GTA San Andreas Multiplayer / Pitanja & Pomoć
Fergosonn wrote on May 5, 2021, 9:49 pm:
stock SpawnInfo(playerid)
{
            //Proverava spawna
          return 1;
}
OnPlayerConnect(playerid)
{
            //ovo
            SpawnInfo(playerid); //Odrejuje spawn
}

ae ovo


izadje mnogo erora i warninga
Odgovorio na May 05, 2021
pomoc oko promene spawna
GTA San Andreas Multiplayer / Pitanja & Pomoć
 };

new Float:RandomLSSpawn1[ 4 ][ 4 ] = { //ajeroport

{ 1213.5996, -1747.0599, 13.5946 },// AEODROM BEOGRAD - Krajisnik. CHANGE D TO NEW SPAWN
{ 1213.5996, -1747.0599, 13.5946 },// AERODROM BEOGRAD
{ 1213.5996, -1747.0599, 13.5946 },// AERODROM BEOGRAD
{ 1213.5996, -1747.0599, 13.5946 }// AERODROM BEOGRAD
};

new Float:RandomLSSpawn2[ 4 ][ 4 ] = {

{ 1577.5782, -2286.3655, 15.9497 },// SPAWN 1
{ 1577.5782, -2286.3655, 15.9497 },// SPAWN 1
{ 1577.5782, -2286.3655, 15.9497 },// SPAWN 1
{ 1577.5782, -2286.3655, 15.9497 }// SPAWN 1
};


to ce vec bilo
Odgovorio na May 05, 2021
pomoc oko promene spawna
GTA San Andreas Multiplayer / Pitanja & Pomoć
Fergosonn wrote on May 5, 2021, 3:27 pm:
Jesi ubacio u OnPlayerConnect da proverava SPAWN igraca?

 public OnPlayerConnect( playerid ) {

    SCM(playerid,-1,""SRVBOJA" "BELA"Ucitavanje Moda, sacekajte malo...");
    ServerInfo[ BrojPosetaServeru ]++;
    SaveServerStats( );
CheckRekord( );
// be_FirstSpawn = true;
EditGranicu = -1;
createAltChat(playerid);
cObjects(playerid);
    ResetPlayer( playerid );
//  .. RegisterTDCreate( playerid );
    StopAudioStreamForPlayer( playerid );
    //PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/mztxnykcab/SAINt_JHN_-_Roses_Lyrics_Imanbek_Remix.mp3");
TogglePlayerDynamicCP( playerid, GarbageCheckpoint, 0 );
PlayerInfo[ xOrobanoZ ] = 0;
SetPlayerVirtualWorld(playerid, (playerid + 2000));
    SetPlayerColor(playerid, 0xAFAFAF00);
    #if ZIMSKI_MOD == 1
EffectTimer = SetTimerEx( "ActionEffect", 1900, true, "d", playerid );
#endif 

//=================================== < SPAWNOVI > =========================================//
#define SPAWN_OBICAN_LS_1 0
#define SPAWN_BAZA 1
#define SPAWN_IMOVINA_1 2
#define SPAWN_IMOVINA_2        3
#define SPAWN_IMOVINA_3 4
#define SPAWN_ALEBAKUCA 5
#define SPAWN_OBICAN_LS_2 6

 }
else {

    if( PlayerInfo[ xSpawn ] == SPAWN_Admin ) {
    if( PlayerInfo >= 1 ) {
ac_SetPlayerPos( playerid, -580.5885, 2591.0078, 63.7758 );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerVirtualWorld( playerid, 0 );
SetPlayerInterior( playerid, 0 );
SavePlayer(playerid);
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
SavePlayer(playerid);
}
}
else if( PlayerInfo[ xSpawn ] == SPAWN_HELPER ) {
    if( PlayerInfo[ xHelper ] >= 1 ) {
ac_SetPlayerPos( playerid, 2367.3674,576.6254,8.5636 );
SetPlayerFacingAngle( playerid, 88.8378);
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
SavePlayer(playerid);
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
SavePlayer(playerid);
}
}
    else if( PlayerInfo[ xSpawn ] == SPAWN_OBICAN_LS_1 ) {
        new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
SavePlayer(playerid);
}
    else if( PlayerInfo[ xSpawn ] == SPAWN_BAZA ) {
ac_SetPlayerPos( playerid, OI[ OrgID ][ oPozIntX ], OI[ OrgID ][ oPozIntY ] , OI[ OrgID ][ oPozIntZ ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, OI[ OrgID ][ oInt ] );
SetPlayerVirtualWorld( playerid, OI[ OrgID ][ oVw ] );
inOrgInt = OrgID;
SavePlayer(playerid);
}
else if( PlayerInfo[ xSpawn ] == SPAWN_IMOVINA_1 ) {
if( PlayerInfo[ xProperty ][ 0 ] != -1 ) {
    new i = PlayerInfo[ xProperty ][ 0 ];

    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty = i;
SavePlayer(playerid);
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
SavePlayer(playerid);
}

}
else if( PlayerInfo[ xSpawn ] == SPAWN_IMOVINA_2 ) {
    if( PlayerInfo[ xProperty ][ 1 ] != -1 ) {
    new i = PlayerInfo[ xProperty ][ 1 ];

    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty = i;
SavePlayer(playerid);
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
SavePlayer(playerid);
}

}
else if( PlayerInfo[ xSpawn ] == SPAWN_IMOVINA_3 ) {
    if( PlayerInfo[ xProperty ][ 2 ] != -1 ) {
    new i = PlayerInfo[ xProperty ][ 2 ];

    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty = i;
SavePlayer(playerid);
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
SavePlayer(playerid);
}

}
else if( PlayerInfo[ xSpawn ] == SPAWN_ALEBAKUCA ) {
        ac_SetPlayerPos( playerid, 1292.5704, -832.4692, 1085.6328 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 5 );
SetPlayerVirtualWorld( playerid, 0 );
SavePlayer(playerid);
}
else if( PlayerInfo[ xSpawn ] == SPAWN_OBICAN_LS_2 ) {
        new rand = random( sizeof( RandomLSSpawn2 ) );
ac_SetPlayerPos( playerid, 1213.5996, -1747.0599, 13.5946 );
SetPlayerFacingAngle( playerid, RandomLSSpawn2[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
SavePlayer(playerid);
}
else if( PlayerInfo[ xSpawn ] == SPAWN_RENTHOTEL ) {
if( PlayerInfo[ xHotelRoom ] != -1 ) {
    new i = PlayerInfo[ xHotelRoom ];

                        if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_1 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2246.6826, -1160.8252, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_2 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2235.9670, -1158.5640, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_3 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2235.7524, -1169.7406, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_4 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2227.1511, -1182.9784, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_5 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2207.9285, -1194.5630, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_6 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2198.8984, -1174.5468, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_7 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_8 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_9 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_10 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
}
else {
    PlayerInfo[ xHotelRoom ] = -1;
        SCM( playerid, LIGHTBLUE, " Iseljeni ste iz hotela!");
        new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
    return 1;
}

GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
SetCameraBehindPlayer( playerid );
TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, hotelInfo[ i ][ hInterior ] );
SetPlayerVirtualWorld( playerid, hotelInfo[ i ][ hVW ] );
inHotel = i;
SavePlayer(playerid);
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
SavePlayer(playerid);
}

}
else if( PlayerInfo[ xSpawn ] == SPAWN_PROMOTER ) {
    if( PlayerInfo[ xPromoter ] >= 1 ) {
ac_SetPlayerPos( playerid, -350.7411, 1736.5518, 42.6875 );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
SavePlayer(playerid);
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
SavePlayer(playerid);
}
}
                else if( PlayerInfo[ xSpawn ] == SPAWN_RENT ) {
if( PlayerInfo[ xRentID ] != -1 ) {
    new i = PlayerInfo[ xRentID ];

    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty = i;
SavePlayer(playerid);
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
SavePlayer(playerid);
}
}
}
}
}
return true;
}

//============================================================================//
Odgovorio na May 05, 2021
pomoc oko promene spawna
GTA San Andreas Multiplayer / Pitanja & Pomoć
Galardo wrote on May 5, 2021, 11:46 am:
A da provjeris da li unutar saveplayer ima da cuva poziciju spawna?


Za Ls2 spawn ima pozicija a za org i enterijer gleda i koja je org i koji ent kao za inovinu
Odgovorio na May 05, 2021
pomoc oko promene spawna
GTA San Andreas Multiplayer / Pitanja & Pomoć
Fergosonn wrote on May 5, 2021, 11:07 am:
Pogledaj kod i vidi jel imas bilo kuda SavePlayer? naravno da ce da ti ispise tekst ali nece da ti sacuva
SavePlayer(playerid); // Ovo dodajes da sacuva informacije igraca


Dodao sam ali idalje na istom se apawna
Odgovorio na May 05, 2021
pomoc oko promene spawna
GTA San Andreas Multiplayer / Pitanja & Pomoć
Fergosonn wrote on May 5, 2021, 7:04 am:
Naravno da nece da ti promeni spawn kad nigde nisi ubacio da ti sacuva da je spawn promenjen


Kako nisam sacuvao?
Odgovorio na May 04, 2021
pomoc oko promene spawna
GTA San Andreas Multiplayer / Pitanja & Pomoć
CMD:promenispawn( playerid, params[] ) {
//if( PlayerInfo[ xMaraton ] > 0 ) return GRESKA( playerid, "Ne mozete to kod ste na maratonu !");
//if( PlayerInfo[ xMaraton ] > 0 ) return GRESKA( playerid, "Ne mozete to dok ste na maratonu !");
    if( PlayerInfo >= 1 || PlayerInfo[ xHelper ] >= 1 ) {
        SPD( playerid, D_SPAWNCHANGE, DSL, D_NASLOV, "Spawn1\nSpawn2\nOrganizacijski spawn\nSpawn Imovina 1\nSpawn Imovina 2\nSpawn Imovina 3\nBela Kuca\nHotelska soba\nIznajmljena soba\nAdmin baza\nHelper Baza", D_ODABERI, D_ODUSTANI );
    }
    else {
SPD( playerid, D_SPAWNCHANGE, DSL, D_NASLOV, "Spawn1\nSpawn2\nOrganizacijski spawn\nSpawn Imovina 1\nSpawn Imovina 2\nSpawn Imovina 3\nBela Kuca\nHotelska soba\nIznajmljena soba", D_ODABERI, D_ODUSTANI );
}
return 1;
}
Jel tu trebam dodati ili gde ne kontam najbolje?
Odgovorio na May 04, 2021
pomoc oko promene spawna
GTA San Andreas Multiplayer / Pitanja & Pomoć
Deleted User wrote on May 4, 2021, 5:27 pm:
Debug PlayerInfo[ xSpawn ]


Debug trebam dodati ispred toga ili ?
Odgovorio na May 04, 2021
pomoc oko promene spawna
GTA San Andreas Multiplayer / Pitanja & Pomoć
Kod: Dole sve napisano uglavnom kada neko ide /promenispawn i ide bilo koji ostane na 1 spawnu a pise da je promenio
Problem(error/warning): /
Deo skripte:
					}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
}
}
    else if( PlayerInfo[ xSpawn ] == SPAWN_OBICAN_LS_1 ) {
        new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
}
    else if( PlayerInfo[ xSpawn ] == SPAWN_BAZA ) {
ac_SetPlayerPos( playerid, OI[ OrgID ][ oPozIntX ], OI[ OrgID ][ oPozIntY ] , OI[ OrgID ][ oPozIntZ ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, OI[ OrgID ][ oInt ] );
SetPlayerVirtualWorld( playerid, OI[ OrgID ][ oVw ] );
inOrgInt = OrgID;
}
else if( PlayerInfo[ xSpawn ] == SPAWN_IMOVINA_1 ) {
if( PlayerInfo[ xProperty ][ 0 ] != -1 ) {
    new i = PlayerInfo[ xProperty ][ 0 ];

    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty = i;
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
}

}
else if( PlayerInfo[ xSpawn ] == SPAWN_IMOVINA_2 ) {
    if( PlayerInfo[ xProperty ][ 1 ] != -1 ) {
    new i = PlayerInfo[ xProperty ][ 1 ];

    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty = i;
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
}

}
else if( PlayerInfo[ xSpawn ] == SPAWN_IMOVINA_3 ) {
    if( PlayerInfo[ xProperty ][ 2 ] != -1 ) {
    new i = PlayerInfo[ xProperty ][ 2 ];

    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty = i;
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
}

}
else if( PlayerInfo[ xSpawn ] == SPAWN_ALEBAKUCA ) {
        ac_SetPlayerPos( playerid, 1292.5704, -832.4692, 1085.6328 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 5 );
SetPlayerVirtualWorld( playerid, 0 );
}
else if( PlayerInfo[ xSpawn ] == SPAWN_OBICAN_LS_2 ) {
        new rand = random( sizeof( RandomLSSpawn2 ) );
ac_SetPlayerPos( playerid, 1213.5996, -1747.0599, 13.5946 );
SetPlayerFacingAngle( playerid, RandomLSSpawn2[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
}
else if( PlayerInfo[ xSpawn ] == SPAWN_RENTHOTEL ) {
if( PlayerInfo[ xHotelRoom ] != -1 ) {
    new i = PlayerInfo[ xHotelRoom ];

                        if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_1 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2246.6826, -1160.8252, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_2 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2235.9670, -1158.5640, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_3 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2235.7524, -1169.7406, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_4 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2227.1511, -1182.9784, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_5 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2207.9285, -1194.5630, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_6 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2198.8984, -1174.5468, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_7 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_8 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_9 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_10 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
}
else {
    PlayerInfo[ xHotelRoom ] = -1;
        SCM( playerid, LIGHTBLUE, " Iseljeni ste iz hotela!");
        new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
    return 1;
}

GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
SetCameraBehindPlayer( playerid );
TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, hotelInfo[ i ][ hInterior ] );
SetPlayerVirtualWorld( playerid, hotelInfo[ i ][ hVW ] );
inHotel = i;
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
3

Novi Član

Nivo 3

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