Zaključano

pomoc oko promene spawna

Započeo Stefke.
pre 4 godine
1,753
pregleda
20
postova
Ova tema je zaključana. Samo moderatori i administratori mogu odgovarati.
Stefan Rodrigez
Wheel Man
pre 4 godine
Kod: Dole sve napisano uglavnom kada neko ide /promenispawn i ide bilo koji ostane na 1 spawnu a pise da je promenio
Problem(error/warning): /
Deo skripte:
					}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
}
}
    else if( PlayerInfo[ xSpawn ] == SPAWN_OBICAN_LS_1 ) {
        new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
}
    else if( PlayerInfo[ xSpawn ] == SPAWN_BAZA ) {
ac_SetPlayerPos( playerid, OI[ OrgID ][ oPozIntX ], OI[ OrgID ][ oPozIntY ] , OI[ OrgID ][ oPozIntZ ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, OI[ OrgID ][ oInt ] );
SetPlayerVirtualWorld( playerid, OI[ OrgID ][ oVw ] );
inOrgInt = OrgID;
}
else if( PlayerInfo[ xSpawn ] == SPAWN_IMOVINA_1 ) {
if( PlayerInfo[ xProperty ][ 0 ] != -1 ) {
    new i = PlayerInfo[ xProperty ][ 0 ];

    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty = i;
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
}

}
else if( PlayerInfo[ xSpawn ] == SPAWN_IMOVINA_2 ) {
    if( PlayerInfo[ xProperty ][ 1 ] != -1 ) {
    new i = PlayerInfo[ xProperty ][ 1 ];

    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty = i;
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
}

}
else if( PlayerInfo[ xSpawn ] == SPAWN_IMOVINA_3 ) {
    if( PlayerInfo[ xProperty ][ 2 ] != -1 ) {
    new i = PlayerInfo[ xProperty ][ 2 ];

    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty = i;
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
}

}
else if( PlayerInfo[ xSpawn ] == SPAWN_ALEBAKUCA ) {
        ac_SetPlayerPos( playerid, 1292.5704, -832.4692, 1085.6328 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 5 );
SetPlayerVirtualWorld( playerid, 0 );
}
else if( PlayerInfo[ xSpawn ] == SPAWN_OBICAN_LS_2 ) {
        new rand = random( sizeof( RandomLSSpawn2 ) );
ac_SetPlayerPos( playerid, 1213.5996, -1747.0599, 13.5946 );
SetPlayerFacingAngle( playerid, RandomLSSpawn2[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
}
else if( PlayerInfo[ xSpawn ] == SPAWN_RENTHOTEL ) {
if( PlayerInfo[ xHotelRoom ] != -1 ) {
    new i = PlayerInfo[ xHotelRoom ];

                        if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_1 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2246.6826, -1160.8252, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_2 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2235.9670, -1158.5640, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_3 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2235.7524, -1169.7406, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_4 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2227.1511, -1182.9784, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_5 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2207.9285, -1194.5630, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_6 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2198.8984, -1174.5468, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_7 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_8 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_9 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_10 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
}
else {
    PlayerInfo[ xHotelRoom ] = -1;
        SCM( playerid, LIGHTBLUE, " Iseljeni ste iz hotela!");
        new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
    return 1;
}

GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
SetCameraBehindPlayer( playerid );
TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, hotelInfo[ i ][ hInterior ] );
SetPlayerVirtualWorld( playerid, hotelInfo[ i ][ hVW ] );
inHotel = i;
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
NegativeIQ
Kingpin
pre 4 godine
Debug PlayerInfo[ xSpawn ]
Stefan Rodrigez
Wheel Man
pre 4 godine
Deleted User wrote on May 4, 2021, 5:27 pm:
Debug PlayerInfo[ xSpawn ]


Debug trebam dodati ispred toga ili ?
NegativeIQ
Kingpin
pre 4 godine
Pa dodas u komandu za promenu spawn-a
Pre i posle promene.
Dodas u OnPlayerSpawn, da znas koji ti je tu value bio i da li se poklapa sa onim sto bi trebalo da bude
Dalje ces vec sam znati gde da gledas kad debug
Stefan Rodrigez
Wheel Man
pre 4 godine
CMD:promenispawn( playerid, params[] ) {
//if( PlayerInfo[ xMaraton ] > 0 ) return GRESKA( playerid, "Ne mozete to kod ste na maratonu !");
//if( PlayerInfo[ xMaraton ] > 0 ) return GRESKA( playerid, "Ne mozete to dok ste na maratonu !");
    if( PlayerInfo >= 1 || PlayerInfo[ xHelper ] >= 1 ) {
        SPD( playerid, D_SPAWNCHANGE, DSL, D_NASLOV, "Spawn1\nSpawn2\nOrganizacijski spawn\nSpawn Imovina 1\nSpawn Imovina 2\nSpawn Imovina 3\nBela Kuca\nHotelska soba\nIznajmljena soba\nAdmin baza\nHelper Baza", D_ODABERI, D_ODUSTANI );
    }
    else {
SPD( playerid, D_SPAWNCHANGE, DSL, D_NASLOV, "Spawn1\nSpawn2\nOrganizacijski spawn\nSpawn Imovina 1\nSpawn Imovina 2\nSpawn Imovina 3\nBela Kuca\nHotelska soba\nIznajmljena soba", D_ODABERI, D_ODUSTANI );
}
return 1;
}
Jel tu trebam dodati ili gde ne kontam najbolje?
Fergosonn
Made Man
pre 4 godine
new Float:RandomSpawn =
{
{336.3988,-1506.7084,35.8672},//Ovo menjas
{336.3988,-1506.7084,35.8672}//ovo menjas
};
Fergosonn
Made Man
pre 4 godine
Stefan Rodrigez wrote on May 4, 2021, 1:20 pm:
Kod: Dole sve napisano uglavnom kada neko ide /promenispawn i ide bilo koji ostane na 1 spawnu a pise da je promenio
Problem(error/warning): /
Deo skripte:
					}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
}
}
    else if( PlayerInfo[ xSpawn ] == SPAWN_OBICAN_LS_1 ) {
        new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
}
    else if( PlayerInfo[ xSpawn ] == SPAWN_BAZA ) {
ac_SetPlayerPos( playerid, OI[ OrgID ][ oPozIntX ], OI[ OrgID ][ oPozIntY ] , OI[ OrgID ][ oPozIntZ ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, OI[ OrgID ][ oInt ] );
SetPlayerVirtualWorld( playerid, OI[ OrgID ][ oVw ] );
inOrgInt = OrgID;
}
else if( PlayerInfo[ xSpawn ] == SPAWN_IMOVINA_1 ) {
if( PlayerInfo[ xProperty ][ 0 ] != -1 ) {
    new i = PlayerInfo[ xProperty ][ 0 ];

    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty = i;
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
}

}
else if( PlayerInfo[ xSpawn ] == SPAWN_IMOVINA_2 ) {
    if( PlayerInfo[ xProperty ][ 1 ] != -1 ) {
    new i = PlayerInfo[ xProperty ][ 1 ];

    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty = i;
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
}

}
else if( PlayerInfo[ xSpawn ] == SPAWN_IMOVINA_3 ) {
    if( PlayerInfo[ xProperty ][ 2 ] != -1 ) {
    new i = PlayerInfo[ xProperty ][ 2 ];

    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty = i;
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
}

}
else if( PlayerInfo[ xSpawn ] == SPAWN_ALEBAKUCA ) {
        ac_SetPlayerPos( playerid, 1292.5704, -832.4692, 1085.6328 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 5 );
SetPlayerVirtualWorld( playerid, 0 );
}
else if( PlayerInfo[ xSpawn ] == SPAWN_OBICAN_LS_2 ) {
        new rand = random( sizeof( RandomLSSpawn2 ) );
ac_SetPlayerPos( playerid, 1213.5996, -1747.0599, 13.5946 );
SetPlayerFacingAngle( playerid, RandomLSSpawn2[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
}
else if( PlayerInfo[ xSpawn ] == SPAWN_RENTHOTEL ) {
if( PlayerInfo[ xHotelRoom ] != -1 ) {
    new i = PlayerInfo[ xHotelRoom ];

                        if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_1 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2246.6826, -1160.8252, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_2 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2235.9670, -1158.5640, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_3 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2235.7524, -1169.7406, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_4 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2227.1511, -1182.9784, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_5 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2207.9285, -1194.5630, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_6 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2198.8984, -1174.5468, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_7 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_8 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_9 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_10 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
}
else {
    PlayerInfo[ xHotelRoom ] = -1;
        SCM( playerid, LIGHTBLUE, " Iseljeni ste iz hotela!");
        new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
    return 1;
}

GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
SetCameraBehindPlayer( playerid );
TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, hotelInfo[ i ][ hInterior ] );
SetPlayerVirtualWorld( playerid, hotelInfo[ i ][ hVW ] );
inHotel = i;
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;


Naravno da nece da ti promeni spawn kad nigde nisi ubacio da ti sacuva da je spawn promenjen
Stefan Rodrigez
Wheel Man
pre 4 godine
Fergosonn wrote on May 5, 2021, 7:04 am:
Naravno da nece da ti promeni spawn kad nigde nisi ubacio da ti sacuva da je spawn promenjen


Kako nisam sacuvao?
Fergosonn
Made Man
pre 4 godine
Stefan Rodrigez wrote on May 5, 2021, 9:47 am:
Kako nisam sacuvao?


Pogledaj kod i vidi jel imas bilo kuda SavePlayer? naravno da ce da ti ispise tekst ali nece da ti sacuva
SavePlayer(playerid); // Ovo dodajes da sacuva informacije igraca
Stefan Rodrigez
Wheel Man
pre 4 godine
Fergosonn wrote on May 5, 2021, 11:07 am:
Pogledaj kod i vidi jel imas bilo kuda SavePlayer? naravno da ce da ti ispise tekst ali nece da ti sacuva
SavePlayer(playerid); // Ovo dodajes da sacuva informacije igraca


Dodao sam ali idalje na istom se apawna
Garadooo
Forum Don
pre 4 godine
Stefan Rodrigez wrote on May 5, 2021, 11:38 am:
Dodao sam ali idalje na istom se apawna

A da provjeris da li unutar saveplayer ima da cuva poziciju spawna?
Stefan Rodrigez
Wheel Man
pre 4 godine
Galardo wrote on May 5, 2021, 11:46 am:
A da provjeris da li unutar saveplayer ima da cuva poziciju spawna?


Za Ls2 spawn ima pozicija a za org i enterijer gleda i koja je org i koji ent kao za inovinu
Fergosonn
Made Man
pre 4 godine
Stefan Rodrigez wrote on May 5, 2021, 1:57 pm:
Za Ls2 spawn ima pozicija a za org i enterijer gleda i koja je org i koji ent kao za inovinu

Jesi ubacio u OnPlayerConnect da proverava SPAWN igraca?
Stefan Rodrigez
Wheel Man
pre 4 godine
Fergosonn wrote on May 5, 2021, 3:27 pm:
Jesi ubacio u OnPlayerConnect da proverava SPAWN igraca?

 public OnPlayerConnect( playerid ) {

    SCM(playerid,-1,""SRVBOJA" "BELA"Ucitavanje Moda, sacekajte malo...");
    ServerInfo[ BrojPosetaServeru ]++;
    SaveServerStats( );
CheckRekord( );
// be_FirstSpawn = true;
EditGranicu = -1;
createAltChat(playerid);
cObjects(playerid);
    ResetPlayer( playerid );
//  .. RegisterTDCreate( playerid );
    StopAudioStreamForPlayer( playerid );
    //PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/mztxnykcab/SAINt_JHN_-_Roses_Lyrics_Imanbek_Remix.mp3");
TogglePlayerDynamicCP( playerid, GarbageCheckpoint, 0 );
PlayerInfo[ xOrobanoZ ] = 0;
SetPlayerVirtualWorld(playerid, (playerid + 2000));
    SetPlayerColor(playerid, 0xAFAFAF00);
    #if ZIMSKI_MOD == 1
EffectTimer = SetTimerEx( "ActionEffect", 1900, true, "d", playerid );
#endif 

//=================================== < SPAWNOVI > =========================================//
#define SPAWN_OBICAN_LS_1 0
#define SPAWN_BAZA 1
#define SPAWN_IMOVINA_1 2
#define SPAWN_IMOVINA_2        3
#define SPAWN_IMOVINA_3 4
#define SPAWN_ALEBAKUCA 5
#define SPAWN_OBICAN_LS_2 6

 }
else {

    if( PlayerInfo[ xSpawn ] == SPAWN_Admin ) {
    if( PlayerInfo >= 1 ) {
ac_SetPlayerPos( playerid, -580.5885, 2591.0078, 63.7758 );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerVirtualWorld( playerid, 0 );
SetPlayerInterior( playerid, 0 );
SavePlayer(playerid);
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
SavePlayer(playerid);
}
}
else if( PlayerInfo[ xSpawn ] == SPAWN_HELPER ) {
    if( PlayerInfo[ xHelper ] >= 1 ) {
ac_SetPlayerPos( playerid, 2367.3674,576.6254,8.5636 );
SetPlayerFacingAngle( playerid, 88.8378);
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
SavePlayer(playerid);
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
SavePlayer(playerid);
}
}
    else if( PlayerInfo[ xSpawn ] == SPAWN_OBICAN_LS_1 ) {
        new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
SavePlayer(playerid);
}
    else if( PlayerInfo[ xSpawn ] == SPAWN_BAZA ) {
ac_SetPlayerPos( playerid, OI[ OrgID ][ oPozIntX ], OI[ OrgID ][ oPozIntY ] , OI[ OrgID ][ oPozIntZ ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, OI[ OrgID ][ oInt ] );
SetPlayerVirtualWorld( playerid, OI[ OrgID ][ oVw ] );
inOrgInt = OrgID;
SavePlayer(playerid);
}
else if( PlayerInfo[ xSpawn ] == SPAWN_IMOVINA_1 ) {
if( PlayerInfo[ xProperty ][ 0 ] != -1 ) {
    new i = PlayerInfo[ xProperty ][ 0 ];

    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty = i;
SavePlayer(playerid);
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
SavePlayer(playerid);
}

}
else if( PlayerInfo[ xSpawn ] == SPAWN_IMOVINA_2 ) {
    if( PlayerInfo[ xProperty ][ 1 ] != -1 ) {
    new i = PlayerInfo[ xProperty ][ 1 ];

    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty = i;
SavePlayer(playerid);
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
SavePlayer(playerid);
}

}
else if( PlayerInfo[ xSpawn ] == SPAWN_IMOVINA_3 ) {
    if( PlayerInfo[ xProperty ][ 2 ] != -1 ) {
    new i = PlayerInfo[ xProperty ][ 2 ];

    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty = i;
SavePlayer(playerid);
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
SavePlayer(playerid);
}

}
else if( PlayerInfo[ xSpawn ] == SPAWN_ALEBAKUCA ) {
        ac_SetPlayerPos( playerid, 1292.5704, -832.4692, 1085.6328 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 5 );
SetPlayerVirtualWorld( playerid, 0 );
SavePlayer(playerid);
}
else if( PlayerInfo[ xSpawn ] == SPAWN_OBICAN_LS_2 ) {
        new rand = random( sizeof( RandomLSSpawn2 ) );
ac_SetPlayerPos( playerid, 1213.5996, -1747.0599, 13.5946 );
SetPlayerFacingAngle( playerid, RandomLSSpawn2[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
SavePlayer(playerid);
}
else if( PlayerInfo[ xSpawn ] == SPAWN_RENTHOTEL ) {
if( PlayerInfo[ xHotelRoom ] != -1 ) {
    new i = PlayerInfo[ xHotelRoom ];

                        if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_1 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2246.6826, -1160.8252, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_2 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2235.9670, -1158.5640, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_3 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2235.7524, -1169.7406, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_4 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2227.1511, -1182.9784, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_5 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2207.9285, -1194.5630, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_6 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2198.8984, -1174.5468, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_7 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_8 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_9 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_10 ], true ) == 0) {
    ac_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
}
else {
    PlayerInfo[ xHotelRoom ] = -1;
        SCM( playerid, LIGHTBLUE, " Iseljeni ste iz hotela!");
        new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
    return 1;
}

GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
SetCameraBehindPlayer( playerid );
TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, hotelInfo[ i ][ hInterior ] );
SetPlayerVirtualWorld( playerid, hotelInfo[ i ][ hVW ] );
inHotel = i;
SavePlayer(playerid);
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
SavePlayer(playerid);
}

}
else if( PlayerInfo[ xSpawn ] == SPAWN_PROMOTER ) {
    if( PlayerInfo[ xPromoter ] >= 1 ) {
ac_SetPlayerPos( playerid, -350.7411, 1736.5518, 42.6875 );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
SavePlayer(playerid);
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
SavePlayer(playerid);
}
}
                else if( PlayerInfo[ xSpawn ] == SPAWN_RENT ) {
if( PlayerInfo[ xRentID ] != -1 ) {
    new i = PlayerInfo[ xRentID ];

    ac_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty = i;
SavePlayer(playerid);
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
ac_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, RandomLSSpawn1[ rand ][ 3 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ xSpawn ] = SPAWN_OBICAN_LS_1;
SavePlayer(playerid);
}
}
}
}
}
return true;
}

//============================================================================//
Lucas.PwN
Shot Caller
pre 4 godine
Kucaj u modu Float: RandomLSSpawn1 i promjenis koordinate i tako sa Float: RandomLSSpawn1 i tjt..

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