eto da ne pravim PR samo sam usao da prokomentarisem
-
https://github.com/emmett-white/samp-winter-edition#usagemogao si samo ovako
Winter_SetSnowflakeStatus(playerid, !Winter_GetSnowflakeStatus(playerid));
// i dole ostalo isto
Winter_ShowSnowObjects(playerid, !Winter_GetSnowObjStatus(playerid));
ili u ovim funkcijama gde to koristis da enablujes
-
https://github.com/emmett-white/samp-winter-edition/blob/master/src/we/we_coldbreath.inc#L36editujes taj kod da bude ovako
stock Winter_SetColdBreathStatus(const playerid)
{
const status = !Winter_GetColdBreathStatus(playerid);
if (!status)
{
RemovePlayerAttachedObject(playerid, WINTER_COLD_BREATH_OBJ_INDEX);
__g_coldBreathStatus = false;
KillTimer(__g_coldBreathTimer);
return 1;
}
__g_coldBreathStatus = true;
__g_coldBreathTimer = SetTimerEx("__Winter_ColdBreathTimer", 2500, 1, "d", playerid);
return 1;
}
a imena funkcija/varijabli sa ovakvim prefixima `__g_` necu ni da komentarisem...