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Virus xD ☞ Weed is ✔

Virus xD ☞ Weed is ✔

Shot Caller

Poslednja aktivnost

pre 12 godina

postova

131

Kreiranih tema

10

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390

Pridružio se

maj 2009

Trenutna aktivnost

Izgleda da Virus xD ☞ Weed is ✔ trenutno ne radi ništa

Odgovorio na Nov 09, 2010
[Pomoc] warning 217: loose indentation | rešeno
GTA San Andreas Multiplayer / Pitanja & Pomoć
cristiane wrote on November 9, 2010, 11:26 am:
Nebi ti trebalo crashat ako nemas warninga


ty again napisoa zašto je crashalo gore lockam temu
edit:

nemogu mora ce global / moderator lockat

edit2:

ps. sad se glupo osjećam radi takvog faila ☹️
Odgovorio na Nov 09, 2010
[Pomoc] warning 217: loose indentation | rešeno
GTA San Andreas Multiplayer / Pitanja & Pomoć
Sub Zero wrote on November 9, 2010, 11:19 am:
pogrijesio sam ja
stavio ovako
#pragma tabsize 0


da,to je slicno onome gore,,ali ono gore je zajedno,a treba odvojeno...samo stavi ovo i vidi oce biti errora...jer sumnjam da ce biti


ty to je pomoglo
sad rijeÅ¡it problem zaÅ¡to mi crasha server ☹️

ps. kako mi se cini nesto nevalja smysql pluingom al moram u školu





glupo se osjećam u scriptfiles sam zaboravio ubaciti house.cfg problem rešen zahvaljujem se svima na pomoći
Odgovorio na Nov 09, 2010
[Pomoc] warning 217: loose indentation | rešeno
GTA San Andreas Multiplayer / Pitanja & Pomoć
meni crasha servera radi tih stvari :S

ako ti išta znaći sa crash info


--------------------------

SA-MP Server: 0.3b R2

Exception At Address: 0x004A233B

Registers:

EAX: 0x0018F8A0 EBX: 0x03020EEC ECX: 0x00000000 EDX: 0x00405910

ESI: 0x00000000 EDI: 0x02168450 EBP: 0x0018F8B0 ESP: 0x0018F888

EFLAGS: 0x00010286

Stack:

+0000: 0x02168450  0x02168450  0x03020EEC  0xFFFFFFFF

+0010: 0x0018F888  0x0018F45C  0x0018FE24  0x004A5FA4

+0020: 0x004C11C8  0xFFFFFFFF  0x0302638C  0x0040591D

+0030: 0x00000000  0x00401096  0x02168450  0x0304481C

+0040: 0x030266C4  0x00402BB3  0x02168450  0x0000002F

+0050: 0x0018F8F0  0x0304481C  0x0018FD80  0x00000000

+0060: 0x00000000  0x02168450  0x00000000  0x0001E158

+0070: 0x0001E158  0x0001F4B0  0x0001B4CC  0x0001F498

+0080: 0x0001B4CC  0x03020EEC  0x030266C4  0x00000000

+0090: 0x030204F0  0x000057D8  0x0048B6CE  0x02168450

+00A0: 0x0018FD70  0x00000032  0x646D637A  0x476E4F5F

+00B0: 0x4D656D61  0x4965646F  0x0074696E  0x02168450

+00C0: 0x02168450  0x03020EEC  0x00000000  0x00000000

+00D0: 0x00000000  0x00000000  0x00000000  0x00000000

+00E0: 0x00000000  0x00000000  0x00000000  0x00000000

+00F0: 0x00000000  0x00000000  0x00000000  0x00000000

+0100: 0x00000000  0x00000000  0x0064006F  0x00730065

+0110: 0x0066005C  0x00750065  0x00720065  0x00720066

+0120: 0x00690065  0x0061002E  0x0078006D  0x00000000

+0130: 0x00000000  0x00000000  0x00000000  0x00000000

Odgovorio na Nov 09, 2010
[Pomoc] warning 217: loose indentation | rešeno
GTA San Andreas Multiplayer / Pitanja & Pomoć
popis errora

Quote
D:\Server\samp weed core\gamemodes\feuerfrei.pwn(125) : warning 217: loose indentation
D:\Server\samp weed core\gamemodes\feuerfrei.pwn(12😎 : warning 217: loose indentation
D:\Server\samp weed core\gamemodes\feuerfrei.pwn(647) : warning 217: loose indentation
D:\Server\samp weed core\gamemodes\feuerfrei.pwn(649) : warning 217: loose indentation
D:\Server\samp weed core\gamemodes\feuerfrei.pwn(657) : warning 217: loose indentation
D:\Server\samp weed core\gamemodes\feuerfrei.pwn(65😎 : warning 217: loose indentation
D:\Server\samp weed core\gamemodes\feuerfrei.pwn(681) : warning 217: loose indentation
D:\Server\samp weed core\gamemodes\feuerfrei.pwn(692) : warning 217: loose indentation
D:\Server\samp weed core\gamemodes\feuerfrei.pwn(695) : warning 217: loose indentation
D:\Server\samp weed core\gamemodes\feuerfrei.pwn(697) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

10 Warnings.



#include
// mysql
#include
//
#include
#include

main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}

//------------------------------------------------
// define
//------------------------------------------------
// MYsql
#define MYSQL_HOST "127.0.0.1"
#define MYSQL_USER "root"
#define MYSQL_DB "SAMP"
#define MYSQL_PASS ""

#undef MAX_PLAYERS
#define MAX_PLAYERS 50 // maximalni broj playera na serveru

#define COLOR_RED 0xFF0000
#define COLOR_YELLOW 0xFFFF00

#define MAX_HOUSES 250
#define INVALID_HOUSE_ID 255
#define STANDARD_HOUSEVEHICLE 517

//------------------------------------------------
// New
//------------------------------------------------
// user
enum pEnum
{
Name,
Password,
Admin,
Money,
//
PozX,
PozY,
PozZ,
PozInt,
PozDimenzion,
Skin,
//
Job,
JobSkill,
JobRank,
//
Org,
OrgRank,
OrgLeader,
//
Cop,
CopDuty,
Arrest,
ArrestTime,
//
Licence,
LicenceCar,
LicenceHelicopter,
LicenceBike,
LicencePlane,
LicenceBoat,
LicenceTrain
};
new UserStats;
new AccountExists;
new PlayerLogged;
// houses
enum hInfo()
{
hID,
Float:hEntrancePosX,
Float:hEntrancePosY,
Float:hEntrancePosZ,
Float:hExitPosX,
Float:hExitPosY,
Float:hExitPosZ,
hInterior,
hVirtualWorld,
hOwned,
hOwner,
hDescription,
hPrice,
hVec,
hVecColor1,
hVecColor2,
Float:hVecPosX,
Float:hVecPosY,
Float:hVecPosZ,
Float:hVecPosA,
};
new HouseInfo;
new HOUSECAR_SPAWN;
new HOUSE_PICKUP;
//

ConnectMySQL()
{
if(mysql_connect(MYSQL_HOST, MYSQL_USER, MYSQL_DB, MYSQL_PASS))
   print(" Connection to the MySQL Database was successfully!");

else
   print(" Could not connect to the MySQL Database!");
}

CheckMySQL()
{
if(mysql_ping() == -1)
mysql_connect(MYSQL_HOST, MYSQL_USER, MYSQL_DB, MYSQL_PASS);
}

CheckAccountExists(account[])
{
new string;
    format(string, sizeof(string), "SELECT * FROM Users WHERE Name = '%s'", account);
    mysql_query(string);

mysql_store_result();

new value;
value = mysql_num_rows();
mysql_free_result();
return value;
}

explode(const sSource[], aExplode[][], const sDelimiter[] = " ", iVertices = sizeof aExplode, iLength = sizeof aExplode[]) // Created by Westie
{
new
iNode,
iPointer,
iPrevious = -1,
iDelimiter = strlen(sDelimiter);

while(iNode < iVertices)
{
iPointer = strfind(sSource, sDelimiter, false, iPointer);

if(iPointer == -1)
{
strmid(aExplode, sSource, iPrevious, strlen(sSource), iLength);
break;
}
else
{
strmid(aExplode, sSource, iPrevious, iPointer, iLength);
}

iPrevious = (iPointer += iDelimiter);
++iNode;
}
return iPrevious;
}

stock split(const strsrc[], strdest[][], delimiter)
{
new i, li;
new aNum;
new len;

while(i <= strlen(strsrc))
{
   if(strsrc==delimiter || i==strlen(strsrc))
{
       len = strmid(strdest, strsrc, li, i, 25);
       strdest = 0;
       li = i+1;
       aNum++;
}
i++;
}
return 1;
}

public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("FF v1.0.0");

ConnectMySQL();

   ReloadAllHouses();

for(new h = 0; h < MAX_HOUSES; h++)
{
HOUSECAR_SPAWN = CreateVehicle(HouseInfo, HouseInfo, HouseInfo, HouseInfo, HouseInfo, HouseInfo, HouseInfo, -1);

if(HouseInfo == 0)
{
   HOUSE_PICKUP = CreatePickup(1273, 1, HouseInfo, HouseInfo, HouseInfo);
}
else
{
   HOUSE_PICKUP = CreatePickup(1272, 1, HouseInfo, HouseInfo, HouseInfo);
}
}

SetTimer("UpdatePlayerInfo", 3000, true);

return 1;
}

public OnGameModeExit()
{
   mysql_close();
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
return 0;
}

public OnPlayerConnect(playerid)
{
   GetPlayerName(playerid, UserStats, MAX_PLAYER_NAME);
   
   new name;
   GetPlayerName(playerid, name, sizeof(name));

if(CheckAccountExists(UserStats)) AccountExists = 1;
else AccountExists = 0;

   if(AccountExists)
   {
       new string, string2;
format(string,sizeof(string), "Weed Core SAMP v1.0.0");
format(string2,sizeof(string2), "Dobro dosli! \r\nIME: %s je pronađeno u databazi\r\nMolimo vas da se logirate.",name );
ShowPlayerDialog(playerid, 0, DIALOG_STYLE_INPUT , string, string2, "Login", "Exit");
   return 1;
}
else
{
   new string, string2;
format(string,sizeof(string), "Weed Core SAMP v1.0.0");
format(string2,sizeof(string2), "Dobro dosli! \r\nIME: %s nije registrano\r\nPotrebno ga je registrirati da bi ste mogli zaigrati na serveru.\r\n**Upozorenje** password mora imati vise od 6 znakova",name );
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT , string, string2, "Register", "Exit");
   return 1;
}

}

public OnPlayerDisconnect(playerid, reason)
{
   SavePlayer(playerid);

UserStats = 0;
UserStats = 0;

return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
   SavePlayer(playerid);
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

/*
77------------------------------------------------------------------------------
77     Komande
77------------------------------------------------------------------------------

public OnPlayerCommandText(playerid, cmdtext[])
{

return 0;
}

http://forum.sa-mp.com/showthread.php?t=91354&highlight=zcmd
ili hr
http://balkan-samp.com/forum/index.php?topic=10516.0

// koristi se
COMMAND:mycommand(playerid, params[]) // or CMD:mycommand(playerid, params[])
{
 // Do something
 return 1;
}

*/

COMMAND:buyhouse(playerid, params[])
{
#pragma unused params

for(new h = 0; h < MAX_HOUSES; h++)
{
   if(IsPlayerInRangeOfPoint(playerid, 2, HouseInfo, HouseInfo, HouseInfo))
   {
if(HouseInfo == 0)
{
   if(GetPlayerMoney(playerid) >= HouseInfo)
   {
       new pName;
       GetPlayerName(playerid, pName, MAX_PLAYER_NAME); GivePlayerMoney(playerid, -HouseInfo);
       strmid(HouseInfo, pName, false, strlen(pName), 25);
       HouseInfo = STANDARD_HOUSEVEHICLE; HouseInfo = 1;
       SendClientMessage(playerid, 0x00FF00AA, "** You have bought this house successfully!");
  HOUSE_PICKUP = CreatePickup(1272, 1, HouseInfo, HouseInfo, HouseInfo);
  SaveAllHouses();
  return 1;
}
else return SendClientMessage(playerid, 0xFF0000AA, "** You don't have enough money for this house!");
}
else return SendClientMessage(playerid, 0xFF0000AA, "** This house is already owned by someone!");
}
}
return 1;
}

COMMAND:sellhouse(playerid, params[])
{
#pragma unused params

for(new h = 0; h < MAX_HOUSES; h++)
{
   if(IsPlayerInRangeOfPoint(playerid, 2, HouseInfo, HouseInfo, HouseInfo))
   {
       new pName;
       GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
       if(strcmp(HouseInfo, pName, true) == 0)
       {
           HouseInfo = 0;
           strdel(HouseInfo, 0, strlen(HouseInfo));
           GivePlayerMoney(playerid, (HouseInfo/2));
SendClientMessage(playerid, 0x00FF00AA, "** You sold this house!");
HOUSE_PICKUP = CreatePickup(1272, 1, HouseInfo, HouseInfo, HouseInfo);
SaveAllHouses();
}
else return SendClientMessage(playerid, 0xFF0000AA, "** You only can sell your own houses!");
}
}
return 1;
}

COMMAND:housecar(playerid, params[])
{
new houseid,vehicle,pName;
GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
if(sscanf(params, "dd", houseid, vehicle)) return SendClientMessage(playerid, 0xFFFFFFAA, "USAGE: /housecar ");
if(strcmp(HouseInfo, pName, true) == 0)
{
   HouseInfo = vehicle;
   DestroyVehicle(HOUSECAR_SPAWN);
   HOUSECAR_SPAWN = CreateVehicle(HouseInfo, HouseInfo, HouseInfo, HouseInfo, HouseInfo, HouseInfo, HouseInfo, -1);
GivePlayerMoney(playerid, -1500);
}
else return SendClientMessage(playerid, 0xFF0000AA, "** You can only do actions by your own houses!");
return 1;
}

COMMAND:hccolor(playerid, params[])
{
new houseid,clr1,clr2,pName;
GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
if(sscanf(params, "ddd", houseid, clr1, clr2)) return SendClientMessage(playerid, 0xFFFFFFAA, "USAGE: /hccolor ");
if(strcmp(HouseInfo, pName, true) == 0)
{
HouseInfo = clr1; HouseInfo = clr2;
ChangeVehicleColor(HOUSECAR_SPAWN, clr1, clr2);
GivePlayerMoney(playerid, -150);
}
else return SendClientMessage(playerid, 0xFF0000AA, "** You can only dp actions by your own houses!");
return 1;
}

COMMAND:enterhouse(playerid, params[])
{
#pragma unused params
for(new h = 0; h < MAX_HOUSES; h++)
{
if(IsPlayerInRangeOfPoint(playerid, 2, HouseInfo, HouseInfo, HouseInfo))
{
new pName;GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
if(strcmp(HouseInfo, pName, true) == 0)
{
SetPlayerVirtualWorld(playerid, HouseInfo); SetPlayerInterior(playerid, HouseInfo);
SetPlayerPos(playerid, HouseInfo, HouseInfo, HouseInfo);
return 1;
}
}
}
return 1;
}

COMMAND:exithouse(playerid, params[])
{
#pragma unused params
for(new h = 0; h < MAX_HOUSES; h++)
{
if(IsPlayerInRangeOfPoint(playerid, 2, HouseInfo, HouseInfo, HouseInfo))
{
SetPlayerVirtualWorld(playerid, 0);SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, HouseInfo, HouseInfo, HouseInfo);
return 1;
}
}
return 1;
}

COMMAND:tphouse(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
new houseid,Float:pX,Float:pY,Float:pZ,vir,int;
if(sscanf(params, "d", houseid)) return SendClientMessage(playerid, 0xFFFFFFAA, "USAGE: /tphouse ");
GetPlayerPos(playerid, pX, pY, pZ); vir = GetPlayerVirtualWorld(playerid); int = GetPlayerInterior(playerid);
HouseInfo = pX; HouseInfo = pY; HouseInfo = pZ;
HouseInfo = vir; HouseInfo = int;
}
return 1;
}

COMMAND:tphousecar(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:pX,Float:pY,Float:pZ,Float:pA,houseid;
if(sscanf(params, "d", houseid)) return SendClientMessage(playerid, 0xFFFFFFAA, "USAGE: /tphousecar ");
GetVehiclePos(GetPlayerVehicleID(playerid), pX, pY, pZ); GetVehicleZAngle(GetPlayerVehicleID(playerid), pA);
HouseInfo = pX; HouseInfo = pY; HouseInfo = pZ; HouseInfo = pA;
DestroyVehicle(HOUSECAR_SPAWN);
HOUSECAR_SPAWN = CreateVehicle(HouseInfo, HouseInfo, HouseInfo, HouseInfo, HouseInfo, HouseInfo, HouseInfo, -1);
return 1;
}
else return SendClientMessage(playerid, 0xFF0000AA, "** You need to be in an vehicle!");
}
return 1;
}

COMMAND:savehouses(playerid, params[])
{
#pragma unused params
if(IsPlayerAdmin(playerid))
{
SaveAllHouses();
}
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
/// login / register
   if(dialogid == 0)
   {
       if(!response) return SendClientMessage(playerid, 0xFFFFFFFF, "Morate se Ulogirati da bi ste igrali na serveru!"), Kick( playerid );
       LoginPlayer(playerid, inputtext);
       return 1;
   }
   if(dialogid == 1)
   {
       if(!response) return SendClientMessage(playerid, 0xFFFFFFFF, "Morate se Registrirati da bi ste igrali na serveru!"), Kick( playerid );
       if(strlen(inputtext)>6)
       {
           RegisterPlayer(playerid, inputtext);
       }
       else
       {
           new string, string2;
format(string,sizeof(string), "Weed Core SAMP v1.0.0");
format(string2,sizeof(string2), "Password je prekratak mora sadrzavati minimalno 6 znakova");
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT , string, string2, "Register", "Exit");
       }
       return 1;
   }
   return 0;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;

}

///////////////////////////-------------------------------------------
///////////////////////////-------------------------------------------
///////////////////////////-------------------------------------------
/////////////////////////// Accaunt
///////////////////////////-------------------------------------------

RegisterPlayer(playerid, password[])
{
CheckMySQL();

new string;
format(string, sizeof(string), "INSERT INTO Users (Name,Password) VALUES ('%s','%s')", UserStats, password);
mysql_query(string);

    AccountExists = 1;

LoginPlayer(playerid, password);
return 1;
}

LoginPlayer(playerid, password[])
{
CheckMySQL();

    new string;
format(string, sizeof(string), "SELECT * FROM Users WHERE Name = '%s' AND Password = '%s'", UserStats, password);
mysql_query(string);
mysql_store_result();

if(!mysql_num_rows())
return SendClientMessage(playerid, COLOR_RED, "Kick razlog: Netocan password!"), Kick(playerid);

new row; // The length of 1 'row' total.
new field; // = Amount of fields, = Max length of the bigest field.

mysql_fetch_row_format(row, "|");
explode(row, field, "|");
mysql_free_result();

// The field starts here with 1, because the field 'Name' = 0, and we already have the name in a variable.
format(UserStats, 32, "%s", field);
UserStats = strval(field);
UserStats = strval(field);

GivePlayerMoney(playerid, UserStats);

format(string, sizeof(string), " Welcome back %s, sad se ulogirani! Ugodnu igru i zabavu.", UserStats);
    SendClientMessage(playerid, COLOR_YELLOW, string);

    PlayerLogged = 1;
    return 1;
}

SavePlayer(playerid)
{
if(!PlayerLogged)
return 0;

    UserStats = GetPlayerMoney(playerid);

CheckMySQL();

    new string;
    format(string, sizeof(string), "UPDATE Users SET Password='%s',Admin='%d',Money='%d' WHERE Name='%s'", UserStats, UserStats, UserStats, UserStats);
    mysql_query(string);
    return 1;
}

///////////////////////////-------------------------------------------
///////////////////////////-------------------------------------------
///////////////////////////-------------------------------------------
/////////////////////////// Houses
///////////////////////////-------------------------------------------

forward SaveAllHouses();
public SaveAllHouses()
{
new h;
new File:houses;
while(h < MAX_HOUSES)
{
   new string;
   format(string, sizeof(string), "%d,%f,%f,%f,%f,%f,%f,%d,%d,%d,%s,%s,%d,%d,%d,%d,%f,%f,%f,%f\r\n",
HouseInfo,
HouseInfo,
HouseInfo,
HouseInfo,
HouseInfo,
HouseInfo,
HouseInfo,
HouseInfo,
HouseInfo,
HouseInfo,
HouseInfo,
HouseInfo,
HouseInfo,
HouseInfo,
HouseInfo,
HouseInfo,
HouseInfo,
HouseInfo,
HouseInfo,
HouseInfo);

if(h == 0)
{
   houses = fopen("Houses.cfg", io_write);
}
else
{
   houses = fopen("Houses.cfg", io_append);
}
fwrite(houses, string);
h++;
fclose(houses);
}
h = 0;
return 1;
}

forward ReloadAllHouses();
public ReloadAllHouses()
{
new string;
new arrCoords;
new File:houses = fopen("Houses.cfg", io_read);
new h;
if(houses)
{
   while(h < MAX_HOUSES)
   {
       fread(houses, string);
       split(string, arrCoords, ',');
       HouseInfo = strval(arrCoords);
       HouseInfo = floatstr(arrCoords);
       HouseInfo = floatstr(arrCoords);
       HouseInfo = floatstr(arrCoords);
       HouseInfo = floatstr(arrCoords);
       HouseInfo = floatstr(arrCoords);
       HouseInfo = floatstr(arrCoords);
       HouseInfo = strval(arrCoords);
       HouseInfo = strval(arrCoords);
       HouseInfo = strval(arrCoords);
       strmid(HouseInfo, arrCoords, false, strlen(arrCoords), MAX_PLAYER_NAME);
       strmid(HouseInfo, arrCoords, false, strlen(arrCoords), 35+1);
       HouseInfo = strval(arrCoords);
       HouseInfo = strval(arrCoords);
       HouseInfo = strval(arrCoords);
       HouseInfo = strval(arrCoords);
       HouseInfo = floatstr(arrCoords);
       HouseInfo = floatstr(arrCoords);
       HouseInfo = floatstr(arrCoords);
       HouseInfo = floatstr(arrCoords);
       h++;
}
}
fclose(houses);
return 1;
}

forward UpdatePlayerInfo();
public UpdatePlayerInfo()
{
new string;
for(new i = 0; i < MAX_PLAYERS; i++)
{
   for(new h = 0; h < MAX_HOUSES; h++)
   {
       if(IsPlayerInRangeOfPoint(i, 2, HouseInfo, HouseInfo, HouseInfo))
       {
           if(HouseInfo == 0)
           {
               format(string, sizeof(string), "~w~This house is for sale!~n~Typ ~y~/buyhouse~w~ to buy this house for:~g~~n~$%d,-", HouseInfo);
}
else
{
   format(string, sizeof(string), "~w~House owned by ~r~%s", HouseInfo);
}
GameTextForPlayer(i, string, 2000, 3);
}
}
}
return 1;
}


zašto mi se gubi ? prije je OK radilo i odjenom sere :S

dali sam dao dovoljno podataka ?

koristim mysql pluing http://forum.sa-mp.com/showthread.php?t=56564
i sscanf2 http://forum.sa-mp.com/showthread.php?t=120356
i zcmd http://forum.sa-mp.com/showthread.php?t=91354&highlight=zcmd
Odgovorio na Sep 22, 2010
[Pomoc]Nevidljiva auta
GTA San Andreas Multiplayer / Pitanja & Pomoć
ti auti trebaju biti u interijeru?
Odgovorio na Sep 19, 2010
[pomoc] Cenot red from file MidoStream
GTA San Andreas Multiplayer / Pitanja & Pomoć
premalo podataka o erroru nemoze ti se pomoci na onovu tih podataka

ispisi error koji pokazuje pawn za pocetak i još neke stvarćice koje misliš da bi pomogle oko rešavanja problema
Odgovorio na Sep 18, 2010
> [RPG] Balkan - Mexico Roleplay
GTA San Andreas Multiplayer / Arhiva
soz

ja imam malo skripterskog iskustva 😛

ps za onaj drugi prijekt znam ja? i ja radim nekaj na tom podrućju ? ako je to mogao bi uzet usb dojdeš jednom po mene za razmjena podataka da obrzamo jedan drugom posao
ali kad i ja napravim neki  napredag da se nebuses bezveze vozio a i  bezin nije jeftin kao i vrijeme
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