Bio si upravu jeste da je bilo do tog td-a i obrisao sam ga ali pogledaj sada u gornjem lijevom uglu na slici kako sada ovo govno skloniti http://www.igreklik.com/slike/images/33272880441539030505.png
Prevuci gore ili dole za pozicioniranje
John Smith
Trenutna aktivnost
Izgleda da John Smith trenutno ne radi ništa
Brate evo sad sam sve al bukvalno sve TextDrawShowForPlayer iz onplayerspawn obrisao i nema vise onog sranja preko cijelog ekrana eh sad moram otkriti koji me td ov ovih svih zajebava
evo
public OnPlayerSpawn(playerid)
{
StopAudioStreamForPlayer(playerid);
BelaBojaIgraca(playerid); SpawnIgraca(playerid); ResetujVar(playerid); UsaoFirma = -1;
SetPlayerScore(playerid, PlayerInfo); SetPlayerSkin(playerid, PlayerInfo);
///////////////////////////////////////////////////////
if(AdminVozilo != -1) DestroyVehicle(AdminVozilo), AdminVozilo = -1;
///////////////////////////////////////////////////////
if(TextDrawGangZone != 1)
{
TextDrawShowForPlayer(playerid,galaxyporuketd);
TextDrawShowForPlayer(playerid,galaxyglavni);
TextDrawShowForPlayer(playerid,bankaatext);
TextDrawShowForPlayer(playerid,logotd2);
TextDrawShowForPlayer(playerid,logotd3);
TextDrawShowForPlayer(playerid,logotd4);
TextDrawShowForPlayer(playerid,logotd5);
TextDrawShowForPlayer(playerid,logotd6);
TextDrawShowForPlayer(playerid,logotd😎;
TextDrawShowForPlayer(playerid,logotd16);
TextDrawShowForPlayer(playerid,logotd20);
TextDrawShowForPlayer(playerid, BankTD);
TextDrawShowForPlayer(playerid, Zlato);
TextDrawShowForPlayer(playerid, Textdrawverzija);
TextDrawShowForPlayer(playerid,Textdraw22);
TextDrawShowForPlayer(playerid,Textdraw21);
TextDrawShowForPlayer(playerid,tekstmoj);
TextDrawShowForPlayer(playerid,tekstmoj1);
TextDrawShowForPlayer(playerid,tekstmoj2);
TextDrawShowForPlayer(playerid, ExpTD);
TextDrawShowForPlayer(playerid,Vrijeme);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
public OnPlayerSpawn(playerid)
{
StopAudioStreamForPlayer(playerid);
BelaBojaIgraca(playerid); SpawnIgraca(playerid); ResetujVar(playerid); UsaoFirma = -1;
SetPlayerScore(playerid, PlayerInfo); SetPlayerSkin(playerid, PlayerInfo);
///////////////////////////////////////////////////////
if(AdminVozilo != -1) DestroyVehicle(AdminVozilo), AdminVozilo = -1;
///////////////////////////////////////////////////////
if(TextDrawGangZone != 1)
{
TextDrawShowForPlayer(playerid,galaxyporuketd);
TextDrawShowForPlayer(playerid,galaxyglavni);
TextDrawShowForPlayer(playerid,bankaatext);
TextDrawShowForPlayer(playerid,logotd2);
TextDrawShowForPlayer(playerid,logotd3);
TextDrawShowForPlayer(playerid,logotd4);
TextDrawShowForPlayer(playerid,logotd5);
TextDrawShowForPlayer(playerid,logotd6);
TextDrawShowForPlayer(playerid,logotd😎;
TextDrawShowForPlayer(playerid,logotd16);
TextDrawShowForPlayer(playerid,logotd20);
TextDrawShowForPlayer(playerid, BankTD);
TextDrawShowForPlayer(playerid, Zlato);
TextDrawShowForPlayer(playerid, Textdrawverzija);
TextDrawShowForPlayer(playerid,Textdraw22);
TextDrawShowForPlayer(playerid,Textdraw21);
TextDrawShowForPlayer(playerid,tekstmoj);
TextDrawShowForPlayer(playerid,tekstmoj1);
TextDrawShowForPlayer(playerid,tekstmoj2);
TextDrawShowForPlayer(playerid, ExpTD);
TextDrawShowForPlayer(playerid,Vrijeme);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
Pa imam dosta textdrawfont-ova 4. sta da radim sa njima da ih pobrisem sve?
//----------------------------------------------------------------------------//
/// Sekurity kamere 😄
TVCAM_Background=TextDrawCreate(0,0,"LD_DUAL:backgnd");
TextDrawFont(TVCAM_Background,4);
TextDrawColor(TVCAM_Background,0xFFFFFFFF);
TextDrawTextSize(TVCAM_Background,640,480);
TVCAM_CornerTopLeft=TextDrawCreate(0,0,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerTopLeft,4);
TextDrawColor(TVCAM_CornerTopLeft,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerTopLeft,320,240);
TVCAM_CornerTopRight=TextDrawCreate(640,0,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerTopRight,4);
TextDrawColor(TVCAM_CornerTopRight,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerTopRight,-320,240);
TVCAM_CornerBottomLeft=TextDrawCreate(0,450,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerBottomLeft,4);
TextDrawColor(TVCAM_CornerBottomLeft,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerBottomLeft,320,-240);
TVCAM_CornerBottomRight=TextDrawCreate(640,450,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerBottomRight,4);
TextDrawColor(TVCAM_CornerBottomRight,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerBottomRight,-320,-250);
TextdrawUp = TextDrawCreate(320.000000, 350.000000, "ld_beat:up");
TextDrawBackgroundColor(TextdrawUp, 255);
TextDrawFont(TextdrawUp, 4);
TextDrawLetterSize(TextdrawUp, 0.500000, 1.000000);
TextDrawColor(TextdrawUp, -1);
TextDrawSetOutline(TextdrawUp, 0);
TextDrawSetProportional(TextdrawUp, 1);
TextDrawSetShadow(TextdrawUp, 1);
TextDrawUseBox(TextdrawUp, 1);
TextDrawBoxColor(TextdrawUp, 255);
TextDrawTextSize(TextdrawUp, 31.000000, 31.000000);
TextdrawDown = TextDrawCreate(320.000000, 410.000000, "ld_beat:down");
TextDrawBackgroundColor(TextdrawDown, 255);
TextDrawFont(TextdrawDown, 4);
TextDrawLetterSize(TextdrawDown, 0.500000, 1.000000);
TextDrawColor(TextdrawDown, -1);
TextDrawSetOutline(TextdrawDown, 0);
TextDrawSetProportional(TextdrawDown, 1);
TextDrawSetShadow(TextdrawDown, 1);
TextDrawUseBox(TextdrawDown, 1);
TextDrawBoxColor(TextdrawDown, 255);
TextDrawTextSize(TextdrawDown, 31.000000, 31.000000);
TextdrawRight = TextDrawCreate(350.000000, 380.000000, "ld_beat:right");
TextDrawBackgroundColor(TextdrawRight, 255);
TextDrawFont(TextdrawRight, 4);
TextDrawLetterSize(TextdrawRight, 0.500000, 1.000000);
TextDrawColor(TextdrawRight, -1);
TextDrawSetOutline(TextdrawRight, 0);
TextDrawSetProportional(TextdrawRight, 1);
TextDrawSetShadow(TextdrawRight, 1);
TextDrawUseBox(TextdrawRight, 1);
TextDrawBoxColor(TextdrawRight, 255);
TextDrawTextSize(TextdrawRight, 31.000000, 31.000000);
TextdrawLeft = TextDrawCreate(290.000000, 380.000000, "ld_beat:left");
TextDrawBackgroundColor(TextdrawLeft, 255);
TextDrawFont(TextdrawLeft, 4);
TextDrawLetterSize(TextdrawLeft, 0.500000, 1.000000);
TextDrawColor(TextdrawLeft, -1);
TextDrawSetOutline(TextdrawLeft, 0);
TextDrawSetProportional(TextdrawLeft, 1);
TextDrawSetShadow(TextdrawLeft, 1);
TextDrawUseBox(TextdrawLeft, 1);
TextDrawBoxColor(TextdrawLeft, 255);
TextDrawTextSize(TextdrawLeft, 31.000000, 31.000000);
TextdrawFinish = TextDrawCreate(320.000000, 380.000000, "ld_beat:cross");
TextDrawAlignment(TextdrawFinish, 2);
TextDrawBackgroundColor(TextdrawFinish, 255);
TextDrawFont(TextdrawFinish, 4);
TextDrawLetterSize(TextdrawFinish, 0.500000, 1.000000);
TextDrawColor(TextdrawFinish, -1);
TextDrawSetOutline(TextdrawFinish, 1);
TextDrawSetProportional(TextdrawFinish, 1);
TextDrawUseBox(TextdrawFinish, 1);
TextDrawBoxColor(TextdrawFinish, 255);
TextDrawTextSize(TextdrawFinish, 31.000000, 31.000000);
//----------------------------------------------------------------------------//
/// Sekurity kamere 😄
TVCAM_Background=TextDrawCreate(0,0,"LD_DUAL:backgnd");
TextDrawFont(TVCAM_Background,4);
TextDrawColor(TVCAM_Background,0xFFFFFFFF);
TextDrawTextSize(TVCAM_Background,640,480);
TVCAM_CornerTopLeft=TextDrawCreate(0,0,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerTopLeft,4);
TextDrawColor(TVCAM_CornerTopLeft,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerTopLeft,320,240);
TVCAM_CornerTopRight=TextDrawCreate(640,0,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerTopRight,4);
TextDrawColor(TVCAM_CornerTopRight,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerTopRight,-320,240);
TVCAM_CornerBottomLeft=TextDrawCreate(0,450,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerBottomLeft,4);
TextDrawColor(TVCAM_CornerBottomLeft,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerBottomLeft,320,-240);
TVCAM_CornerBottomRight=TextDrawCreate(640,450,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerBottomRight,4);
TextDrawColor(TVCAM_CornerBottomRight,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerBottomRight,-320,-250);
TextdrawUp = TextDrawCreate(320.000000, 350.000000, "ld_beat:up");
TextDrawBackgroundColor(TextdrawUp, 255);
TextDrawFont(TextdrawUp, 4);
TextDrawLetterSize(TextdrawUp, 0.500000, 1.000000);
TextDrawColor(TextdrawUp, -1);
TextDrawSetOutline(TextdrawUp, 0);
TextDrawSetProportional(TextdrawUp, 1);
TextDrawSetShadow(TextdrawUp, 1);
TextDrawUseBox(TextdrawUp, 1);
TextDrawBoxColor(TextdrawUp, 255);
TextDrawTextSize(TextdrawUp, 31.000000, 31.000000);
TextdrawDown = TextDrawCreate(320.000000, 410.000000, "ld_beat:down");
TextDrawBackgroundColor(TextdrawDown, 255);
TextDrawFont(TextdrawDown, 4);
TextDrawLetterSize(TextdrawDown, 0.500000, 1.000000);
TextDrawColor(TextdrawDown, -1);
TextDrawSetOutline(TextdrawDown, 0);
TextDrawSetProportional(TextdrawDown, 1);
TextDrawSetShadow(TextdrawDown, 1);
TextDrawUseBox(TextdrawDown, 1);
TextDrawBoxColor(TextdrawDown, 255);
TextDrawTextSize(TextdrawDown, 31.000000, 31.000000);
TextdrawRight = TextDrawCreate(350.000000, 380.000000, "ld_beat:right");
TextDrawBackgroundColor(TextdrawRight, 255);
TextDrawFont(TextdrawRight, 4);
TextDrawLetterSize(TextdrawRight, 0.500000, 1.000000);
TextDrawColor(TextdrawRight, -1);
TextDrawSetOutline(TextdrawRight, 0);
TextDrawSetProportional(TextdrawRight, 1);
TextDrawSetShadow(TextdrawRight, 1);
TextDrawUseBox(TextdrawRight, 1);
TextDrawBoxColor(TextdrawRight, 255);
TextDrawTextSize(TextdrawRight, 31.000000, 31.000000);
TextdrawLeft = TextDrawCreate(290.000000, 380.000000, "ld_beat:left");
TextDrawBackgroundColor(TextdrawLeft, 255);
TextDrawFont(TextdrawLeft, 4);
TextDrawLetterSize(TextdrawLeft, 0.500000, 1.000000);
TextDrawColor(TextdrawLeft, -1);
TextDrawSetOutline(TextdrawLeft, 0);
TextDrawSetProportional(TextdrawLeft, 1);
TextDrawSetShadow(TextdrawLeft, 1);
TextDrawUseBox(TextdrawLeft, 1);
TextDrawBoxColor(TextdrawLeft, 255);
TextDrawTextSize(TextdrawLeft, 31.000000, 31.000000);
TextdrawFinish = TextDrawCreate(320.000000, 380.000000, "ld_beat:cross");
TextDrawAlignment(TextdrawFinish, 2);
TextDrawBackgroundColor(TextdrawFinish, 255);
TextDrawFont(TextdrawFinish, 4);
TextDrawLetterSize(TextdrawFinish, 0.500000, 1.000000);
TextDrawColor(TextdrawFinish, -1);
TextDrawSetOutline(TextdrawFinish, 1);
TextDrawSetProportional(TextdrawFinish, 1);
TextDrawUseBox(TextdrawFinish, 1);
TextDrawBoxColor(TextdrawFinish, 255);
TextDrawTextSize(TextdrawFinish, 31.000000, 31.000000);
Moze malo detaljnije gdje se taj sprite nalazi da potrazim?
Detaljan opis problema: Pomozite molim vas ako iko zna do cega je imam nagradu ko mi rijesi, u pitanju je sledece, sve mi normalno radi reg/login sistem dok se igrac ne spawna a onda se vide samo TD-ovi imate na slici dole uvjerite se sami, znaci cim se spawnam ovako siva slika cijela bude i samo se vide TD-ovi
Skripta koju koristim: UP-rp
Neke slike/video/kod za lakse dobivanje pomoci (npr.slika server.cfg, server log ili sliÄno): evo slika vidite ovo https://scontent-a-fra.xx.fbcdn.net/hphotos-xpa1/t1.0-9/10408767_1439972859621575_2073138269272506068_n.jpg
Skripta koju koristim: UP-rp
Neke slike/video/kod za lakse dobivanje pomoci (npr.slika server.cfg, server log ili sliÄno): evo slika vidite ovo https://scontent-a-fra.xx.fbcdn.net/hphotos-xpa1/t1.0-9/10408767_1439972859621575_2073138269272506068_n.jpg
Odgovorio na
Jul 01, 2014
[Pomoc] Uvijek: fatal error 100: cannot read from file: "utils"
GTA San Andreas Multiplayer / Pitanja & Pomoć
Skripta koju koristim: noobotrp
Detaljan opis problema: Jel zna neko? uvijek kad ocu da compajlujem pwn nije bitno koja je skripta uvijek mi ovaj error izbaci fatal error 100: cannot read from file: "utils".. koji god sam skinuo mod bas uvijek ovaj error, a sa pwn je sve ok.. pomoc zna neko kako da rijesim??
Dio skripte: C:\Documents and Settings\Tech\Desktop\NooBot Roleplay\gamemodes\noobotrp.pwn(452) : fatal error 100: cannot read from file: "utils"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
Neke slike/video za lakse dobivanje pomoci(neobavezno): ////
Detaljan opis problema: Jel zna neko? uvijek kad ocu da compajlujem pwn nije bitno koja je skripta uvijek mi ovaj error izbaci fatal error 100: cannot read from file: "utils".. koji god sam skinuo mod bas uvijek ovaj error, a sa pwn je sve ok.. pomoc zna neko kako da rijesim??
Dio skripte: C:\Documents and Settings\Tech\Desktop\NooBot Roleplay\gamemodes\noobotrp.pwn(452) : fatal error 100: cannot read from file: "utils"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
Neke slike/video za lakse dobivanje pomoci(neobavezno): ////
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