Detaljan opis problema: Pomozite molim vas ako iko zna do cega je imam nagradu ko mi rijesi, u pitanju je sledece, sve mi normalno radi reg/login sistem dok se igrac ne spawna a onda se vide samo TD-ovi imate na slici dole uvjerite se sami, znaci cim se spawnam ovako siva slika cijela bude i samo se vide TD-ovi
Skripta koju koristim: UP-rp
Neke slike/video/kod za lakse dobivanje pomoci (npr.slika server.cfg, server log ili sliÄno): evo slika vidite ovo https://scontent-a-fra.xx.fbcdn.net/hphotos-xpa1/t1.0-9/10408767_1439972859621575_2073138269272506068_n.jpg
[POMOC] Hitno ovo je nevjerovatno
1,050
pregleda
16
postova
15. Jul 2014.
15. Jul 2014.
Ovo mi izgleda kao sprite, razvuÄen preko cijelog ekrana. 😕 Potraži TextDraw sa fontom 4, pogledaj u listi od sprites da li je to ovaj sa istim nazivom, obriÅ¡i ga kao i ostale dijelove koji prikazuju ovaj TD.
15. Jul 2014.
Ako ne uspije ti ni ovo što je on govorio, onda pretraži cijelu skriptu sa "TextDrawFont", i pogledaj koji TDovi imaju font 4. Svi koji imaju font 4, to su sprites.
15. Jul 2014.
Nebi rekao da je to toga..10000% si zenuo kad si spawn mijenjao..obrisao si dio ili zatvorio ima dio sto provjerava spawn,fackingangle,virtualworl i to..
15. Jul 2014.
Pa imam dosta textdrawfont-ova 4. sta da radim sa njima da ih pobrisem sve?
//----------------------------------------------------------------------------//
/// Sekurity kamere 😄
TVCAM_Background=TextDrawCreate(0,0,"LD_DUAL:backgnd");
TextDrawFont(TVCAM_Background,4);
TextDrawColor(TVCAM_Background,0xFFFFFFFF);
TextDrawTextSize(TVCAM_Background,640,480);
TVCAM_CornerTopLeft=TextDrawCreate(0,0,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerTopLeft,4);
TextDrawColor(TVCAM_CornerTopLeft,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerTopLeft,320,240);
TVCAM_CornerTopRight=TextDrawCreate(640,0,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerTopRight,4);
TextDrawColor(TVCAM_CornerTopRight,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerTopRight,-320,240);
TVCAM_CornerBottomLeft=TextDrawCreate(0,450,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerBottomLeft,4);
TextDrawColor(TVCAM_CornerBottomLeft,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerBottomLeft,320,-240);
TVCAM_CornerBottomRight=TextDrawCreate(640,450,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerBottomRight,4);
TextDrawColor(TVCAM_CornerBottomRight,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerBottomRight,-320,-250);
TextdrawUp = TextDrawCreate(320.000000, 350.000000, "ld_beat:up");
TextDrawBackgroundColor(TextdrawUp, 255);
TextDrawFont(TextdrawUp, 4);
TextDrawLetterSize(TextdrawUp, 0.500000, 1.000000);
TextDrawColor(TextdrawUp, -1);
TextDrawSetOutline(TextdrawUp, 0);
TextDrawSetProportional(TextdrawUp, 1);
TextDrawSetShadow(TextdrawUp, 1);
TextDrawUseBox(TextdrawUp, 1);
TextDrawBoxColor(TextdrawUp, 255);
TextDrawTextSize(TextdrawUp, 31.000000, 31.000000);
TextdrawDown = TextDrawCreate(320.000000, 410.000000, "ld_beat:down");
TextDrawBackgroundColor(TextdrawDown, 255);
TextDrawFont(TextdrawDown, 4);
TextDrawLetterSize(TextdrawDown, 0.500000, 1.000000);
TextDrawColor(TextdrawDown, -1);
TextDrawSetOutline(TextdrawDown, 0);
TextDrawSetProportional(TextdrawDown, 1);
TextDrawSetShadow(TextdrawDown, 1);
TextDrawUseBox(TextdrawDown, 1);
TextDrawBoxColor(TextdrawDown, 255);
TextDrawTextSize(TextdrawDown, 31.000000, 31.000000);
TextdrawRight = TextDrawCreate(350.000000, 380.000000, "ld_beat:right");
TextDrawBackgroundColor(TextdrawRight, 255);
TextDrawFont(TextdrawRight, 4);
TextDrawLetterSize(TextdrawRight, 0.500000, 1.000000);
TextDrawColor(TextdrawRight, -1);
TextDrawSetOutline(TextdrawRight, 0);
TextDrawSetProportional(TextdrawRight, 1);
TextDrawSetShadow(TextdrawRight, 1);
TextDrawUseBox(TextdrawRight, 1);
TextDrawBoxColor(TextdrawRight, 255);
TextDrawTextSize(TextdrawRight, 31.000000, 31.000000);
TextdrawLeft = TextDrawCreate(290.000000, 380.000000, "ld_beat:left");
TextDrawBackgroundColor(TextdrawLeft, 255);
TextDrawFont(TextdrawLeft, 4);
TextDrawLetterSize(TextdrawLeft, 0.500000, 1.000000);
TextDrawColor(TextdrawLeft, -1);
TextDrawSetOutline(TextdrawLeft, 0);
TextDrawSetProportional(TextdrawLeft, 1);
TextDrawSetShadow(TextdrawLeft, 1);
TextDrawUseBox(TextdrawLeft, 1);
TextDrawBoxColor(TextdrawLeft, 255);
TextDrawTextSize(TextdrawLeft, 31.000000, 31.000000);
TextdrawFinish = TextDrawCreate(320.000000, 380.000000, "ld_beat:cross");
TextDrawAlignment(TextdrawFinish, 2);
TextDrawBackgroundColor(TextdrawFinish, 255);
TextDrawFont(TextdrawFinish, 4);
TextDrawLetterSize(TextdrawFinish, 0.500000, 1.000000);
TextDrawColor(TextdrawFinish, -1);
TextDrawSetOutline(TextdrawFinish, 1);
TextDrawSetProportional(TextdrawFinish, 1);
TextDrawUseBox(TextdrawFinish, 1);
TextDrawBoxColor(TextdrawFinish, 255);
TextDrawTextSize(TextdrawFinish, 31.000000, 31.000000);
//----------------------------------------------------------------------------//
/// Sekurity kamere 😄
TVCAM_Background=TextDrawCreate(0,0,"LD_DUAL:backgnd");
TextDrawFont(TVCAM_Background,4);
TextDrawColor(TVCAM_Background,0xFFFFFFFF);
TextDrawTextSize(TVCAM_Background,640,480);
TVCAM_CornerTopLeft=TextDrawCreate(0,0,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerTopLeft,4);
TextDrawColor(TVCAM_CornerTopLeft,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerTopLeft,320,240);
TVCAM_CornerTopRight=TextDrawCreate(640,0,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerTopRight,4);
TextDrawColor(TVCAM_CornerTopRight,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerTopRight,-320,240);
TVCAM_CornerBottomLeft=TextDrawCreate(0,450,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerBottomLeft,4);
TextDrawColor(TVCAM_CornerBottomLeft,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerBottomLeft,320,-240);
TVCAM_CornerBottomRight=TextDrawCreate(640,450,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerBottomRight,4);
TextDrawColor(TVCAM_CornerBottomRight,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerBottomRight,-320,-250);
TextdrawUp = TextDrawCreate(320.000000, 350.000000, "ld_beat:up");
TextDrawBackgroundColor(TextdrawUp, 255);
TextDrawFont(TextdrawUp, 4);
TextDrawLetterSize(TextdrawUp, 0.500000, 1.000000);
TextDrawColor(TextdrawUp, -1);
TextDrawSetOutline(TextdrawUp, 0);
TextDrawSetProportional(TextdrawUp, 1);
TextDrawSetShadow(TextdrawUp, 1);
TextDrawUseBox(TextdrawUp, 1);
TextDrawBoxColor(TextdrawUp, 255);
TextDrawTextSize(TextdrawUp, 31.000000, 31.000000);
TextdrawDown = TextDrawCreate(320.000000, 410.000000, "ld_beat:down");
TextDrawBackgroundColor(TextdrawDown, 255);
TextDrawFont(TextdrawDown, 4);
TextDrawLetterSize(TextdrawDown, 0.500000, 1.000000);
TextDrawColor(TextdrawDown, -1);
TextDrawSetOutline(TextdrawDown, 0);
TextDrawSetProportional(TextdrawDown, 1);
TextDrawSetShadow(TextdrawDown, 1);
TextDrawUseBox(TextdrawDown, 1);
TextDrawBoxColor(TextdrawDown, 255);
TextDrawTextSize(TextdrawDown, 31.000000, 31.000000);
TextdrawRight = TextDrawCreate(350.000000, 380.000000, "ld_beat:right");
TextDrawBackgroundColor(TextdrawRight, 255);
TextDrawFont(TextdrawRight, 4);
TextDrawLetterSize(TextdrawRight, 0.500000, 1.000000);
TextDrawColor(TextdrawRight, -1);
TextDrawSetOutline(TextdrawRight, 0);
TextDrawSetProportional(TextdrawRight, 1);
TextDrawSetShadow(TextdrawRight, 1);
TextDrawUseBox(TextdrawRight, 1);
TextDrawBoxColor(TextdrawRight, 255);
TextDrawTextSize(TextdrawRight, 31.000000, 31.000000);
TextdrawLeft = TextDrawCreate(290.000000, 380.000000, "ld_beat:left");
TextDrawBackgroundColor(TextdrawLeft, 255);
TextDrawFont(TextdrawLeft, 4);
TextDrawLetterSize(TextdrawLeft, 0.500000, 1.000000);
TextDrawColor(TextdrawLeft, -1);
TextDrawSetOutline(TextdrawLeft, 0);
TextDrawSetProportional(TextdrawLeft, 1);
TextDrawSetShadow(TextdrawLeft, 1);
TextDrawUseBox(TextdrawLeft, 1);
TextDrawBoxColor(TextdrawLeft, 255);
TextDrawTextSize(TextdrawLeft, 31.000000, 31.000000);
TextdrawFinish = TextDrawCreate(320.000000, 380.000000, "ld_beat:cross");
TextDrawAlignment(TextdrawFinish, 2);
TextDrawBackgroundColor(TextdrawFinish, 255);
TextDrawFont(TextdrawFinish, 4);
TextDrawLetterSize(TextdrawFinish, 0.500000, 1.000000);
TextDrawColor(TextdrawFinish, -1);
TextDrawSetOutline(TextdrawFinish, 1);
TextDrawSetProportional(TextdrawFinish, 1);
TextDrawUseBox(TextdrawFinish, 1);
TextDrawBoxColor(TextdrawFinish, 255);
TextDrawTextSize(TextdrawFinish, 31.000000, 31.000000);
15. Jul 2014.
evo
public OnPlayerSpawn(playerid)
{
StopAudioStreamForPlayer(playerid);
BelaBojaIgraca(playerid); SpawnIgraca(playerid); ResetujVar(playerid); UsaoFirma = -1;
SetPlayerScore(playerid, PlayerInfo); SetPlayerSkin(playerid, PlayerInfo);
///////////////////////////////////////////////////////
if(AdminVozilo != -1) DestroyVehicle(AdminVozilo), AdminVozilo = -1;
///////////////////////////////////////////////////////
if(TextDrawGangZone != 1)
{
TextDrawShowForPlayer(playerid,galaxyporuketd);
TextDrawShowForPlayer(playerid,galaxyglavni);
TextDrawShowForPlayer(playerid,bankaatext);
TextDrawShowForPlayer(playerid,logotd2);
TextDrawShowForPlayer(playerid,logotd3);
TextDrawShowForPlayer(playerid,logotd4);
TextDrawShowForPlayer(playerid,logotd5);
TextDrawShowForPlayer(playerid,logotd6);
TextDrawShowForPlayer(playerid,logotd😎;
TextDrawShowForPlayer(playerid,logotd16);
TextDrawShowForPlayer(playerid,logotd20);
TextDrawShowForPlayer(playerid, BankTD);
TextDrawShowForPlayer(playerid, Zlato);
TextDrawShowForPlayer(playerid, Textdrawverzija);
TextDrawShowForPlayer(playerid,Textdraw22);
TextDrawShowForPlayer(playerid,Textdraw21);
TextDrawShowForPlayer(playerid,tekstmoj);
TextDrawShowForPlayer(playerid,tekstmoj1);
TextDrawShowForPlayer(playerid,tekstmoj2);
TextDrawShowForPlayer(playerid, ExpTD);
TextDrawShowForPlayer(playerid,Vrijeme);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
public OnPlayerSpawn(playerid)
{
StopAudioStreamForPlayer(playerid);
BelaBojaIgraca(playerid); SpawnIgraca(playerid); ResetujVar(playerid); UsaoFirma = -1;
SetPlayerScore(playerid, PlayerInfo); SetPlayerSkin(playerid, PlayerInfo);
///////////////////////////////////////////////////////
if(AdminVozilo != -1) DestroyVehicle(AdminVozilo), AdminVozilo = -1;
///////////////////////////////////////////////////////
if(TextDrawGangZone != 1)
{
TextDrawShowForPlayer(playerid,galaxyporuketd);
TextDrawShowForPlayer(playerid,galaxyglavni);
TextDrawShowForPlayer(playerid,bankaatext);
TextDrawShowForPlayer(playerid,logotd2);
TextDrawShowForPlayer(playerid,logotd3);
TextDrawShowForPlayer(playerid,logotd4);
TextDrawShowForPlayer(playerid,logotd5);
TextDrawShowForPlayer(playerid,logotd6);
TextDrawShowForPlayer(playerid,logotd😎;
TextDrawShowForPlayer(playerid,logotd16);
TextDrawShowForPlayer(playerid,logotd20);
TextDrawShowForPlayer(playerid, BankTD);
TextDrawShowForPlayer(playerid, Zlato);
TextDrawShowForPlayer(playerid, Textdrawverzija);
TextDrawShowForPlayer(playerid,Textdraw22);
TextDrawShowForPlayer(playerid,Textdraw21);
TextDrawShowForPlayer(playerid,tekstmoj);
TextDrawShowForPlayer(playerid,tekstmoj1);
TextDrawShowForPlayer(playerid,tekstmoj2);
TextDrawShowForPlayer(playerid, ExpTD);
TextDrawShowForPlayer(playerid,Vrijeme);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
15. Jul 2014.
Jedan od ovih TDova je razvuÄen preko cijelog ekrana, pokuÅ¡aj skrivati ih po 5 komada, ako me kontaÅ¡, pa da naÄ‘eÅ¡ koji je od njih taj.
15. Jul 2014.
TVCAM_Background=TextDrawCreate(0,0,"LD_DUAL:backgnd");
TextDrawFont(TVCAM_Background,4);
TextDrawColor(TVCAM_Background,0xFFFFFFFF);
TextDrawTextSize(TVCAM_Background,640,480);
Do ovoga je,pronasao sam ga sad..
Edit: Sigurno je do ovoga to je to obrisi to pa probaj mora da radi 10000% 🙂
15. Jul 2014.
Brate evo sad sam sve al bukvalno sve TextDrawShowForPlayer iz onplayerspawn obrisao i nema vise onog sranja preko cijelog ekrana eh sad moram otkriti koji me td ov ovih svih zajebava
15. Jul 2014.
Bio si upravu jeste da je bilo do tog td-a i obrisao sam ga ali pogledaj sada u gornjem lijevom uglu na slici kako sada ovo govno skloniti http://www.igreklik.com/slike/images/33272880441539030505.png
15. Jul 2014.
To ti je neki drugi Textdraw.
Tacnije ovaj:
Ali ti si to nesto zeznuo i njega da skines onda ce sledeci neki Textdraw i ja imam ponekad taj problem sa UP modom i ne znam do cega je obrisi ti sve ove tvcorn i kazi mi sta si uradio ali to ti je do tvcorn sigurno !
Tacnije ovaj:
TVCAM_CornerTopLeft=TextDrawCreate(0,0,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerTopLeft,4);
TextDrawColor(TVCAM_CornerTopLeft,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerTopLeft,320,240);Ali ti si to nesto zeznuo i njega da skines onda ce sledeci neki Textdraw i ja imam ponekad taj problem sa UP modom i ne znam do cega je obrisi ti sve ove tvcorn i kazi mi sta si uradio ali to ti je do tvcorn sigurno !
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava