Detaljan opis problema: Pomozite molim vas ako iko zna do cega je imam nagradu ko mi rijesi, u pitanju je sledece, sve mi normalno radi reg/login sistem dok se igrac ne spawna a onda se vide samo TD-ovi imate na slici dole uvjerite se sami, znaci cim se spawnam ovako siva slika cijela bude i samo se vide TD-ovi
Skripta koju koristim: UP-rp
Neke slike/video/kod za lakse dobivanje pomoci (npr.slika server.cfg, server log ili sliÄno): evo slika vidite ovo https://scontent-a-fra.xx.fbcdn.net/hphotos-xpa1/t1.0-9/10408767_1439972859621575_2073138269272506068_n.jpg
Zaključano
[POMOC] Hitno ovo je nevjerovatno
1,027
pregleda
16
postova
Ova tema je zaključana. Samo moderatori i administratori mogu odgovarati.
pre 11 godina
pre 11 godina
Ovo mi izgleda kao sprite, razvuÄen preko cijelog ekrana. 😕 Potraži TextDraw sa fontom 4, pogledaj u listi od sprites da li je to ovaj sa istim nazivom, obriÅ¡i ga kao i ostale dijelove koji prikazuju ovaj TD.
pre 11 godina
Ako ne uspije ti ni ovo što je on govorio, onda pretraži cijelu skriptu sa "TextDrawFont", i pogledaj koji TDovi imaju font 4. Svi koji imaju font 4, to su sprites.
pre 11 godina
Nebi rekao da je to toga..10000% si zenuo kad si spawn mijenjao..obrisao si dio ili zatvorio ima dio sto provjerava spawn,fackingangle,virtualworl i to..
pre 11 godina
Pa imam dosta textdrawfont-ova 4. sta da radim sa njima da ih pobrisem sve?
//----------------------------------------------------------------------------//
/// Sekurity kamere 😄
TVCAM_Background=TextDrawCreate(0,0,"LD_DUAL:backgnd");
TextDrawFont(TVCAM_Background,4);
TextDrawColor(TVCAM_Background,0xFFFFFFFF);
TextDrawTextSize(TVCAM_Background,640,480);
TVCAM_CornerTopLeft=TextDrawCreate(0,0,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerTopLeft,4);
TextDrawColor(TVCAM_CornerTopLeft,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerTopLeft,320,240);
TVCAM_CornerTopRight=TextDrawCreate(640,0,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerTopRight,4);
TextDrawColor(TVCAM_CornerTopRight,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerTopRight,-320,240);
TVCAM_CornerBottomLeft=TextDrawCreate(0,450,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerBottomLeft,4);
TextDrawColor(TVCAM_CornerBottomLeft,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerBottomLeft,320,-240);
TVCAM_CornerBottomRight=TextDrawCreate(640,450,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerBottomRight,4);
TextDrawColor(TVCAM_CornerBottomRight,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerBottomRight,-320,-250);
TextdrawUp = TextDrawCreate(320.000000, 350.000000, "ld_beat:up");
TextDrawBackgroundColor(TextdrawUp, 255);
TextDrawFont(TextdrawUp, 4);
TextDrawLetterSize(TextdrawUp, 0.500000, 1.000000);
TextDrawColor(TextdrawUp, -1);
TextDrawSetOutline(TextdrawUp, 0);
TextDrawSetProportional(TextdrawUp, 1);
TextDrawSetShadow(TextdrawUp, 1);
TextDrawUseBox(TextdrawUp, 1);
TextDrawBoxColor(TextdrawUp, 255);
TextDrawTextSize(TextdrawUp, 31.000000, 31.000000);
TextdrawDown = TextDrawCreate(320.000000, 410.000000, "ld_beat:down");
TextDrawBackgroundColor(TextdrawDown, 255);
TextDrawFont(TextdrawDown, 4);
TextDrawLetterSize(TextdrawDown, 0.500000, 1.000000);
TextDrawColor(TextdrawDown, -1);
TextDrawSetOutline(TextdrawDown, 0);
TextDrawSetProportional(TextdrawDown, 1);
TextDrawSetShadow(TextdrawDown, 1);
TextDrawUseBox(TextdrawDown, 1);
TextDrawBoxColor(TextdrawDown, 255);
TextDrawTextSize(TextdrawDown, 31.000000, 31.000000);
TextdrawRight = TextDrawCreate(350.000000, 380.000000, "ld_beat:right");
TextDrawBackgroundColor(TextdrawRight, 255);
TextDrawFont(TextdrawRight, 4);
TextDrawLetterSize(TextdrawRight, 0.500000, 1.000000);
TextDrawColor(TextdrawRight, -1);
TextDrawSetOutline(TextdrawRight, 0);
TextDrawSetProportional(TextdrawRight, 1);
TextDrawSetShadow(TextdrawRight, 1);
TextDrawUseBox(TextdrawRight, 1);
TextDrawBoxColor(TextdrawRight, 255);
TextDrawTextSize(TextdrawRight, 31.000000, 31.000000);
TextdrawLeft = TextDrawCreate(290.000000, 380.000000, "ld_beat:left");
TextDrawBackgroundColor(TextdrawLeft, 255);
TextDrawFont(TextdrawLeft, 4);
TextDrawLetterSize(TextdrawLeft, 0.500000, 1.000000);
TextDrawColor(TextdrawLeft, -1);
TextDrawSetOutline(TextdrawLeft, 0);
TextDrawSetProportional(TextdrawLeft, 1);
TextDrawSetShadow(TextdrawLeft, 1);
TextDrawUseBox(TextdrawLeft, 1);
TextDrawBoxColor(TextdrawLeft, 255);
TextDrawTextSize(TextdrawLeft, 31.000000, 31.000000);
TextdrawFinish = TextDrawCreate(320.000000, 380.000000, "ld_beat:cross");
TextDrawAlignment(TextdrawFinish, 2);
TextDrawBackgroundColor(TextdrawFinish, 255);
TextDrawFont(TextdrawFinish, 4);
TextDrawLetterSize(TextdrawFinish, 0.500000, 1.000000);
TextDrawColor(TextdrawFinish, -1);
TextDrawSetOutline(TextdrawFinish, 1);
TextDrawSetProportional(TextdrawFinish, 1);
TextDrawUseBox(TextdrawFinish, 1);
TextDrawBoxColor(TextdrawFinish, 255);
TextDrawTextSize(TextdrawFinish, 31.000000, 31.000000);
//----------------------------------------------------------------------------//
/// Sekurity kamere 😄
TVCAM_Background=TextDrawCreate(0,0,"LD_DUAL:backgnd");
TextDrawFont(TVCAM_Background,4);
TextDrawColor(TVCAM_Background,0xFFFFFFFF);
TextDrawTextSize(TVCAM_Background,640,480);
TVCAM_CornerTopLeft=TextDrawCreate(0,0,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerTopLeft,4);
TextDrawColor(TVCAM_CornerTopLeft,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerTopLeft,320,240);
TVCAM_CornerTopRight=TextDrawCreate(640,0,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerTopRight,4);
TextDrawColor(TVCAM_CornerTopRight,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerTopRight,-320,240);
TVCAM_CornerBottomLeft=TextDrawCreate(0,450,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerBottomLeft,4);
TextDrawColor(TVCAM_CornerBottomLeft,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerBottomLeft,320,-240);
TVCAM_CornerBottomRight=TextDrawCreate(640,450,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerBottomRight,4);
TextDrawColor(TVCAM_CornerBottomRight,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerBottomRight,-320,-250);
TextdrawUp = TextDrawCreate(320.000000, 350.000000, "ld_beat:up");
TextDrawBackgroundColor(TextdrawUp, 255);
TextDrawFont(TextdrawUp, 4);
TextDrawLetterSize(TextdrawUp, 0.500000, 1.000000);
TextDrawColor(TextdrawUp, -1);
TextDrawSetOutline(TextdrawUp, 0);
TextDrawSetProportional(TextdrawUp, 1);
TextDrawSetShadow(TextdrawUp, 1);
TextDrawUseBox(TextdrawUp, 1);
TextDrawBoxColor(TextdrawUp, 255);
TextDrawTextSize(TextdrawUp, 31.000000, 31.000000);
TextdrawDown = TextDrawCreate(320.000000, 410.000000, "ld_beat:down");
TextDrawBackgroundColor(TextdrawDown, 255);
TextDrawFont(TextdrawDown, 4);
TextDrawLetterSize(TextdrawDown, 0.500000, 1.000000);
TextDrawColor(TextdrawDown, -1);
TextDrawSetOutline(TextdrawDown, 0);
TextDrawSetProportional(TextdrawDown, 1);
TextDrawSetShadow(TextdrawDown, 1);
TextDrawUseBox(TextdrawDown, 1);
TextDrawBoxColor(TextdrawDown, 255);
TextDrawTextSize(TextdrawDown, 31.000000, 31.000000);
TextdrawRight = TextDrawCreate(350.000000, 380.000000, "ld_beat:right");
TextDrawBackgroundColor(TextdrawRight, 255);
TextDrawFont(TextdrawRight, 4);
TextDrawLetterSize(TextdrawRight, 0.500000, 1.000000);
TextDrawColor(TextdrawRight, -1);
TextDrawSetOutline(TextdrawRight, 0);
TextDrawSetProportional(TextdrawRight, 1);
TextDrawSetShadow(TextdrawRight, 1);
TextDrawUseBox(TextdrawRight, 1);
TextDrawBoxColor(TextdrawRight, 255);
TextDrawTextSize(TextdrawRight, 31.000000, 31.000000);
TextdrawLeft = TextDrawCreate(290.000000, 380.000000, "ld_beat:left");
TextDrawBackgroundColor(TextdrawLeft, 255);
TextDrawFont(TextdrawLeft, 4);
TextDrawLetterSize(TextdrawLeft, 0.500000, 1.000000);
TextDrawColor(TextdrawLeft, -1);
TextDrawSetOutline(TextdrawLeft, 0);
TextDrawSetProportional(TextdrawLeft, 1);
TextDrawSetShadow(TextdrawLeft, 1);
TextDrawUseBox(TextdrawLeft, 1);
TextDrawBoxColor(TextdrawLeft, 255);
TextDrawTextSize(TextdrawLeft, 31.000000, 31.000000);
TextdrawFinish = TextDrawCreate(320.000000, 380.000000, "ld_beat:cross");
TextDrawAlignment(TextdrawFinish, 2);
TextDrawBackgroundColor(TextdrawFinish, 255);
TextDrawFont(TextdrawFinish, 4);
TextDrawLetterSize(TextdrawFinish, 0.500000, 1.000000);
TextDrawColor(TextdrawFinish, -1);
TextDrawSetOutline(TextdrawFinish, 1);
TextDrawSetProportional(TextdrawFinish, 1);
TextDrawUseBox(TextdrawFinish, 1);
TextDrawBoxColor(TextdrawFinish, 255);
TextDrawTextSize(TextdrawFinish, 31.000000, 31.000000);
pre 11 godina
evo
public OnPlayerSpawn(playerid)
{
StopAudioStreamForPlayer(playerid);
BelaBojaIgraca(playerid); SpawnIgraca(playerid); ResetujVar(playerid); UsaoFirma = -1;
SetPlayerScore(playerid, PlayerInfo); SetPlayerSkin(playerid, PlayerInfo);
///////////////////////////////////////////////////////
if(AdminVozilo != -1) DestroyVehicle(AdminVozilo), AdminVozilo = -1;
///////////////////////////////////////////////////////
if(TextDrawGangZone != 1)
{
TextDrawShowForPlayer(playerid,galaxyporuketd);
TextDrawShowForPlayer(playerid,galaxyglavni);
TextDrawShowForPlayer(playerid,bankaatext);
TextDrawShowForPlayer(playerid,logotd2);
TextDrawShowForPlayer(playerid,logotd3);
TextDrawShowForPlayer(playerid,logotd4);
TextDrawShowForPlayer(playerid,logotd5);
TextDrawShowForPlayer(playerid,logotd6);
TextDrawShowForPlayer(playerid,logotd😎;
TextDrawShowForPlayer(playerid,logotd16);
TextDrawShowForPlayer(playerid,logotd20);
TextDrawShowForPlayer(playerid, BankTD);
TextDrawShowForPlayer(playerid, Zlato);
TextDrawShowForPlayer(playerid, Textdrawverzija);
TextDrawShowForPlayer(playerid,Textdraw22);
TextDrawShowForPlayer(playerid,Textdraw21);
TextDrawShowForPlayer(playerid,tekstmoj);
TextDrawShowForPlayer(playerid,tekstmoj1);
TextDrawShowForPlayer(playerid,tekstmoj2);
TextDrawShowForPlayer(playerid, ExpTD);
TextDrawShowForPlayer(playerid,Vrijeme);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
public OnPlayerSpawn(playerid)
{
StopAudioStreamForPlayer(playerid);
BelaBojaIgraca(playerid); SpawnIgraca(playerid); ResetujVar(playerid); UsaoFirma = -1;
SetPlayerScore(playerid, PlayerInfo); SetPlayerSkin(playerid, PlayerInfo);
///////////////////////////////////////////////////////
if(AdminVozilo != -1) DestroyVehicle(AdminVozilo), AdminVozilo = -1;
///////////////////////////////////////////////////////
if(TextDrawGangZone != 1)
{
TextDrawShowForPlayer(playerid,galaxyporuketd);
TextDrawShowForPlayer(playerid,galaxyglavni);
TextDrawShowForPlayer(playerid,bankaatext);
TextDrawShowForPlayer(playerid,logotd2);
TextDrawShowForPlayer(playerid,logotd3);
TextDrawShowForPlayer(playerid,logotd4);
TextDrawShowForPlayer(playerid,logotd5);
TextDrawShowForPlayer(playerid,logotd6);
TextDrawShowForPlayer(playerid,logotd😎;
TextDrawShowForPlayer(playerid,logotd16);
TextDrawShowForPlayer(playerid,logotd20);
TextDrawShowForPlayer(playerid, BankTD);
TextDrawShowForPlayer(playerid, Zlato);
TextDrawShowForPlayer(playerid, Textdrawverzija);
TextDrawShowForPlayer(playerid,Textdraw22);
TextDrawShowForPlayer(playerid,Textdraw21);
TextDrawShowForPlayer(playerid,tekstmoj);
TextDrawShowForPlayer(playerid,tekstmoj1);
TextDrawShowForPlayer(playerid,tekstmoj2);
TextDrawShowForPlayer(playerid, ExpTD);
TextDrawShowForPlayer(playerid,Vrijeme);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
TextDrawShowForPlayer(playerid,SPORUKE);
pre 11 godina
Jedan od ovih TDova je razvuÄen preko cijelog ekrana, pokuÅ¡aj skrivati ih po 5 komada, ako me kontaÅ¡, pa da naÄ‘eÅ¡ koji je od njih taj.
pre 11 godina
TVCAM_Background=TextDrawCreate(0,0,"LD_DUAL:backgnd");
TextDrawFont(TVCAM_Background,4);
TextDrawColor(TVCAM_Background,0xFFFFFFFF);
TextDrawTextSize(TVCAM_Background,640,480);
Do ovoga je,pronasao sam ga sad..
Edit: Sigurno je do ovoga to je to obrisi to pa probaj mora da radi 10000% 🙂
pre 11 godina
Brate evo sad sam sve al bukvalno sve TextDrawShowForPlayer iz onplayerspawn obrisao i nema vise onog sranja preko cijelog ekrana eh sad moram otkriti koji me td ov ovih svih zajebava
pre 11 godina
Bio si upravu jeste da je bilo do tog td-a i obrisao sam ga ali pogledaj sada u gornjem lijevom uglu na slici kako sada ovo govno skloniti http://www.igreklik.com/slike/images/33272880441539030505.png
pre 11 godina
To ti je neki drugi Textdraw.
Tacnije ovaj:
Ali ti si to nesto zeznuo i njega da skines onda ce sledeci neki Textdraw i ja imam ponekad taj problem sa UP modom i ne znam do cega je obrisi ti sve ove tvcorn i kazi mi sta si uradio ali to ti je do tvcorn sigurno !
Tacnije ovaj:
TVCAM_CornerTopLeft=TextDrawCreate(0,0,"LD_DUAL:tvcorn");
TextDrawFont(TVCAM_CornerTopLeft,4);
TextDrawColor(TVCAM_CornerTopLeft,0xFFFFFFFF);
TextDrawTextSize(TVCAM_CornerTopLeft,320,240);Ali ti si to nesto zeznuo i njega da skines onda ce sledeci neki Textdraw i ja imam ponekad taj problem sa UP modom i ne znam do cega je obrisi ti sve ove tvcorn i kazi mi sta si uradio ali to ti je do tvcorn sigurno !
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava