David (Sabljak) A.k.A SABO(T) wrote on March 18, 2013, 4:22 pm:
Kod:
forward ClearChatbox();
public ClearChatbox()
{
for(new i=0; i<20; i++)
{
SCM(i,BELA, " ");
}
return 1;
}
I dodas onda
ClearChatbox(); // za brisat chat u tutu
Mislim da bi tako trebalo radit ili ovako
stock ClearChatbox(playerid)
{
SCM(playerid,BELA, " ");
SCM(playerid,BELA, " ");
//dodas 20 puta
}
return 1;
}
Na mobu sam mozda sam falio nes
HVALA! smanjio si mi puno erora sad ih imam 7 ako znas rjesit ovoC:\Users\korisnik\Desktop\skripta\pawno\include\YSI\y_utils.inc(427) : error 079: inconsistent return types (array & non-array)
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(553) : warning 211: possibly unintended assignment
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(553) : error 001: expected token: "*then", but found ";"
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(553) : error 036: empty statement
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(563) : error 029: invalid expression, assumed zero
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(563) : error 029: invalid expression, assumed zero
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(563) : error 029: invalid expression, assumed zero
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(563) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
7 Errors.
427 dio
public LoadUser_data(playerid,name[],value[])
{
INI_String("Lozinka", PlayerInfo, 100);
INI_String("Email", PlayerInfo, 100);
INI_Int("Novcanik",PlayerInfo);
INI_Int("Admin",PlayerInfo);
INI_Int("GameXpert",PlayerInfo);
INI_Int("Ubistva",PlayerInfo);
INI_Int("Smrti",PlayerInfo);
INI_Int("OnlineSati",PlayerInfo);
INI_Int("Level",PlayerInfo);
INI_Int("Pol",PlayerInfo);
INI_Int("Poreklo",PlayerInfo);
INI_Int("Registrovan",PlayerInfo);
INI_Int("Telefon",PlayerInfo);
INI_Int("GPS",PlayerInfo);
INI_Int("DzeparosVreme",PlayerInfo);
INI_Int("Posao",PlayerInfo);
INI_Int("Skin",PlayerInfo);
INI_Int("OfflineBan",PlayerInfo);
INI_Int("Lider",PlayerInfo);
INI_Int("Clan",PlayerInfo); //----------------------------- 427
INI_Int("Rank",PlayerInfo);
INI_Int("Spawn",PlayerInfo);
INI_Int("Oruzje1",PlayerInfo);
INI_Int("Oruzje2",PlayerInfo);
INI_Int("Oruzje3",PlayerInfo);
INI_Int("Oruzje4",PlayerInfo);
INI_Int("Municija1",PlayerInfo);
INI_Int("Municija2",PlayerInfo);
INI_Int("Municija3",PlayerInfo);
INI_Int("Municija4",PlayerInfo);
return 1;
}
553 dio
public PostaviSpawn(playerid)
{
if(PlayerInfo == SPAWN_BAZA)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetCameraBehindPlayer(playerid);
if(PlayerInfo == 1 || PlayerInfo == 1)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, 1390.1453,-1628.5948,13.5469);
SetPlayerFacingAngle(playerid, 89.0739);
SetCameraBehindPlayer(playerid);
}
if(PlayerInfo == SPAWN_PD)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetCameraBehindPlayer(playerid);
if(PlayerInfo == 2 || PlayerInfo == 2)
{
SetPlayerInterior(playerid, 6);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, 255.7822,65.6216,1003.6406);
SetPlayerFacingAngle(playerid, 89.0739);
SetCameraBehindPlayer(playerid);
}
else if PlayerInfo = SPAWN_OBICAN; //---------------------------------553 dio
{
SetPlayerPos(playerid, 822.0222, -1363.1288, -0.5078);
SetPlayerFacingAngle(playerid, 316.2195);
SetCameraBehindPlayer(playerid);
}
}
return 1;
}
563 dio
stock SCMF(playerid,color,fstring[],{Float, _}:...) //------------------------563 dio
{
new n=(numargs()-3)*4;
if(n)
{
new message,arg_start,arg_end;
#emit CONST.alt fstring
#emit LCTRL 5
#emit ADD
#emit STOR.S.pri arg_start
#emit LOAD.S.alt n
#emit ADD
#emit STOR.S.pri arg_end
do
{
#emit LOAD.I
#emit PUSH.pri
arg_end-=4;
#emit LOAD.S.pri arg_end
}
while(arg_end>arg_start);
#emit PUSH.S fstring
#emit PUSH.C 255
#emit PUSH.ADR message
n+=4*3;
#emit PUSH.S n
#emit SYSREQ.C format
n+=4;
#emit LCTRL 4
#emit LOAD.S.alt n
#emit ADD
#emit SCTRL 4
return SCM(playerid,color,message);
}
else return SCM(playerid,color,fstring);
}