Komentar:pomognite mi ako znate bio bih zahvalan
Detaljan opis problema:napravio sam sve ali kada napravim javljaju mi se erori nevezani za to
Dio skripte:
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(443) : error 004: function "ClearChatbox" is not implemented
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(457) : error 004: function "ClearChatbox" is not implemented
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(470) : error 004: function "ClearChatbox" is not implemented
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(482) : error 004: function "ClearChatbox" is not implemented
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(494) : error 004: function "ClearChatbox" is not implemented
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(512) : error 004: function "ClearChatbox" is not implemented
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(520) : error 004: function "ClearChatbox" is not implemented
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(553) : warning 211: possibly unintended assignment
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(553) : error 001: expected token: "*then", but found ";"
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(553) : error 036: empty statement
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(560) : error 079: inconsistent return types (array & non-array)
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(563) : error 029: invalid expression, assumed zero
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(563) : error 029: invalid expression, assumed zero
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(563) : error 029: invalid expression, assumed zero
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(563) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
14 Errors.
o cemu se radi 457 red
public PrikazivanjeTutoriala1(playerid)
{
SetPlayerCameraPos(playerid, 1481.6860,-2155.4636,20.3747);
SetPlayerCameraLookAt(playerid, 1485.6860,-2155.4636,20.3747);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, 1482.6860,-2155.4636,20.3747);
ClearChatbox(playerid, 20); //----------------------------457 red
SCM(playerid, BELA, "{FFF1AF}Ovo je RolePlay server. Sta to znaci ?");
SCM(playerid, BELA, " ");
SCM(playerid, BELA, "{FFF1AF}To znaci, da se nastoji da sva igra na serveru izgleda kao desavanje u stvarnom zivotu.");
SCM(playerid, BELA, "{FFF1AF}Da, RolePlay je simulacija stvarnog zivota.");
SCM(playerid, BELA, "{FFF1AF}Da bi se to nastojanje ispunilo na sto kvalitetniji nacin, postoje stvari koje je zabranjeno raditi.");
SCM(playerid, BELA, "{FFF1AF}Svaka od tih stvari je pojam za sebe, mi cemo pojasniti nekoliko njih!");
SetTimerEx("PrikazivanjeTutoriala2", 20000, 0, "i", playerid);
return 1;
}dio sa 470
public PrikazivanjeTutoriala2(playerid)
{
ClearChatbox(playerid, 20); /-----------------------------470 red
SCM(playerid, BELA, "{1BE0E0}MetaGaming - MG");
SCM(playerid, BELA, " ");
SCM(playerid, BELA, "{FFF1AF}Mesanje IC i OOC radnji,konkretno,pisanje u IC chat stvari koje su vezane za igru (Dobar dan dolazim iz LS.,Stanite govori vam LSPD...).");
SCM(playerid, BELA, "{FFF1AF}Isto tako pisanje u OOC chat stvari koje su vezane za stvaran zivot (Idem jest stara me zove,xD,hahahaha...).");
SCM(playerid, BELA, "{FFF1AF}Komanda za OOC chat je /b,dok za IC chat unosite text bez ikakve komande ( T ).");
SetTimerEx("PrikazivanjeTutoriala3", 20000, 0, "i", playerid);
return 1;
}dio 482
public PrikazivanjeTutoriala3(playerid)
{
ClearChatbox(playerid, 20); //------------------------- 482 red
SCM(playerid, BELA, "{1BE0E0}PowerGaming - PG");
SCM(playerid, BELA, " ");
SCM(playerid, BELA, "{FFF1AF}Bilo koja stvar koja nije moguca u stvarnom zivotu,a uradi se u igri.");
SCM(playerid, BELA, "{FFF1AF}Recimo, skok sa zgrade i prezivljavanje istog, stajanje na autu u voznji, itd.");
SCM(playerid, BELA, "{FFF1AF}U PowerGaming takodje mozemo svrstati prisiljavanje drugog igraca da uradi nesto nemoguce u stvarnom zivotu.");
SetTimerEx("PrikazivanjeTutoriala4", 20000, 0, "i", playerid);
return 1;
}dio 494
public PrikazivanjeTutoriala4(playerid)
{
ClearChatbox(playerid, 20); //---------------- dio 494
SCM(playerid, BELA, "{1BE0E0}DriveBy - DB");
SCM(playerid, BELA, " ");
SCM(playerid, BELA, "{FFF1AF}Pucanje na pesake sa mesta vozaca,u to mozemo ubrojati i gazenje pesaka autom, te ubijanje elisom helikoptera.");
SCM(playerid, BELA, " ");
SCM(playerid, BELA, "{1BE0E0}DeathMatch - DM");
SCM(playerid, BELA, " ");
SCM(playerid, BELA, "{FFF1AF}Neprestano ubijanje na serveru (kao i ubistvo bez RP razloga), kada je u pitanju RolePlay za to postoji OOC DM Freezona.");
SCM(playerid, BELA, " ");
SCM(playerid, BELA, "{1BE0E0}BunnyHop - BH");
SCM(playerid, BELA, " ");
SCM(playerid, BELA, "{FFF1AF}Skakanje tokom trcanja koje nas cini brzim od ostalih igraca, u to mozemo ubrojati i skok biciklom.");
SetTimerEx("PrikazivanjeTutoriala5", 20000, 0, "i", playerid);
return 1;
}dio 512
public PrikazivanjeTutoriala5(playerid)
{
ClearChatbox(playerid, 20); //-------------------- dio 512
SCM(playerid, BELA, "{FFF1AF}To su bila neka od pravila, pricekajte par sekundi za prebacivanje na login pitanja.");
SetTimerEx("PrikazivanjeTutoriala6", 10000, 0, "i", playerid);
return 1;
}dio 520
public PrikazivanjeTutoriala6(playerid)
{
ClearChatbox(playerid, 20); //---------------------- dio 520
SPD(playerid, DIALOG_ROLEPLAY, DIALOG_STYLE_LIST, "Sta je to RolePlay?", "Skok biciklom\nSimulacija stvarnog zivota\nNeprestano ubijanje igraca\nIskoriscavanje bugova","Dalje", "Otkazi");
return 1;
}dio 553
public PostaviSpawn(playerid)
{
if(PlayerInfo == SPAWN_BAZA)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetCameraBehindPlayer(playerid);
if(PlayerInfo == 1 || PlayerInfo == 1)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, 1390.1453,-1628.5948,13.5469);
SetPlayerFacingAngle(playerid, 89.0739);
SetCameraBehindPlayer(playerid);
}
if(PlayerInfo == SPAWN_PD)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetCameraBehindPlayer(playerid);
if(PlayerInfo == 2 || PlayerInfo == 2)
{
SetPlayerInterior(playerid, 6);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, 255.7822,65.6216,1003.6406);
SetPlayerFacingAngle(playerid, 89.0739);
SetCameraBehindPlayer(playerid);
}
else if PlayerInfo = SPAWN_OBICAN; //---------------------dio 553
{
SetPlayerPos(playerid, 822.0222, -1363.1288, -0.5078);
SetPlayerFacingAngle(playerid, 316.2195);
SetCameraBehindPlayer(playerid);
}
}
return 1;
}dio 560
public PostaviSpawn(playerid)
{
if(PlayerInfo == SPAWN_BAZA)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetCameraBehindPlayer(playerid);
if(PlayerInfo == 1 || PlayerInfo == 1)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, 1390.1453,-1628.5948,13.5469);
SetPlayerFacingAngle(playerid, 89.0739);
SetCameraBehindPlayer(playerid);
}
if(PlayerInfo == SPAWN_PD)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetCameraBehindPlayer(playerid);
if(PlayerInfo == 2 || PlayerInfo == 2)
{
SetPlayerInterior(playerid, 6);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, 255.7822,65.6216,1003.6406);
SetPlayerFacingAngle(playerid, 89.0739);
SetCameraBehindPlayer(playerid);
}
else if PlayerInfo = SPAWN_OBICAN;
{
SetPlayerPos(playerid, 822.0222, -1363.1288, -0.5078);
SetPlayerFacingAngle(playerid, 316.2195);
SetCameraBehindPlayer(playerid);
}
}
return 1; //// --------------------------ovo je 560
}dio 563
stock SCMF(playerid,color,fstring[],{Float, _}:...) //ovo je 563
{
new n=(numargs()-3)*4;
if(n)
{
new message,arg_start,arg_end;
#emit CONST.alt fstring
#emit LCTRL 5
#emit ADD
#emit STOR.S.pri arg_start
#emit LOAD.S.alt n
#emit ADD
#emit STOR.S.pri arg_end
do
{
#emit LOAD.I
#emit PUSH.pri
arg_end-=4;
#emit LOAD.S.pri arg_end
}
while(arg_end>arg_start);
#emit PUSH.S fstring
#emit PUSH.C 255
#emit PUSH.ADR message
n+=4*3;
#emit PUSH.S n
#emit SYSREQ.C format
n+=4;
#emit LCTRL 4
#emit LOAD.S.alt n
#emit ADD
#emit SCTRL 4
return SCM(playerid,color,message);
}
else return SCM(playerid,color,fstring);
}