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Započeo patriklaic
pre 12 godina
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patriklaic
Street Runner
pre 12 godina
Skripta koju koristim:Jedna skinuta sa neta (3.5k linija ima)
Komentar:pomognite mi ako znate bio bih zahvalan
Detaljan opis problema:napravio sam sve ali kada napravim javljaju mi se erori nevezani za to
Dio skripte:
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(443) : error 004: function "ClearChatbox" is not implemented
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(457) : error 004: function "ClearChatbox" is not implemented
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(470) : error 004: function "ClearChatbox" is not implemented
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(482) : error 004: function "ClearChatbox" is not implemented
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(494) : error 004: function "ClearChatbox" is not implemented
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(512) : error 004: function "ClearChatbox" is not implemented
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(520) : error 004: function "ClearChatbox" is not implemented
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(553) : warning 211: possibly unintended assignment
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(553) : error 001: expected token: "*then", but found ";"
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(553) : error 036: empty statement
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(560) : error 079: inconsistent return types (array & non-array)
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(563) : error 029: invalid expression, assumed zero
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(563) : error 029: invalid expression, assumed zero
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(563) : error 029: invalid expression, assumed zero
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(563) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

14 Errors.


o cemu se radi 457 red
public PrikazivanjeTutoriala1(playerid)
{
SetPlayerCameraPos(playerid, 1481.6860,-2155.4636,20.3747);
SetPlayerCameraLookAt(playerid, 1485.6860,-2155.4636,20.3747);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, 1482.6860,-2155.4636,20.3747);
ClearChatbox(playerid, 20);    //----------------------------457 red
SCM(playerid, BELA, "{FFF1AF}Ovo je RolePlay server. Sta to znaci ?");
SCM(playerid, BELA, " ");
SCM(playerid, BELA, "{FFF1AF}To znaci, da se nastoji da sva igra na serveru izgleda kao desavanje u stvarnom zivotu.");
SCM(playerid, BELA, "{FFF1AF}Da, RolePlay je simulacija stvarnog zivota.");
SCM(playerid, BELA, "{FFF1AF}Da bi se to nastojanje ispunilo na sto kvalitetniji nacin, postoje stvari koje je zabranjeno raditi.");
SCM(playerid, BELA, "{FFF1AF}Svaka od tih stvari je pojam za sebe, mi cemo pojasniti nekoliko njih!");
SetTimerEx("PrikazivanjeTutoriala2", 20000, 0, "i", playerid);
return 1;
}


dio sa 470
public PrikazivanjeTutoriala2(playerid)
{
ClearChatbox(playerid, 20);  /-----------------------------470 red
SCM(playerid, BELA, "{1BE0E0}MetaGaming - MG");
SCM(playerid, BELA, " ");
SCM(playerid, BELA, "{FFF1AF}Mesanje IC i OOC radnji,konkretno,pisanje u IC chat stvari koje su vezane za igru (Dobar dan dolazim iz LS.,Stanite govori vam LSPD...).");
SCM(playerid, BELA, "{FFF1AF}Isto tako pisanje u OOC chat stvari koje su vezane za stvaran zivot (Idem jest stara me zove,xD,hahahaha...).");
SCM(playerid, BELA, "{FFF1AF}Komanda za OOC chat je /b,dok za IC chat unosite text bez ikakve komande ( T ).");
SetTimerEx("PrikazivanjeTutoriala3", 20000, 0, "i", playerid);
return 1;
}


dio 482
public PrikazivanjeTutoriala3(playerid)
{
ClearChatbox(playerid, 20);  //------------------------- 482 red
SCM(playerid, BELA, "{1BE0E0}PowerGaming - PG");
SCM(playerid, BELA, " ");
SCM(playerid, BELA, "{FFF1AF}Bilo koja stvar koja nije moguca u stvarnom zivotu,a uradi se u igri.");
SCM(playerid, BELA, "{FFF1AF}Recimo, skok sa zgrade i prezivljavanje istog, stajanje na autu u voznji, itd.");
SCM(playerid, BELA, "{FFF1AF}U PowerGaming takodje mozemo svrstati prisiljavanje drugog igraca da uradi nesto nemoguce u stvarnom zivotu.");
SetTimerEx("PrikazivanjeTutoriala4", 20000, 0, "i", playerid);
return 1;
}


dio 494
public PrikazivanjeTutoriala4(playerid)
{
ClearChatbox(playerid, 20);  //---------------- dio 494
SCM(playerid, BELA, "{1BE0E0}DriveBy - DB");
SCM(playerid, BELA, " ");
SCM(playerid, BELA, "{FFF1AF}Pucanje na pesake sa mesta vozaca,u to mozemo ubrojati i gazenje pesaka autom, te ubijanje elisom helikoptera.");
SCM(playerid, BELA, " ");
SCM(playerid, BELA, "{1BE0E0}DeathMatch - DM");
SCM(playerid, BELA, " ");
SCM(playerid, BELA, "{FFF1AF}Neprestano ubijanje na serveru (kao i ubistvo bez RP razloga), kada je u pitanju RolePlay za to postoji OOC DM Freezona.");
SCM(playerid, BELA, " ");
SCM(playerid, BELA, "{1BE0E0}BunnyHop - BH");
SCM(playerid, BELA, " ");
SCM(playerid, BELA, "{FFF1AF}Skakanje tokom trcanja koje nas cini brzim od ostalih igraca, u to mozemo ubrojati i skok biciklom.");
SetTimerEx("PrikazivanjeTutoriala5", 20000, 0, "i", playerid);
return 1;
}


dio 512
public PrikazivanjeTutoriala5(playerid)
{
ClearChatbox(playerid, 20);  //-------------------- dio 512
SCM(playerid, BELA, "{FFF1AF}To su bila neka od pravila, pricekajte par sekundi za prebacivanje na login pitanja.");
SetTimerEx("PrikazivanjeTutoriala6", 10000, 0, "i", playerid);
return 1;
}


dio 520
public PrikazivanjeTutoriala6(playerid)
{
ClearChatbox(playerid, 20);  //---------------------- dio 520
    SPD(playerid, DIALOG_ROLEPLAY, DIALOG_STYLE_LIST, "Sta je to RolePlay?", "Skok biciklom\nSimulacija stvarnog zivota\nNeprestano ubijanje igraca\nIskoriscavanje bugova","Dalje", "Otkazi");
return 1;
}


dio 553
public PostaviSpawn(playerid)
{
if(PlayerInfo == SPAWN_BAZA)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetCameraBehindPlayer(playerid);
if(PlayerInfo == 1 || PlayerInfo == 1)
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
        SetPlayerPos(playerid, 1390.1453,-1628.5948,13.5469);
        SetPlayerFacingAngle(playerid, 89.0739);
        SetCameraBehindPlayer(playerid);
    }
    if(PlayerInfo == SPAWN_PD)
    {
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetCameraBehindPlayer(playerid);
if(PlayerInfo == 2 || PlayerInfo == 2)
    {
    SetPlayerInterior(playerid, 6);
    SetPlayerVirtualWorld(playerid, 0);
        SetPlayerPos(playerid, 255.7822,65.6216,1003.6406);
        SetPlayerFacingAngle(playerid, 89.0739);
        SetCameraBehindPlayer(playerid);
    }
    else if PlayerInfo = SPAWN_OBICAN;  //---------------------dio 553
    {
              SetPlayerPos(playerid, 822.0222, -1363.1288, -0.5078);
              SetPlayerFacingAngle(playerid, 316.2195);
      SetCameraBehindPlayer(playerid);
}
}
return 1;
}


dio 560
public PostaviSpawn(playerid)
{
if(PlayerInfo == SPAWN_BAZA)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetCameraBehindPlayer(playerid);
if(PlayerInfo == 1 || PlayerInfo == 1)
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
        SetPlayerPos(playerid, 1390.1453,-1628.5948,13.5469);
        SetPlayerFacingAngle(playerid, 89.0739);
        SetCameraBehindPlayer(playerid);
    }
    if(PlayerInfo == SPAWN_PD)
    {
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetCameraBehindPlayer(playerid);
if(PlayerInfo == 2 || PlayerInfo == 2)
    {
    SetPlayerInterior(playerid, 6);
    SetPlayerVirtualWorld(playerid, 0);
        SetPlayerPos(playerid, 255.7822,65.6216,1003.6406);
        SetPlayerFacingAngle(playerid, 89.0739);
        SetCameraBehindPlayer(playerid);
    }
    else if PlayerInfo = SPAWN_OBICAN;
    {
        SetPlayerPos(playerid, 822.0222, -1363.1288, -0.5078);
        SetPlayerFacingAngle(playerid, 316.2195);
SetCameraBehindPlayer(playerid);
}
}
return 1;          //// --------------------------ovo je 560
}


dio 563
stock SCMF(playerid,color,fstring[],{Float, _}:...) //ovo je 563
{
  new n=(numargs()-3)*4;
  if(n)
  {
      new message,arg_start,arg_end;
      #emit CONST.alt                fstring
      #emit LCTRL                    5
      #emit ADD
      #emit STOR.S.pri              arg_start
      #emit LOAD.S.alt              n
      #emit ADD
      #emit STOR.S.pri              arg_end
      do
      {
        #emit LOAD.I
        #emit PUSH.pri
        arg_end-=4;
        #emit LOAD.S.pri          arg_end
      }
      while(arg_end>arg_start);
      #emit PUSH.S                  fstring
      #emit PUSH.C                  255
      #emit PUSH.ADR                message
      n+=4*3;
      #emit PUSH.S                  n
      #emit SYSREQ.C                format
      n+=4;
      #emit LCTRL                    4
      #emit LOAD.S.alt              n
      #emit ADD
      #emit SCTRL                    4
      return SCM(playerid,color,message);
  }
  else return SCM(playerid,color,fstring);
}
patriklaic
Street Runner
pre 12 godina
David (Sabljak) A.k.A SABO(T) wrote on March 18, 2013, 3:54 pm:
Stock za clear chat box?


Imam
patriklaic
Street Runner
pre 12 godina
patriklaic wrote on March 18, 2013, 3:54 pm:
Stock za clear chat box?


Imam
stock ClearChat()
{
for (new c = 0; c < 100; c++)
{
SCMA(BELA, " ");
}
}
patriklaic
Street Runner
pre 12 godina
David (Sabljak) A.k.A SABO(T) wrote on March 18, 2013, 4:04 pm:
Clear chat box, krivi si dao 🙂


nemam nista drugo imam samo public i forward ali stock nemam
patriklaic
Street Runner
pre 12 godina
David (Sabljak) A.k.A SABO(T) wrote on March 18, 2013, 4:10 pm:
Daj da ga vidim

public ClearChatbox(playerid, lines)
{
if (IsPlayerConnected(playerid))
{
for(new i=0; i {
SCM(playerid,BELA, " ");
}
}
return 1;
}

forward ClearChatbox(playerid, lines);
patriklaic
Street Runner
pre 12 godina
David (Sabljak) A.k.A SABO(T) wrote on March 18, 2013, 4:22 pm:
Kod:
forward ClearChatbox();
public ClearChatbox()
{
for(new i=0; i<20; i++)
{
SCM(i,BELA, " ");
}
return 1;
}

I dodas onda

ClearChatbox(); // za brisat chat u tutu

Mislim da bi tako trebalo radit ili ovako

stock ClearChatbox(playerid)
{
SCM(playerid,BELA, " ");
SCM(playerid,BELA, " ");
//dodas 20 puta

}
return 1;
}

Na mobu sam mozda sam falio nes


HVALA! smanjio si mi puno erora sad ih imam 7 ako znas rjesit ovo
C:\Users\korisnik\Desktop\skripta\pawno\include\YSI\y_utils.inc(427) : error 079: inconsistent return types (array & non-array)
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(553) : warning 211: possibly unintended assignment
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(553) : error 001: expected token: "*then", but found ";"
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(553) : error 036: empty statement
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(563) : error 029: invalid expression, assumed zero
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(563) : error 029: invalid expression, assumed zero
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(563) : error 029: invalid expression, assumed zero
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(563) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

7 Errors.


427 dio
public LoadUser_data(playerid,name[],value[])
{
INI_String("Lozinka", PlayerInfo, 100);
INI_String("Email", PlayerInfo, 100);
INI_Int("Novcanik",PlayerInfo);
INI_Int("Admin",PlayerInfo);
INI_Int("GameXpert",PlayerInfo);
INI_Int("Ubistva",PlayerInfo);
INI_Int("Smrti",PlayerInfo);
INI_Int("OnlineSati",PlayerInfo);
INI_Int("Level",PlayerInfo);
INI_Int("Pol",PlayerInfo);
INI_Int("Poreklo",PlayerInfo);
INI_Int("Registrovan",PlayerInfo);
INI_Int("Telefon",PlayerInfo);
INI_Int("GPS",PlayerInfo);
INI_Int("DzeparosVreme",PlayerInfo);
INI_Int("Posao",PlayerInfo);
INI_Int("Skin",PlayerInfo);
INI_Int("OfflineBan",PlayerInfo);
INI_Int("Lider",PlayerInfo);
INI_Int("Clan",PlayerInfo);          //----------------------------- 427
INI_Int("Rank",PlayerInfo);
INI_Int("Spawn",PlayerInfo);
INI_Int("Oruzje1",PlayerInfo);
INI_Int("Oruzje2",PlayerInfo);
INI_Int("Oruzje3",PlayerInfo);
INI_Int("Oruzje4",PlayerInfo);
INI_Int("Municija1",PlayerInfo);
INI_Int("Municija2",PlayerInfo);
INI_Int("Municija3",PlayerInfo);
INI_Int("Municija4",PlayerInfo);
return 1;
}


553 dio
public PostaviSpawn(playerid)
{
if(PlayerInfo == SPAWN_BAZA)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetCameraBehindPlayer(playerid);
if(PlayerInfo == 1 || PlayerInfo == 1)
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
        SetPlayerPos(playerid, 1390.1453,-1628.5948,13.5469);
        SetPlayerFacingAngle(playerid, 89.0739);
        SetCameraBehindPlayer(playerid);
    }
    if(PlayerInfo == SPAWN_PD)
    {
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetCameraBehindPlayer(playerid);
if(PlayerInfo == 2 || PlayerInfo == 2)
    {
    SetPlayerInterior(playerid, 6);
    SetPlayerVirtualWorld(playerid, 0);
        SetPlayerPos(playerid, 255.7822,65.6216,1003.6406);
        SetPlayerFacingAngle(playerid, 89.0739);
        SetCameraBehindPlayer(playerid);
    }
    else if PlayerInfo = SPAWN_OBICAN;  //---------------------------------553 dio
    {
        SetPlayerPos(playerid, 822.0222, -1363.1288, -0.5078);
        SetPlayerFacingAngle(playerid, 316.2195);
SetCameraBehindPlayer(playerid);
}
}
return 1;
}


563 dio
stock SCMF(playerid,color,fstring[],{Float, _}:...)  //------------------------563 dio
{
  new n=(numargs()-3)*4;
  if(n)
  {
      new message,arg_start,arg_end;
      #emit CONST.alt                fstring
      #emit LCTRL                    5
      #emit ADD
      #emit STOR.S.pri              arg_start
      #emit LOAD.S.alt              n
      #emit ADD
      #emit STOR.S.pri              arg_end
      do
      {
        #emit LOAD.I
        #emit PUSH.pri
        arg_end-=4;
        #emit LOAD.S.pri          arg_end
      }
      while(arg_end>arg_start);
      #emit PUSH.S                  fstring
      #emit PUSH.C                  255
      #emit PUSH.ADR                message
      n+=4*3;
      #emit PUSH.S                  n
      #emit SYSREQ.C                format
      n+=4;
      #emit LCTRL                    4
      #emit LOAD.S.alt              n
      #emit ADD
      #emit SCTRL                    4
      return SCM(playerid,color,message);
  }
  else return SCM(playerid,color,fstring);
}
patriklaic
Street Runner
pre 12 godina
David (Sabljak) A.k.A SABO(T) wrote on March 18, 2013, 4:36 pm:
else if PlayerInfo = SPAWN_OBICAN;  //---------------------------------553 dio

else if(PlayerInfo == SPAWN_OBICAN)  //ja mislim da je ovo to... cek da dalje pregledam


2 erora manje odlican si skripter vidim
patriklaic
Street Runner
pre 12 godina
David (Sabljak) A.k.A SABO(T) wrote on March 18, 2013, 4:43 pm:
stock SCMF(playerid,color,fstring[],{Float, _}:...)  //------------------------563 dio
{
  new n=(numargs()-3)*4;
  if(n)
  {
      new message,arg_start,arg_end;
      #emit CONST.alt                fstring
      #emit LCTRL                    5
      #emit ADD
      #emit STOR.S.pri              arg_start
      #emit LOAD.S.alt              n
      #emit ADD
      #emit STOR.S.pri              arg_end
      do
      {
        #emit LOAD.I
        #emit PUSH.pri
        arg_end-=4;
        #emit LOAD.S.pri          arg_end
      }
      while(arg_end>arg_start);
      #emit PUSH.S                  fstring
      #emit PUSH.C                  255
      #emit PUSH.ADR                message
      n+=4*3;
      #emit PUSH.S                  n
      #emit SYSREQ.C                format
      n+=4;
      #emit LCTRL                    4
      #emit LOAD.S.alt              n
      #emit ADD
      #emit SCTRL                    4
      return SCM(playerid,color,message);
  }
  else return SCM(playerid,color,fstring);
}


ovo mi nije jasno, sta je to? :S


neznam to je bilo u modu al primjeri sa tim su cjelo vrijeme slicni ovom
SCMF(id,BELA, "{00C0FF}Izbaceni ste iz svoje organizacije od lidera {FFFFFF}%s", GetName(playerid));
patriklaic
Street Runner
pre 12 godina
David (Sabljak) A.k.A SABO(T) wrote on March 18, 2013, 4:49 pm:
aj te primjere zamjeni sa ovakvim principom

na vrh
#define FSCM(%0,%1,%2,%3) format(d_string,128,%2,%3); \
SendClientMessage(%0,%1,d_string)

FSCM(id, BELA, "{00C0FF}Izbaceni ste iz svoje organizacije od lidera {FFFFFF}%s", GetName(playerid));


evo ga sad se sve vodi na 5 erora u 2 reda
C:\Users\korisnik\Desktop\skripta\pawno\include\YSI\y_utils.inc(427) : error 079: inconsistent return types (array & non-array)
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(566) : error 029: invalid expression, assumed zero
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(566) : error 029: invalid expression, assumed zero
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(566) : warning 215: expression has no effect
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(566) : error 029: invalid expression, assumed zero
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(566) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

5 Errors.


427 reed
public LoadUser_data(playerid,name[],value[])
{
INI_String("Lozinka", PlayerInfo, 100);
INI_String("Email", PlayerInfo, 100);
INI_Int("Novcanik",PlayerInfo);
INI_Int("Admin",PlayerInfo);
INI_Int("GameXpert",PlayerInfo);
INI_Int("Ubistva",PlayerInfo);
INI_Int("Smrti",PlayerInfo);
INI_Int("OnlineSati",PlayerInfo);
INI_Int("Level",PlayerInfo);
INI_Int("Pol",PlayerInfo);
INI_Int("Poreklo",PlayerInfo);
INI_Int("Registrovan",PlayerInfo);
INI_Int("Telefon",PlayerInfo);
INI_Int("GPS",PlayerInfo);
INI_Int("DzeparosVreme",PlayerInfo);
INI_Int("Posao",PlayerInfo);
INI_Int("Skin",PlayerInfo);  //_--------------------427 red
INI_Int("OfflineBan",PlayerInfo);
INI_Int("Lider",PlayerInfo);
INI_Int("Clan",PlayerInfo);
INI_Int("Rank",PlayerInfo);
INI_Int("Spawn",PlayerInfo);
INI_Int("Oruzje1",PlayerInfo);
INI_Int("Oruzje2",PlayerInfo);
INI_Int("Oruzje3",PlayerInfo);
INI_Int("Oruzje4",PlayerInfo);
INI_Int("Municija1",PlayerInfo);
INI_Int("Municija2",PlayerInfo);
INI_Int("Municija3",PlayerInfo);
INI_Int("Municija4",PlayerInfo);
return 1;
}


566 red
stock FSCM(playerid,color,fstring[],{Float, _}:...) //_----- ovo je 566 red
{
  new n=(numargs()-3)*4;
  if(n)
  {
      new message,arg_start,arg_end;
      #emit CONST.alt                fstring
      #emit LCTRL                    5
      #emit ADD
      #emit STOR.S.pri              arg_start
      #emit LOAD.S.alt              n
      #emit ADD
      #emit STOR.S.pri              arg_end
      do
      {
        #emit LOAD.I
        #emit PUSH.pri
        arg_end-=4;
        #emit LOAD.S.pri          arg_end
      }
      while(arg_end>arg_start);
      #emit PUSH.S                  fstring
      #emit PUSH.C                  255
      #emit PUSH.ADR                message
      n+=4*3;
      #emit PUSH.S                  n
      #emit SYSREQ.C                format
      n+=4;
      #emit LCTRL                    4
      #emit LOAD.S.alt              n
      #emit ADD
      #emit SCTRL                    4
      return SCM(playerid,color,message);
  }
  else return SCM(playerid,color,fstring);
}
patriklaic
Street Runner
pre 12 godina
Lenon wrote on March 18, 2013, 5:22 pm:
Ovo ti je u includeu y_utils

C:\Users\korisnik\Desktop\skripta\pawno\include\YSI\y_utils.inc(427) : error 079: inconsistent return types (array & non-array)

a ovo skroz obrisi:

stock FSCM(playerid,color,fstring[],{Float, _}:...) //_----- ovo je 566 red
{
  new n=(numargs()-3)*4;
  if(n)
  {
      new message,arg_start,arg_end;
      #emit CONST.alt                fstring
      #emit LCTRL                    5
      #emit ADD
      #emit STOR.S.pri              arg_start
      #emit LOAD.S.alt              n
      #emit ADD
      #emit STOR.S.pri              arg_end
      do
      {
        #emit LOAD.I
        #emit PUSH.pri
        arg_end-=4;
        #emit LOAD.S.pri          arg_end
      }
      while(arg_end>arg_start);
      #emit PUSH.S                  fstring
      #emit PUSH.C                  255
      #emit PUSH.ADR                message
      n+=4*3;
      #emit PUSH.S                  n
      #emit SYSREQ.C                format
      n+=4;
      #emit LCTRL                    4
      #emit LOAD.S.alt              n
      #emit ADD
      #emit SCTRL                    4
      return SCM(playerid,color,message);
  }
  else return SCM(playerid,color,fstring);
}


i stavi ovo sto ti je David rekao:

#define FSCM(%0,%1,%2,%3) format(d_string,128,%2,%3); \
SendClientMessage(%0,%1,d_string)


pa probaj ovako hoce li raditi


pobrisem i dalje je tu includeam i dalje je tu eror
patriklaic
Street Runner
pre 12 godina
Lenon wrote on March 18, 2013, 5:29 pm:
probaj umjesto ovoga:
FSCM(id, BELA, "{00C0FF}Izbaceni ste iz svoje organizacije od lidera {FFFFFF}%s", GetName(playerid));


staviti ovako:
format(string, sizeof(string),"Izbaceni ste iz svoje organizacije od lidera {FFFFFF}%s", GetName(playerid));
SendClientMessage(id, BELA,string);

pobriso sam onaj stock i baca mi ove erore
C:\Users\korisnik\Desktop\skripta\pawno\include\YSI\y_utils.inc(427) : error 079: inconsistent return types (array & non-array)
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(569) : error 029: invalid expression, assumed zero
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(569) : error 017: undefined symbol "GivePlayerWeapons"
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(571) : error 017: undefined symbol "weaponid1"
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(572) : error 017: undefined symbol "weaponid2"
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(573) : error 017: undefined symbol "weaponid3"
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(574) : error 017: undefined symbol "weaponid4"
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(575) : error 017: undefined symbol "weaponid5"
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(576) : error 017: undefined symbol "weaponid6"
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(580) : warning 225: unreachable code
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(580) : error 029: invalid expression, assumed zero
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(580) : warning 202: number of arguments does not match definition
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(581) : error 001: expected token: ";", but found "{"
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(733) : error 010: invalid function or declaration
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(733) : error 001: expected token: ")", but found "const"
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(733) : error 001: expected token: "=", but found "["
C:\Users\korisnik\Desktop\City_Life_RolePlay_v5.0_0.3x\gamemodes\CLRP.pwn(733) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

15 Errors.

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