Meni je ovo dobro, ali evo ti jos jedan primjer sta bi mogao napraviti da poboljsas RP ovog tazera:
Ovako ako ti neko bjezi morao bi trcati skroz do njega i tazati ga, a u RL postoji vise vrsta tazera
ne samo ti na blizinu, nego i na daljinu...
Kad bi bilo moguce da napravis ovo:
Kad se neko nalazi u krugu od pet metara recimo, kad ga krenes tazati iz tog tazera da izlazi neka zica ili tako nesto i ide do tog kojeg zelis tazati, i taza ga...
Prevuci gore ili dole za pozicioniranje
BlakewooD
Trenutna aktivnost
Izgleda da BlakewooD trenutno ne radi ništa
Nije lose, ali ja bi ti radije predlozio da si taj dio gdje se puni pravio od 0.3e objekata, jer nemogu svi brodovi uci u ovo :S
i jos si trebao staviti pumpe one sto nemogu explodirati. ovako bilo koji brod da uđe explodiralo bi
od mene 8/10
i jos si trebao staviti pumpe one sto nemogu explodirati. ovako bilo koji brod da uđe explodiralo bi
od mene 8/10
Odgovorio na
Jan 25, 2013
[GM] United RolePlay 0.3e l v1.0.0
GTA San Andreas Multiplayer / Gamemodovi
маттÐеω· wrote on August 18, 2012, 10:15 am:
hvala <3
Dobar mod Stvr. ! 😄
Ma 10/10
Sviđa mi se, lijepo izgleda, lijepo uklopljeno...
Sviđa mi se, lijepo izgleda, lijepo uklopljeno...
Odgovorio na
Oct 20, 2012
[MAP] Fudbalski teren sa vestackom travom
GTA San Andreas Multiplayer / Multimedija
ma joj rasturas ovim mapama 🙂
1000000000000000000000/10
Sto se tice kodova,njih moze dobiti onaj koji plati,jer je mapa na prodaju...
Zao mi je al tako je... 😛
samo ovo, meni se cini da si prije nekoliko mjeseci rekao da ne volis da prodajes mape,
nego da mappas za sve 😉 xD
1000000000000000000000/10
TheCooler wrote on October 20, 2012, 9:25 pm:
Sto se tice kodova,njih moze dobiti onaj koji plati,jer je mapa na prodaju...
Zao mi je al tako je... 😛
samo ovo, meni se cini da si prije nekoliko mjeseci rekao da ne volis da prodajes mape,
nego da mappas za sve 😉 xD
Todor Boskic wrote on October 19, 2012, 8:12 pm:
1. Nisi dobro convert !
2. Zasto nisi stakla stavio na opstinu
3. 5/10 ocjena
2. Zasto nisi stakla stavio na opstinu
3. 5/10 ocjena
joj stakla, stakla, stakla...
moraju li biti stakla?
nemora svaka mapa opstine imati stakla i izgledati isto kao i svaka druga
rad mi se sviđa jer je jednostavan, a ne pre natrpan
od mene 7/10
Auto: Bullet
Motor: FCR-900 😄
Motor: FCR-900 😄
meni se svidza, testao sam je ali mi ima neki bug
kada odem do one kucice da se kladim, izaberem neku kravu pise mi Mora te biti rank 3+ da bi ste uzeli ovo oruzije, ili rank 4+ i tako, neznam jeli to do moda na kojem sam testao ili sta, ali nemogu se kladiti 😢 xD
kada odem do one kucice da se kladim, izaberem neku kravu pise mi Mora te biti rank 3+ da bi ste uzeli ovo oruzije, ili rank 4+ i tako, neznam jeli to do moda na kojem sam testao ili sta, ali nemogu se kladiti 😢 xD
Hvala svima na ocijenama 😄
Evo jedna posao mapa od mene, ima malo preklapanja ali sta cu, nisam mogao drugacije ☹️ :
Naziv rada: SpandEx brza posta
Vrijeme rada: 1h
Kod(objekti):
Vozila:
Slike:
http://www.ch-slike.com/images/2012/09/18/Xr08.png
http://www.ch-slike.com/images/2012/09/18/ueTN.png
http://www.ch-slike.com/images/2012/09/18/PIfwR.png
http://www.ch-slike.com/images/2012/09/18/iwU4.png
http://www.ch-slike.com/images/2012/09/18/TmDt.png
http://www.ch-slike.com/images/2012/09/18/5DTNm.png
http://www.ch-slike.com/images/2012/09/18/uKBUb.png
Komentar:Ocijenite od 1 do 10 🙂
Naziv rada: SpandEx brza posta
Vrijeme rada: 1h
Kod(objekti):
CreateObject(4100,208.59960938,-11.79980469,4.19999981,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,216.09960938,-11.79980469,4.19999981,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (2)
CreateObject(4100,201.19999695,36.29999924,4.19999981,0.00000000,0.00000000,53.00000000); //object(meshfence1_lan) (3)
CreateObject(4100,216.39941406,39.39941406,4.19999981,0.00000000,0.00000000,307.99621582); //object(meshfence1_lan) (4)
CreateObject(4100,207.89941406,41.29980469,4.19999981,0.00000000,0.00000000,307.49633789); //object(meshfence1_lan) (5)
CreateObject(4100,201.50000000,22.50000000,4.19999981,0.00000000,0.00000000,50.00000000); //object(meshfence1_lan) (6)
CreateObject(4100,201.50000000,-4.59999990,4.19999981,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (7)
CreateObject(4100,201.50000000,8.69921875,4.19999981,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (8)
CreateObject(4100,222.79980469,31.50000000,4.19999981,0.00000000,0.00000000,49.99328613); //object(meshfence1_lan) (11)
CreateObject(4100,222.80000305,31.50000000,1.39999998,0.00000000,0.00000000,49.99328613); //object(meshfence1_lan) (12)
CreateObject(968,222.80000305,20.60000038,2.59999990,0.00000000,90.00000000,270.00000000); //object(barrierturn) (1)
CreateObject(966,222.69999695,5.69999981,1.60000002,0.00000000,0.00000000,270.25000000); //object(bar_gatebar01) (1)
CreateObject(966,222.69999695,20.60000038,1.60000002,0.00000000,0.00000000,90.00000000); //object(bar_gatebar01) (2)
CreateObject(4100,222.80000305,-1.10000002,4.19999981,0.00000000,0.00000000,49.99279785); //object(meshfence1_lan) (14)
CreateObject(4100,222.79980469,27.69921875,4.19999981,0.00000000,0.00000000,49.99328613); //object(meshfence1_lan) (15)
CreateObject(4100,222.79980469,27.69921875,1.29999995,0.00000000,0.00000000,49.99328613); //object(meshfence1_lan) (16)
CreateObject(968,222.69921875,5.69921875,2.59999990,0.00000000,90.00000000,90.00000000); //object(barrierturn) (3)
CreateObject(3630,208.50000000,-8.80000019,3.00000000,0.00000000,0.00000000,0.00000000); //object(crdboxes2_las) (1)
CreateObject(3577,215.60000610,-7.59999990,2.20000005,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (1)
CreateObject(3566,219.39999390,-1.20000005,4.19999981,0.00000000,0.00000000,0.00000000); //object(lasntrk1) (1)
CreateObject(18260,164.69999695,-34.90000153,2.20000005,0.00000000,0.00000000,90.00000000); //object(crates01) (1)
CreateObject(3577,212.69999695,23.60000038,2.40000010,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (2)
CreateObject(3577,211.19921875,23.50000000,2.40000010,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (3)
CreateObject(3577,211.79980469,26.59960938,2.40000010,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (4)
CreateObject(3577,212.39999390,23.60000038,4.00000000,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (5)
CreateObject(3577,211.80000305,26.60000038,3.90000010,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (6)
CreateObject(18260,211.79980469,-5.29980469,3.20000005,0.00000000,0.00000000,0.00000000); //object(crates01) (2)
CreateObject(1271,165.89999390,-33.90000153,3.00000000,0.00000000,0.00000000,0.00000000); //object(gunbox) (1)
CreateObject(2934,169.80000305,-35.79999924,2.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_red) (1)
CreateObject(2935,168.50000000,-30.50000000,2.00000000,0.00000000,0.00000000,90.00000000); //object(kmb_container_yel) (1)
CreateObject(2991,169.50000000,-30.79999924,4.09999990,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (1)
CreateObject(922,165.30000305,-40.40000153,1.50000000,0.00000000,0.00000000,0.00000000); //object(packing_carates1) (1)
CreateObject(4100,133.50000000,-39.79999924,3.79999995,0.00000000,0.00000000,50.00000000); //object(meshfence1_lan) (1)
CreateObject(4100,168.09960938,-60.79980469,3.79999995,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,154.39941406,-60.79980469,3.79999995,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,140.59960938,-60.79980469,3.79999995,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,133.50000000,-53.59960938,3.79999995,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,133.50000000,-12.39999962,3.79999995,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,133.50000000,-26.09960938,3.79999995,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,140.50000000,-4.80000019,3.79999995,0.00000000,0.00000000,328.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,154.10000610,-3.79999995,3.79999995,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,167.80000305,-3.79999995,3.79999995,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,181.60000610,-3.90000010,3.79999995,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,195.00000000,-3.90000010,3.79999995,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,168.10000610,-60.79999924,1.00000000,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,154.39941406,-60.79980469,1.00000000,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,140.59960938,-60.79980469,1.00000000,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,133.50000000,-53.59960938,1.00000000,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,133.50000000,-39.79980469,1.00000000,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,133.50000000,-26.09960938,1.00000000,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,133.50000000,-12.39941406,1.00000000,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,140.50000000,-4.79980469,1.00000000,0.00000000,0.00000000,328.99658203); //object(meshfence1_lan) (1)
CreateObject(4100,222.79980469,-4.59960938,1.29999995,0.00000000,0.00000000,49.98779297); //object(meshfence1_lan) (14)
CreateObject(4100,222.79980469,-1.09960938,1.29999995,0.00000000,0.00000000,49.98779297); //object(meshfence1_lan) (14)
CreateObject(4100,222.79980469,-4.59960938,4.19999981,0.00000000,0.00000000,49.98779297); //object(meshfence1_lan) (14)Vozila:
AddStaticVehicleEx(554,199.30000305,-7.80000019,1.79999995,180.00000000,53,65,15); //Yosemite
AddStaticVehicleEx(499,179.50000000,-7.90000010,1.70000005,180.00000000,53,65,15); //Benson
AddStaticVehicleEx(498,189.50000000,-7.59999990,1.79999995,180.00000000,53,65,15); //Boxville
AddStaticVehicleEx(498,193.50000000,-7.59999990,1.79999995,180.00000000,53,65,15); //Boxville
AddStaticVehicleEx(456,172.89999390,-8.80000019,1.79999995,180.00000000,53,65,15); //Yankee
AddStaticVehicleEx(499,183.39999390,-7.69999981,1.70000005,180.00000000,53,65,15); //Benson
AddStaticVehicleEx(456,169.29980469,-8.89941406,1.79999995,180.00000000,53,65,15); //Yankee
AddStaticVehicleEx(435,165.19999695,-54.90000153,2.20000005,270.00000000,65,53,15); //Trailer 1
AddStaticVehicleEx(591,165.89999390,-44.29999924,2.20000005,270.00000000,65,53,15); //Trailer 3
AddStaticVehicleEx(403,164.19999695,-9.10000038,2.29999995,180.00000000,53,65,15); //Linerunner
AddStaticVehicleEx(403,162.19921875,-22.29980469,2.29999995,270.00000000,53,65,15); //LinerunnerSlike:
http://www.ch-slike.com/images/2012/09/18/Xr08.png
http://www.ch-slike.com/images/2012/09/18/ueTN.png
http://www.ch-slike.com/images/2012/09/18/PIfwR.png
http://www.ch-slike.com/images/2012/09/18/iwU4.png
http://www.ch-slike.com/images/2012/09/18/TmDt.png
http://www.ch-slike.com/images/2012/09/18/5DTNm.png
http://www.ch-slike.com/images/2012/09/18/uKBUb.png
Komentar:Ocijenite od 1 do 10 🙂
3
Novi Član
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