BlakewooD

BlakewooD

Hustler

Poslednja aktivnost

pre 10 godina

postova

61

Kreiranih tema

20

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290

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jan. 2012

Trenutna aktivnost

Izgleda da BlakewooD trenutno ne radi ništa

Odgovorio na Aug 12, 2013
Tazer System By c++
GTA San Andreas Multiplayer / Filterskripte & Include
Meni je ovo dobro, ali evo ti jos jedan primjer sta bi mogao napraviti da poboljsas RP ovog tazera:
Ovako ako ti neko bjezi morao bi trcati skroz do njega i tazati ga, a u RL postoji vise vrsta tazera
ne samo ti na blizinu, nego i na daljinu...
Kad bi bilo moguce da napravis ovo:
Kad se neko nalazi u krugu od pet metara recimo, kad ga krenes tazati iz tog tazera da izlazi neka zica ili tako nesto i ide do tog kojeg zelis tazati, i taza ga...
Odgovorio na Mar 11, 2013
[MAP]Benzinska za brodove
GTA San Andreas Multiplayer / Mape
Nije lose, ali ja bi ti radije predlozio da si taj dio gdje se puni pravio od 0.3e objekata, jer nemogu svi brodovi uci u ovo :S
i jos si trebao staviti pumpe one sto nemogu explodirati. ovako bilo koji brod da uđe explodiralo bi
od mene 8/10
Odgovorio na Jan 25, 2013
[GM] United RolePlay 0.3e l v1.0.0
GTA San Andreas Multiplayer / Gamemodovi
маттНеω· wrote on August 18, 2012, 10:15 am:
hvala <3

Dobar mod Stvr. ! 😄
Odgovorio na Dec 23, 2012
[Map] Secret room
GTA San Andreas Multiplayer / Mape
Ma 10/10
Sviđa mi se, lijepo izgleda, lijepo uklopljeno...
Odgovorio na Oct 20, 2012
[MAP] Fudbalski teren sa vestackom travom
GTA San Andreas Multiplayer / Multimedija
ma joj rasturas ovim mapama 🙂
1000000000000000000000/10

TheCooler wrote on October 20, 2012, 9:25 pm:

Sto se tice kodova,njih moze dobiti onaj koji plati,jer je mapa na prodaju...
Zao mi je al tako je... 😛

samo ovo, meni se cini da si prije nekoliko mjeseci rekao da ne volis da prodajes mape,
nego da mappas za sve  😉 xD
Odgovorio na Oct 19, 2012
[MAP] Opstina
GTA San Andreas Multiplayer / Mape
Todor Boskic wrote on October 19, 2012, 8:12 pm:
1. Nisi dobro convert !
2. Zasto nisi stakla stavio na opstinu
3. 5/10 ocjena

joj stakla, stakla, stakla...
moraju li biti stakla?
nemora svaka mapa opstine imati stakla i izgledati isto kao i svaka druga
rad mi se sviđa jer je jednostavan, a ne pre natrpan
od mene 7/10
Odgovorio na Sep 28, 2012
[FS] Utrka Kravama
GTA San Andreas Multiplayer / Filterskripte & Include
meni se svidza, testao sam je ali mi ima neki bug
kada odem do one kucice da se kladim, izaberem neku kravu pise mi Mora te biti rank 3+ da bi ste uzeli ovo oruzije, ili rank 4+ i tako, neznam jeli to do moda na kojem sam testao ili sta, ali nemogu se kladiti  😢 xD
Odgovorio na Sep 18, 2012
[MAP] SpandEx(brza posta)-posao
GTA San Andreas Multiplayer / Mape
Evo jedna posao mapa od mene, ima malo preklapanja ali sta cu, nisam mogao drugacije  ☹️ :
Naziv rada: SpandEx brza posta
Vrijeme rada: 1h
Kod(objekti):
CreateObject(4100,208.59960938,-11.79980469,4.19999981,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,216.09960938,-11.79980469,4.19999981,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (2)
CreateObject(4100,201.19999695,36.29999924,4.19999981,0.00000000,0.00000000,53.00000000); //object(meshfence1_lan) (3)
CreateObject(4100,216.39941406,39.39941406,4.19999981,0.00000000,0.00000000,307.99621582); //object(meshfence1_lan) (4)
CreateObject(4100,207.89941406,41.29980469,4.19999981,0.00000000,0.00000000,307.49633789); //object(meshfence1_lan) (5)
CreateObject(4100,201.50000000,22.50000000,4.19999981,0.00000000,0.00000000,50.00000000); //object(meshfence1_lan) (6)
CreateObject(4100,201.50000000,-4.59999990,4.19999981,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (7)
CreateObject(4100,201.50000000,8.69921875,4.19999981,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (8)
CreateObject(4100,222.79980469,31.50000000,4.19999981,0.00000000,0.00000000,49.99328613); //object(meshfence1_lan) (11)
CreateObject(4100,222.80000305,31.50000000,1.39999998,0.00000000,0.00000000,49.99328613); //object(meshfence1_lan) (12)
CreateObject(968,222.80000305,20.60000038,2.59999990,0.00000000,90.00000000,270.00000000); //object(barrierturn) (1)
CreateObject(966,222.69999695,5.69999981,1.60000002,0.00000000,0.00000000,270.25000000); //object(bar_gatebar01) (1)
CreateObject(966,222.69999695,20.60000038,1.60000002,0.00000000,0.00000000,90.00000000); //object(bar_gatebar01) (2)
CreateObject(4100,222.80000305,-1.10000002,4.19999981,0.00000000,0.00000000,49.99279785); //object(meshfence1_lan) (14)
CreateObject(4100,222.79980469,27.69921875,4.19999981,0.00000000,0.00000000,49.99328613); //object(meshfence1_lan) (15)
CreateObject(4100,222.79980469,27.69921875,1.29999995,0.00000000,0.00000000,49.99328613); //object(meshfence1_lan) (16)
CreateObject(968,222.69921875,5.69921875,2.59999990,0.00000000,90.00000000,90.00000000); //object(barrierturn) (3)
CreateObject(3630,208.50000000,-8.80000019,3.00000000,0.00000000,0.00000000,0.00000000); //object(crdboxes2_las) (1)
CreateObject(3577,215.60000610,-7.59999990,2.20000005,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (1)
CreateObject(3566,219.39999390,-1.20000005,4.19999981,0.00000000,0.00000000,0.00000000); //object(lasntrk1) (1)
CreateObject(18260,164.69999695,-34.90000153,2.20000005,0.00000000,0.00000000,90.00000000); //object(crates01) (1)
CreateObject(3577,212.69999695,23.60000038,2.40000010,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (2)
CreateObject(3577,211.19921875,23.50000000,2.40000010,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (3)
CreateObject(3577,211.79980469,26.59960938,2.40000010,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (4)
CreateObject(3577,212.39999390,23.60000038,4.00000000,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (5)
CreateObject(3577,211.80000305,26.60000038,3.90000010,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (6)
CreateObject(18260,211.79980469,-5.29980469,3.20000005,0.00000000,0.00000000,0.00000000); //object(crates01) (2)
CreateObject(1271,165.89999390,-33.90000153,3.00000000,0.00000000,0.00000000,0.00000000); //object(gunbox) (1)
CreateObject(2934,169.80000305,-35.79999924,2.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_red) (1)
CreateObject(2935,168.50000000,-30.50000000,2.00000000,0.00000000,0.00000000,90.00000000); //object(kmb_container_yel) (1)
CreateObject(2991,169.50000000,-30.79999924,4.09999990,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (1)
CreateObject(922,165.30000305,-40.40000153,1.50000000,0.00000000,0.00000000,0.00000000); //object(packing_carates1) (1)
CreateObject(4100,133.50000000,-39.79999924,3.79999995,0.00000000,0.00000000,50.00000000); //object(meshfence1_lan) (1)
CreateObject(4100,168.09960938,-60.79980469,3.79999995,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,154.39941406,-60.79980469,3.79999995,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,140.59960938,-60.79980469,3.79999995,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,133.50000000,-53.59960938,3.79999995,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,133.50000000,-12.39999962,3.79999995,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,133.50000000,-26.09960938,3.79999995,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,140.50000000,-4.80000019,3.79999995,0.00000000,0.00000000,328.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,154.10000610,-3.79999995,3.79999995,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,167.80000305,-3.79999995,3.79999995,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,181.60000610,-3.90000010,3.79999995,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,195.00000000,-3.90000010,3.79999995,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,168.10000610,-60.79999924,1.00000000,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,154.39941406,-60.79980469,1.00000000,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,140.59960938,-60.79980469,1.00000000,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,133.50000000,-53.59960938,1.00000000,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,133.50000000,-39.79980469,1.00000000,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,133.50000000,-26.09960938,1.00000000,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,133.50000000,-12.39941406,1.00000000,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (1)
CreateObject(4100,140.50000000,-4.79980469,1.00000000,0.00000000,0.00000000,328.99658203); //object(meshfence1_lan) (1)
CreateObject(4100,222.79980469,-4.59960938,1.29999995,0.00000000,0.00000000,49.98779297); //object(meshfence1_lan) (14)
CreateObject(4100,222.79980469,-1.09960938,1.29999995,0.00000000,0.00000000,49.98779297); //object(meshfence1_lan) (14)
CreateObject(4100,222.79980469,-4.59960938,4.19999981,0.00000000,0.00000000,49.98779297); //object(meshfence1_lan) (14)

Vozila:
AddStaticVehicleEx(554,199.30000305,-7.80000019,1.79999995,180.00000000,53,65,15); //Yosemite
AddStaticVehicleEx(499,179.50000000,-7.90000010,1.70000005,180.00000000,53,65,15); //Benson
AddStaticVehicleEx(498,189.50000000,-7.59999990,1.79999995,180.00000000,53,65,15); //Boxville
AddStaticVehicleEx(498,193.50000000,-7.59999990,1.79999995,180.00000000,53,65,15); //Boxville
AddStaticVehicleEx(456,172.89999390,-8.80000019,1.79999995,180.00000000,53,65,15); //Yankee
AddStaticVehicleEx(499,183.39999390,-7.69999981,1.70000005,180.00000000,53,65,15); //Benson
AddStaticVehicleEx(456,169.29980469,-8.89941406,1.79999995,180.00000000,53,65,15); //Yankee
AddStaticVehicleEx(435,165.19999695,-54.90000153,2.20000005,270.00000000,65,53,15); //Trailer 1
AddStaticVehicleEx(591,165.89999390,-44.29999924,2.20000005,270.00000000,65,53,15); //Trailer 3
AddStaticVehicleEx(403,164.19999695,-9.10000038,2.29999995,180.00000000,53,65,15); //Linerunner
AddStaticVehicleEx(403,162.19921875,-22.29980469,2.29999995,270.00000000,53,65,15); //Linerunner


Slike:
http://www.ch-slike.com/images/2012/09/18/Xr08.png
http://www.ch-slike.com/images/2012/09/18/ueTN.png
http://www.ch-slike.com/images/2012/09/18/PIfwR.png
http://www.ch-slike.com/images/2012/09/18/iwU4.png
http://www.ch-slike.com/images/2012/09/18/TmDt.png
http://www.ch-slike.com/images/2012/09/18/5DTNm.png
http://www.ch-slike.com/images/2012/09/18/uKBUb.png

Komentar:Ocijenite od 1 do 10 🙂

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