@Lepitic - Hvala od srca , taÄno je da nisam imao ubaÄen JunkBuster i ubacio sam i sada imam samo 5 warninga (kao Å¡to sam imao i prije) . Stvarno puno si mi pomogao...
Ovde može LOCK
Prevuci gore ili dole za pozicioniranje
TrakkaMadafakaâ„¢
Trenutna aktivnost
Izgleda da TrakkaMadafakaâ„¢ trenutno ne radi ništa
Skripta koju koristim: Moja verzija SDRPG
Detaljan opis problema:NeÅ¡to sam ureÄ‘ivao u skripti neÅ¡to dodavao neÅ¡to brisao (skriptao oko 4 h neprestano) i kad sam htio Kompajlat pojavi mi se 26 errora (on0 nije ni Äudo -.- 😳) Sad da znam do ćega je možda bi i rjeÅ¡io vako neznam ni do Äega je ...
Dio skripte:
Errori i Warninzi :
Prvi dio skripte gdje su errori :
Drugi dio skripte di su errori :
TreÄi dio :
ÄŒetvrti dio :
Peti dio :
I TAKO JOŠIMA DOSTA , MENI NETREBA DA VI RIJEŠITE PROBLEM NEGO SAMO DA MI OBJASNITE KAKO SE RADI . I PLS NEMOJTE MI GOVORITI DA GLEDAM POD TEMOM ERORRI I WARNINZI JER SAM TU TRAŽIO I NISAM SHVATIO KAKO DA TO RIJEŠIM NEGO SAM UMJESTO RJEŠENOG PROBLEMA DOBIO + DVA WARNINGA A ERROR NISAM IZBRISAO -.- ... TKO MI POMOGNE BITI ĆU MU ZAHVALAN , PA ETO TKO IMA DA JE DOBRA SRCA I SLOBODNOG VREMENA NEKA MI POMOGNE .. I NARAVNO UKOLIKO TREBADNE JOŠNEKI DIO SKRIPTE STAVITI ĆU SVE U KORIST TOGA DA TAJ PROBLEM ŠTO PRIJE RIJEŠIM DA MOGU NASTAVITI RADITI ..... I PONOVO UNAPRIJED HVALA SVAKOME TKO MI POMOGNE !!!
Neke slike/video za lakse dobivanje pomoci(neobavezno): //
Detaljan opis problema:NeÅ¡to sam ureÄ‘ivao u skripti neÅ¡to dodavao neÅ¡to brisao (skriptao oko 4 h neprestano) i kad sam htio Kompajlat pojavi mi se 26 errora (on0 nije ni Äudo -.- 😳) Sad da znam do ćega je možda bi i rjeÅ¡io vako neznam ni do Äega je ...
Dio skripte:
Errori i Warninzi :
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\pawno\include\UG.inc(203) : warning 217: loose indentation
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\pawno\include\UG.inc(205) : warning 217: loose indentation
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\pawno\include\UG.inc(207) : warning 217: loose indentation
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\pawno\include\UG.inc(251) : warning 217: loose indentation
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\pawno\include\UG.inc(253) : warning 217: loose indentation
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\pawno\include\UG.inc(255) : warning 217: loose indentation
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\pawno\include\UG.inc(793) : warning 201: redefinition of constant/macro (symbol "OnPlayerCommandText")
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\pawno\include\UG.inc(795) : warning 201: redefinition of constant/macro (symbol "OnPlayerConnect")
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\pawno\include\UG.inc(796) : warning 201: redefinition of constant/macro (symbol "OnPlayerDisconnect")
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\pawno\include\UG.inc(797) : warning 201: redefinition of constant/macro (symbol "OnGameModeInit")
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(1991) : warning 201: redefinition of constant/macro (symbol "sInfo")
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(2735) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(2779) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(2788) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(2809) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(2841) : error 017: undefined symbol "JBC_SetVehiclePos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(2862) : error 017: undefined symbol "JBC_SetVehiclePos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(3918) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(3967) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(4170) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(4178) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(4186) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(4194) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(4202) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(4210) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(4597) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(4692) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(4703) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(4771) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(4790) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(4796) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(4806) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(4818) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(4836) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(4848) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(4860) : error 017: undefined symbol "JBC_SetPlayerPos"
C:\Documents and Settings\Administrator\My Documents\SDRPG v.4.0\gamemodes\SDRPG.pwn(4873) : error 017: undefined symbol "JBC_SetPlayerPos"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
Prvi dio skripte gdje su errori :
public PaintballEnded()
{
new string;
new name;
foreach (Player, i)
{
if(PlayerPaintballing != 0)
{
if(IsPlayerConnected(PaintballWinner))
{
GetPlayerName(PaintballWinner, name, sizeof(name));
format(string,sizeof(string), "** %s je osvojio mech sa %d ubistava **",name,PaintballWinnerKills);
SendClientMessage(i, COLOR_LIGHTBLUE, string);
}
SafeJBC_ResetPlayerWeapons(i);
PlayerPaintballing = 0;
JBC_SetPlayerPos(i, SBizzInfo,SBizzInfo,SBizzInfo);
}
}
AnnouncedPaintballRound = 0;
PaintballRound = 0;
return 1;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
public DollahScoreUpdate()
{
new LevScore;
foreach (Player, i)
{
LevScore = PlayerInfo;
SetPlayerScore(i, LevScore);
}
return 1;
}
public Encrypt(string[])
{
for(new x=0; x < strlen(string); x++)
{
string += (3^x) * (x % 15);
if(string > (0xff))
{
string -= 256;
}
}
return 1;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(gTeam >= 1||gTeam >= 3||gTeam >= 4)
{
if (IsACopCar(vehicleid) && !ispassenger)
{
if(PlayerInfo==1||PlayerInfo==2||PlayerInfo==3||PlayerInfo==11||PlayerInfo==1||PlayerInfo==2||PlayerInfo==3||PlayerInfo==11) {}
else
{
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
JBC_SetPlayerPos(playerid, cx, cy, cz);
}
}
if (IsNpcVehicle(vehicleid) && !ispassenger)
{
if(PlayerInfo==100) {}
else {
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
JBC_SetPlayerPos(playerid, cx, cy, cz);
}
}
if (IsAnAmbulance(vehicleid) && !ispassenger)
{
if(PlayerInfo==4||PlayerInfo==4) { }
else
{
WantedPoints+=2; SetPlayerCriminal(playerid,255, "Kradja vozila hitne pomoci!"); }
}
if (IsABike(vehicleid) && !ispassenger)
{
SCM(playerid,COLOR_GRAD1,"{F4630B} {ffffff}Da stavite kacigu kucajte /kaciga !");
}
if(IsAnOwnableCar(vehicleid) && CarInfo == 1 && CarInfo == 1)
{
if(PlayerInfo >= 1337 && AdminDuty == 1) { }
else
{
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
JBC_SetPlayerPos(playerid, cx, cy, cz);
}
}
}
return 1;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
public Autocruise(playerid, in)
{
new Float:vehx, Float:vehy, Float:vehz;
GetVehiclePos(GetPlayerVehicleID(playerid), vehx, vehy, vehz);
if(in == 1)
{
if(-1777 < vehy)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(GetPlayerVehicleID(i) == GetPlayerVehicleID(playerid))
{
SetPlayerCameraPos(i,1910.4637,-1771.8,15);
SetPlayerCameraLookAt(i,1911.2863,-1775.1614,13.3828);
}
}
SetVehicleZAngle(GetPlayerVehicleID(playerid), 0);
TogglePlayerControllable(playerid, 0);
MoveObject(entrancegate, 1911.21130371, -1780.68151855, 14.15972233, 1);
SetTimerEx("Water",4000,0,"ii",playerid, 1);
}
else
{
if(vehx != 1911.1886)
{
JBC_SetVehiclePos(GetPlayerVehicleID(playerid), 1911.1886, vehy, vehz);
SetVehicleZAngle(GetPlayerVehicleID(playerid), 0);
}
TogglePlayerControllable(playerid, 1);
SetVehicleVelocity(GetPlayerVehicleID(playerid), 0, 0.1, 0);
SetTimerEx("Autocruise",100,0,"ii",playerid, 1);
}
}
else
{
if(-1768 < vehy)
{
SetVehicleZAngle(GetPlayerVehicleID(playerid), 0);
TogglePlayerControllable(playerid, 0);
MoveObject(exitgate, 1911.21130371,-1771.97814941,14.15972233, 1);
SetTimerEx("EndWash",1000,0,"i",playerid);
}
else
{
if(vehx != 1911.1886)
{
JBC_SetVehiclePos(GetPlayerVehicleID(playerid), 1911.1886, vehy, vehz);
SetVehicleZAngle(GetPlayerVehicleID(playerid), 0);
}
TogglePlayerControllable(playerid, 1);
SetVehicleVelocity(GetPlayerVehicleID(playerid), 0, 0.1, 0);
SetTimerEx("Autocruise",100,0,"ii",playerid, 0);
}
}
return 1;
}
Drugi dio skripte di su errori :
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
forward TextDrawregistracija1(playerid);
public TextDrawregistracija1(playerid)
{
SetPlayerInterior(playerid, 0);
PlayerPlaySound(playerid, 1185, 0.0, 0.0, 0.0);
TogglePlayerControllable(playerid, 0);
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
TextDrawShowForPlayer(playerid, logtext0);
TextDrawShowForPlayer(playerid, logtext1);
TextDrawShowForPlayer(playerid, logtext2);
TextDrawShowForPlayer(playerid, logtext3);
TextDrawShowForPlayer(playerid, logtext4);
TextDrawShowForPlayer(playerid, logtext5);
TextDrawShowForPlayer(playerid, logtext6);
TextDrawShowForPlayer(playerid, logtext7);
JBC_SetPlayerPos(playerid, 1270.3291,-1324.8623,15.1634); SetPlayerFacingAngle(playerid, 139.7829); <<<<<<<< OVDE
SetPlayerCameraPos(playerid, 1265.78, -1346.33, 121.22); SetPlayerCameraLookAt(playerid, 1261.66, -1343.50, 119.71);
SetPlayerWeather(playerid, 1);
new plname;
GetPlayerName(playerid, plname, sizeof(plname));
SetTimerEx("TextDrawregistracija2",5000, false, "i", playerid);
return 1;
}
TreÄi dio :
forward TextDrawregistracija2(playerid);
public TextDrawregistracija2(playerid)
{
PlayerPlaySound(playerid, 1186, 0.0, 0.0, 0.0);
PlayerPlaySound(playerid, 1183, 0.0, 0.0, 0.0);
TextDrawHideForPlayer(playerid, logtext0);
TextDrawHideForPlayer(playerid, logtext1);
TextDrawHideForPlayer(playerid, logtext2);
TextDrawHideForPlayer(playerid, logtext3);
TextDrawHideForPlayer(playerid, logtext4);
TextDrawHideForPlayer(playerid, logtext5);
TextDrawHideForPlayer(playerid, logtext6);
TextDrawHideForPlayer(playerid, logtext7);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
SendClientMessage(playerid,0x9292D5FF,"");
TextDrawShowForPlayer(playerid, Te0);
TextDrawShowForPlayer(playerid, regis10);
TextDrawShowForPlayer(playerid, regis11);
TextDrawShowForPlayer(playerid, regis12);
TextDrawShowForPlayer(playerid, regis13);
TextDrawShowForPlayer(playerid, regis14);
TextDrawShowForPlayer(playerid, regis15);
TextDrawShowForPlayer(playerid, regis16);
TextDrawShowForPlayer(playerid, regis17);
TextDrawShowForPlayer(playerid, regis18);
SetPlayerFacingAngle(playerid, 139.7829);
JBC_SetPlayerPos(playerid, 1192.6627,-1692.2067,13.1610); <<<<<<< OVDE
SetPlayerCameraPos(playerid, 1151.18, -1692.61, 34.58);
SetPlayerCameraLookAt(playerid, 1152.99, -1697.27, 32.49);
SetPlayerWeather(playerid, 1);
new plname;
GetPlayerName(playerid, plname, sizeof(plname));
SetTimerEx("TextDrawregistracija3",7000, false, "i", playerid);
return 1;
}
ÄŒetvrti dio :
forward randomlogin(playerid);
public randomlogin(playerid)
{
new RandomStart;
RandomStart = random(6);
switch(RandomStart)
{
case 0:
{
JBC_SetPlayerPos(playerid, 1327.7601,-946.7955,38.3527);
SetPlayerFacingAngle(playerid, 139.7829);
SetPlayerCameraPos(playerid, 1374.83, -915.02, 37.12);
SetPlayerCameraLookAt(playerid, 1376.45, -910.67, 38.98);
SetTimerEx("TextDrawpokazi",7, false, "i", playerid);
}
case 1:
{
JBC_SetPlayerPos(playerid, 1507.4445,-1661.7773,13.7969);
SetPlayerFacingAngle(playerid, 139.7829);
SetPlayerCameraPos(playerid, 1456.16, -1605.29, 13.38);
SetPlayerCameraLookAt(playerid, 1459.40, -1609.10, 14.64);
SetTimerEx("TextDrawpokazi",7, false, "i", playerid);
}
case 2:
{
JBC_SetPlayerPos(playerid, 1974.0229,-1155.0980,20.9518);
SetPlayerFacingAngle(playerid, 139.7829);
SetPlayerCameraPos(playerid, 1876.73, -1308.70, 91.50);
SetPlayerCameraLookAt(playerid, 1879.75, -1304.72, 89.44);
SetTimerEx("TextDrawpokazi",7, false, "i", playerid);
}
case 3:
{
JBC_SetPlayerPos(playerid, 1989.7533,-775.2012,132.1034);
SetPlayerFacingAngle(playerid, 139.7829);
SetPlayerCameraPos(playerid, 1987.48, -806.35, 133.87);
SetPlayerCameraLookAt(playerid, 1983.35, -809.17, 133.91);
SetTimerEx("TextDrawpokazi",7, false, "i", playerid);
}
case 4://new
{
JBC_SetPlayerPos(playerid, 385.4012,-2031.7555,7.8359);
SetPlayerFacingAngle(playerid, 139.7829);
SetPlayerCameraPos(playerid, 418.62, -1976.08, 3.44);
SetPlayerCameraLookAt(playerid, 414.86, -1979.39, 5.08);
SetTimerEx("TextDrawpokazi",7, false, "i", playerid);
}
case 5:
{
JBC_SetPlayerPos(playerid, -240.4429,2610.2747,62.7031);
SetPlayerFacingAngle(playerid, 139.7829);
SetPlayerCameraPos(playerid, -174.86, 2624.77, 64.67);
SetPlayerCameraLookAt(playerid, -177.79, 2628.82, 64.93);
SetTimerEx("TextDrawpokazi",7, false, "i", playerid);
}
}
return 1;
}
Peti dio :
if(PlayerCuffed > 0 || WantedLevel > 1)
{
PlayerInfo = 1;
PlayerInfo = 800;
WantedPoints = 0;
WantedLevel = 0;
JBC_SetPlayerPos(playerid, 107.2300,1920.6311,18.5208);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
}
I TAKO JOŠIMA DOSTA , MENI NETREBA DA VI RIJEŠITE PROBLEM NEGO SAMO DA MI OBJASNITE KAKO SE RADI . I PLS NEMOJTE MI GOVORITI DA GLEDAM POD TEMOM ERORRI I WARNINZI JER SAM TU TRAŽIO I NISAM SHVATIO KAKO DA TO RIJEŠIM NEGO SAM UMJESTO RJEŠENOG PROBLEMA DOBIO + DVA WARNINGA A ERROR NISAM IZBRISAO -.- ... TKO MI POMOGNE BITI ĆU MU ZAHVALAN , PA ETO TKO IMA DA JE DOBRA SRCA I SLOBODNOG VREMENA NEKA MI POMOGNE .. I NARAVNO UKOLIKO TREBADNE JOŠNEKI DIO SKRIPTE STAVITI ĆU SVE U KORIST TOGA DA TAJ PROBLEM ŠTO PRIJE RIJEŠIM DA MOGU NASTAVITI RADITI ..... I PONOVO UNAPRIJED HVALA SVAKOME TKO MI POMOGNE !!!
Neke slike/video za lakse dobivanje pomoci(neobavezno): //
Evo već više od pola sata se mućim i trazim gdje mogu skinuti ove (dole navedene) objekte :




Ako jos dodatno objasnjenje treba dole ću napisat ..




Ako jos dodatno objasnjenje treba dole ću napisat ..
Odgovorio na
Sep 09, 2012
[POMOC]Random rasporedjivanje igraca
GTA San Andreas Multiplayer / Pitanja & Pomoć
Evo cijela filterscripta :
A evo i slike od Errora:
#include
new Togforest;
#define TEAM_HIT_COLOR 0xFFFFFF00
#define COLOR_ORANGE 0xFF7700AA
#define BOJA_BILA 0xFFFFFFAA
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Forest Filterscript by Antonio ");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Forest Filterscript by Antonio ");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SetPlayerColor(playerid, COLOR_GRAD2);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/forestoff", cmdtext, true, 10) == 0)
{
if(IsPlayerAdmin(playerid))
{
for(new i=0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
Togforest = 0;
}
}
}
return 1;
}
if(strcmp("/foreston", cmdtext, true, 10) == 0)
{
if(IsPlayerAdmin(playerid))
{
Togforest = 1;
SendClientMessageToAll(COLOR_ORANGE, "Forest: Server je aktivirao Forest DM. Molimo utipkajte /forest da se pridruzite.");
}
return 1;
}
if(strcmp("/unfall", cmdtext, true, 10) == 0)
{
if(IsPlayerAdmin(playerid))
{
for(new i=0; i {
TogglePlayerControllable(i, 1);
}
}
return 1;
}
if (strcmp("/forestcount", cmdtext, true, 10) == 0)
{
if(IsPlayerAdmin(playerid))
{
Togforest = 0;
SetTimer("forest", 1000, 0);
SetTimer("forest1", 2000, 0);
SetTimer("forest2", 3000, 0);
SetTimer("forest3", 4000, 0);
}
return 1;
}
if (strcmp("/forest", cmdtext, true, 10) == 0)
{
if(Togforest == 1)
{
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid,0);
new rand = random(2);
switch(rand)
{
case 1 : Crveni(playerid);
case 2 : Plavi(playerid);
}
}
return true;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
forward forest(playerid);
forward forest1(playerid);
forward forest2(playerid);
forward forest3(playerid);
forward Crveni(playerid);
forward Plavi(playerid);
public forest(playerid)
{
GameTextForAll("~w~3",2000,3);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
return 1;
}
public forest1(playerid)
{
GameTextForAll("~w~2",2000,3);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
return 1;
}
public forest2(playerid)
{
GameTextForAll("~w~1",2000,3);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
return 1;
}
public forest3(playerid)
{
for(new i=0; i < MAX_PLAYERS; i++)
{
GameTextForAll("~r~GO! GO! GO!",3000,3);
TogglePlayerControllable(i,1);
PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0);
}
{
SendClientMessageToAll(COLOR_ORANGE, "Forest: Server je startao Forest DM event.Krenite u borbu (plavi vs crveni / crveni vs plavi).");
}
return 1;
}
public Crveni(playerid)
{
SetPlayerPos(playerid, -840.5459,-1941.6716,12.4118);
ResetPlayerWeapons(playerid);
SetPlayerColor(playerid, COLOR_LIGHTRED);
SetPlayerSkin(playerid, 161);
GivePlayerWeapon(playerid, 31, 450);
GivePlayerWeapon(playerid, 24, 450);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 0);
TogglePlayerControllable(playerid,0);
return 1;
}
public Plavi(playerid)
{
SetPlayerPos(playerid, -669.2382,-2001.9631,24.7904);
ResetPlayerWeapons(playerid);
SetPlayerColor(playerid, COLOR_LIGHTBLUE);
SetPlayerSkin(playerid, 162);
GivePlayerWeapon(playerid, 31, 450);
GivePlayerWeapon(playerid, 24, 157);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 0);
TogglePlayerControllable(playerid,0);
return 1;
}
A evo i slike od Errora:
Odgovorio na
Sep 09, 2012
[POMOC]Random rasporedjivanje igraca
GTA San Andreas Multiplayer / Pitanja & Pomoć
pa jbg nisam ni ja nista drugo mijenjo , samo moju komandu izbriso' i tu stavio
Odgovorio na
Sep 09, 2012
[POMOC]Random rasporedjivanje igraca
GTA San Andreas Multiplayer / Pitanja & Pomoć
26 Errors 😠 😄 😳
Odgovorio na
Sep 09, 2012
[POMOC]Random rasporedjivanje igraca
GTA San Andreas Multiplayer / Pitanja & Pomoć
Ma znm to .. to je nesto sto sam pokusavao al' opet ne uspijeva ...
Odgovorio na
Sep 09, 2012
[POMOC]Random rasporedjivanje igraca
GTA San Andreas Multiplayer / Pitanja & Pomoć
Refreš
Molim da mi neko sto brze pomogne ! Hvala unaprijed !
Molim da mi neko sto brze pomogne ! Hvala unaprijed !
Odgovorio na
Sep 08, 2012
[POMOC]Random rasporedjivanje igraca
GTA San Andreas Multiplayer / Pitanja & Pomoć
Skripta koju koristim😛rivatna
Detaljan opis problema:Jednostavno nemog da nastimam random rasporedjivanje igraca na eventu ...evom dole komandom se pridruzujes Eventu i eno dole za rasporedjivanje igraca na Crveni i Plavi tim ..
Dio skripte:
Ukoliko bude potreban jos neki dio te filterskripte postavit cu..
Neke slike/video za lakse dobivanje pomoci(neobavezno): //
Detaljan opis problema:Jednostavno nemog da nastimam random rasporedjivanje igraca na eventu ...evom dole komandom se pridruzujes Eventu i eno dole za rasporedjivanje igraca na Crveni i Plavi tim ..
Dio skripte:
if (strcmp("/forest", cmdtext, true, 10) == 0)
{
if(Togforest == 1)
{
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid,0);
switch(random(1))
{
case 1:Crveni(playerid);
case 1:Plavi(playerid);
}
}
return 1;
}
return 0;
}
Ukoliko bude potreban jos neki dio te filterskripte postavit cu..
Neke slike/video za lakse dobivanje pomoci(neobavezno): //
Komandu tipa /makehit
Trebam nekog da mi napravi komandu primjera /makehit [ID/Dio imena Igraca]koju bi mogli koristiti admini lvl 4+. Ona bi trebala imati funkciju da admin podesi da jedan igrac bude meta i bude obiljezen na karti sa crvenom bojom i kad postane meta da mu se aut0omatski dodjeli Desert Eagle i M4 , i kad ga drugi igrac ubije da on dobije nagradu u iznosu od 5 k.
Pozeljno je da dijalog bude sljedeci i da bude bilo koje boje ..
"IgraÄ %s je postao javna meta ! Ubijte ga za vrijednu naradu!! "
&
"IgraÄ %s je ubio metu %s te je dobio vrijednu nagradu !! "
Unaprijed se zahvaljujem
Ukoliko dovrsite tu komandu zamolio bi da je posaljete meni na PM
EDIT: Ako moze da mi neku takodjer uradi komandu /v find [Car ID] i da njome se moze pronaci svoje auto
Trebam nekog da mi napravi komandu primjera /makehit [ID/Dio imena Igraca]koju bi mogli koristiti admini lvl 4+. Ona bi trebala imati funkciju da admin podesi da jedan igrac bude meta i bude obiljezen na karti sa crvenom bojom i kad postane meta da mu se aut0omatski dodjeli Desert Eagle i M4 , i kad ga drugi igrac ubije da on dobije nagradu u iznosu od 5 k.
Pozeljno je da dijalog bude sljedeci i da bude bilo koje boje ..
"IgraÄ %s je postao javna meta ! Ubijte ga za vrijednu naradu!! "
&
"IgraÄ %s je ubio metu %s te je dobio vrijednu nagradu !! "
Unaprijed se zahvaljujem
Ukoliko dovrsite tu komandu zamolio bi da je posaljete meni na PM
EDIT: Ako moze da mi neku takodjer uradi komandu /v find [Car ID] i da njome se moze pronaci svoje auto
3
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