Gladiator99012

Gladiator99012

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Odgovorio na Jul 07, 2022
Error 025: function heading differs from prototype
GTA San Andreas Multiplayer / Pitanja & Pomoć
Problem(error/warning): C:\Users\iwanmf\Desktop\New folder (13)\pawno\include\nex-ac.inc(7863) : error 025: function heading differs from prototype
Deo skripte:
 #if defined OnTrailerUpdate
public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z) // Ova linija baca problem
#elseif defined GetServerTickRate
public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z)
#else
public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
#endif
{
if(ACInfo > 0) return 0;
#if defined OnTrailerUpdate
if(ACInfo &&
(new_x != new_x || new_y != new_y || new_z != new_z || vel_x != vel_x || vel_y != vel_y || vel_z != vel_z ||
floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0 ||
floatabs(vel_x) >= 100.0 || floatabs(vel_y) >= 100.0 || floatabs(vel_z) >= 100.0 ||
floatabs(vel_x - ACVehInfo) >= 2.6 && floatabs(vel_x) >= floatabs(ACVehInfo) ||
floatabs(vel_y - ACVehInfo) >= 2.6 && floatabs(vel_y) >= floatabs(ACVehInfo) ||
floatabs(vel_z - ACVehInfo) >= 2.6 && floatabs(vel_z) >= floatabs(ACVehInfo)))
{
#if defined DEBUG
printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f, vel x, y, z: %f, %f, %f", new_x, new_y, new_z, vel_x, vel_y, vel_z);
#endif
return ac_KickWithCode(playerid, "", 0, 31, 2);
}
new ac_vsp = ac_GetSpeed(vel_x, vel_y, vel_z);
#elseif defined GetServerTickRate
if(ACInfo &&
(new_x != new_x || new_y != new_y || new_z != new_z ||
floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0))
{
#if defined DEBUG
printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f", new_x, new_y, new_z);
#endif
return ac_KickWithCode(playerid, "", 0, 31, 2);
}
#endif
new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid), Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_dist;
#if defined GetServerTickRate
GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
if(ACInfo)
{
ac_dist = GetPlayerDistanceFromPoint(playerid, new_x, new_y, new_z);
if(ac_dist >= 120.0)
{
#if defined DEBUG
printf("[Nex-AC debug] Dist: %f, veh: %d, seat: %d, playerid: %d", ac_dist, vehicleid, passenger_seat, playerid);
#endif
#if defined OnCheatDetected
ac_KickWithCode(playerid, "", 0, 5, 4);
#endif
GetVehicleZAngle(vehicleid, ACVehInfo);
#if defined SetVehicleFakeZAngleForPlayer
SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo);
#else
SetVehicleZAngle(vehicleid, ACVehInfo);
#endif
#if defined SetVehicleFakePosForPlayer
SetVehicleFakePosForPlayer(playerid, vehicleid, ac_x, ac_y, ac_z);
#else
SetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
#endif
return 0;
}
}
ac_dist = GetVehicleDistanceFromPoint(vehicleid, new_x, new_y, new_z);
if(passenger_seat > 0)
{
new Float:ac_zDiff = new_z - ac_z;
#if defined OnTrailerUpdate
if(ACInfo &&
((vel_z >= ACVehInfo || ac_zDiff >= -0.8) &&
(floatabs(vel_x - ACVehInfo) >= 1.0 ||
floatabs(vel_y - ACVehInfo) >= 1.0 ||
VectorSize(ACVehInfo, ACVehInfo, 0.0) >= 0.3 &&
(floatabs(vel_x) >= floatabs(ACVehInfo) || floatabs(vel_y) >= floatabs(ACVehInfo))) ||
ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 8.0 || floatabs(new_y - ac_y) >= 8.0)))
{
if(++ACInfo > AC_MAX_CARSHOT_WARNINGS)
{
#if defined DEBUG
printf("[Nex-AC debug] Vel x, y, z: %f, %f, %f, old vel x, y: %f, %f, pos diff x, y, z: %f, %f, %f, veh: %d",
vel_x, vel_y, vel_z, ACVehInfo, ACVehInfo, new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
#endif
#if defined OnCheatDetected
ac_KickWithCode(playerid, "", 0, 31, 1);
if(ACInfo > 0) return 0;
ACInfo = 0;
#else
return ac_KickWithCode(playerid, "", 0, 31, 1);
#endif
}
#if defined OnCheatWarning
else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo);
#endif
}
else if(ACInfo &&
(vel_z >= 0.1 && vel_z > ACVehInfo &&
floatabs(ac_x - new_x) < ac_zDiff / 2.0 && floatabs(ac_y - new_y) < ac_zDiff / 2.0 ||
vel_z >= 0.0 && ac_zDiff <= -1.0 || vel_z <= 0.0 && ac_zDiff >= 1.0 ||
ac_zDiff >= 0.0 && vel_z <= -0.5 || ac_zDiff <= 0.0 && vel_z >= 0.5))
{
if(++ACInfo > AC_MAX_FLYHACK_VEH_WARNINGS)
{
#if defined DEBUG
printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
vel_z, ACVehInfo, ac_x - new_x, ac_y - new_y, ac_zDiff, vehicleid);
#endif
#if defined OnCheatDetected
ac_KickWithCode(playerid, "", 0, 8, 2);
if(ACInfo > 0) return 0;
ACInfo = 0;
#else
return ac_KickWithCode(playerid, "", 0, 8, 2);
#endif
}
#if defined OnCheatWarning
else OnCheatWarning(playerid, "", 0, 8, 2, ACInfo);
#endif
}
else if(ACInfo && ac_dist >= 2.6 && ac_vsp < 63)
{
if(++ACInfo > AC_MAX_AIR_VEH_WARNINGS)
{
#undef AC_MAX_AIR_VEH_WARNINGS
#if defined DEBUG
printf("[Nex-AC debug] Speed: %d, dist: %f, old pos diff: %f, veh: %d, seat: %d",
ac_vsp, ac_dist, ACVehInfo, vehicleid, passenger_seat);
#endif
#if defined OnCheatDetected
ac_KickWithCode(playerid, "", 0, 1, 2);
if(ACInfo > 0) return 0;
ACInfo = 0;
#else
return ac_KickWithCode(playerid, "", 0, 1, 2);
#endif
}
#if defined OnCheatWarning
else OnCheatWarning(playerid, "", 0, 1, 2, ACInfo);
#endif
}
#else
if(ACInfo &&
ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 8.0 || floatabs(new_y - ac_y) >= 8.0))
{
if(++ACInfo > AC_MAX_CARSHOT_WARNINGS)
{
#if defined DEBUG
printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
#endif
#if defined OnCheatDetected
ac_KickWithCode(playerid, "", 0, 31, 1);
if(ACInfo > 0) return 0;
ACInfo = 0;
#else
return ac_KickWithCode(playerid, "", 0, 31, 1);
#endif
}
#if defined OnCheatWarning
else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo);
#endif
}
#endif
}
if(ACInfo &&
(ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc - ACInfo > ac_gpp) &&
ac_dist - ACVehInfo > (ac_dist / 3.0) * 1.6 &&
(ac_z >= -45.0 || VectorSize(new_x - ac_x, new_y - ac_y, 0.0) >= 180.0))
{
#if defined DEBUG
printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, seat: %d, playerid: %d",
ac_dist, ACVehInfo, ac_z, vehicleid, passenger_seat, playerid);
#endif
#if defined OnCheatDetected
ac_KickWithCode(playerid, "", 0, 5, 1);
#endif
GetVehicleZAngle(vehicleid, ACVehInfo);
#if defined SetVehicleFakeZAngleForPlayer
SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo);
#else
SetVehicleZAngle(vehicleid, ACVehInfo);
#endif
#if defined SetVehicleFakePosForPlayer
SetVehicleFakePosForPlayer(playerid, vehicleid, ac_x, ac_y, ac_z);
#else
SetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
#endif
return 0;
}
#else
GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
if(ACInfo)
{
ac_dist = GetPlayerDistanceFromPoint(playerid, ac_x, ac_y, ac_z);
if(ac_dist >= 120.0)
{
#if defined DEBUG
printf("[Nex-AC debug] Dist: %f, veh: %d, seat: %d, playerid: %d", ac_dist, vehicleid, passenger_seat, playerid);
#endif
#if defined OnCheatDetected
ac_KickWithCode(playerid, "", 0, 5, 4);
#endif
SetVehicleZAngle(vehicleid, ACVehInfo);
SetVehiclePos(vehicleid, ACVehInfo, ACVehInfo, ACVehInfo);
return 0;
}
}
ac_dist = GetVehicleDistanceFromPoint(vehicleid, ACVehInfo, ACVehInfo, ACVehInfo);
if(passenger_seat > 0)
{
new Float:ac_zDiff = ac_z - ACVehInfo;
if(ACInfo && ac_zDiff >= -5.0 &&
(floatabs(ac_x - ACVehInfo) >= 8.0 || floatabs(ac_y - ACVehInfo) >= 8.0))
{
if(++ACInfo > AC_MAX_CARSHOT_WARNINGS)
{
#if defined DEBUG
printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
ac_x - ACVehInfo, ac_y - ACVehInfo, ac_zDiff, vehicleid);
#endif
#if defined OnCheatDetected
ac_KickWithCode(playerid, "", 0, 31, 1);
if(ACInfo > 0) return 0;
ACInfo = 0;
#else
return ac_KickWithCode(playerid, "", 0, 31, 1);
#endif
}
#if defined OnCheatWarning
else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo);
#endif
}
}
#if defined VectorSize
if(ACInfo &&
(ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc - ACInfo > ac_gpp) &&
ac_dist - ACVehInfo > (ac_dist / 3.0) * 1.6 &&
(ACVehInfo >= -45.0 || VectorSize(ac_x - ACVehInfo, ac_y - ACVehInfo, 0.0) >= 180.0))
#else
if(ACInfo &&
(ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc - ACInfo > ac_gpp) &&
ac_dist - ACVehInfo > (ac_dist / 3.0) * 1.6 &&
(ACVehInfo >= -45.0 || floatsqroot(floatpower(ac_x - ACVehInfo, 2.0) + floatpower(ac_y - ACVehInfo, 2.0)) >= 180.0))
#endif
{
#if defined DEBUG
printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, seat: %d, playerid: %d",
ac_dist, ACVehInfo, ACVehInfo, vehicleid, passenger_seat, playerid);
#endif
#if defined OnCheatDetected
ac_KickWithCode(playerid, "", 0, 5, 1);
#endif
SetVehicleZAngle(vehicleid, ACVehInfo);
SetVehiclePos(vehicleid, ACVehInfo, ACVehInfo, ACVehInfo);
return 0;
}
#endif
#undef AC_MAX_FLYHACK_VEH_WARNINGS
#undef AC_MAX_CARSHOT_WARNINGS
#if defined ac_OnUnoccupiedVehicleUpdate
#if defined OnTrailerUpdate
new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z);
#elseif defined GetServerTickRate
new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z);
#else
new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
#endif
#endif
#if defined OnTrailerUpdate
#if defined ac_OnUnoccupiedVehicleUpdate
if(ac_a)
{
#endif
ACVehInfo = ac_dist;
ACVehInfo = ac_vsp - ACVehInfo;
ACVehInfo = ac_vsp;
ACVehInfo = new_x;
ACVehInfo = new_y;
ACVehInfo = new_z;
ACVehInfo = vel_x;
ACVehInfo = vel_y;
ACVehInfo = vel_z;
#if defined ac_OnUnoccupiedVehicleUpdate
}
#endif
#elseif defined GetServerTickRate
#if defined ac_OnUnoccupiedVehicleUpdate
if(ac_a)
{
#endif
ACVehInfo = ac_dist;
ACVehInfo = new_x;
ACVehInfo = new_y;
ACVehInfo = new_z;
#if defined ac_OnUnoccupiedVehicleUpdate
}
#endif
#else
GetVehicleZAngle(vehicleid, ACVehInfo);
ACVehInfo = ac_dist;
ACVehInfo = ac_x;
ACVehInfo = ac_y;
ACVehInfo = ac_z;
#endif
#if defined ac_OnUnoccupiedVehicleUpdate
return ac_a;
#else
return 1;
#endif
}

#if defined _ALS_OnUnoccupiedVehicleUpdate
#undef OnUnoccupiedVehicleUpdate
#else
#define _ALS_OnUnoccupiedVehicleUpdate
#endif
#define OnUnoccupiedVehicleUpdate ac_OnUnoccupiedVehicleUpdate
#if defined ac_OnUnoccupiedVehicleUpdate
#if defined OnTrailerUpdate
forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z);
#elseif defined GetServerTickRate
forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z);
#else
forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
#endif
#endif


To je deo skripet iz Nex Anticheata probao sam da ga ubacim u mod
Probao sam da update streamer, YSI, samp-stdlib, pawn-stdlib i idalje baca isti error ne znam sta vise moze da bude


Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log)://
Slika/video ingame problema(obavezno ako je ingame problem)://
Odgovorio na Jun 07, 2020
Problem sa sistemom
GTA San Andreas Multiplayer / Pitanja & Pomoć
Problem(error/warning): Hteo sam da napavim cmd za davanje supportera i sve radi nemam nijedan error ili warning ali kad udjem u igru i hocu sebi da dam supportera svaki put mi setuje samo Level 1 a ovamo u skrripti sam upisao da ima 3 Level ne znam do cega moze da bude ovaj problem evo i slika dole da svaki put kad upisem komandu i bilo koji level da statim setuje mi se samo LEVEL 1, hvala unapred!
Dio skripte:
YCMD:makesupporter(playerid, params[], help)
{
#pragma unused help
if(PI < 6) return Error(playerid, "Nisi ovlascen za ovu komandu!");
{

new id, lvl, slot;
if(sscanf(params, "uli", id, lvl, slot))
{
    Cmd(playerid, "makesupporter (playerid) (level) (slot)");
    return 1;
}
if(id == IPI) return Error(playerid, "Taj igrac nije na serveru!");
if(slot < 0 || slot > 4) return Error(playerid, "Slot ne moze biti manji od 1 ili veci od 4!");
if(slot < 1 && lvl > 0) return Error(playerid, "Slot ne moze biti manji od 1 ili veci od 4!");
if(lvl < 0 || lvl > 3) return Error(playerid, "Ne moze vise od 3 ili manje od 0.");
if(lvl == 0)
{
    if(PI > 0)
    {
        new File: log, supp, text;
        format(supp, 128, "Supporteri/%d.txt", PI);
        format(text, 64, "Niko");
        log = fopen(supp, io_write);
        fwrite(log, text);
        fclose(log);
    }
    new string;
    PI = lvl;
    SetPlayerSkin(id, 26);
    PI = 26;
    PI = 0;
Info(id, "Skinuta vam je pozicija Supportera od stane Admina");
format(string,sizeof(string), ""ZUTA"[SUPP DOWN] Owner %s je skinuo Admin igracu %s", GetName(playerid), GetName(id));
SendAdminMessage(-1,string);
SavePlayer(id);
SetPlayerSpecialAction(id, SPECIAL_ACTION_NONE);
}
else if(lvl == 1 || lvl == 2 || lvl == 3)
{

new File:log, supp, text, string;
format(supp, 128, "Supporteri/%d.txt", slot);
format(text, 64, "%s", GetName(id));
log = fopen( supp, io_write );
fwrite(log, text);
fclose(log);

SetPlayerSkin(id, 59);
PI = 59;
PI = lvl;
PI = slot;

Info(playerid, "Prolovisali ste igraca %s  na Supp level %d, slot:%d", GetName(id), lvl, slot);
format(string,sizeof(string), ""COL_GX">>GeniusX<< "BELA"Owner %s je postavio igracu %s Supp level %d, Supp slot %d", GetName(playerid), GetName(id) , lvl, slot);
SendAdminMessage(-1,string);

new ssstring;
format(ssstring,sizeof(ssstring), "Owner %s | Igrac %s | Supp Level %d | Supp Slot %d", GetName(playerid), GetName(id), lvl, slot);
LogSave("Logs/MakeSupporter.log", ssstring);

new stris;
format(stris,sizeof(stris), ""BELA"Cestitamoa vam, postali se Supporter na GeniusX Gaming severu!\n Supporter level %d vam je dao Owner %s.\nSLOT: %d", lvl, GetName(playerid), slot);
SPD(id, DIALOG_OSTALOO, DSM, ""COL_GX"Welcome in >>GeniusX<< Staff", stris, "Izlaz", "");
SavePlayer(id);
}
}
return 1;
}

Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
/

Slika/video ingame problema(obavezno ako je ingame problem): https://imgur.com/a/ULOmKSW
Odgovorio na Jun 05, 2020
Problem sa erorrima
GTA San Andreas Multiplayer / Pitanja & Pomoć
t1m1c wrote on June 5, 2020, 9:52 am:
Pošalji liniju na koju ti izbacuju erorri


(11246) : error 020: invalid symbol name ""
(11246) : warning 215: expression has no effect
(11246) : warning 215: expression has no effect
(11246) : warning 215: expression has no effect
(11246) : warning 215: expression has no effect
(11246) : error 001: expected token: ";", but found ")"
(11246) : error 029: invalid expression, assumed zero
(11246) : fatal error 107: too many error messages on one line
 11246 format(string,sizeof,string, ""COL_GX" "BELA"Poslali ste APM igracu %s (ID:%d): %s", GetName(id), id, poruka); 
Odgovorio na Jun 04, 2020
Problem sa erorrima
GTA San Andreas Multiplayer / Pitanja & Pomoć
Problem(error/warning): Hteo sam da napravim komandu APM(Admin PM) kad ti Admin posalje PM da ne pise ko ti je poslao nego da pise samo "Administrator" i izbacuje mi ove errore:
error 020: invalid symbol name ""
warning 215: expression has no effect
warning 215: expression has no effect
warning 215: expression has no effect
warning 215: expression has no effect
error 001: expected token: ";", but found ")"
error 029: invalid expression, assumed zero
fatal error 107: too many error messages on one line

Dio skripte:
 YCMD:apm(playerid, params[],help)
{
#pragma unused help
if(UlogovanProvera == 0) return Error(playerid, "Morate biti ulogovani, kako bi koristili komande!");
new id, giveplayerid, poruka;
if(PI >= 1)
{
if(PI > 0) return Error(playerid, "Ne mozes to, zatvren si");
if(sscanf(params, "us", id, poruka)) return Cmd(playerid, "/apm (playerid) (text)");
new string;
if(!IsPlayerConnected(id)) return Error(playerid, " Pogresan ID");
format(string,sizeof,string, ""COL_GX" "BELA"Poslali ste APM igracu %s (ID:%d): %s", GetName(id), id, poruka);
SCM(playerid, -1,string);
format(string,sizeof,string ,""COL_GX" "BELA"Administrator: %s", poruka);
SCM(id, -1,string);
format(string,sizeof,string ,""COL_GX"(A) Information "BELA"%s je poslao APM igracu %s (ID:%d): %s", GetName(playerid), GetName(id), id, poruka);
SendAdminMessage(-1,string);
}
else return Error(playerid, "Niste ovlasceni, za ovaj sektor komandi!");
return true;
}

Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
/

Slika/video ingame problema(obavezno ako je ingame problem): /
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