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Odgovorio na Oct 03, 2009
prava istina STa
Zajednica / Offtopic





necu nis komentirat, vi procjenite(btw. to bilo dok nismo imali fix za strval bug)
Odgovorio na Oct 02, 2009
genius
Zajednica / Offtopic
Ovako Injection.. ono sto si ti govorio da mi kopiramo server, ideje.. sad cu ti rec da si ispo glup

ovako.. gamemode servera je bio LARP(los angeles roleplay), ovo s 3 head admina je takoder zbog tog jer 3 covjeka placaju server i community...

ovo rent a car i rent a bike takoder u LARP gmu, takoder car ownership sa 3 auta u larp modu...

citiram:
"Mi imamo te stvari i GM nam je ogroman i skriptano je mjesecima za to a ovaj je server "uskrsnuo" preko noći! Mi sumnjamo čak da su se nekako dočepali naše skripte (AMX i onda decompilali)."

ovo je totalna neistina...

ovo za race/evente ti je ova filterskripta s kojom je lako radit eventove... http://forum.sa-mp.com/index.php?topic=20637.0

a to sto mi imamo vise igraca nego sto vi pa vam je zao i govorite da smo vam uzeli ideje, to ti trebas poradit malo na sebi a ne tu po balkan sampu i drugim foruma govorit da smo ukrali mod i takve gluposti...
Odgovorio na Oct 02, 2009
Kakvu pc konfiguraciju imate?
Zajednica / Offtopic
Intel Core Duo 2*2.8ghz
1x2 GB Kingmax 800 MHZ
1TB HDD
Ati Radeon HD 4650 1gb
Win 7

Monitor: AOC 22" Widescreen
Odgovorio na Oct 02, 2009
p0z
Zajednica / Predstavite se!
welcome..
Odgovorio na Oct 02, 2009
BxP RPG SpawnSyste
GTA San Andreas Multiplayer / Multimedija
2. gf edit ce ti bit server  😄
Odgovorio na Sep 26, 2009
pomoc
GTA San Andreas Multiplayer / Pitanja & Pomoć
X-Treme San Andreas Multiplayer Ultimate Visual Mapper



The MAIN Interface

You can what the interface looks like in the picture above.  However, with all the tabs, there are a large number of ways to view this utility.  The utility is meant to be user-friendly, so therefore I don't need to explain it a lot.  Below, the main key features are described:

•The 5-optioned map viewer interface- With this, you can select from 4 different maps; San Andreas whole, Los Santos, Las Venturas, and San Fierro.  That's not all:

â—¦Each map consists of the ability to scroll your cursor over that specific point, and it will return the ingame coordinate to you!  It is displayed at the bottom in an elongated floating value.
â—¦Yes, now there is CLICK AND DRAG technology implemented.  You can now select areas on the map my just simply clicking and dragging your mouse.  Then, which will be described later, a PAWN menu will come up asking you for options to output your pawn code.
â—¦Additionally, you can now choose between HYBRID and SATELLITE maps.  Just by clicking a button, you can have a much greater chance of selecting the area or point you need.
The fifth item is the key, in which now will display up to 70 car types on, accurately.  All known previous key display bugs have been repaired.

•Maps Tab- This is basically the tab in which you can select the map you want to select (other than clicking on the 5 optioned map viewer tabs) and the hybrid and satellite toggler.  Once you click on satellite or hybrid, all images will be reset to their cleared status.

•Draw Config Tab- This is the tab in which you configure your personal visual style for the click and drag technology.  You can edit how transparent the line is, its color, and its thickness.  After that, feel free to click and drag on the map and you're good to go.

•Effects Tab- This tab enables you to configure the basic blip data on the map when you click "Update Cars" on the plotting and exporting data tab.  Here, select whether you want the blips outlined or plain displayed to you, and if outlined, the blip color and size (1-30).  Also, make sure to notice the new feature: Use above and below.  Basically with these, any Z coordinates that you plotted above or below the setted values will not plot with a square, but rather a traingle pointing up or down!

•Plotting and Exporting Data Tab- You should already be familiar with this tab from previous versions.    With this tab, you can update vehicles from the input textbox below, clear the image in which you are viewing from the 5 optioned map viewer (exclusive of key tab), and clear all images.  Also, you can save and copy the image in which you are viewing, as well as save and copy the key.

•Output Tabs- This is a new and old feature, for these tabs consist of the output data when you plot cars and export PAWN code from the PAWN menu.  The below are the three tabs found in this panel:

â—¦Plot Output Config- This is a familiar feature.  When you update your vehicles, a celled grid will display the vehicle id, vehicle name, the blip color, and the number of them in your script.  To change its blip color, simply click on the blip color button and select the new color

â—¦Plot Output- Now updated in text, this outputs the data when you plot your vehicle, stating whether it was successful or not, and if successful the AMOUNT out of the maximum for types and amount, as well as the PERCENT used in total.

â—¦PAWN Output- Which will be described later, the code based on your selections and input will be displayed in this massive data inputer.  You can copy and paste vehicle statements into the panel below, or you can copy and paste them directly into your script, once again, depending on your data input.

•Vehicle INPUT Menu- Here, you can add both AddStaticVehicle and CreateVehicle statements.  You can put as many statements in here as you want; comments (//) being skipped.  Once you have inputted your statements here, make sure to click Update Cars in the Plotting and Exporting Data Tab.

•Status Labels- Now, there are two status labels; the actual user status (what the program is doing), and the coordinate status label.  Upon clicking events on the main form, the user status label will update, so you'll know if you're doing it right.  The coordinate status label will update when you move your cursor over any of the maps, except the key.

•SA:MP Link- The final component of this form is the SA:MP label; when you click it, you'll be linked to the home of SA:MP.

Download http://www.sendspace.com/file/umtusw

Uzeto sa www.forum-samp.com
Odgovorio na Aug 11, 2009
[help]komande /admins i /leaders
GTA San Andreas Multiplayer / Pitanja & Pomoć
znao sam da cemo se i mi sresti smail  😄
#define AdminRank1				"Server Moderator"
#define AdminRank2 "Roleplay Administrator"
#define AdminRank3  "Game Administrator"
#define AdminRank4  "Senior Game Admin"
#define AdminRank5  "RP/Forum Supervisor"
#define AdminRank6  "Admin Supervisor"
#define AdminRank7  "Server Supervisor"
#define AdminRank8  "Server Owner"

if(strcmp(cmd, "/admins", true) == 0)
{
    new result;
    if(IsPlayerConnected(playerid))
    {
        SendClientMessage(playerid, COLOR_GREEN, "_______________Admins_______________");
        for(new i=0; i         {
            if(IsPlayerConnected(playerid))
            {
            SendClientMessage(playerid, COLOR_GRAD1, " ");
    if(PlayerInfo == 1){ format(string, sizeof(string), "* %s %s: %s", AdminRank1, GetPlayerNameEx(playerid), result); }
else if(PlayerInfo == 2){ format(string, sizeof(string), "* %s %s: %s", AdminRank2, GetPlayerNameEx(playerid), result); }
else if(PlayerInfo == 3){ format(string, sizeof(string), "* %s %s: %s", AdminRank3, GetPlayerNameEx(playerid), result); }
else if(PlayerInfo == 4){ format(string, sizeof(string), "* %s %s: %s", AdminRank4, GetPlayerNameEx(playerid), result); }
else if(PlayerInfo == 5){ format(string, sizeof(string), "* %s %s: %s", AdminRank5, GetPlayerNameEx(playerid), result); }
else if(PlayerInfo == 6){ format(string, sizeof(string), "* %s %s: %s", AdminRank6, GetPlayerNameEx(playerid), result); }
else if(PlayerInfo == 7){ format(string, sizeof(string), "* %s %s: %s", AdminRank7, GetPlayerNameEx(playerid), result); }
else if(PlayerInfo == 1337){ format(string, sizeof(string), "* %s %s: %s", AdminRank8, GetPlayerNameEx(playerid), result); }
SendClientMessage(playerid, COLOR_GRAD1, string);
SendClientMessage(playerid, COLOR_GRAD1, " ");
}
}
SendClientMessage(playerid, COLOR_GREEN, "_____________________________________");
}
return 1;
}


Ovo ti je za admine /admins...
if(strcmp(cmd, "/leaders", true) == 0)
            {
            SendClientMessage(playerid,COLOR_GREEN, "Online Leaders:");
            new LeadersOnline;
            for(new i; i < MAX_PLAYERS; i++)
                    {
                    if(IsPlayerConnected(i))
                    {
                    if(PlayerInfo >= 1)
                {
                  new LeaderName;
                  GetPlayerName(i, LeaderName, sizeof(LeaderName));
              format(string, sizeof(string), "* Police: %s", LeaderName);
                  SendClientMessage(playerid, COLOR_GREY, string);
              }
                if(PlayerInfo >= 2)
                {
                  new LeaderName;
                  GetPlayerName(i, LeaderName, sizeof(LeaderName));
              format(string, sizeof(string), "* FBI: %s", LeaderName);
                  SendClientMessage(playerid, COLOR_GREY, string);
              }
                if(PlayerInfo >= 3)
                {
                  new LeaderName;
                  GetPlayerName(i, LeaderName, sizeof(LeaderName));
              format(string, sizeof(string), "* National Guards: %s", LeaderName);
                  SendClientMessage(playerid, COLOR_GREY, string);
              }
                if(PlayerInfo >= 4)
                {
                  new LeaderName;
                  GetPlayerName(i, LeaderName, sizeof(LeaderName));
              format(string, sizeof(string), "* Emergency: %s", LeaderName);
                  SendClientMessage(playerid, COLOR_GREY, string);
              }
              if(PlayerInfo >= 5)
                {
                  new LeaderName;
                  GetPlayerName(i, LeaderName, sizeof(LeaderName));
              format(string, sizeof(string), "* La Cosa Nostra: %s", LeaderName);
                  SendClientMessage(playerid, COLOR_GREY, string);
              }
              if(PlayerInfo >= 6)
                {
                  new LeaderName;
                  GetPlayerName(i, LeaderName, sizeof(LeaderName));
              format(string, sizeof(string), "* Yakuza: %s", LeaderName);
                  SendClientMessage(playerid, COLOR_GREY, string);
              }
              if(PlayerInfo >= 7)
                {
                  new LeaderName;
                  GetPlayerName(i, LeaderName, sizeof(LeaderName));
              format(string, sizeof(string), "* Mayor: %s", LeaderName);
                  SendClientMessage(playerid, COLOR_GREY, string);
              }
              if(PlayerInfo >= (8 write only 8, if i write that show the animation)
                {
                  new LeaderName;
                  GetPlayerName(i, LeaderName, sizeof(LeaderName));
              format(string, sizeof(string), "* Hitmans: %s", LeaderName);
                  SendClientMessage(playerid, COLOR_GREY, string);
              }
              if(PlayerInfo >= 9)
                {
                  new LeaderName;
                  GetPlayerName(i, LeaderName, sizeof(LeaderName));
              format(string, sizeof(string), "* News Reporter: %s", LeaderName);
                  SendClientMessage(playerid, COLOR_GREY, string);
              }
              if(PlayerInfo >= 10)
                {
                  new LeaderName;
                  GetPlayerName(i, LeaderName, sizeof(LeaderName));
              format(string, sizeof(string), "* Taxi Cab: %s", LeaderName);
                  SendClientMessage(playerid, COLOR_GREY, string);
              }
              if(PlayerInfo >= 11)
                {
                  new LeaderName;
                  GetPlayerName(i, LeaderName, sizeof(LeaderName));
              format(string, sizeof(string), "* License System: %s", LeaderName);
                  SendClientMessage(playerid, COLOR_GREY, string);
              return 1;
            }
        }
      }
    if(LeadersOnline == 0)
      {
          SendClientMessage(playerid, COLOR_GREEN, ".");
      }
  return 1;
}


Ovo za lidere, /leaders... ako imas vise od 11 org(banda), tad samo dodas jos jednom
                 
 if(PlayerInfo >= 10)
                {
new LeaderName;
                  GetPlayerName(i, LeaderName, sizeof(LeaderName));
              format(string, sizeof(string), "* Taxi Cab: %s", LeaderName);
                  SendClientMessage(playerid, COLOR_GREY, string);


umjesto taxi cab stavis neku bandu, org.. i umjesto 10 stavis broj bande, organizacije.
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