Ovo od includova imam.. Ima tu mozda neki koji bi to radio? Posto evo skriptam 2tjd (mada se to skriptanje ne moze ni nazvat)
#include
#include
#include
#include
#include
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#include
OnPLayerSpawn
public OnPlayerSpawn( playerid ) {
SetPlayerColor( playerid, 0xFFFFFF00 );
if(PlayerInfo[ playerid ][ xRegStep ] == 1)
{
SetPlayerInterior(playerid, 3);
Dimi_SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 1);
ClearChat(playerid, 10);
SendClientMessage(playerid, SVETLOPLAVA, "Dobrodosli na Balkan House RolePlay...");
SendClientMessage(playerid, SVETLOPLAVA, "...postujte sva pravila servera i budite RolePlay igrac!Sada ispunite sljedece podatke...");
//ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "{00C0FF}Registracija - {F3FF02}Koji ste spol?", "Musko \nZensko", "U redu", "Odustani");
SPD( playerid, dialog_MAIL, DSI, "{00C0FF}Registracija - {F3FF02}Email adresa", "{FFFFFF}U prazni prostor ispod unesite vasu e-mail adresu.\nE-mail adresa ce nam posluziti u vracanju vasih passworda.(Bez maila nema vracanja passworda)", "Unos", "Izlaz");
ClearChat(playerid, 2);
return 1;
}
for( new i = 0; i < 13; i++ ) {
antiCheatCS[ playerid ][ Weapon ][ i ] = 0;
antiCheatCS[ playerid ][ Ammo ][ i ] = 0;
}
SetPlayerTDStats( playerid );
PocetniNovac( playerid, PlayerInfo[ playerid ][ xNovac ] );
SetPlayerScore( playerid, PlayerInfo[ playerid ][ xLevel ] );
SetPlayerSkin( playerid, PlayerInfo[ playerid ][ xSkin ] );
SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 0 );
antiCheatCS[ playerid ][ TeleportCheck ] = 4;
antiCheatCS[ playerid ][ WeaponDetect ] = 4;
antiCheatCS[ playerid ][ EnteredVehicle ] = INVALID_VEHICLE_ID;
if( AdminVozilo[ playerid ] != -1 ) Dimi_DestroyVehicle( AdminVozilo[ playerid ] ), AdminVozilo[ playerid ] = -1;
if( TrkaVozilo[ playerid ] != -1 ) Dimi_DestroyVehicle( TrkaVozilo[ playerid ] ), TrkaVozilo[ playerid ] = -1;
DonatorBoja( playerid );
for( new id = 1; id < MAX_GZONE; id++ ) {
new filename[ 32 ], stringic[ 24 ];
format( filename, sizeof( filename ), F_GZONE, id );
if( fexist( filename ) ) {
format( stringic, sizeof( stringic ), "0x%s66", gZoneInfo[ id ][ gZoneColor ] );
GangZoneShowForPlayer( playerid, gZoneInfo[ id ][ gZoneID ], HexToInt( stringic ) );
}
}
Imam oba mozda je to problem..
public PostaviSpawn( playerid )
{
new OrgID = PlayerInfo[ playerid ][ xClan ];
if( IsPlayerConnected( playerid ) ) {
if( PlayerInfo[ playerid ][ xUbijen ] == 1 ) {
TogglePlayerControllable( playerid, false );
Dimi_SetPlayerHealth( playerid, 80.0 );
SetPlayerInterior( playerid, 1 );
SetPlayerVirtualWorld( playerid, playerid );
new rand = random( sizeof( SpawnBolnica ) );
Dimi_SetPlayerPos( playerid, SpawnBolnica[ rand ][ 0 ], SpawnBolnica[ rand ][ 1 ], SpawnBolnica[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 90.000 );
ApplyAnimation( playerid, "BEACH", "bather", 4.0, 1, 0, 0, 0, 0 );
GameTextForPlayer( playerid, "~n~~w~Bicete izleceni za ~r~20 ~w~sekundi", 4000, 4 );
SetPlayerCameraPos(playerid, -2280.1226, 105.9459, -3.6012);
SetPlayerCameraLookAt(playerid, -2279.2388, 105.4819, -3.9212);
BolnicaTimer[ playerid ] = SetTimerEx( "PustenIzBolnice", 20000, false, "i", playerid );
}
else {
if( PlayerInfo[ playerid ][ xZatvor ] == OBICAN_ZATVOR )
{
new rand = random( sizeof( RandomZatvor ) );
Dimi_SetPlayerPos( playerid, RandomZatvor[ rand ][ 0 ], RandomZatvor[ rand ][ 1 ],RandomZatvor[ rand ][ 2 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SCM( playerid, CRVENA, "Nedovrsena zatvorska kazna, natrag u zatvor.");
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 0 );
}
else if( PlayerInfo[ playerid ][ xZatvor ] == ALKATRAZ )
{
Dimi_SetPlayerPos( playerid, 268.5777, 1857.9351, 9.8133 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SCM( playerid, CRVENA, "Nedovrsena zatvorska kazna, natrag u ALKATRAZ.");
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 1 );
SetPlayerWorldBounds( playerid, 337.5694, 101.5826, 1940.9759, 1798.7453 );
}
else {
if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_ADMIN ) {
if( PlayerInfo[ playerid ][ xAdmin ] >= 1 ) {
Dimi_SetPlayerPos( playerid, 288.5212, -1509.5323, 24.9219 );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
}
else {
new rand = random( sizeof( RandomLSSpawn1 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ playerid ][ xSpawn ] = SPAWN_OBICAN_LS_1;
}
}
else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_HELPER ) {
if( PlayerInfo[ playerid ][ xHelper ] >= 1 ) {
Dimi_SetPlayerPos( playerid, -2453.7097, 503.8128, 30.0799 );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
}
else {
new rand = random( sizeof( RandomLSSpawn1 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ playerid ][ xSpawn ] = SPAWN_OBICAN_LS_1;
}
}
else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_OBICAN_LS_1 ) {
new rand = random( sizeof( RandomLSSpawn1 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, true );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
}
else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_BAZA ) {
Dimi_SetPlayerPos( playerid, OI[ OrgID ][ oPozIntX ], OI[ OrgID ][ oPozIntY ] , OI[ OrgID ][ oPozIntZ ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, OI[ OrgID ][ oInt ] );
SetPlayerVirtualWorld( playerid, OI[ OrgID ][ oVw ] );
inOrgInt[ playerid ] = OrgID;
}
else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_IMOVINA_1 ) {
if( PlayerInfo[ playerid ][ xProperty ][ 0 ] != -1 ) {
new i = PlayerInfo[ playerid ][ xProperty ][ 0 ];
Dimi_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
SetCameraBehindPlayer( playerid );
TogglePlayerControllable( playerid, false );
SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty[ playerid ] = i;
}
else {
new rand = random( sizeof( RandomLSSpawn1 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ playerid ][ xSpawn ] = SPAWN_OBICAN_LS_1;
}
}
else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_IMOVINA_2 ) {
if( PlayerInfo[ playerid ][ xProperty ][ 1 ] != -1 ) {
new i = PlayerInfo[ playerid ][ xProperty ][ 1 ];
Dimi_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
SetCameraBehindPlayer( playerid );
TogglePlayerControllable( playerid, false );
SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty[ playerid ] = i;
}
else {
new rand = random( sizeof( RandomLSSpawn1 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ playerid ][ xSpawn ] = SPAWN_OBICAN_LS_1;
}
}
else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_IMOVINA_3 ) {
if( PlayerInfo[ playerid ][ xProperty ][ 2 ] != -1 ) {
new i = PlayerInfo[ playerid ][ xProperty ][ 2 ];
Dimi_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
SetCameraBehindPlayer( playerid );
TogglePlayerControllable( playerid, false );
SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty[ playerid ] = i;
}
else {
new rand = random( sizeof( RandomLSSpawn1 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ playerid ][ xSpawn ] = SPAWN_OBICAN_LS_1;
}
}
else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_BELAKUCA ) {
Dimi_SetPlayerPos( playerid, 1292.5704, -832.4692, 1085.6328 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 5 );
SetPlayerVirtualWorld( playerid, 0 );
}
else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_OBICAN_LS_2 ) {
new rand = random( sizeof( RandomLSSpawn2 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn2[ rand ][ 0 ], RandomLSSpawn2[ rand ][ 1 ],RandomLSSpawn2[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
}
else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_RENTHOTEL ) {
if( PlayerInfo[ playerid ][ xHotelRoom ] != -1 ) {
new i = PlayerInfo[ playerid ][ xHotelRoom ];
if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_1 ], true ) == 0) {
Dimi_SetPlayerPos( playerid, 2246.6826, -1160.8252, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_2 ], true ) == 0) {
Dimi_SetPlayerPos( playerid, 2235.9670, -1158.5640, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_3 ], true ) == 0) {
Dimi_SetPlayerPos( playerid, 2235.7524, -1169.7406, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_4 ], true ) == 0) {
Dimi_SetPlayerPos( playerid, 2227.1511, -1182.9784, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_5 ], true ) == 0) {
Dimi_SetPlayerPos( playerid, 2207.9285, -1194.5630, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_6 ], true ) == 0) {
Dimi_SetPlayerPos( playerid, 2198.8984, -1174.5468, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_7 ], true ) == 0) {
Dimi_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_8 ], true ) == 0) {
Dimi_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_9 ], true ) == 0) {
Dimi_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_10 ], true ) == 0) {
Dimi_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
}
else {
PlayerInfo[ playerid ][ xHotelRoom ] = -1;
SCM( playerid, SVETLOPLAVA, "* Iseljeni ste iz hotela!");
new rand = random( sizeof( RandomLSSpawn1 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ playerid ][ xSpawn ] = SPAWN_OBICAN_LS_1;
return 1;
}
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
SetCameraBehindPlayer( playerid );
TogglePlayerControllable( playerid, false );
SetPlayerInterior( playerid, hotelInfo[ i ][ hInterior ] );
SetPlayerVirtualWorld( playerid, hotelInfo[ i ][ hVW ] );
inHotel[ playerid ] = i;
}
else {
new rand = random( sizeof( RandomLSSpawn1 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ playerid ][ xSpawn ] = SPAWN_OBICAN_LS_1;
}
}
else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_PROMOTER ) {
if( PlayerInfo[ playerid ][ xPromoter ] >= 1 ) {
Dimi_SetPlayerPos( playerid, 893.6500, -1635.7056, 14.9297 );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
}
else {
new rand = random( sizeof( RandomLSSpawn1 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ playerid ][ xSpawn ] = SPAWN_OBICAN_LS_1;
}
}
else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_RENT ) {
if( PlayerInfo[ playerid ][ xRentID ] != -1 ) {
new i = PlayerInfo[ playerid ][ xRentID ];
Dimi_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
SetCameraBehindPlayer( playerid );
TogglePlayerControllable( playerid, false );
SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty[ playerid ] = i;
}
else {
new rand = random( sizeof( RandomLSSpawn1 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ playerid ][ xSpawn ] = SPAWN_OBICAN_LS_1;
}
}
}
}
}
return true;
}
A Dimi_SetSpawnInfo imam samo pod Anticheat al eto i to
// anticheat
forward Dimi_SetPlayerPos( playerid, Float:x, Float:y, Float:z );
public Dimi_SetPlayerPos( playerid, Float:x, Float:y, Float:z ) {
SetPlayerPos( playerid, x, y, z );
antiCheatCS[ playerid ][ TeleportPos ][ 0 ] = x;
antiCheatCS[ playerid ][ TeleportPos ][ 1 ] = y;
antiCheatCS[ playerid ][ TeleportPos ][ 2 ] = z;
antiCheatCS[ playerid ][ TeleportCheck ] = 4;
antiCheatCS[ playerid ][ EnterVehTime ] -= 221;
return true;
}
forward Dimi_SetSpawnInfo( playerid );
public Dimi_SetSpawnInfo( playerid ) {
new rand;
if( playerid % 2 == 0 ) {
rand = random( sizeof( RandomLSSpawn1 ) );
antiCheatCS[ playerid ][ TeleportPos ][ 0 ] = RandomLSSpawn1[ rand ][ 0 ];
antiCheatCS[ playerid ][ TeleportPos ][ 1 ] = RandomLSSpawn1[ rand ][ 1 ];
antiCheatCS[ playerid ][ TeleportPos ][ 2 ] = RandomLSSpawn1[ rand ][ 2 ];
SetSpawnInfo( playerid, 0, PlayerInfo[ playerid ][ xSkin ], RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ], 360.00, 0, 0, 0, 0, 0, 0 );
}
else {
rand = random( sizeof( RandomLSSpawn2 ) );
antiCheatCS[ playerid ][ TeleportPos ][ 0 ] = RandomLSSpawn2[ rand ][ 0 ];
antiCheatCS[ playerid ][ TeleportPos ][ 1 ] = RandomLSSpawn2[ rand ][ 1 ];
antiCheatCS[ playerid ][ TeleportPos ][ 2 ] = RandomLSSpawn2[ rand ][ 2 ];
SetSpawnInfo( playerid, 0, PlayerInfo[ playerid ][ xSkin ], RandomLSSpawn2[ rand ][ 0 ], RandomLSSpawn2[ rand ][ 1 ], RandomLSSpawn2[ rand ][ 2 ], 360.00, 0, 0, 0, 0, 0, 0 );
}
antiCheatCS[ playerid ][ TeleportCheck ] = 4;
return true;
}