Narkomann

Narkomann

Wheel Man

Poslednja aktivnost

pre 7 godina

postova

29

Kreiranih tema

11

XP

240

Pridružio se

dec. 2018

Trenutna aktivnost

Izgleda da Narkomann trenutno ne radi ništa

Odgovorio na Dec 08, 2018
G Chat
GTA San Andreas Multiplayer / Pitanja & Pomoć
Problem(error/warning): Kad ide netko od Vipova,promotera,admina,gm.. nista ne pise kad pise pod /g dje je problem? Ostavit cu ii i pod PROMchat
Dio skripte:
CMD:g( playerid, params[] )
{
    if( PlayerInfo[ playerid ][ xZatvor ] != 0 ) return SendErrorMessage( playerid, "Ne mozes da koristis ovu komandu dok si u zatvoru." );
if( PlayerInfo[ playerid ][ xMute ] != 0) return SendErrorMessage( playerid, "Ne mozete pricati, usutkani ste.");
new text[ 128 ], string1;
    if( sscanf( params, "s", text ) ) return SendUsageMessage( playerid, "/g [ tekst ]." );
    if( ToggedG == false ) return SendErrorMessage( playerid, "G chat je trenutno iskljucen od strane Admina." );
if(PlayerInfo >= 1 || PlayerInfo >= 1 || PlayerInfo >= 1 || PlayerInfo >= 1)

if( PlayerInfo[ playerid ][ xPromoter ] == 1 ) {format( string1, sizeof( string1 ), "|{FFFFFF} G {09FF00}| Promoter"col_white" %s: %s", ImeIgraca( playerid ), text ); }
else if( PlayerInfo[ playerid ][ xVIPLevel ] >= 1 ) {format( string1, sizeof( string1 ), "|{FFFFFF} G {09FF00}| Vip"col_white"  %s: %s", ImeIgraca( playerid ), text ); }
else if( PlayerInfo[ playerid ][ xSkriptaRank ] == 1 ) {format( string1, sizeof( string1 ), "|{FFFFFF} G {09FF00}| Skripter"col_white"  %s: %s", ImeIgraca( playerid ), text ); }
else if( PlayerInfo[ playerid ][ xSkriptaRank ] == 2 ) {format( string1, sizeof( string1 ), "|{FFFFFF} G {09FF00}| P. Skripter"col_white"  %s: %s", ImeIgraca( playerid ), text ); }
else if( PlayerInfo[ playerid ][ xSkriptaRank ] == 3 ) {format( string1, sizeof( string1 ), "|{FFFFFF} G {09FF00}| Maper"col_white"  %s: %s", ImeIgraca( playerid ), text ); }
    else if( PlayerInfo[ playerid ][ xAdmin ] == 7 ) {format( string1, sizeof(string1), "|{FFFFFF} G {09FF00}| Vlasnik"col_white"  %s: %s", ImeIgraca( playerid ), text ); }
else if( PlayerInfo[ playerid ][ xSkriptaRank ] == 6 ) {format( string1, sizeof( string1 ), "|{FFFFFF} G {09FF00}| Suvlasnik  %s: %s", ImeIgraca( playerid ), text ); }
else if( PlayerInfo[ playerid ][ xAdmin ] == 6 ) {format( string1, sizeof(string1), "|{FFFFFF} G {09FF00}| Direktor"col_white"  %s: %s", ImeIgraca( playerid ), text ); }
else if( PlayerInfo[ playerid ][ xAdmin ] == 5 ) {format( string1, sizeof(string1), "|{FFFFFF} G {09FF00}| Head-Admin %s: "col_white"%s", ImeIgraca( playerid ), text ); }
        else if( PlayerInfo[ playerid ][ xAdmin ] >= 1 && PlayerInfo[ playerid ][ xAdmin ] <= 4 ) {format( string1, sizeof(string1), "|{FFFFFF} G {09FF00}| Admin %s: "col_white"%s", ImeIgraca( playerid ), text ); }
else if( PlayerInfo[ playerid ][ xHelper ] == 1 ) { format( string1, sizeof( string1 ), "{FFFFFF} SA |{09FF00} Supporter Level 1 "col_white" %s: %s", ImeIgraca( playerid ), text ); }
else if( PlayerInfo[ playerid ][ xHelper ] == 2 ) { format( string1, sizeof( string1 ), "{FFFFFF} SA |{09FF00} Supporter Level 2 "col_white" %s: %s", ImeIgraca( playerid ), text ); }
else if( PlayerInfo[ playerid ][ xHelper ] == 3 ) { format( string1, sizeof( string1 ), "{FFFFFF} SA |{09FF00} Vodja Supportera "col_white" %s: %s", ImeIgraca( playerid ), text ); }
  PROMChat( ZELENA, string1 );
return 1;
}
stock PROMChat( color, string[] ) {
    for( new i = 0; i < MAX_PLAYERS; i++) {
if( IsPlayerConnected( i ) ) {
    if( PlayerInfo[ i ][ xAdmin ] >= 1 || IsPlayerAdmin( i ) || PlayerInfo[ i ][ xHelper ] >= 1 || PlayerInfo[ i ][ xVIPLevel ] >= 1 ) {
                if(GetPVarInt( i, "ToggedG") == 0) {
SCM( i, color, string ); } } } }
    return true;
}
Odgovorio na Dec 08, 2018
Vraca se na register stalno
GTA San Andreas Multiplayer / Pitanja & Pomoć
Hvala ti dao si mi  neki hint ipak, sredio sam sad dodo sam
PlayerInfo[ playerid ][ xRegStep ] = 0;
na kraj tutorijla
LOCK
Odgovorio na Dec 08, 2018
Vraca se na register stalno
GTA San Andreas Multiplayer / Pitanja & Pomoć
Znaci ovako jedno sam popravio ali sada drugo sto je lakse valjda al ja sam glup sta ces...Popravio sam ovo da se ne spawna u interijeru, ali jos uvjek je problem kada se igraca ubije on se vraca na spawn i ulazi u register i poslje reg u tut kao da je tek uso na srw
public OnPlayerSpawn( playerid ) {

    SetPlayerColor( playerid, 0xFFFFFF00 );
   
if(PlayerInfo[ playerid ][ xRegStep ] == 1)
{
Dimi_SetPlayerPos(playerid, SPAWN_OBICAN_LS_1 );
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 1);
ClearChat(playerid, 10);
SendClientMessage(playerid, SVETLOPLAVA, "Dobrodosli na Balkan House RolePlay...");
SendClientMessage(playerid, SVETLOPLAVA, "...postujte sva pravila servera i budite RolePlay igrac!Sada ispunite sljedece podatke...");
//ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "{00C0FF}Registracija - {F3FF02}Koji ste spol?", "Musko \nZensko", "U redu", "Odustani");
SPD( playerid, dialog_MAIL, DSI, "{00C0FF}Registracija - {F3FF02}Email adresa", "{FFFFFF}U prazni prostor ispod unesite vasu e-mail adresu.\nE-mail adresa ce nam posluziti u vracanju vasih passworda.(Bez maila nema vracanja passworda)", "Unos", "Izlaz");
ClearChat(playerid, 2);
return 1;
}
Odgovorio na Dec 07, 2018
Startanje srw
GTA San Andreas Multiplayer / Pitanja & Pomoć
Problem(error/warning): Nece mi se ucitat ovaj MapAndreas plugin u cemu je problem?
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
MapAndreas: plugin could not init!
MapAndreas: check files and make sure you have enough memory!
Balkan House OGC - www.Balkan House-samp.com
v4.0 gamemode - Loading...
v4.0 gamemode - Loaded.
v4.0 gamemode by BH Dev.
Number of vehicle models: 63
Odgovorio na Dec 07, 2018
Vraca se na register stalno
GTA San Andreas Multiplayer / Pitanja & Pomoć
Ovo od includova imam.. Ima tu mozda neki koji bi to radio? Posto evo skriptam 2tjd (mada se to skriptanje ne moze ni nazvat)
#include 
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include

OnPLayerSpawn
public OnPlayerSpawn( playerid ) {

    SetPlayerColor( playerid, 0xFFFFFF00 );
   
if(PlayerInfo[ playerid ][ xRegStep ] == 1)
{
SetPlayerInterior(playerid, 3);
Dimi_SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 1);
ClearChat(playerid, 10);
SendClientMessage(playerid, SVETLOPLAVA, "Dobrodosli na Balkan House RolePlay...");
SendClientMessage(playerid, SVETLOPLAVA, "...postujte sva pravila servera i budite RolePlay igrac!Sada ispunite sljedece podatke...");
//ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "{00C0FF}Registracija - {F3FF02}Koji ste spol?", "Musko \nZensko", "U redu", "Odustani");
SPD( playerid, dialog_MAIL, DSI, "{00C0FF}Registracija - {F3FF02}Email adresa", "{FFFFFF}U prazni prostor ispod unesite vasu e-mail adresu.\nE-mail adresa ce nam posluziti u vracanju vasih passworda.(Bez maila nema vracanja passworda)", "Unos", "Izlaz");
ClearChat(playerid, 2);
return 1;
}
    for( new i = 0; i < 13; i++ ) {
antiCheatCS[ playerid ][ Weapon ][ i ] = 0;
antiCheatCS[ playerid ][ Ammo ][ i ] = 0;
}
   
    SetPlayerTDStats( playerid );
    PocetniNovac( playerid, PlayerInfo[ playerid ][ xNovac ] );
SetPlayerScore( playerid, PlayerInfo[ playerid ][ xLevel ] );
    SetPlayerSkin( playerid, PlayerInfo[ playerid ][ xSkin ] );
    SetPlayerInterior( playerid, 0 );
    SetPlayerVirtualWorld( playerid, 0 );
   
    antiCheatCS[ playerid ][ TeleportCheck ] = 4;
    antiCheatCS[ playerid ][ WeaponDetect ] = 4;
    antiCheatCS[ playerid ][ EnteredVehicle ] = INVALID_VEHICLE_ID;
   
    if( AdminVozilo[ playerid ] != -1 ) Dimi_DestroyVehicle( AdminVozilo[ playerid ] ), AdminVozilo[ playerid ] = -1;

    if( TrkaVozilo[ playerid ] != -1 ) Dimi_DestroyVehicle( TrkaVozilo[ playerid ] ), TrkaVozilo[ playerid ] = -1;
   
    DonatorBoja( playerid );
   
    for( new id = 1; id < MAX_GZONE; id++ ) {

        new filename[ 32 ], stringic[ 24 ];
format( filename, sizeof( filename ), F_GZONE, id );

if( fexist( filename ) ) {

            format( stringic, sizeof( stringic ), "0x%s66", gZoneInfo[ id ][ gZoneColor ] );
    GangZoneShowForPlayer( playerid, gZoneInfo[ id ][ gZoneID ], HexToInt( stringic ) );

}
}
   

Imam oba mozda je to problem..
public PostaviSpawn( playerid )
{
    new OrgID = PlayerInfo[ playerid ][ xClan ];
    if( IsPlayerConnected( playerid ) ) {
    if( PlayerInfo[ playerid ][ xUbijen ] == 1 ) {
   
        TogglePlayerControllable( playerid, false );
   
Dimi_SetPlayerHealth( playerid, 80.0 );
    SetPlayerInterior( playerid, 1 );
    SetPlayerVirtualWorld( playerid, playerid );
   
    new rand = random( sizeof( SpawnBolnica ) );
Dimi_SetPlayerPos( playerid, SpawnBolnica[ rand ][ 0 ], SpawnBolnica[ rand ][ 1 ], SpawnBolnica[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 90.000 );

ApplyAnimation( playerid, "BEACH", "bather", 4.0, 1, 0, 0, 0, 0 );
  GameTextForPlayer( playerid, "~n~~w~Bicete izleceni za ~r~20 ~w~sekundi", 4000, 4 );
 
            SetPlayerCameraPos(playerid, -2280.1226, 105.9459, -3.6012);
SetPlayerCameraLookAt(playerid, -2279.2388, 105.4819, -3.9212);
           
BolnicaTimer[ playerid ] = SetTimerEx( "PustenIzBolnice", 20000, false, "i", playerid );
}
else {

    if( PlayerInfo[ playerid ][ xZatvor ] == OBICAN_ZATVOR )
{
    new rand = random( sizeof( RandomZatvor ) );
Dimi_SetPlayerPos( playerid, RandomZatvor[ rand ][ 0 ], RandomZatvor[ rand ][ 1 ],RandomZatvor[ rand ][ 2 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SCM( playerid, CRVENA, "Nedovrsena zatvorska kazna, natrag u zatvor.");
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 0 );

}
else if( PlayerInfo[ playerid ][ xZatvor ] == ALKATRAZ )
{
Dimi_SetPlayerPos( playerid, 268.5777, 1857.9351, 9.8133 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SCM( playerid, CRVENA, "Nedovrsena zatvorska kazna, natrag u ALKATRAZ.");
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 1 );
SetPlayerWorldBounds( playerid, 337.5694, 101.5826, 1940.9759, 1798.7453 );

}
else {

    if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_ADMIN ) {
    if( PlayerInfo[ playerid ][ xAdmin ] >= 1 ) {
Dimi_SetPlayerPos( playerid, 288.5212, -1509.5323, 24.9219 );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ playerid ][ xSpawn ] = SPAWN_OBICAN_LS_1;
}
}
else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_HELPER ) {
    if( PlayerInfo[ playerid ][ xHelper ] >= 1 ) {
Dimi_SetPlayerPos( playerid, -2453.7097, 503.8128, 30.0799 );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ playerid ][ xSpawn ] = SPAWN_OBICAN_LS_1;
}
}
    else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_OBICAN_LS_1 ) {
        new rand = random( sizeof( RandomLSSpawn1 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, true );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
}
    else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_BAZA ) {
Dimi_SetPlayerPos( playerid, OI[ OrgID ][ oPozIntX ], OI[ OrgID ][ oPozIntY ] , OI[ OrgID ][ oPozIntZ ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, OI[ OrgID ][ oInt ] );
SetPlayerVirtualWorld( playerid, OI[ OrgID ][ oVw ] );
inOrgInt[ playerid ] = OrgID;
}
else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_IMOVINA_1 ) {
if( PlayerInfo[ playerid ][ xProperty ][ 0 ] != -1 ) {
    new i = PlayerInfo[ playerid ][ xProperty ][ 0 ];

    Dimi_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty[ playerid ] = i;
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ playerid ][ xSpawn ] = SPAWN_OBICAN_LS_1;
}

}
else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_IMOVINA_2 ) {
    if( PlayerInfo[ playerid ][ xProperty ][ 1 ] != -1 ) {
    new i = PlayerInfo[ playerid ][ xProperty ][ 1 ];

    Dimi_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty[ playerid ] = i;
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ playerid ][ xSpawn ] = SPAWN_OBICAN_LS_1;
}

}
else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_IMOVINA_3 ) {
    if( PlayerInfo[ playerid ][ xProperty ][ 2 ] != -1 ) {
    new i = PlayerInfo[ playerid ][ xProperty ][ 2 ];

    Dimi_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty[ playerid ] = i;
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ playerid ][ xSpawn ] = SPAWN_OBICAN_LS_1;
}

}
else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_BELAKUCA ) {
        Dimi_SetPlayerPos( playerid, 1292.5704, -832.4692, 1085.6328 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 5 );
SetPlayerVirtualWorld( playerid, 0 );
}
else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_OBICAN_LS_2 ) {
        new rand = random( sizeof( RandomLSSpawn2 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn2[ rand ][ 0 ], RandomLSSpawn2[ rand ][ 1 ],RandomLSSpawn2[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
}
else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_RENTHOTEL ) {
if( PlayerInfo[ playerid ][ xHotelRoom ] != -1 ) {
    new i = PlayerInfo[ playerid ][ xHotelRoom ];

                        if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_1 ], true ) == 0) {
    Dimi_SetPlayerPos( playerid, 2246.6826, -1160.8252, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_2 ], true ) == 0) {
    Dimi_SetPlayerPos( playerid, 2235.9670, -1158.5640, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_3 ], true ) == 0) {
    Dimi_SetPlayerPos( playerid, 2235.7524, -1169.7406, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_4 ], true ) == 0) {
    Dimi_SetPlayerPos( playerid, 2227.1511, -1182.9784, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_5 ], true ) == 0) {
    Dimi_SetPlayerPos( playerid, 2207.9285, -1194.5630, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_6 ], true ) == 0) {
    Dimi_SetPlayerPos( playerid, 2198.8984, -1174.5468, 1029.8043 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_7 ], true ) == 0) {
    Dimi_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_8 ], true ) == 0) {
    Dimi_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_9 ], true ) == 0) {
    Dimi_SetPlayerPos( playerid, 2188.1833, -1155.7197, 1029.7969 );
}
else if( strcmp( ImeIgraca( playerid ), hotelInfo[ i ][ hGuest_10 ], true ) == 0) {
    Dimi_SetPlayerPos( playerid, 2198.7791, -1158.6515, 1029.7969 );
}
else {
    PlayerInfo[ playerid ][ xHotelRoom ] = -1;
        SCM( playerid, SVETLOPLAVA, "* Iseljeni ste iz hotela!");
        new rand = random( sizeof( RandomLSSpawn1 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ],RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ playerid ][ xSpawn ] = SPAWN_OBICAN_LS_1;
    return 1;
}

GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
SetCameraBehindPlayer( playerid );
TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, hotelInfo[ i ][ hInterior ] );
SetPlayerVirtualWorld( playerid, hotelInfo[ i ][ hVW ] );
inHotel[ playerid ] = i;
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ playerid ][ xSpawn ] = SPAWN_OBICAN_LS_1;
}

}
else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_PROMOTER ) {
    if( PlayerInfo[ playerid ][ xPromoter ] >= 1 ) {
Dimi_SetPlayerPos( playerid, 893.6500, -1635.7056, 14.9297 );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ playerid ][ xSpawn ] = SPAWN_OBICAN_LS_1;
}
}
                else if( PlayerInfo[ playerid ][ xSpawn ] == SPAWN_RENT ) {
if( PlayerInfo[ playerid ][ xRentID ] != -1 ) {
    new i = PlayerInfo[ playerid ][ xRentID ];

    Dimi_SetPlayerPos( playerid, II[ i ][ iExit ][ 0 ], II[ i ][ iExit ][ 1 ], II[ i ][ iExit ][ 2 ] );
  GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
    SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
    SetCameraBehindPlayer( playerid );
        TogglePlayerControllable( playerid, false );
    SetPlayerInterior( playerid, II[ i ][ iInterior ] );
SetPlayerVirtualWorld( playerid, II[ i ][ iVW ] );
inProperty[ playerid ] = i;
}
else {
    new rand = random( sizeof( RandomLSSpawn1 ) );
Dimi_SetPlayerPos( playerid, RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
PlayerInfo[ playerid ][ xSpawn ] = SPAWN_OBICAN_LS_1;
}
}
}
}
}
return true;
}
A Dimi_SetSpawnInfo imam samo pod Anticheat al eto i to
// anticheat
forward Dimi_SetPlayerPos( playerid, Float:x, Float:y, Float:z );
public Dimi_SetPlayerPos( playerid, Float:x, Float:y, Float:z ) {
    SetPlayerPos( playerid, x, y, z );
    antiCheatCS[ playerid ][ TeleportPos ][ 0 ] = x;
antiCheatCS[ playerid ][ TeleportPos ][ 1 ] = y;
antiCheatCS[ playerid ][ TeleportPos ][ 2 ] = z;
antiCheatCS[ playerid ][ TeleportCheck ] = 4;
    antiCheatCS[ playerid ][ EnterVehTime ] -= 221;
return true;
}

forward Dimi_SetSpawnInfo( playerid );
public Dimi_SetSpawnInfo( playerid ) {
new rand;

if( playerid % 2 == 0 ) {
rand = random( sizeof( RandomLSSpawn1 ) );
antiCheatCS[ playerid ][ TeleportPos ][ 0 ] = RandomLSSpawn1[ rand ][ 0 ];
antiCheatCS[ playerid ][ TeleportPos ][ 1 ] = RandomLSSpawn1[ rand ][ 1 ];
antiCheatCS[ playerid ][ TeleportPos ][ 2 ] = RandomLSSpawn1[ rand ][ 2 ];
SetSpawnInfo( playerid, 0, PlayerInfo[ playerid ][ xSkin ], RandomLSSpawn1[ rand ][ 0 ], RandomLSSpawn1[ rand ][ 1 ], RandomLSSpawn1[ rand ][ 2 ], 360.00, 0, 0, 0, 0, 0, 0 );
}
else {
rand = random( sizeof( RandomLSSpawn2 ) );
antiCheatCS[ playerid ][ TeleportPos ][ 0 ] = RandomLSSpawn2[ rand ][ 0 ];
antiCheatCS[ playerid ][ TeleportPos ][ 1 ] = RandomLSSpawn2[ rand ][ 1 ];
antiCheatCS[ playerid ][ TeleportPos ][ 2 ] = RandomLSSpawn2[ rand ][ 2 ];
SetSpawnInfo( playerid, 0, PlayerInfo[ playerid ][ xSkin ], RandomLSSpawn2[ rand ][ 0 ], RandomLSSpawn2[ rand ][ 1 ], RandomLSSpawn2[ rand ][ 2 ], 360.00, 0, 0, 0, 0, 0, 0 );
}
antiCheatCS[ playerid ][ TeleportCheck ] = 4;
return true;
}
Odgovorio na Dec 07, 2018
Vraca se na register stalno
GTA San Andreas Multiplayer / Pitanja & Pomoć
Problem(error/warning): Novi ulogovan igrac kada se registrira spawna se negdje u nekom nepoznatom enterijeru te ne moze izrac iz iz njega,ako ga se ubije ide opet na register ponovo.. Drugi je problem kad se speca nekog i kad se kuca /speccoff taj koji je speco se vraca na register ne znam kako je to moguce al et
Dio skripte:
public Register( playerid ) {
    //TogglePlayerSpectating( playerid, 1 );
    TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
    InterpolateCameraPos( playerid, 501.1220, -2123.5720, 61.1148, 599.5076, -1907.3519, 61.1148, 25000 );
InterpolateCameraLookAt( playerid, 00.2217, -2123.1355, 60.7137, 598.5964, -1906.9376, 60.7237, 10000 );
    ClearChat( playerid, 25 );
    SendClientMessage(playerid, SVETLOPLAVA, "Vase korisnicko {FFFFFF}Ime {00C0FF}nije Registrirano | Molimo registrujte se na {FFFFFF}server {00C0FF}da biste mogli igrati!.");
format( sDStrg, sizeof( sDStrg ),DialogTekstovi[ 4 ], ImeIgraca(playerid) );
SPD( playerid, dialog_REGISTER, DSP, "{00C0FF}Registracija", sDStrg, D_ODABERI, D_ODUSTANI );
sDStrg = "\0";
IgracSeRegistruje[ playerid ] = true;

return true;
}

forward Dimi_Kick( playerid );
public Dimi_Kick( playerid ) {
    SetTimerEx( "KickIgraca", 1000, 0, "d", playerid );
}

stock GPSpeed( playerid ) {

    new Float:ST;
    if(IsPlayerInAnyVehicle(playerid))
    GetVehicleVelocity(GetPlayerVehicleID(playerid),ST,ST,ST);
    else GetPlayerVelocity(playerid,ST,ST,ST);
    ST = floatsqroot(floatpower(floatabs(ST), 2.0) + floatpower(floatabs(ST), 2.0) + floatpower(floatabs(ST), 2.0)) * 179.28625;
    return floatround(ST);
}

public OnPlayerConnect( playerid ) {

    ServerInfo[ BrojPosetaServeru ]++;
   
ServerInfo++;
    ObrisiObjekte( playerid );
   
    ResetPlayer( playerid );
   
SetPlayerVirtualWorld(playerid, (playerid + 2000));
    SetPlayerColor(playerid, 0xAFAFAF00);

CreatePlayerTextDraws( playerid );
PreloadAnimations( playerid );

    new playersip[ 128 ];
    GetPlayerIp( playerid, playersip, sizeof( playersip ) );
new string[ 128 ];

format( string, sizeof( string ), "Igrac: %s | IP: %s ", ImeIgraca( playerid ), playersip );
LogSave( "Ostalo/LogConnect.log", string );

    LoginTD_2 = CreatePlayerTextDraw(playerid, 100.000000, 13.000000, "dizey_hawkinson");
PlayerTextDrawAlignment(playerid, LoginTD_2, 2);
PlayerTextDrawBackgroundColor(playerid, LoginTD_2, 255);
PlayerTextDrawFont(playerid, LoginTD_2, 3);
PlayerTextDrawLetterSize(playerid, LoginTD_2, 0.270000, 1.200000);
PlayerTextDrawColor(playerid, LoginTD_2, 11796479);
PlayerTextDrawSetOutline(playerid, LoginTD_2, 1);
PlayerTextDrawSetProportional(playerid, LoginTD_2, 1);
PlayerTextDrawSetSelectable(playerid, LoginTD_2, 0);

    if( fexist( StariKorisnici( playerid ) ) )
{
    SetTimerEx( "LoginStari", 100, false, "d", playerid );
}
else
{
if( fexist( Korisnici( playerid ) ) )
{
    INI_ParseFile( Korisnici( playerid ), "OcitajKorisnika", .bExtra = true, .extra = playerid);

if( PlayerInfo[ playerid ][ xBDays ] > 0) {
    new year,day,month;
getdate( year, month, day );

if( PlayerInfo[ playerid ][ xBDays ] > day && PlayerInfo[ playerid ][ xBMonths ] >= month && PlayerInfo[ playerid ][ xBYears ] >= year ) {
SCM( playerid, CRVENA, "__________________BAN________________");
SendClientMessageEx( playerid, BELA, ""col_white"Banovan si sa ovog servera do "col_RG"%d/%d/%d"col_white".", PlayerInfo[ playerid ][ xBDays ], PlayerInfo[ playerid ][ xBMonths ], PlayerInfo[ playerid ][ xBYears ] );
SCM( playerid, BELA, ""col_white"Ukoliko mislis da je ovo greska.");
SCM( playerid, BELA, ""col_white"Zahtev za unban mozes traziti na "col_RG"forumu."col_white"");
SCM( playerid, BELA, ""col_white"Forum: "col_RG"www.Balkan House-samp.com");
SCM( playerid, CRVENA, "_____________________________________");
Kickovanje( playerid, " ");
return 1;
}
}

        if( PlayerInfo[ playerid ][ xBDays ] > 0) {
            new year,day,month;
getdate( year, month, day );
            if( PlayerInfo[ playerid ][ xBDays ] < day ){
PlayerInfo[ playerid ][ xBDays ] = 0;
}
}

if( PlayerInfo[ playerid ][ xRegistrovan ] == 1 ) {
    SetTimerEx( "Login", 100, false, "d", playerid );
}
else {

    if( ServerInfo[ Registracija ] == false ) {

        SendClientMessage( playerid, CRVENA, "REGISTRACIJA JE TRENUTNO ONEMOGUCENA." );
        SendClientMessage( playerid, CRVENA, "Balkan House ADMIN TEAM." );
        SetTimerEx( "KickIgraca", 150, false, "d", playerid );
        return 1;
    }

SetTimerEx( "Register", 100, false, "d", playerid );
}
}
else {
    if( !IsValidRoleplayName( ImeIgraca( playerid ) ) ) {
SendClientMessage( playerid, CRVENA, "Dobili ste kick zbog krivo formatiranog imena!" );
SendClientMessage( playerid, CRVENA, "Vase ime mora biti u formatu Ime_Prezime!" );
SetTimerEx( "KickIgraca", 150, false, "d", playerid );
return 1;
}

    if( ServerInfo[ Registracija ] == false ) {

SendClientMessage( playerid, CRVENA, "REGISTRACIJA JE TRENUTNO ONEMOGUCENA." );
SendClientMessage( playerid, CRVENA, "Balkan House ADMIN TEAM." );
SetTimerEx( "KickIgraca", 150, false, "d", playerid );
            return 1;
    }

    SetTimerEx( "Register", 100, false, "d", playerid );
}
}
proveriAlias( playerid );
return true;
}

Specon i specc offf cmd
CMD:spec( playerid, params[] ) {
    if( PlayerInfo[ playerid ][ xAdmin ] >= 1 || PlayerInfo[ playerid ][ xHelper ] >= 2 ) {
   
new id;
    if( sscanf( params, "u", id ) ) return SendUsageMessage( playerid, "/spec [ID/Deo imena]");
    if( id == IPI ) return SendErrorMessage( playerid, "Nepostojeci ID.");
    if( id == playerid ) return SendErrorMessage( playerid, "Nepostojeci ID.");
   
        if( PlayerInfo[ playerid ][ xHelper ] >= 2 ) {
            if( PlayerInfo[ id ][ xHelper ] == 0 ) return SendErrorMessage( playerid, "Kao vodja Supportera mozes specati samo Helpere." );
        }
        if( PlayerInfo[ id ][ xAdmin ] >= 6 ) return SendErrorMessage( playerid, "Ne mozes da specas direktore i vlasnike." );
Spectate[ playerid ] = id;
new Float:health;
GetPlayerHealth( Spectate[ playerid ], health );

if( WatchingTV{ playerid } == 0 ) {
GetPlayerPos( playerid, SpecPos[ playerid ][ 0 ], SpecPos[ playerid ][ 1 ],  SpecPos[ playerid ][ 2 ] );
SpecVW[ playerid ] = GetPlayerVirtualWorld( playerid );
        SpecInt[ playerid ] = GetPlayerInterior( playerid );
}

new cash = PlayerInfo[ Spectate[ playerid ] ][ xNovac ];
new specstring[ 180 ];
format( specstring, sizeof( specstring ), "~y~ID: ~w~%d ~n~~y~Ime: ~w~%s ~n~~y~Novac: ~w~%d$ ~n~~y~Health: ~w~%1.f~n~~y~Oruzje: ~w~%s(%d m)", id, ImeIgraca( id ), cash, health, WeaponInfos[ GetPlayerWeapon( id ) ][ wName ], GetPlayerAmmo( id ) );
PlayerTextDrawSetString( playerid, SpecTextDraw[ playerid ], specstring );
PlayerTextDrawShow( playerid, SpecTextDraw[ playerid ] );
if( PlayerInfo[ playerid ][ xAdmin ] < 5 ) {
format( globalstring, sizeof( globalstring ), "SPEC | Admin %s(%d) je zapoceo spec nad %s(%d) .", ImeIgraca( playerid ), playerid, ImeIgraca( id ), id );
AdminPoruka( NARACRVENA, globalstring );
}
WatchingTV{ playerid } = 1;
new string[ 128 ];
format( string, sizeof( string ), "Admin %s je poceo spec nad igracom %s", ImeIgraca( playerid ), ImeIgraca( id ) );
LogSave( "Ostalo/LogSPEC.log", string );
    } else return SendErrorMessage( playerid, "Niste ovlasteni za koristenje ove komande!" );
    return true;
}

CMD:specoff( playerid, params[] ) {
    if( PlayerInfo[ playerid ][ xAdmin ] >= 1 || PlayerInfo[ playerid ][ xHelper ] >= 2 ) {
        if( WatchingTV{ playerid } == 1 ) {
WatchingTV{ playerid } = 0;
PlayerTextDrawHide( playerid, SpecTextDraw[ playerid ] );
TogglePlayerSpectating( playerid, false );
TogglePlayerControllable( playerid, true );
Spectate[ playerid ] = -1;
PlayerPlaySound( playerid, 1145, 0.0, 0.0, 0.0);
GameTextForPlayer( playerid, "~w~              Spec~n~~r~                Iskljucen", 5000, 6 );
if( PlayerInfo[ playerid ][ xAdmin ] < 6 ) {
format( globalstring, sizeof( globalstring ), "SPEC | %s je prestao sa specom.", ImeIgraca( playerid ) );
AdminPoruka( NARACRVENA, globalstring );
}
        }
else {
SendErrorMessage( playerid, "Nemas spectator ukljucen!" );
}
    } else SendErrorMessage( playerid, "Niste ovlasteni za koristenje ove komande!" );
return 1;
}
Odgovorio na Dec 06, 2018
Admin/Supp chat
GTA San Andreas Multiplayer / Pitanja & Pomoć
Hvl ljudi 😄
Odgovorio na Dec 06, 2018
Admin/Supp chat
GTA San Andreas Multiplayer / Pitanja & Pomoć
Problem(error/warning): Znaci kad supporter ide pisat poruku izbaci mu da Nije u mogucnosti koristiti ovu komandu ne znam di je problem
Dio skripte:
CMD:sc(playerid, params[] )
{
if( PlayerInfo[ playerid ][ xMute ] != 0) return SendErrorMessage( playerid, "Ne mozete pricati, usutkani ste.");
if( PlayerInfo[ playerid ][ xHelper ] > 1 || PlayerInfo[ playerid ][ xAdmin ] > 1)
{
new text[ 128 ], string1;
    if( sscanf( params, "s", text ) ) return SendUsageMessage( playerid, "/sc [ tekst ]." );
    if( PlayerInfo[ playerid ][ xSkriptaRank ] == 1 ) { format( string1, sizeof( string1 ), "{FFAF00} SA |"col_white" Skripter {FFAF00} %s:"col_white" %s", ImeIgraca( playerid ), text ); }
    else if( PlayerInfo[ playerid ][ xSkriptaRank ] == 2 ){ format( string1, sizeof( string1 ), "{FFAF00} SA |"col_white" P. Skripter {FFAF00} %s:"col_white" %s", ImeIgraca( playerid ), text ); }
    else if( PlayerInfo[ playerid ][ xSkriptaRank ] == 3 ) { format( string1, sizeof( string1 ), "{FFAF00} SA |"col_white" Maper {FFAF00} %s: "col_white"%s", ImeIgraca( playerid ), text ); }
    else if( PlayerInfo[ playerid ][ xSkriptaRank ] == 6 ) { format( string1, sizeof( string1 ), "{FFAF00} SA |"col_white" Suvlasnik {FFAF00} %s: "col_white"%s", ImeIgraca( playerid ), text ); }
    else if( PlayerInfo[ playerid ][ xAdmin ] == 7 ) { format( string1, sizeof( string1 ), "{FFAF00} SA |"col_white" Vlasnik {FFAF00}%s: "col_white"%s", ImeIgraca( playerid ), text ); }
    else if( PlayerInfo[ playerid ][ xAdmin ] == 6 ) { format( string1, sizeof( string1 ), "{FFAF00} SA |"col_white" Direktor {FFAF00} %s: "col_white"%s", ImeIgraca( playerid ), text ); }
    else if( PlayerInfo[ playerid ][ xAdmin ] == 5 ) { format( string1, sizeof( string1 ), "{FFAF00} SA |"col_white" Head-Admin {FFAF00} %s: "col_white"%s", ImeIgraca( playerid ), text ); }
    else if( PlayerInfo[ playerid ][ xAdmin ] == 3 ) { format( string1, sizeof( string1 ), "{FFAF00} SA |"col_white" Admin 3 {FFAF00} %s: "SERVER"%s", ImeIgraca( playerid ), text ); }
    else if( PlayerInfo[ playerid ][ xHelper ] == 1 ) { format( string1, sizeof( string1 ), "{FFAF00} SA |"col_white" Supporter Level 1 {0x33AA33AA} %s: "col_white"%s", ImeIgraca( playerid ), text ); }
    else if( PlayerInfo[ playerid ][ xHelper ] == 2 ) { format( string1, sizeof( string1 ), "{FFAF00} SA |"col_white" Supporter Level 2 {0x33AA33AA} %s: "col_white"%s", ImeIgraca( playerid ), text ); }
    else if( PlayerInfo[ playerid ][ xHelper ] == 3 ) { format( string1, sizeof( string1 ), "{FFAF00} SA |"col_white" Vodja Supportera {0x33AA33AA} %s: "col_white"%s", ImeIgraca( playerid ), text ); }
RPTChat( ZELENA, string1 );
}
else return SendErrorMessage( playerid, "Niste u mogucnosti koristiti ovu komandu." );
return true;
}
stock RPTChat( color, string[] ) {
    for( new i = 0; i < MAX_PLAYERS; i++) {
if( IsPlayerConnected( i ) ) {
    if( PlayerInfo[ i ][ xAdmin ] >= 1 || IsPlayerAdmin( i ) || PlayerInfo[ i ][ xHelper ] >= 1 ) {
SCM( i, color, string ); } } }
    return true;
}
Odgovorio na Dec 05, 2018
Register
GTA San Andreas Multiplayer / Pitanja & Pomoć
Ne znam da li sam dobro dao ali evo

public Register( playerid ) {
    //TogglePlayerSpectating( playerid, 1 );
    TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
    InterpolateCameraPos( playerid, 501.1220, -2123.5720, 61.1148, 599.5076, -1907.3519, 61.1148, 25000 );
InterpolateCameraLookAt( playerid, 00.2217, -2123.1355, 60.7137, 598.5964, -1906.9376, 60.7237, 10000 );
    ClearChat( playerid, 25 );
    SendClientMessage(playerid, SVETLOPLAVA, "Vase korisnicko {FFFFFF}Ime {00C0FF}nije Registrirano | Molimo registrujte se na {FFFFFF}server {00C0FF}da biste mogli igrati!.");
format( sDStrg, sizeof( sDStrg ),DialogTekstovi[ 4 ], ImeIgraca(playerid) );
SPD( playerid, dialog_REGISTER, DSP, "{00C0FF}Registracija", sDStrg, D_ODABERI, D_ODUSTANI );
sDStrg = "\0";
IgracSeRegistruje[ playerid ] = true;

return true;
}

forward Dimi_Kick( playerid );
public Dimi_Kick( playerid ) {
    SetTimerEx( "KickIgraca", 1000, 0, "d", playerid );
}

stock GPSpeed( playerid ) {

    new Float:ST;
    if(IsPlayerInAnyVehicle(playerid))
    GetVehicleVelocity(GetPlayerVehicleID(playerid),ST,ST,ST);
    else GetPlayerVelocity(playerid,ST,ST,ST);
    ST = floatsqroot(floatpower(floatabs(ST), 2.0) + floatpower(floatabs(ST), 2.0) + floatpower(floatabs(ST), 2.0)) * 179.28625;
    return floatround(ST);
}

public OnPlayerConnect( playerid ) {

    ServerInfo[ BrojPosetaServeru ]++;
   
ServerInfo++;
    ObrisiObjekte( playerid );
   
    ResetPlayer( playerid );
   
SetPlayerVirtualWorld(playerid, (playerid + 2000));
    SetPlayerColor(playerid, 0xAFAFAF00);

CreatePlayerTextDraws( playerid );
PreloadAnimations( playerid );

    new playersip[ 128 ];
    GetPlayerIp( playerid, playersip, sizeof( playersip ) );
new string[ 128 ];

format( string, sizeof( string ), "Igrac: %s | IP: %s ", ImeIgraca( playerid ), playersip );
LogSave( "Ostalo/LogConnect.log", string );

    LoginTD_2 = CreatePlayerTextDraw(playerid, 100.000000, 13.000000, "dizey_hawkinson");
PlayerTextDrawAlignment(playerid, LoginTD_2, 2);
PlayerTextDrawBackgroundColor(playerid, LoginTD_2, 255);
PlayerTextDrawFont(playerid, LoginTD_2, 3);
PlayerTextDrawLetterSize(playerid, LoginTD_2, 0.270000, 1.200000);
PlayerTextDrawColor(playerid, LoginTD_2, 11796479);
PlayerTextDrawSetOutline(playerid, LoginTD_2, 1);
PlayerTextDrawSetProportional(playerid, LoginTD_2, 1);
PlayerTextDrawSetSelectable(playerid, LoginTD_2, 0);

    if( fexist( StariKorisnici( playerid ) ) )
{
    SetTimerEx( "LoginStari", 100, false, "d", playerid );
}
else
{
if( fexist( Korisnici( playerid ) ) )
{
    INI_ParseFile( Korisnici( playerid ), "OcitajKorisnika", .bExtra = true, .extra = playerid);

if( PlayerInfo[ playerid ][ xBDays ] > 0) {
    new year,day,month;
getdate( year, month, day );

if( PlayerInfo[ playerid ][ xBDays ] > day && PlayerInfo[ playerid ][ xBMonths ] >= month && PlayerInfo[ playerid ][ xBYears ] >= year ) {
SCM( playerid, CRVENA, "__________________BAN________________");
SendClientMessageEx( playerid, BELA, ""col_white"Banovan si sa ovog servera do "col_RG"%d/%d/%d"col_white".", PlayerInfo[ playerid ][ xBDays ], PlayerInfo[ playerid ][ xBMonths ], PlayerInfo[ playerid ][ xBYears ] );
SCM( playerid, BELA, ""col_white"Ukoliko mislis da je ovo greska.");
SCM( playerid, BELA, ""col_white"Zahtev za unban mozes traziti na "col_RG"forumu."col_white"");
SCM( playerid, BELA, ""col_white"Forum: "col_RG"www.Balkan House-samp.com");
SCM( playerid, CRVENA, "_____________________________________");
Kickovanje( playerid, " ");
return 1;
}
}

        if( PlayerInfo[ playerid ][ xBDays ] > 0) {
            new year,day,month;
getdate( year, month, day );
            if( PlayerInfo[ playerid ][ xBDays ] < day ){
PlayerInfo[ playerid ][ xBDays ] = 0;
}
}

if( PlayerInfo[ playerid ][ xRegistrovan ] == 1 ) {
    SetTimerEx( "Login", 100, false, "d", playerid );
}
else {

    if( ServerInfo[ Registracija ] == false ) {

        SendClientMessage( playerid, CRVENA, "REGISTRACIJA JE TRENUTNO ONEMOGUCENA." );
        SendClientMessage( playerid, CRVENA, "Balkan House ADMIN TEAM." );
        SetTimerEx( "KickIgraca", 150, false, "d", playerid );
        return 1;
    }

SetTimerEx( "Register", 100, false, "d", playerid );
}
}
else {
    if( !IsValidRoleplayName( ImeIgraca( playerid ) ) ) {
SendClientMessage( playerid, CRVENA, "Dobili ste kick zbog krivo formatiranog imena!" );
SendClientMessage( playerid, CRVENA, "Vase ime mora biti u formatu Ime_Prezime!" );
SetTimerEx( "KickIgraca", 150, false, "d", playerid );
return 1;
}

    if( ServerInfo[ Registracija ] == false ) {

SendClientMessage( playerid, CRVENA, "REGISTRACIJA JE TRENUTNO ONEMOGUCENA." );
SendClientMessage( playerid, CRVENA, "Balkan House ADMIN TEAM." );
SetTimerEx( "KickIgraca", 150, false, "d", playerid );
            return 1;
    }

    SetTimerEx( "Register", 100, false, "d", playerid );
}
}
proveriAlias( playerid );
return true;

Jos sam ovo naso

else if( dialogid == dialog_REGISTER ) {
if( !response ) return 1;
if( response ) {
if( strlen( inputtext ) < 6 || strlen(inputtext) > 20 ) {
    new StringDialogce;
    format( StringDialogce, sizeof( StringDialogce ),DialogTekstovi[ 4 ], ImeIgraca(playerid) );
SPD( playerid, dialog_REGISTER, DSP, "{00C0FF}Registracija", StringDialogce, D_ODABERI, D_ODUSTANI );
StringDialogce = "\0";
SendErrorMessage(playerid, "Lozinka mora sadrzati minimum 6 a najvise 20 karaktera.");
return 1;
}
else {
strmid( PlayerInfo[ playerid ][ xLozinka ], inputtext, 0, strlen( inputtext ), 50);
PlayerInfo[ playerid ][ xRegStep ] = 1;
Dimi_SetSpawnInfo( playerid );
SpawnPlayer( playerid );
3

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Nivo 3

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