--Lood-- wrote on March 4, 2019, 8:30 am:
daj mi kada uradis compile
Tj je l ti izbaci samo jednu
liniju ili
izbaci 5/6
Takodje daj mi samo jednu komandu /goto da vidim na kome si princpiru radio provjere i ostalo,
Preporuka
npr OnPlayerDialog
I sada nemoj u svaki dialog praviti new string, pomnozi to sa brojem diajloga i vidices da ce to biti neki broj oko 5000, a zamisli da to smanjis na 128, tako sto samo stavis ispod OnDialogresponse ili kako se vec zove ta procedura, samo new string ;
Ukratko to je i optimizacija koda
Tj je l ti izbaci samo jednu
liniju ili
izbaci 5/6
Takodje daj mi samo jednu komandu /goto da vidim na kome si princpiru radio provjere i ostalo,
Preporuka
npr OnPlayerDialog
I sada nemoj u svaki dialog praviti new string, pomnozi to sa brojem diajloga i vidices da ce to biti neki broj oko 5000, a zamisli da to smanjis na 128, tako sto samo stavis ispod OnDialogresponse ili kako se vec zove ta procedura, samo new string ;
Ukratko to je i optimizacija koda
Ovako compile:
Pawn compiler 3.10.4 Copyright (c) 1997-2006, ITB CompuPhase
Header size: 60000 bytes
Code size: 9041392 bytes
Data size: 38360608 bytes
Stack/heap size: 80000 bytes; estimated max. usage=8614 cells (34456 bytes)
Total requirements:47542000 bytes
A evo /goto:
YCMD:goto(playerid, params[],help)
{
if(UlogovanProvera == 0) return Error(playerid, "Morate biti ulogovani, kako bi koristili komande!");
if(PlayerInfo == 1) return SCM(playerid,-1,"LudaKuca | "CRVENA"Radis posao ne mozes da koristis ovu komandu!");
new string, giveplayerid, giveplayer;
new Float:plx,Float:ply,Float:plz;
if(PlayerInfo >= 1 || PlayerInfo >= 1 || PlayerInfo >= 1 || PlayerInfo >= 1 || PlayerInfo >= 1 || PlayerInfo >= 5)
{
if( !sscanf(params, "u", giveplayerid ) )
{
if( giveplayerid == INVALID_PLAYER_ID ) return SCM(playerid, -1,""CRVENA"Igrac nije povezan!");
if( PlayerInfo < PlayerInfo) return SCM(playerid,-1,"LudaKuca| "SPLAVA"Ne mozete se portati do igraca koji je jaci od vas!");
if( PlayerInfo >= 1) return SCM(playerid,-1,"LudaKuca | "SPLAVA"Ne mozete se portati do igraca jer imate trazeni level!");
if(NaPubgEventu == 1) return SCM(playerid,-1,""CRVENA"Ne mozes koristiti '/goto' na pubgu si, da izadjes koristi /napustipubg!");
if( PlayerInfo >= 1) return SCM(playerid,-1,"LudaKuca | "SPLAVA"Ne mozete se portati do igraca koji ima trazeni level!");
if( PlayerInfo != 0) return SCM(playerid,-1,"LudaKuca | "SPLAVA"Ne mozete se portati do igraca jer ste zatvoreni!");
if( PlayerInfo != 0) return SCM(playerid,-1,"LudaKuca | "SPLAVA"Ne mozete se portati do igraca jer je zatvoren!");
if( PlayerInfo >= 1) return SCM(playerid,-1,"LudaKuca | "SPLAVA"Ne mozete se portati do igraca jer ste u waru!");
if( PlayerInfo >= 1) return SCM(playerid,-1,"LudaKuca | "SPLAVA"Ne mozete se portati do igraca jer je u waru!");
if(PlayerInfo > -1) return SCM(playerid,-1,"(( LudaKuca )) | "CRVENA"Ne mozes koristiti ovu komandu u eventu, /napustievent da izadjes !");
if(giveplayerid == playerid) return SCM(playerid, -1, "Ne mozes se portati do samog sebe!");
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerPos(giveplayerid, plx, ply, plz);
if (GetPlayerState(playerid) == 2)
{
new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, plx, ply+4, plz);
}
else
{
SetPlayerPos(playerid,plx,ply+2, plz);
}
SetPlayerInterior(playerid, GetPlayerInterior(giveplayerid));
SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(giveplayerid));
format(string, sizeof(string),""PLAVA".:: "BELA"LudaKuca "PLAVA"::. "BELA"Teleportovao si se do igraca %s.",GetName(giveplayerid));
SCM(playerid, -1, string);
new arank;
if(PlayerInfo == 1) { arank = "Admin Level 1"; }
else if(PlayerInfo == 2) { arank = "Admin Level 2"; }
else if(PlayerInfo == 3) { arank = "Admin Level 3"; }
else if(PlayerInfo == 4) { arank = "Admin Level 4"; }
else if(PlayerInfo == 5) { arank = "Admin Level 5 (Head-Admin)"; }
else if(PlayerInfo == 6) { arank = "Admin Level 6 (Direktor)"; }
else if(PlayerInfo == 1) { arank = "GameMaster Level 1"; }
else if(PlayerInfo == 2) { arank = "GameMaster Level 2"; }
else if(PlayerInfo == 3) { arank = "GameMaster Level 3"; }
else if(PlayerInfo == 1) { arank = "Promoter"; }
else if(PlayerInfo == 1) { arank = "Vip Level 1"; }
else if(PlayerInfo == 2) { arank = "Vip Level 2"; }
else if(PlayerInfo == 3) { arank = "Vip Level 3"; }
else if(PlayerInfo == 4) { arank = "Vip Level 4"; }
else if(PlayerInfo == 5) { arank = "Premium"; }
format(string, sizeof(string),""PLAVA".:: "BELA"LudaKuca "PLAVA"::. "BELA"%s %s se teleportovao do tebe.",arank, GetName(playerid));
SCM(giveplayerid, -1, string);
}
else SCM(playerid, -1,""CRVENA"LudaKuca Pomoc | "BELA"/goto [ID/Nick]");
}
else SCM(playerid, -1,""PLAVA".:: "BELA"LudaKuca "PLAVA"::. "BELA"Samo Admini & GM !");
return 1;
}