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Spark16

Spark16

Rookie

Poslednja aktivnost

pre 11 godina

postova

5

Kreiranih tema

2

XP

165

Pridružio se

nov. 2013

Trenutna aktivnost

Izgleda da Spark16 trenutno ne radi ništa

Odgovorio na Jan 18, 2014
Ruse mi server(Kako rjesiti)
GTA San Andreas Multiplayer / Server
Tom liku koji uporno rusi banovan mu je IP i u bazi i samp.ban. Nema acc nikako napravljen na serveru jer u mene je sistem pravljenja acc preko foruma.

I on samo krene se logat i bloka server.

imal iko ideju do cega bi to bilo.

Svaka pomoc dobro dosla. Ko mi kaze kako to rjesiti dobiva moju unikat skriptu i mapu Luna parka.
Odgovorio na Jan 18, 2014
Ruse mi server(Kako rjesiti)
GTA San Andreas Multiplayer / Server
Imam ja vec ubacen taj antibot. Ja mislim da ovo sto mi ruse nije bug u modu zato sto imam i jedan Call of Duty samo server. i njega na isti nacin sruse. Znaci princip je da krene da se loguje nick neki vanseriski i server samo blokira.

Inace kad se ddos radi prvo se stvori lag i pocinje da stopira server i onda padne.

Ovdje samo zablokira
Odgovorio na Jan 18, 2014
Ruse mi server(Kako rjesiti)
GTA San Andreas Multiplayer / Server
Postovana Administracijo Balkan Samp zajednice i clanovi.

Molio bih Vas da mi pomognete imam problem. Neko mi stalno rusi server. Udje na neki van seriski nick i nesto uradi i server samo blokira sve igrace izbaci a meni na gp pise da je server aktivan. Blokira i ping i sve. Kao da je server ugasen.

Molio bih Vas da mi pomognete da mi kazete jel to neki cit sto rusi s tim i kako da to POPRAVIM.

Hvalla Vam svima unaprijed. Ja inace drzim samp zajednicu od 80 igraca.

Srdačan pozdrav ..
Odgovorio na Jan 06, 2014
[MAP]Baza za bandu
GTA San Andreas Multiplayer / Mape
Hvala,bit ce bolje 😉
Odgovorio na Jan 06, 2014
[MAP]Baza za bandu
GTA San Andreas Multiplayer / Mape
Naziv rada: Baza za bandu
Vrijeme rada: 30 minuta
Vozila: 8
Slike/Video: http://www.zaslike.com/files/7dowkh9ythn11iv8zd.png

http://www.zaslike.com/files/g2qjmfad0cpt8ajzfu5.png

http://www.zaslike.com/files/8u4mlh6ec4hwn97x0ugo.png

http://www.zaslike.com/files/1jfw3y9ryq0l9zuizkgi.png

http://www.zaslike.com/files/u4kxzlgzobt2exhz0yy.png

Komentar: Ocenite od 1/10,i recite mi greske da mogu to da ispravim 😉

Kodovi:
CreateObject(3655,1910.4000200,-1870.4000200,15.3000000,0.0000000,0.0000000,0.0000000); //object(ganghous03_lax) (1)
CreateObject(5816,1913.5000000,-1862.6999500,15.9000000,0.0000000,0.0000000,0.0000000); //object(odrampbit) (1)
CreateObject(12957,1914.5000000,-1860.5000000,13.4000000,0.0000000,0.0000000,30.0000000); //object(sw_pickupwreck01) (1)
CreateObject(1472,1910.5000000,-1865.0000000,19.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_porch_1) (1)
CreateObject(2677,1906.1999500,-1874.5999800,19.2000000,0.0000000,0.0000000,356.0000000); //object(proc_rubbish_7) (1)
CreateObject(2672,1909.3000500,-1865.9000200,19.2000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_4) (1)
CreateObject(2670,1915.6999500,-1875.1999500,19.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_1) (1)
CreateObject(1265,1916.1999500,-1875.5000000,19.4000000,0.0000000,0.0000000,0.0000000); //object(blackbag2) (1)
CreateObject(1358,1918.4000200,-1877.1999500,13.7000000,0.0000000,0.0000000,32.0000000); //object(cj_skip_rubbish) (1)
CreateObject(1442,1904.4000200,-1873.9000200,19.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_firebin0) (1)
CreateObject(1462,1918.0999800,-1872.4000200,12.6000000,0.0000000,0.0000000,86.0000000); //object(dyn_woodpile) (1)
CreateObject(910,1923.0000000,-1879.0999800,13.8000000,0.0000000,0.0000000,180.0000000); //object(bust_cabinet_4) (1)
CreateObject(933,1915.5000000,-1871.0999800,18.5000000,0.0000000,0.0000000,0.0000000); //object(cj_cableroll) (1)
CreateObject(853,1919.0000000,-1866.9000200,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_5) (1)
CreateObject(851,1925.1999500,-1878.5999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (1)
CreateObject(850,1935.6999500,-1878.6999500,12.6000000,0.0000000,0.0000000,270.0000000); //object(cj_urb_rub_1) (1)
CreateObject(1709,1905.4000200,-1872.8000500,18.9000000,0.0000000,0.0000000,90.0000000); //object(kb_couch08) (1)
CreateObject(1442,1906.0000000,-1866.6999500,19.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_firebin0) (2)
CreateObject(1735,1915.1999500,-1866.0999800,18.9000000,0.0000000,0.0000000,322.0000000); //object(cj_easychair1) (2)
CreateObject(1729,1907.8000500,-1866.0000000,18.9000000,0.0000000,0.0000000,0.0000000); //object(mrk_seating3b) (1)
CreateObject(1810,1915.6999500,-1869.6999500,18.9000000,0.0000000,0.0000000,0.0000000); //object(cj_foldchair) (1)
CreateObject(1810,1916.8000500,-1871.1999500,18.9000000,0.0000000,0.0000000,272.0000000); //object(cj_foldchair) (2)
CreateObject(1810,1914.4000200,-1870.9000200,18.9000000,0.0000000,0.0000000,70.0000000); //object(cj_foldchair) (3)
CreateObject(1810,1915.4000200,-1872.1999500,18.9000000,0.0000000,0.0000000,175.9940000); //object(cj_foldchair) (4)
CreateObject(1481,1913.4000200,-1865.1999500,19.6000000,0.0000000,0.0000000,12.0000000); //object(dyn_bar_b_q) (1)
CreateObject(850,1927.1999500,-1878.0000000,12.6000000,350.0000000,0.0000000,270.0000000); //object(cj_urb_rub_1) (2)
CreateObject(1358,1906.5999800,-1862.1999500,13.8000000,0.0000000,0.0000000,31.9980000); //object(cj_skip_rubbish) (2)
CreateObject(14791,1910.6999500,-1870.9000200,20.0400000,0.0000000,0.0000000,0.0000000); //object(a_vgsgymboxa) (1)
CreateObject(1358,1949.0999800,-1877.5000000,13.8000000,0.0000000,0.0000000,45.9980000); //object(cj_skip_rubbish) (3)
CreateObject(12957,1909.1999500,-1851.3000500,13.4000000,0.0000000,0.0000000,29.9980000); //object(sw_pickupwreck01) (2)
CreateObject(1462,1948.8000500,-1859.0999800,12.6000000,0.0000000,0.0000000,343.9950000); //object(dyn_woodpile) (2)
CreateObject(910,1947.1999500,-1858.9000200,13.8000000,0.0000000,0.0000000,345.9950000); //object(bust_cabinet_4) (2)
CreateObject(1265,1945.6999500,-1858.5999800,13.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag2) (2)
CreateObject(1265,1944.6999500,-1858.4000200,13.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag2) (3)
CreateObject(1413,1940.4000200,-1879.5999800,13.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_3) (1)
CreateObject(1413,1945.6999500,-1879.5999800,13.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_3) (2)
CreateObject(1413,1949.0999800,-1879.5999800,13.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_3) (3)
CreateObject(1413,1949.0000000,-1858.5999800,13.8000000,0.0000000,0.0000000,166.0000000); //object(dyn_mesh_3) (4)
CreateObject(1413,1943.9000200,-1857.4000200,13.8000000,0.0000000,0.0000000,165.9980000); //object(dyn_mesh_3) (5)
CreateObject(1413,1938.8000500,-1856.0999800,13.8000000,0.0000000,0.0000000,165.9980000); //object(dyn_mesh_3) (6)
CreateObject(1413,1933.6999500,-1854.8000500,13.8000000,0.0000000,0.0000000,165.9980000); //object(dyn_mesh_3) (7)
CreateObject(1413,1928.5999800,-1853.4000200,13.8000000,0.0000000,0.0000000,165.9980000); //object(dyn_mesh_3) (8)
CreateObject(1413,1923.5000000,-1852.0999800,13.8000000,0.0000000,0.0000000,165.9980000); //object(dyn_mesh_3) (10)
CreateObject(1413,1918.5000000,-1850.8000500,13.8000000,0.0000000,0.0000000,165.9980000); //object(dyn_mesh_3) (11)
CreateObject(1413,1913.4000200,-1849.5000000,13.8000000,0.0000000,0.0000000,165.9980000); //object(dyn_mesh_3) (12)
CreateObject(1413,1908.3000500,-1848.1999500,13.8000000,0.0000000,0.0000000,167.9980000); //object(dyn_mesh_3) (13)
CreateObject(1413,1904.5999800,-1847.5999800,13.8000000,0.0000000,0.0000000,171.9980000); //object(dyn_mesh_3) (14)

Vozila
AddStaticVehicleEx(576,1934.5999800,-1874.5999800,13.3000000,296.0000000,132,113,15); //Tornado
AddStaticVehicleEx(474,1921.4000200,-1859.3000500,13.5000000,268.0000000,132,113,15); //Hermes
AddStaticVehicleEx(467,1925.3000500,-1873.9000200,13.4000000,298.0000000,132,113,15); //Oceanic
AddStaticVehicleEx(481,1919.1999500,-1872.8000500,13.2000000,332.0000000,132,113,15); //BMX
AddStaticVehicleEx(567,1932.0000000,-1856.8000500,13.5000000,240.0000000,132,113,15); //Savanna
AddStaticVehicleEx(576,1941.9000200,-1875.3000500,13.3000000,295.9990000,132,113,15); //Tornado
AddStaticVehicleEx(474,1940.5000000,-1860.4000200,13.5000000,235.9950000,132,113,15); //Hermes
AddStaticVehicleEx(481,1947.3000500,-1860.0000000,13.2000000,233.9960000,132,113,15); //BMX
2

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Nivo 2

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