Tom liku koji uporno rusi banovan mu je IP i u bazi i samp.ban. Nema acc nikako napravljen na serveru jer u mene je sistem pravljenja acc preko foruma.
I on samo krene se logat i bloka server.
imal iko ideju do cega bi to bilo.
Svaka pomoc dobro dosla. Ko mi kaze kako to rjesiti dobiva moju unikat skriptu i mapu Luna parka.
Prevuci gore ili dole za pozicioniranje
Spark16
Trenutna aktivnost
Izgleda da Spark16 trenutno ne radi ništa
Imam ja vec ubacen taj antibot. Ja mislim da ovo sto mi ruse nije bug u modu zato sto imam i jedan Call of Duty samo server. i njega na isti nacin sruse. Znaci princip je da krene da se loguje nick neki vanseriski i server samo blokira.
Inace kad se ddos radi prvo se stvori lag i pocinje da stopira server i onda padne.
Ovdje samo zablokira
Inace kad se ddos radi prvo se stvori lag i pocinje da stopira server i onda padne.
Ovdje samo zablokira
Postovana Administracijo Balkan Samp zajednice i clanovi.
Molio bih Vas da mi pomognete imam problem. Neko mi stalno rusi server. Udje na neki van seriski nick i nesto uradi i server samo blokira sve igrace izbaci a meni na gp pise da je server aktivan. Blokira i ping i sve. Kao da je server ugasen.
Molio bih Vas da mi pomognete da mi kazete jel to neki cit sto rusi s tim i kako da to POPRAVIM.
Hvalla Vam svima unaprijed. Ja inace drzim samp zajednicu od 80 igraca.
SrdaÄan pozdrav ..
Molio bih Vas da mi pomognete imam problem. Neko mi stalno rusi server. Udje na neki van seriski nick i nesto uradi i server samo blokira sve igrace izbaci a meni na gp pise da je server aktivan. Blokira i ping i sve. Kao da je server ugasen.
Molio bih Vas da mi pomognete da mi kazete jel to neki cit sto rusi s tim i kako da to POPRAVIM.
Hvalla Vam svima unaprijed. Ja inace drzim samp zajednicu od 80 igraca.
SrdaÄan pozdrav ..
Hvala,bit ce bolje 😉
Naziv rada: Baza za bandu
Vrijeme rada: 30 minuta
Vozila: 8
Slike/Video: http://www.zaslike.com/files/7dowkh9ythn11iv8zd.png
http://www.zaslike.com/files/g2qjmfad0cpt8ajzfu5.png
http://www.zaslike.com/files/8u4mlh6ec4hwn97x0ugo.png
http://www.zaslike.com/files/1jfw3y9ryq0l9zuizkgi.png
http://www.zaslike.com/files/u4kxzlgzobt2exhz0yy.png
Komentar: Ocenite od 1/10,i recite mi greske da mogu to da ispravim 😉
Kodovi:
Vozila
Vrijeme rada: 30 minuta
Vozila: 8
Slike/Video: http://www.zaslike.com/files/7dowkh9ythn11iv8zd.png
http://www.zaslike.com/files/g2qjmfad0cpt8ajzfu5.png
http://www.zaslike.com/files/8u4mlh6ec4hwn97x0ugo.png
http://www.zaslike.com/files/1jfw3y9ryq0l9zuizkgi.png
http://www.zaslike.com/files/u4kxzlgzobt2exhz0yy.png
Komentar: Ocenite od 1/10,i recite mi greske da mogu to da ispravim 😉
Kodovi:
CreateObject(3655,1910.4000200,-1870.4000200,15.3000000,0.0000000,0.0000000,0.0000000); //object(ganghous03_lax) (1)
CreateObject(5816,1913.5000000,-1862.6999500,15.9000000,0.0000000,0.0000000,0.0000000); //object(odrampbit) (1)
CreateObject(12957,1914.5000000,-1860.5000000,13.4000000,0.0000000,0.0000000,30.0000000); //object(sw_pickupwreck01) (1)
CreateObject(1472,1910.5000000,-1865.0000000,19.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_porch_1) (1)
CreateObject(2677,1906.1999500,-1874.5999800,19.2000000,0.0000000,0.0000000,356.0000000); //object(proc_rubbish_7) (1)
CreateObject(2672,1909.3000500,-1865.9000200,19.2000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_4) (1)
CreateObject(2670,1915.6999500,-1875.1999500,19.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_1) (1)
CreateObject(1265,1916.1999500,-1875.5000000,19.4000000,0.0000000,0.0000000,0.0000000); //object(blackbag2) (1)
CreateObject(1358,1918.4000200,-1877.1999500,13.7000000,0.0000000,0.0000000,32.0000000); //object(cj_skip_rubbish) (1)
CreateObject(1442,1904.4000200,-1873.9000200,19.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_firebin0) (1)
CreateObject(1462,1918.0999800,-1872.4000200,12.6000000,0.0000000,0.0000000,86.0000000); //object(dyn_woodpile) (1)
CreateObject(910,1923.0000000,-1879.0999800,13.8000000,0.0000000,0.0000000,180.0000000); //object(bust_cabinet_4) (1)
CreateObject(933,1915.5000000,-1871.0999800,18.5000000,0.0000000,0.0000000,0.0000000); //object(cj_cableroll) (1)
CreateObject(853,1919.0000000,-1866.9000200,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_5) (1)
CreateObject(851,1925.1999500,-1878.5999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (1)
CreateObject(850,1935.6999500,-1878.6999500,12.6000000,0.0000000,0.0000000,270.0000000); //object(cj_urb_rub_1) (1)
CreateObject(1709,1905.4000200,-1872.8000500,18.9000000,0.0000000,0.0000000,90.0000000); //object(kb_couch08) (1)
CreateObject(1442,1906.0000000,-1866.6999500,19.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_firebin0) (2)
CreateObject(1735,1915.1999500,-1866.0999800,18.9000000,0.0000000,0.0000000,322.0000000); //object(cj_easychair1) (2)
CreateObject(1729,1907.8000500,-1866.0000000,18.9000000,0.0000000,0.0000000,0.0000000); //object(mrk_seating3b) (1)
CreateObject(1810,1915.6999500,-1869.6999500,18.9000000,0.0000000,0.0000000,0.0000000); //object(cj_foldchair) (1)
CreateObject(1810,1916.8000500,-1871.1999500,18.9000000,0.0000000,0.0000000,272.0000000); //object(cj_foldchair) (2)
CreateObject(1810,1914.4000200,-1870.9000200,18.9000000,0.0000000,0.0000000,70.0000000); //object(cj_foldchair) (3)
CreateObject(1810,1915.4000200,-1872.1999500,18.9000000,0.0000000,0.0000000,175.9940000); //object(cj_foldchair) (4)
CreateObject(1481,1913.4000200,-1865.1999500,19.6000000,0.0000000,0.0000000,12.0000000); //object(dyn_bar_b_q) (1)
CreateObject(850,1927.1999500,-1878.0000000,12.6000000,350.0000000,0.0000000,270.0000000); //object(cj_urb_rub_1) (2)
CreateObject(1358,1906.5999800,-1862.1999500,13.8000000,0.0000000,0.0000000,31.9980000); //object(cj_skip_rubbish) (2)
CreateObject(14791,1910.6999500,-1870.9000200,20.0400000,0.0000000,0.0000000,0.0000000); //object(a_vgsgymboxa) (1)
CreateObject(1358,1949.0999800,-1877.5000000,13.8000000,0.0000000,0.0000000,45.9980000); //object(cj_skip_rubbish) (3)
CreateObject(12957,1909.1999500,-1851.3000500,13.4000000,0.0000000,0.0000000,29.9980000); //object(sw_pickupwreck01) (2)
CreateObject(1462,1948.8000500,-1859.0999800,12.6000000,0.0000000,0.0000000,343.9950000); //object(dyn_woodpile) (2)
CreateObject(910,1947.1999500,-1858.9000200,13.8000000,0.0000000,0.0000000,345.9950000); //object(bust_cabinet_4) (2)
CreateObject(1265,1945.6999500,-1858.5999800,13.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag2) (2)
CreateObject(1265,1944.6999500,-1858.4000200,13.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag2) (3)
CreateObject(1413,1940.4000200,-1879.5999800,13.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_3) (1)
CreateObject(1413,1945.6999500,-1879.5999800,13.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_3) (2)
CreateObject(1413,1949.0999800,-1879.5999800,13.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_3) (3)
CreateObject(1413,1949.0000000,-1858.5999800,13.8000000,0.0000000,0.0000000,166.0000000); //object(dyn_mesh_3) (4)
CreateObject(1413,1943.9000200,-1857.4000200,13.8000000,0.0000000,0.0000000,165.9980000); //object(dyn_mesh_3) (5)
CreateObject(1413,1938.8000500,-1856.0999800,13.8000000,0.0000000,0.0000000,165.9980000); //object(dyn_mesh_3) (6)
CreateObject(1413,1933.6999500,-1854.8000500,13.8000000,0.0000000,0.0000000,165.9980000); //object(dyn_mesh_3) (7)
CreateObject(1413,1928.5999800,-1853.4000200,13.8000000,0.0000000,0.0000000,165.9980000); //object(dyn_mesh_3) (8)
CreateObject(1413,1923.5000000,-1852.0999800,13.8000000,0.0000000,0.0000000,165.9980000); //object(dyn_mesh_3) (10)
CreateObject(1413,1918.5000000,-1850.8000500,13.8000000,0.0000000,0.0000000,165.9980000); //object(dyn_mesh_3) (11)
CreateObject(1413,1913.4000200,-1849.5000000,13.8000000,0.0000000,0.0000000,165.9980000); //object(dyn_mesh_3) (12)
CreateObject(1413,1908.3000500,-1848.1999500,13.8000000,0.0000000,0.0000000,167.9980000); //object(dyn_mesh_3) (13)
CreateObject(1413,1904.5999800,-1847.5999800,13.8000000,0.0000000,0.0000000,171.9980000); //object(dyn_mesh_3) (14)Vozila
AddStaticVehicleEx(576,1934.5999800,-1874.5999800,13.3000000,296.0000000,132,113,15); //Tornado
AddStaticVehicleEx(474,1921.4000200,-1859.3000500,13.5000000,268.0000000,132,113,15); //Hermes
AddStaticVehicleEx(467,1925.3000500,-1873.9000200,13.4000000,298.0000000,132,113,15); //Oceanic
AddStaticVehicleEx(481,1919.1999500,-1872.8000500,13.2000000,332.0000000,132,113,15); //BMX
AddStaticVehicleEx(567,1932.0000000,-1856.8000500,13.5000000,240.0000000,132,113,15); //Savanna
AddStaticVehicleEx(576,1941.9000200,-1875.3000500,13.3000000,295.9990000,132,113,15); //Tornado
AddStaticVehicleEx(474,1940.5000000,-1860.4000200,13.5000000,235.9950000,132,113,15); //Hermes
AddStaticVehicleEx(481,1947.3000500,-1860.0000000,13.2000000,233.9960000,132,113,15); //BMX
2
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Nivo 2
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