da a kako da to napravim primjer jbg
Prevuci gore ili dole za pozicioniranje
tomi2503
Trenutna aktivnost
Izgleda da tomi2503 trenutno ne radi ništa
Odgovorio na
Feb 22, 2014
pomoc oko komande pokreni i zasutavi
GTA San Andreas Multiplayer / Pitanja & Pomoć
Ime Skripte: tamo nekea
Ops problema:Znaci treba mi kako da napravim dm start dm close
Dio skripte: //
// Includes
//==============================================================================
#include
#include
// Defines
//==============================================================================
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_RED 0xAA3333AA
#define COLOR_GREEN 0x9EC73DAA
#define TEAM_HIT_COLOR 0xFFFFFF00
#define COLOR_LIGHTRED 0xFF6347AA
#define TDM_Dialog 0
// Variables
//==============================================================================
new Snich_DMEvent;
new OdredjenTim;
new TERORISTI_VOZILA;
new VOJNICI_VOZILA;
// OnFilterScriptInit
//==============================================================================
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Team Deathmatch by Snich");
print("--------------------------------------\n");
//Teroristi vozila -
TERORISTI_VOZILA = AddStaticVehicleEx(470,-533.59997559,2558.50000000,53.50000000,270.00000000,-1,-1,15); //Patriot
TERORISTI_VOZILA = AddStaticVehicleEx(470,-533.40002441,2565.69995117,53.50000000,270.00000000,-1,-1,15); //Patriot
TERORISTI_VOZILA = AddStaticVehicleEx(470,-533.20001221,2573.19995117,53.50000000,270.00000000,-1,-1,15); //Patriot
TERORISTI_VOZILA = AddStaticVehicleEx(470,-533.09997559,2580.60009766,53.50000000,270.00000000,-1,-1,15); //Patriot
TERORISTI_VOZILA = AddStaticVehicleEx(425,-517.40002441,2559.00000000,54.29999924,90.00000000,-1,-1,15); //Hunter
TERORISTI_VOZILA = AddStaticVehicleEx(425,-517.09997559,2569.50000000,54.29999924,90.00000000,-1,-1,15); //Hunter
TERORISTI_VOZILA = AddStaticVehicleEx(425,-516.90002441,2579.69995117,54.29999924,90.00000000,-1,-1,15); //Hunter
TERORISTI_VOZILA = AddStaticVehicleEx(432,-513.79998779,2615.30004883,53.50000000,177.99969482,-1,-1,15); //Rhino
TERORISTI_VOZILA = AddStaticVehicleEx(432,-533.00000000,2615.00000000,53.50000000,177.99499512,-1,-1,15); //Rhino
//Vojnici vozila -
VOJNICI_VOZILA = AddStaticVehicleEx(432,321.60000610,2541.00000000,16.89999962,180.00000000,-1,-1,15); //Rhino
VOJNICI_VOZILA = AddStaticVehicleEx(432,328.50000000,2541.10009766,16.89999962,180.00000000,-1,-1,15); //Rhino
VOJNICI_VOZILA = AddStaticVehicleEx(432,286.70001221,2541.50000000,16.89999962,180.00000000,-1,-1,15); //Rhino
VOJNICI_VOZILA = AddStaticVehicleEx(432,293.70001221,2541.69995117,16.89999962,180.00000000,-1,-1,15); //Rhino
VOJNICI_VOZILA = AddStaticVehicleEx(433,326.39999390,2510.10009766,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(433,317.29998779,2510.10009766,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(433,308.29998779,2509.89990234,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(433,277.00000000,2509.89990234,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(433,267.70001221,2509.89990234,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(433,258.60000610,2509.89990234,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(433,249.60000610,2510.00000000,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(425,345.79998779,2542.60009766,17.60000038,0.00000000,-1,-1,15); //Hunter
VOJNICI_VOZILA = AddStaticVehicleEx(425,356.20001221,2542.69995117,17.60000038,0.00000000,-1,-1,15); //Hunter
VOJNICI_VOZILA = AddStaticVehicleEx(425,366.50000000,2542.89990234,17.39999962,0.00000000,-1,-1,15); //Hunter
VOJNICI_VOZILA = AddStaticVehicleEx(425,376.89999390,2543.00000000,17.39999962,0.00000000,-1,-1,15); //Hunter
VOJNICI_VOZILA = AddStaticVehicleEx(520,380.89999390,2515.00000000,17.79999924,0.00000000,-1,-1,15); //Hydra
VOJNICI_VOZILA = AddStaticVehicleEx(520,363.10000610,2514.80004883,17.79999924,0.00000000,-1,-1,15); //Hydra
VOJNICI_VOZILA = AddStaticVehicleEx(520,344.70001221,2514.80004883,17.79999924,0.00000000,-1,-1,15); //Hydra
VOJNICI_VOZILA = AddStaticVehicleEx(470,273.79998779,2530.80004883,16.89999962,179.99963379,-1,-1,15); //Patriot
VOJNICI_VOZILA = AddStaticVehicleEx(470,268.50000000,2530.80004883,16.89999962,179.99450684,-1,-1,15); //Patriot
VOJNICI_VOZILA = AddStaticVehicleEx(470,263.50000000,2530.80004883,16.89999962,179.99450684,-1,-1,15); //Patriot
VOJNICI_VOZILA = AddStaticVehicleEx(470,258.20001221,2530.89990234,16.89999962,179.99450684,-1,-1,15); //Patriot
VOJNICI_VOZILA = AddStaticVehicleEx(470,252.89999390,2530.89990234,16.89999962,179.99450684,-1,-1,15); //Patriot
VOJNICI_VOZILA = AddStaticVehicleEx(470,247.50000000,2530.80004883,16.89999962,179.99450684,-1,-1,15); //Patriot
//Vojnici baza -
CreateDynamicObject(8210,253.10000610,2556.69995117,18.70000076,0.00000000,0.00000000,180.00000000); //object(vgsselecfence12) (1)
CreateDynamicObject(8210,308.70001221,2556.69995117,18.70000076,0.00000000,0.00000000,179.99450684); //object(vgsselecfence12) (2)
CreateDynamicObject(8210,364.29998779,2556.69995117,18.70000076,0.00000000,0.00000000,179.99450684); //object(vgsselecfence12) (3)
CreateDynamicObject(8210,391.89999390,2529.10009766,18.70000076,0.00000000,0.00000000,89.99450684); //object(vgsselecfence12) (4)
CreateDynamicObject(8210,364.20001221,2501.60009766,18.60000038,0.00000000,0.00000000,359.99450684); //object(vgsselecfence12) (5)
CreateDynamicObject(8210,308.60000610,2501.60009766,18.60000038,0.00000000,0.00000000,359.98901367); //object(vgsselecfence12) (6)
CreateDynamicObject(8210,253.00000000,2501.60009766,18.60000038,0.00000000,0.00000000,359.98901367); //object(vgsselecfence12) (7)
CreateDynamicObject(8650,225.69999695,2541.80004883,16.79999924,0.00000000,0.00000000,0.00000000); //object(shbbyhswall06_lvs) (1)
CreateDynamicObject(8650,225.69999695,2541.80004883,19.00000000,0.00000000,0.00000000,0.00000000); //object(shbbyhswall06_lvs) (2)
CreateDynamicObject(8650,225.69999695,2541.80004883,21.20000076,0.00000000,0.00000000,0.00000000); //object(shbbyhswall06_lvs) (3)
CreateDynamicObject(3749,226.69999695,2511.00000000,21.39999962,0.00000000,0.00000000,270.00000000); //object(clubgate01_lax) (1)
CreateDynamicObject(3475,225.89999390,2523.50000000,19.00000000,0.00000000,0.00000000,0.00000000); //object(vgsn_fncelec_pst) (1)
CreateDynamicObject(3475,225.89999390,2523.50000000,14.50000000,0.00000000,0.00000000,0.00000000); //object(vgsn_fncelec_pst) (3)
CreateDynamicObject(7981,376.29998779,2514.60009766,10.89999962,0.00000000,0.00000000,0.00000000); //object(smallradar02_lvs) (1)
CreateDynamicObject(7981,358.29998779,2514.39990234,10.89999962,0.00000000,0.00000000,0.00000000); //object(smallradar02_lvs) (2)
CreateDynamicObject(7981,340.00000000,2514.30004883,10.89999962,0.00000000,0.00000000,0.00000000); //object(smallradar02_lvs) (3)
CreateDynamicObject(3279,387.60000610,2552.10009766,15.60000038,0.00000000,0.00000000,268.00000000); //object(a51_spottower) (1)
CreateDynamicObject(3279,308.50000000,2552.10009766,15.80000019,0.00000000,0.00000000,269.99499512); //object(a51_spottower) (2)
CreateDynamicObject(3279,240.60000610,2551.80004883,15.80000019,0.00000000,0.00000000,269.99450684); //object(a51_spottower) (3)
CreateDynamicObject(3279,292.50000000,2506.30004883,15.50000000,0.00000000,0.00000000,89.99450684); //object(a51_spottower) (4)
//Teroristi baza -
CreateDynamicObject(987,-542.59997559,2547.89990234,52.40000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1)
CreateDynamicObject(987,-530.59997559,2547.89990234,52.40000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (2)
CreateDynamicObject(987,-518.59997559,2547.89990234,52.40000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (3)
CreateDynamicObject(987,-506.70001221,2548.00000000,52.50000000,0.00000000,0.00000000,88.00000000); //object(elecfence_bar) (4)
CreateDynamicObject(987,-506.29998779,2560.00000000,52.50000000,0.00000000,0.00000000,87.99499512); //object(elecfence_bar) (5)
CreateDynamicObject(987,-505.89999390,2571.89990234,52.50000000,0.00000000,0.00000000,87.99499512); //object(elecfence_bar) (6)
CreateDynamicObject(987,-505.39999390,2602.30004883,52.50000000,0.00000000,0.00000000,87.99499512); //object(elecfence_bar) (7)
CreateDynamicObject(987,-505.00000000,2614.19995117,52.50000000,0.00000000,0.00000000,87.99499512); //object(elecfence_bar) (😎
CreateDynamicObject(987,-504.60000610,2626.10009766,52.50000000,0.00000000,0.00000000,87.99499512); //object(elecfence_bar) (9)
CreateDynamicObject(987,-504.10000610,2638.00000000,52.50000000,0.00000000,0.00000000,179.99499512); //object(elecfence_bar) (10)
CreateDynamicObject(987,-516.09997559,2638.10009766,52.40000153,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (11)
CreateDynamicObject(987,-528.09997559,2638.10009766,52.40000153,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (12)
CreateDynamicObject(987,-540.00000000,2638.10009766,52.40000153,0.00000000,0.00000000,267.99450684); //object(elecfence_bar) (13)
CreateDynamicObject(987,-540.40002441,2626.10009766,52.40000153,0.00000000,0.00000000,267.98950195); //object(elecfence_bar) (14)
CreateDynamicObject(987,-540.79998779,2614.10009766,52.40000153,0.00000000,0.00000000,267.98950195); //object(elecfence_bar) (15)
CreateDynamicObject(987,-542.09997559,2559.80004883,52.40000153,0.00000000,0.00000000,267.98950195); //object(elecfence_bar) (16)
CreateDynamicObject(987,-541.70001221,2571.80004883,52.40000153,0.00000000,0.00000000,267.98950195); //object(elecfence_bar) (17)
CreateDynamicObject(987,-541.29998779,2583.69995117,52.40000153,0.00000000,0.00000000,267.98950195); //object(elecfence_bar) (1😎
CreateDynamicObject(987,-541.29998779,2602.10009766,52.40000153,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (20)
CreateDynamicObject(987,-553.42004395,2583.62011719,52.29999924,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (21)
CreateDynamicObject(17324,-532.50000000,2617.80004883,52.40000153,0.00000000,0.00000000,359.00000000); //object(cw_combbarn) (1)
CreateDynamicObject(17324,-514.59997559,2617.80004883,52.40000153,0.00000000,0.00000000,359.00000000); //object(cw_combbarn) (2)
CreateDynamicObject(3749,-505.70001221,2592.89990234,58.29999924,0.00000000,0.00000000,90.00000000); //object(clubgate01_lax) (1)
return 1;
}
// OnPlayerConnect
//==============================================================================
public OnPlayerConnect(playerid)
{
Snich_DMEvent= 0;
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if (Snich_DMEvent == 1)
{
GameTextForPlayer(playerid, "~w~Spawnani ste u ~g~Vojnu Bazu~w~.", 3000, 4);
SetPlayerColor(playerid, COLOR_GREEN);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 1000);
GivePlayerWeapon(playerid, 31, 1000);
GivePlayerWeapon(playerid, 34, 1000);
GivePlayerWeapon(playerid, 24, 1000);
GivePlayerWeapon(playerid, 25, 1000);
GivePlayerWeapon(playerid, 16, 500);
GivePlayerWeapon(playerid, 17, 500);
SetPlayerTeam(playerid, 1);
SetPlayerPos(playerid, 307.8633,2535.5527,16.8162);
SetPlayerFacingAngle(playerid, 180);
SetPVarInt(playerid,"Skin",GetPlayerSkin(playerid));
SetPlayerSkin(playerid, 287);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
Snich_DMEvent= 1;
OdredjenTim= 1;
TogglePlayerControllable(playerid,1);
SetPlayerInterior(playerid, 0);
}
if (Snich_DMEvent == 2)
{
GameTextForPlayer(playerid, "~w~Spawnani ste u ~r~Teroristicku Bazu~w~.", 3000, 4);
SetPlayerColor(playerid, COLOR_LIGHTRED);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 1000);
GivePlayerWeapon(playerid, 31, 1000);
GivePlayerWeapon(playerid, 34, 1000);
GivePlayerWeapon(playerid, 24, 1000);
GivePlayerWeapon(playerid, 25, 1000);
GivePlayerWeapon(playerid, 16, 500);
GivePlayerWeapon(playerid, 17, 500);
SetPlayerTeam(playerid, 2);
SetPlayerPos(playerid, -549.6487,2593.7300,53.934😎;
SetPlayerFacingAngle(playerid, 270);
SetPVarInt(playerid,"Skin",GetPlayerSkin(playerid));
SetPlayerSkin(playerid, 179);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
Snich_DMEvent = 1;
OdredjenTim= 2;
TogglePlayerControllable(playerid, 1);
SetPlayerInterior(playerid, 0);
}
return 1;
}
// OnPlayerCommandText
//==============================================================================
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/deathmatch", true) == 0 || strcmp(cmdtext, "/dm", true) == 0)
{
ShowPlayerDialog(playerid, TDM_Dialog, DIALOG_STYLE_LIST,"> TDM < Izaberi svoj tim!","\t\t> Vojska <\n\t\t> Teroristi <\n\t\tNapusti TDM","Izaberi", "Odustani");
return 1;
}
return 0;
}
// OnDialogResponse
//==============================================================================
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == TDM_Dialog)
{
if(response)
{
if(listitem == 0)
{
if (OdredjenTim == 1 || OdredjenTim == 2)
{
SendClientMessage(playerid, COLOR_GREY, "{F81414}>> : {C3C3C3}Ukoliko zelite promijeniti tim, morate izaci sa Team Deathmatch-a.");
return 1;
}
if (OdredjenTim != 1)
{
SendClientMessage(playerid, COLOR_GREY, "{6EF83C}>> : {C3C3C3}Pridruzili ste se Vojnom timu. Eliminisite sve Teroriste!");
SetPlayerColor(playerid, COLOR_GREEN);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 1000);
GivePlayerWeapon(playerid, 31, 1000);
GivePlayerWeapon(playerid, 34, 1000);
GivePlayerWeapon(playerid, 24, 1000);
GivePlayerWeapon(playerid, 25, 1000);
GivePlayerWeapon(playerid, 16, 500);
GivePlayerWeapon(playerid, 17, 500);
SetPlayerTeam(playerid, 1);
SetPlayerPos(playerid, 307.8633,2535.5527,16.8162);
SetPlayerFacingAngle(playerid, 180);
SetPVarInt(playerid,"Skin",GetPlayerSkin(playerid));
SetPlayerSkin(playerid, 287);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
Snich_DMEvent= 1;
OdredjenTim= 1;
TogglePlayerControllable(playerid,1);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{F81414}>> : {C3C3C3}Vec ste u Vojnom timu!");
}
}
if(listitem == 1)
{
if (OdredjenTim == 1 || OdredjenTim == 2)
{
SendClientMessage(playerid, COLOR_GREY, "{F81414}>> : {C3C3C3}Ukoliko zelite promijeniti tim, morate izaci sa Team Deathmatch-a.");
return 1;
}
if (OdredjenTim != 2)
{
SendClientMessage(playerid, COLOR_GREY, "{6EF83C}>> : {C3C3C3}Pridruzili ste se Teroristickom timu. Eliminisite sve Vojnike!");
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 1000);
GivePlayerWeapon(playerid, 31, 1000);
GivePlayerWeapon(playerid, 34, 1000);
GivePlayerWeapon(playerid, 24, 1000);
GivePlayerWeapon(playerid, 25, 1000);
GivePlayerWeapon(playerid, 16, 500);
GivePlayerWeapon(playerid, 17, 500);
SetPlayerTeam(playerid, 2);
SetPlayerPos(playerid, -549.6487,2593.7300,53.934😎;
SetPlayerFacingAngle(playerid, 270);
SetPVarInt(playerid,"Skin",GetPlayerSkin(playerid));
SetPlayerSkin(playerid, 179);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SetPlayerColor(playerid, COLOR_LIGHTRED);
Snich_DMEvent = 1;
OdredjenTim= 2;
TogglePlayerControllable(playerid, 1);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{F81414}>> : {C3C3C3}Vec ste u Teroristickom timu!");
}
}
if(listitem == 2)
{
if (Snich_DMEvent == 1)
{
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, 1191.8240,-923.8575,43.1066);
SetPlayerTeam(playerid, -1);
SetPlayerSkin(playerid,GetPVarInt(playerid,"Skin"));
SetPlayerColor(playerid,TEAM_HIT_COLOR);
ResetPlayerWeapons(playerid);
OdredjenTim= 0;
Snich_DMEvent = 0;
SendClientMessage(playerid, COLOR_GREY, "{6EF83C}>> : {C3C3C3}Napustili ste Team Deathmatch.");
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{F81414}>> : {C3C3C3}Niste na Team Deathmatch-u.");
}
}
}
}
return 1;
}
// Stock's
//==============================================================================
stock TERORISTI_VOZILA_STOCK(carid)
{
if(carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA)
{
return 1;
}
return 0;
}
stock VOJNICI_VOZILA_STOCK(carid)
{
if(carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA)
{
return 1;
}
return 0;
}
Ops problema:Znaci treba mi kako da napravim dm start dm close
Dio skripte: //
// Includes
//==============================================================================
#include
#include
// Defines
//==============================================================================
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_RED 0xAA3333AA
#define COLOR_GREEN 0x9EC73DAA
#define TEAM_HIT_COLOR 0xFFFFFF00
#define COLOR_LIGHTRED 0xFF6347AA
#define TDM_Dialog 0
// Variables
//==============================================================================
new Snich_DMEvent;
new OdredjenTim;
new TERORISTI_VOZILA;
new VOJNICI_VOZILA;
// OnFilterScriptInit
//==============================================================================
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Team Deathmatch by Snich");
print("--------------------------------------\n");
//Teroristi vozila -
TERORISTI_VOZILA = AddStaticVehicleEx(470,-533.59997559,2558.50000000,53.50000000,270.00000000,-1,-1,15); //Patriot
TERORISTI_VOZILA = AddStaticVehicleEx(470,-533.40002441,2565.69995117,53.50000000,270.00000000,-1,-1,15); //Patriot
TERORISTI_VOZILA = AddStaticVehicleEx(470,-533.20001221,2573.19995117,53.50000000,270.00000000,-1,-1,15); //Patriot
TERORISTI_VOZILA = AddStaticVehicleEx(470,-533.09997559,2580.60009766,53.50000000,270.00000000,-1,-1,15); //Patriot
TERORISTI_VOZILA = AddStaticVehicleEx(425,-517.40002441,2559.00000000,54.29999924,90.00000000,-1,-1,15); //Hunter
TERORISTI_VOZILA = AddStaticVehicleEx(425,-517.09997559,2569.50000000,54.29999924,90.00000000,-1,-1,15); //Hunter
TERORISTI_VOZILA = AddStaticVehicleEx(425,-516.90002441,2579.69995117,54.29999924,90.00000000,-1,-1,15); //Hunter
TERORISTI_VOZILA = AddStaticVehicleEx(432,-513.79998779,2615.30004883,53.50000000,177.99969482,-1,-1,15); //Rhino
TERORISTI_VOZILA = AddStaticVehicleEx(432,-533.00000000,2615.00000000,53.50000000,177.99499512,-1,-1,15); //Rhino
//Vojnici vozila -
VOJNICI_VOZILA = AddStaticVehicleEx(432,321.60000610,2541.00000000,16.89999962,180.00000000,-1,-1,15); //Rhino
VOJNICI_VOZILA = AddStaticVehicleEx(432,328.50000000,2541.10009766,16.89999962,180.00000000,-1,-1,15); //Rhino
VOJNICI_VOZILA = AddStaticVehicleEx(432,286.70001221,2541.50000000,16.89999962,180.00000000,-1,-1,15); //Rhino
VOJNICI_VOZILA = AddStaticVehicleEx(432,293.70001221,2541.69995117,16.89999962,180.00000000,-1,-1,15); //Rhino
VOJNICI_VOZILA = AddStaticVehicleEx(433,326.39999390,2510.10009766,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(433,317.29998779,2510.10009766,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(433,308.29998779,2509.89990234,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(433,277.00000000,2509.89990234,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(433,267.70001221,2509.89990234,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(433,258.60000610,2509.89990234,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(433,249.60000610,2510.00000000,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(425,345.79998779,2542.60009766,17.60000038,0.00000000,-1,-1,15); //Hunter
VOJNICI_VOZILA = AddStaticVehicleEx(425,356.20001221,2542.69995117,17.60000038,0.00000000,-1,-1,15); //Hunter
VOJNICI_VOZILA = AddStaticVehicleEx(425,366.50000000,2542.89990234,17.39999962,0.00000000,-1,-1,15); //Hunter
VOJNICI_VOZILA = AddStaticVehicleEx(425,376.89999390,2543.00000000,17.39999962,0.00000000,-1,-1,15); //Hunter
VOJNICI_VOZILA = AddStaticVehicleEx(520,380.89999390,2515.00000000,17.79999924,0.00000000,-1,-1,15); //Hydra
VOJNICI_VOZILA = AddStaticVehicleEx(520,363.10000610,2514.80004883,17.79999924,0.00000000,-1,-1,15); //Hydra
VOJNICI_VOZILA = AddStaticVehicleEx(520,344.70001221,2514.80004883,17.79999924,0.00000000,-1,-1,15); //Hydra
VOJNICI_VOZILA = AddStaticVehicleEx(470,273.79998779,2530.80004883,16.89999962,179.99963379,-1,-1,15); //Patriot
VOJNICI_VOZILA = AddStaticVehicleEx(470,268.50000000,2530.80004883,16.89999962,179.99450684,-1,-1,15); //Patriot
VOJNICI_VOZILA = AddStaticVehicleEx(470,263.50000000,2530.80004883,16.89999962,179.99450684,-1,-1,15); //Patriot
VOJNICI_VOZILA = AddStaticVehicleEx(470,258.20001221,2530.89990234,16.89999962,179.99450684,-1,-1,15); //Patriot
VOJNICI_VOZILA = AddStaticVehicleEx(470,252.89999390,2530.89990234,16.89999962,179.99450684,-1,-1,15); //Patriot
VOJNICI_VOZILA = AddStaticVehicleEx(470,247.50000000,2530.80004883,16.89999962,179.99450684,-1,-1,15); //Patriot
//Vojnici baza -
CreateDynamicObject(8210,253.10000610,2556.69995117,18.70000076,0.00000000,0.00000000,180.00000000); //object(vgsselecfence12) (1)
CreateDynamicObject(8210,308.70001221,2556.69995117,18.70000076,0.00000000,0.00000000,179.99450684); //object(vgsselecfence12) (2)
CreateDynamicObject(8210,364.29998779,2556.69995117,18.70000076,0.00000000,0.00000000,179.99450684); //object(vgsselecfence12) (3)
CreateDynamicObject(8210,391.89999390,2529.10009766,18.70000076,0.00000000,0.00000000,89.99450684); //object(vgsselecfence12) (4)
CreateDynamicObject(8210,364.20001221,2501.60009766,18.60000038,0.00000000,0.00000000,359.99450684); //object(vgsselecfence12) (5)
CreateDynamicObject(8210,308.60000610,2501.60009766,18.60000038,0.00000000,0.00000000,359.98901367); //object(vgsselecfence12) (6)
CreateDynamicObject(8210,253.00000000,2501.60009766,18.60000038,0.00000000,0.00000000,359.98901367); //object(vgsselecfence12) (7)
CreateDynamicObject(8650,225.69999695,2541.80004883,16.79999924,0.00000000,0.00000000,0.00000000); //object(shbbyhswall06_lvs) (1)
CreateDynamicObject(8650,225.69999695,2541.80004883,19.00000000,0.00000000,0.00000000,0.00000000); //object(shbbyhswall06_lvs) (2)
CreateDynamicObject(8650,225.69999695,2541.80004883,21.20000076,0.00000000,0.00000000,0.00000000); //object(shbbyhswall06_lvs) (3)
CreateDynamicObject(3749,226.69999695,2511.00000000,21.39999962,0.00000000,0.00000000,270.00000000); //object(clubgate01_lax) (1)
CreateDynamicObject(3475,225.89999390,2523.50000000,19.00000000,0.00000000,0.00000000,0.00000000); //object(vgsn_fncelec_pst) (1)
CreateDynamicObject(3475,225.89999390,2523.50000000,14.50000000,0.00000000,0.00000000,0.00000000); //object(vgsn_fncelec_pst) (3)
CreateDynamicObject(7981,376.29998779,2514.60009766,10.89999962,0.00000000,0.00000000,0.00000000); //object(smallradar02_lvs) (1)
CreateDynamicObject(7981,358.29998779,2514.39990234,10.89999962,0.00000000,0.00000000,0.00000000); //object(smallradar02_lvs) (2)
CreateDynamicObject(7981,340.00000000,2514.30004883,10.89999962,0.00000000,0.00000000,0.00000000); //object(smallradar02_lvs) (3)
CreateDynamicObject(3279,387.60000610,2552.10009766,15.60000038,0.00000000,0.00000000,268.00000000); //object(a51_spottower) (1)
CreateDynamicObject(3279,308.50000000,2552.10009766,15.80000019,0.00000000,0.00000000,269.99499512); //object(a51_spottower) (2)
CreateDynamicObject(3279,240.60000610,2551.80004883,15.80000019,0.00000000,0.00000000,269.99450684); //object(a51_spottower) (3)
CreateDynamicObject(3279,292.50000000,2506.30004883,15.50000000,0.00000000,0.00000000,89.99450684); //object(a51_spottower) (4)
//Teroristi baza -
CreateDynamicObject(987,-542.59997559,2547.89990234,52.40000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1)
CreateDynamicObject(987,-530.59997559,2547.89990234,52.40000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (2)
CreateDynamicObject(987,-518.59997559,2547.89990234,52.40000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (3)
CreateDynamicObject(987,-506.70001221,2548.00000000,52.50000000,0.00000000,0.00000000,88.00000000); //object(elecfence_bar) (4)
CreateDynamicObject(987,-506.29998779,2560.00000000,52.50000000,0.00000000,0.00000000,87.99499512); //object(elecfence_bar) (5)
CreateDynamicObject(987,-505.89999390,2571.89990234,52.50000000,0.00000000,0.00000000,87.99499512); //object(elecfence_bar) (6)
CreateDynamicObject(987,-505.39999390,2602.30004883,52.50000000,0.00000000,0.00000000,87.99499512); //object(elecfence_bar) (7)
CreateDynamicObject(987,-505.00000000,2614.19995117,52.50000000,0.00000000,0.00000000,87.99499512); //object(elecfence_bar) (😎
CreateDynamicObject(987,-504.60000610,2626.10009766,52.50000000,0.00000000,0.00000000,87.99499512); //object(elecfence_bar) (9)
CreateDynamicObject(987,-504.10000610,2638.00000000,52.50000000,0.00000000,0.00000000,179.99499512); //object(elecfence_bar) (10)
CreateDynamicObject(987,-516.09997559,2638.10009766,52.40000153,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (11)
CreateDynamicObject(987,-528.09997559,2638.10009766,52.40000153,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (12)
CreateDynamicObject(987,-540.00000000,2638.10009766,52.40000153,0.00000000,0.00000000,267.99450684); //object(elecfence_bar) (13)
CreateDynamicObject(987,-540.40002441,2626.10009766,52.40000153,0.00000000,0.00000000,267.98950195); //object(elecfence_bar) (14)
CreateDynamicObject(987,-540.79998779,2614.10009766,52.40000153,0.00000000,0.00000000,267.98950195); //object(elecfence_bar) (15)
CreateDynamicObject(987,-542.09997559,2559.80004883,52.40000153,0.00000000,0.00000000,267.98950195); //object(elecfence_bar) (16)
CreateDynamicObject(987,-541.70001221,2571.80004883,52.40000153,0.00000000,0.00000000,267.98950195); //object(elecfence_bar) (17)
CreateDynamicObject(987,-541.29998779,2583.69995117,52.40000153,0.00000000,0.00000000,267.98950195); //object(elecfence_bar) (1😎
CreateDynamicObject(987,-541.29998779,2602.10009766,52.40000153,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (20)
CreateDynamicObject(987,-553.42004395,2583.62011719,52.29999924,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (21)
CreateDynamicObject(17324,-532.50000000,2617.80004883,52.40000153,0.00000000,0.00000000,359.00000000); //object(cw_combbarn) (1)
CreateDynamicObject(17324,-514.59997559,2617.80004883,52.40000153,0.00000000,0.00000000,359.00000000); //object(cw_combbarn) (2)
CreateDynamicObject(3749,-505.70001221,2592.89990234,58.29999924,0.00000000,0.00000000,90.00000000); //object(clubgate01_lax) (1)
return 1;
}
// OnPlayerConnect
//==============================================================================
public OnPlayerConnect(playerid)
{
Snich_DMEvent= 0;
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if (Snich_DMEvent == 1)
{
GameTextForPlayer(playerid, "~w~Spawnani ste u ~g~Vojnu Bazu~w~.", 3000, 4);
SetPlayerColor(playerid, COLOR_GREEN);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 1000);
GivePlayerWeapon(playerid, 31, 1000);
GivePlayerWeapon(playerid, 34, 1000);
GivePlayerWeapon(playerid, 24, 1000);
GivePlayerWeapon(playerid, 25, 1000);
GivePlayerWeapon(playerid, 16, 500);
GivePlayerWeapon(playerid, 17, 500);
SetPlayerTeam(playerid, 1);
SetPlayerPos(playerid, 307.8633,2535.5527,16.8162);
SetPlayerFacingAngle(playerid, 180);
SetPVarInt(playerid,"Skin",GetPlayerSkin(playerid));
SetPlayerSkin(playerid, 287);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
Snich_DMEvent= 1;
OdredjenTim= 1;
TogglePlayerControllable(playerid,1);
SetPlayerInterior(playerid, 0);
}
if (Snich_DMEvent == 2)
{
GameTextForPlayer(playerid, "~w~Spawnani ste u ~r~Teroristicku Bazu~w~.", 3000, 4);
SetPlayerColor(playerid, COLOR_LIGHTRED);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 1000);
GivePlayerWeapon(playerid, 31, 1000);
GivePlayerWeapon(playerid, 34, 1000);
GivePlayerWeapon(playerid, 24, 1000);
GivePlayerWeapon(playerid, 25, 1000);
GivePlayerWeapon(playerid, 16, 500);
GivePlayerWeapon(playerid, 17, 500);
SetPlayerTeam(playerid, 2);
SetPlayerPos(playerid, -549.6487,2593.7300,53.934😎;
SetPlayerFacingAngle(playerid, 270);
SetPVarInt(playerid,"Skin",GetPlayerSkin(playerid));
SetPlayerSkin(playerid, 179);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
Snich_DMEvent = 1;
OdredjenTim= 2;
TogglePlayerControllable(playerid, 1);
SetPlayerInterior(playerid, 0);
}
return 1;
}
// OnPlayerCommandText
//==============================================================================
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/deathmatch", true) == 0 || strcmp(cmdtext, "/dm", true) == 0)
{
ShowPlayerDialog(playerid, TDM_Dialog, DIALOG_STYLE_LIST,"> TDM < Izaberi svoj tim!","\t\t> Vojska <\n\t\t> Teroristi <\n\t\tNapusti TDM","Izaberi", "Odustani");
return 1;
}
return 0;
}
// OnDialogResponse
//==============================================================================
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == TDM_Dialog)
{
if(response)
{
if(listitem == 0)
{
if (OdredjenTim == 1 || OdredjenTim == 2)
{
SendClientMessage(playerid, COLOR_GREY, "{F81414}>> : {C3C3C3}Ukoliko zelite promijeniti tim, morate izaci sa Team Deathmatch-a.");
return 1;
}
if (OdredjenTim != 1)
{
SendClientMessage(playerid, COLOR_GREY, "{6EF83C}>> : {C3C3C3}Pridruzili ste se Vojnom timu. Eliminisite sve Teroriste!");
SetPlayerColor(playerid, COLOR_GREEN);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 1000);
GivePlayerWeapon(playerid, 31, 1000);
GivePlayerWeapon(playerid, 34, 1000);
GivePlayerWeapon(playerid, 24, 1000);
GivePlayerWeapon(playerid, 25, 1000);
GivePlayerWeapon(playerid, 16, 500);
GivePlayerWeapon(playerid, 17, 500);
SetPlayerTeam(playerid, 1);
SetPlayerPos(playerid, 307.8633,2535.5527,16.8162);
SetPlayerFacingAngle(playerid, 180);
SetPVarInt(playerid,"Skin",GetPlayerSkin(playerid));
SetPlayerSkin(playerid, 287);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
Snich_DMEvent= 1;
OdredjenTim= 1;
TogglePlayerControllable(playerid,1);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{F81414}>> : {C3C3C3}Vec ste u Vojnom timu!");
}
}
if(listitem == 1)
{
if (OdredjenTim == 1 || OdredjenTim == 2)
{
SendClientMessage(playerid, COLOR_GREY, "{F81414}>> : {C3C3C3}Ukoliko zelite promijeniti tim, morate izaci sa Team Deathmatch-a.");
return 1;
}
if (OdredjenTim != 2)
{
SendClientMessage(playerid, COLOR_GREY, "{6EF83C}>> : {C3C3C3}Pridruzili ste se Teroristickom timu. Eliminisite sve Vojnike!");
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 1000);
GivePlayerWeapon(playerid, 31, 1000);
GivePlayerWeapon(playerid, 34, 1000);
GivePlayerWeapon(playerid, 24, 1000);
GivePlayerWeapon(playerid, 25, 1000);
GivePlayerWeapon(playerid, 16, 500);
GivePlayerWeapon(playerid, 17, 500);
SetPlayerTeam(playerid, 2);
SetPlayerPos(playerid, -549.6487,2593.7300,53.934😎;
SetPlayerFacingAngle(playerid, 270);
SetPVarInt(playerid,"Skin",GetPlayerSkin(playerid));
SetPlayerSkin(playerid, 179);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SetPlayerColor(playerid, COLOR_LIGHTRED);
Snich_DMEvent = 1;
OdredjenTim= 2;
TogglePlayerControllable(playerid, 1);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{F81414}>> : {C3C3C3}Vec ste u Teroristickom timu!");
}
}
if(listitem == 2)
{
if (Snich_DMEvent == 1)
{
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, 1191.8240,-923.8575,43.1066);
SetPlayerTeam(playerid, -1);
SetPlayerSkin(playerid,GetPVarInt(playerid,"Skin"));
SetPlayerColor(playerid,TEAM_HIT_COLOR);
ResetPlayerWeapons(playerid);
OdredjenTim= 0;
Snich_DMEvent = 0;
SendClientMessage(playerid, COLOR_GREY, "{6EF83C}>> : {C3C3C3}Napustili ste Team Deathmatch.");
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{F81414}>> : {C3C3C3}Niste na Team Deathmatch-u.");
}
}
}
}
return 1;
}
// Stock's
//==============================================================================
stock TERORISTI_VOZILA_STOCK(carid)
{
if(carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA)
{
return 1;
}
return 0;
}
stock VOJNICI_VOZILA_STOCK(carid)
{
if(carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA)
{
return 1;
}
return 0;
}
moze li itko pomoc
pa jesi ubacijo sve fajlove od gammoda
radi ali pokaze igraca na nekom drugom mjestu a kordinate su dobre cak sam i nove stavljao i ne pokaze interior bolnice ni igraca na krevetu evo cjel fs pa pogledajte evo slika di me spawn http://www.zaslike.com/viewer.php?file=1rgdcsz1bw1nt8owqgi.png
//////////////////////////////////////////////////////////////////////
#include
#define FILTERSCRIPT
#if defined FILTERSCRIPT
#define fuckercor 0xB8860BAA
#endif
//==============================================
new Contagem;
new Contagem2;
new hospital;
//==============================================
new Float:RandomSpawns[][] =
{
{1160.7396,-1288.6923,2.3379,270.2042}, // Randomspawn
{1161.6460,-1290.7059,2.3379,269.2642}, // Randomspawn
{1160.8339,-1293.9923,2.3379,268.6610}, // Randomspawn
{1160.8445,-1290.4971,2.3379,266.1543}, // Randomspawn
{1161.1548,-1287.2715,2.3379,88.8059} // Randomspawn
};
//======================================
forward HospitalRegressao(playerid);
//======================================
public OnFilterScriptInit()
{
print("Creditos: Fucker_FusioN");
print("Postador: MiqueiasBarros");
print("Acesse: www.HomeHots.net");
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
hospital = 1;
return 1;
}
public OnPlayerSpawn(playerid)
{
if(hospital > 0)
{
Contagem2 = SetTimerEx("HospitalRegressao", 1000, 1, "i", playerid);
Contagem = 60;//Ovdje Postavljaj timer
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
new Random = random(sizeof(RandomSpawns));
SetPlayerPos(playerid, RandomSpawns, RandomSpawns, RandomSpawns);
SetPlayerFacingAngle(playerid, RandomSpawns);
SetPlayerCameraPos(playerid,1153.9238,-1288.9056,2.3379);
SetPlayerCameraLookAt(playerid, 1161.7502,-1293.9460,2.3379);
TogglePlayerControllable(playerid, 0);
}
return 1;
}
public OnPlayerConnect(playerid)
{
hospital = 0;
return 1;
}
public HospitalRegressao(playerid)
{
new string;
if(Contagem >= 60)
{
new Random = random(sizeof(RandomSpawns));
SetPlayerPos(playerid, RandomSpawns, RandomSpawns, RandomSpawns);
SetPlayerFacingAngle(playerid, RandomSpawns);
TogglePlayerControllable(playerid, 0);
}
format(string, sizeof(string), "~r~U Bolnici ste ljecenje traje ~n~~g~%d ~r~Sekundi ~g~.~y~.~r~.", Contagem);
GameTextForPlayer(playerid, string, 1500, 3);
hospital = 0;
if(Contagem == 0)
{
KillTimer(Contagem2);
SetPlayerPos(playerid,1177.8662,-1323.5337,14);
SetPlayerHealth(playerid, 100.00);
GivePlayerMoney(playerid, -500);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 1);
SendClientMessage(playerid, fuckercor,"{FF0101}Pusteni ste iz bolnice. {FFFFFF}I platili ste{FF0101}500$ {FFFFFF}Za medicinsko ljecenje.");
}
Contagem--;
}
//////////////////////////////////////////////////////////////////////
#include
#define FILTERSCRIPT
#if defined FILTERSCRIPT
#define fuckercor 0xB8860BAA
#endif
//==============================================
new Contagem;
new Contagem2;
new hospital;
//==============================================
new Float:RandomSpawns[][] =
{
{1160.7396,-1288.6923,2.3379,270.2042}, // Randomspawn
{1161.6460,-1290.7059,2.3379,269.2642}, // Randomspawn
{1160.8339,-1293.9923,2.3379,268.6610}, // Randomspawn
{1160.8445,-1290.4971,2.3379,266.1543}, // Randomspawn
{1161.1548,-1287.2715,2.3379,88.8059} // Randomspawn
};
//======================================
forward HospitalRegressao(playerid);
//======================================
public OnFilterScriptInit()
{
print("Creditos: Fucker_FusioN");
print("Postador: MiqueiasBarros");
print("Acesse: www.HomeHots.net");
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
hospital = 1;
return 1;
}
public OnPlayerSpawn(playerid)
{
if(hospital > 0)
{
Contagem2 = SetTimerEx("HospitalRegressao", 1000, 1, "i", playerid);
Contagem = 60;//Ovdje Postavljaj timer
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
new Random = random(sizeof(RandomSpawns));
SetPlayerPos(playerid, RandomSpawns, RandomSpawns, RandomSpawns);
SetPlayerFacingAngle(playerid, RandomSpawns);
SetPlayerCameraPos(playerid,1153.9238,-1288.9056,2.3379);
SetPlayerCameraLookAt(playerid, 1161.7502,-1293.9460,2.3379);
TogglePlayerControllable(playerid, 0);
}
return 1;
}
public OnPlayerConnect(playerid)
{
hospital = 0;
return 1;
}
public HospitalRegressao(playerid)
{
new string;
if(Contagem >= 60)
{
new Random = random(sizeof(RandomSpawns));
SetPlayerPos(playerid, RandomSpawns, RandomSpawns, RandomSpawns);
SetPlayerFacingAngle(playerid, RandomSpawns);
TogglePlayerControllable(playerid, 0);
}
format(string, sizeof(string), "~r~U Bolnici ste ljecenje traje ~n~~g~%d ~r~Sekundi ~g~.~y~.~r~.", Contagem);
GameTextForPlayer(playerid, string, 1500, 3);
hospital = 0;
if(Contagem == 0)
{
KillTimer(Contagem2);
SetPlayerPos(playerid,1177.8662,-1323.5337,14);
SetPlayerHealth(playerid, 100.00);
GivePlayerMoney(playerid, -500);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 1);
SendClientMessage(playerid, fuckercor,"{FF0101}Pusteni ste iz bolnice. {FFFFFF}I platili ste{FF0101}500$ {FFFFFF}Za medicinsko ljecenje.");
}
Contagem--;
}
pa stavijo sam 0 ali onda nece kad se kill prebaciti u bolnicu i onda timer neradi a ni random spawn
nezz sve je ok kod tajmera valjda kad se kill spawna random nije u tom problem nego svake sekunde kad tajmer odbroji pomakne igraca na sljedeci krevet sljedecu poziciju
znaci ja bbi to ovako napravijo
////////////
}
if(PlayerIskosenje == 1)
{
if(IsPlayerInAnyVehicle(playerid))
{
new carid = GetPlayerVehicleID(playerid);
if(IsAkosactrave(carid))
{
if(!IsPlayerInRangeOfPoint(playerid, 5, 2588.3271,-1546.5468,10.5864))
{
new cashes2=(random(90-10)+10);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Zaradili ste ~g~%d$ ",cashes2);
GameTextForPlayer(playerid, string, 5000, 1);
DisablePlayerCheckpoint(playerid);
JBC_GivePlayerMoney(playerid, cashes2);//////////////ovdje umjesto cashes mozes staviti iznos novaca naprimjer 1000
SendClientMessage(playerid, COLOR_GREEN, "zaradili ste 1000$!");
PlayerInfo += cashes2 * 5;
new randomss;
randomss = random(sizeof(gkosenjetrave));
SetPlayerCheckpoint(playerid, gkosenjetrave, gkosenjetrave, gkosenjetrave, 5.0);
}
}
}
return 1;
}
////////////
}
if(PlayerIskosenje == 1)
{
if(IsPlayerInAnyVehicle(playerid))
{
new carid = GetPlayerVehicleID(playerid);
if(IsAkosactrave(carid))
{
if(!IsPlayerInRangeOfPoint(playerid, 5, 2588.3271,-1546.5468,10.5864))
{
new cashes2=(random(90-10)+10);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Zaradili ste ~g~%d$ ",cashes2);
GameTextForPlayer(playerid, string, 5000, 1);
DisablePlayerCheckpoint(playerid);
JBC_GivePlayerMoney(playerid, cashes2);//////////////ovdje umjesto cashes mozes staviti iznos novaca naprimjer 1000
SendClientMessage(playerid, COLOR_GREEN, "zaradili ste 1000$!");
PlayerInfo += cashes2 * 5;
new randomss;
randomss = random(sizeof(gkosenjetrave));
SetPlayerCheckpoint(playerid, gkosenjetrave, gkosenjetrave, gkosenjetrave, 5.0);
}
}
}
return 1;
}
ja mislim da moras pisat ovako komandu za money JBC_Giveplayermoney jer ako je junkbuster onda odma kaze da je cit bar je meni tako bilo
evo ga ovdje
public OnPlayerSpawn(playerid)
{
if(hospital > 0)
{
Contagem2 = SetTimerEx("HospitalRegressao", 1000, 1, "i", playerid);
Contagem = 60;//Ovdje Postavljaj timer
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
SetPlayerPos(playerid,1161.7502,-1293.9460,2.3379);
SetPlayerCameraPos(playerid,1153.9238,-1288.9056,2.3379);
SetPlayerCameraLookAt(playerid, 1161.7502,-1293.9460,2.3379);
TogglePlayerControllable(playerid, 0);
}
return 1;
}
public OnPlayerSpawn(playerid)
{
if(hospital > 0)
{
Contagem2 = SetTimerEx("HospitalRegressao", 1000, 1, "i", playerid);
Contagem = 60;//Ovdje Postavljaj timer
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
SetPlayerPos(playerid,1161.7502,-1293.9460,2.3379);
SetPlayerCameraPos(playerid,1153.9238,-1288.9056,2.3379);
SetPlayerCameraLookAt(playerid, 1161.7502,-1293.9460,2.3379);
TogglePlayerControllable(playerid, 0);
}
return 1;
}
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