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Mendez

Mendez

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Kreiranih tema

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jul 2012

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Izgleda da Mendez trenutno ne radi ništa

Odgovorio na Jan 09, 2014
[MAP]GroveFamily
GTA San Andreas Multiplayer / MAP Galerije
Jest da sam pocetnik ali planiram da ovo sto sam do sad izmapo da na istoj mapi nastavim i da izmapam kao cijeli grad za RP server da vidim kako ce ispasti sve organizacije i to....
Odgovorio na Jan 08, 2014
[MAP]GroveFamily
GTA San Andreas Multiplayer / MAP Galerije
Evo dosadno mi bilo pa da uradim neku jednostavnu ali jdnostavnu mapu ovo je za GSF i da napomenem da sam pocetnik u ovome ovo je tek druga mapa koju sam uradio i ovdje postavio 🙂
OCJENE: 0-10
SLIKE:


TU ZNACI IMAJU SLIKE NA KOJIMA SE VIDI MJESTO GDJE SE DOSTAVLJA I UZGAJA DROGA I MJESTO GDJE SE DOSTAVLJA ORUZJE 🙂
Odgovorio na Jan 06, 2014
[MAP] Ballas Baza
GTA San Andreas Multiplayer / Mape
7/10 ne svidaju mi se ove ograde jer ispade da je ballas neka mafija a ne ulicna banda mislim da nebi trebao stavljati te ograde al ok je sve BRW pohvala za trud
Odgovorio na Feb 23, 2013
[MAP]BGF baza
GTA San Andreas Multiplayer / Mape
elemeNtaL wrote on February 23, 2013, 9:16 pm:
Eh ovo je vec nesto bolje.
Vidim prihvatio si moju ideju,samo tako i uspijet ces.
Makni ova silna auta što su tu i stavi nekoliko auto npr 2-3 razlicitih boja i to ce biti full rp.
7/10 (Popravio si se)
Prihvati ovo kao prijedlog a ne kao neku sugestiju jer nemam povod da nekog oštetim.

Ovo je predvideno za organizaciju i ja mislim da je bolje da ostane ista boja ipak je na svakom skoro serveru tako.... LCN crna GSF zelena BGF ljubicasta itd.
Odgovorio na Feb 23, 2013
[MAP]BGF baza
GTA San Andreas Multiplayer / Mape
Naziv rada:BGF baza
Vrijeme rada:45min
Kod(objekti):
CreateObject(1215, 2319.59961, -1260.69922, 27.5, 0, 0, 0);
CreateObject(1215, 2319.5, -1258.69922, 27.5, 0, 0, 0);
CreateObject(1215, 2319.59961, -1262.7998, 27.5, 0, 0, 0);
CreateObject(1215, 2319.69995, -1254.09998, 27.5, 0, 0, 0);
CreateObject(1215, 2319.69922, -1252.2998, 27.5, 0, 0, 0);
CreateObject(1215, 2315.30005, -1271.19995, 27.5, 0, 0, 0);
CreateObject(1215, 2315.30005, -1273.19995, 27.5, 0, 0, 0);
CreateObject(1215, 2315.30005, -1275.5, 27.5, 0, 0, 0);
CreateObject(3939, 2339.30005, -1255.19995, 28.7, 0, 0, 270);
CreateObject(817, 2337.69995, -1253.59998, 27.4, 0, 0, 0);
CreateObject(817, 2340.19995, -1253.69995, 27.4, 0, 0, 0);
CreateObject(817, 2337.8999, -1255.90002, 27.4, 0, 0, 0);
CreateObject(817, 2339.8999, -1255.90002, 27.4, 0, 0, 0);
CreateObject(817, 2340.1001, -1257.09998, 27.4, 0, 0, 0);
CreateObject(817, 2337.30005, -1257, 27.4, 0, 0, 0);
CreateObject(817, 2338.80005, -1256.80005, 27.4, 0, 0, 0);
CreateObject(817, 2341.1001, -1257, 27.4, 0, 0, 0);
CreateObject(817, 2340.6001, -1255.09998, 27.4, 0, 0, 0);
CreateObject(817, 2339.30005, -1254.80005, 27.4, 0, 0, 0);
CreateObject(817, 2341, -1254.09998, 27.4, 0, 0, 0);
CreateObject(817, 2337.5, -1254.59998, 27.4, 0, 0, 0);
CreateObject(817, 2338.8999, -1253.59998, 27.4, 0, 0, 0);
CreateObject(817, 2340.6001, -1256.90002, 27.4, 0, 0, 0);
CreateObject(824, 2333.5, -1255, 29, 0, 0, 0);
CreateObject(824, 2344.19995, -1255.30005, 29, 0, 0, 0);
CreateObject(824, 2347.80005, -1256.90002, 29, 0, 0, 0);
CreateObject(824, 2345.5, -1258.80005, 29, 0, 0, 0);
CreateObject(824, 2334.1001, -1259.30005, 29, 0, 0, 0);
CreateObject(824, 2329.69995, -1257.40002, 29, 0, 0, 0);
CreateObject(970, 2329.19995, -1267.09998, 33.6, 0, 0, 0);
CreateObject(1215, 2334.3999, -1263.19995, 27.5, 0, 0, 0);
CreateObject(1215, 2338.09961, -1263.2998, 27.5, 0, 0, 0);
CreateObject(1271, 2342.19995, -1259.30005, 27.3, 0, 0, 312);
CreateObject(1271, 2343.1001, -1260.5, 27.3, 0, 0, 273.995);
CreateObject(1271, 2342.7998, -1259.69922, 27.3, 0, 0, 311.995);
CreateObject(3014, 2342.6001, -1259.80005, 27.9, 0, 0, 0);
CreateObject(3014, 2342.80005, -1260.40002, 27.9, 0, 0, 320);
CreateObject(3014, 2342, -1260.09998, 27.2, 0, 0, 319.999);
CreateObject(3014, 2342.39941, -1259.59961, 27.9, 0, 0, 319.999);
CreateObject(2985, 2343, -1257.80005, 27, 0, 0, 224);
CreateObject(16732, 2341.6001, -1266.5, 29.5, 0, 0, 0);
CreateObject(1252, 2342.3999, -1258.19995, 28.5, 0, 356, 0);
CreateObject(1252, 2343, -1256.69922, 27.2, 0, 355.995, 0);
CreateObject(1252, 2342.89941, -1257.2998, 27.2, 0, 355.995, 0);
CreateObject(1575, 2341.69995, -1259.80005, 27.2, 0, 82, 39.996);
CreateObject(1575, 2341.19995, -1259.90002, 27.2, 0, 62, 359.996);
CreateObject(1575, 2341.3999, -1259.59998, 27.2, 0, 66, 35.996);
CreateObject(1575, 2341.5, -1260, 27.2, 0, 64, 39.996);
CreateObject(2044, 2342.1001, -1259.30005, 27.7, 0, 0, 0);
CreateObject(2064, 2344.19995, -1258.09998, 27.6, 0, 0, 318);
CreateObject(2237, 2339, -1252.59998, 28.1, 0, 0, 0);
CreateObject(997, 2338.6001, -1253.90002, 27, 0, 0, 272);
CreateObject(997, 2341, -1253.2998, 27, 0, 0, 272);
CreateObject(997, 2339.7998, -1253.59961, 27, 0, 0, 272);
CreateObject(997, 2337.3999, -1253.69995, 27, 0, 0, 272);
CreateObject(1411, 2323.69995, -1260.69995, 28.6, 0, 0, 90);
CreateObject(1411, 2350.8999, -1260.69995, 28.6, 0, 0, 270);
CreateObject(1411, 2323.69922, -1255.5, 28.6, 0, 0, 89.995);
CreateObject(1411, 2323.69922, -1254.39941, 28.6, 0, 0, 89.995);
CreateObject(1411, 2326.59961, -1251.59961, 28.6, 0, 0, 359.995);
CreateObject(1411, 2331.7998, -1251.59961, 28.6, 0, 0, 359.995);
CreateObject(1411, 2337.09961, -1251.59961, 28.6, 0, 0, 359.995);
CreateObject(1411, 2342.2998, -1251.59961, 28.6, 0, 0, 359.995);
CreateObject(1411, 2347.5, -1251.59961, 28.6, 0, 0, 359.995);
CreateObject(1411, 2348.09961, -1251.59961, 28.6, 0, 0, 359.995);
CreateObject(1411, 2350.89941, -1254.5, 28.6, 0, 0, 269.995);
CreateObject(1411, 2350.89941, -1259.69922, 28.6, 0, 0, 269.995);
CreateObject(1411, 2348.1001, -1263.5, 28.6, 0, 0, 179.995);
CreateObject(1411, 2343, -1263.5, 28.6, 0, 0, 179.995);
CreateObject(1411, 2331.80005, -1263.40002, 28.6, 0, 0, 179.995);
CreateObject(1411, 2340.7998, -1263.5, 28.6, 0, 0, 179.995);
CreateObject(1411, 2326.5, -1263.5, 28.6, 0, 0, 179.995);
CreateObject(1413, 2317.80005, -1254.80005, 28.3, 0, 0, 0);
CreateObject(1413, 2313.3999, -1252.09998, 28.3, 0, 0, 270);
CreateObject(1413, 2313.5, -1266.09998, 29.3, 0, 0, 270);
CreateObject(1413, 2313.3999, -1271.59998, 29.3, 0, 0, 270);
CreateObject(854, 2314.69995, -1268.90002, 27.2, 0, 0, 0);
CreateObject(850, 2315.3999, -1266.69995, 27.1, 0, 0, 0);
CreateObject(852, 2315.80005, -1269.30005, 27, 0, 0, 0);
CreateObject(853, 2315.6001, -1264.30005, 27.4, 0, 0, 0);
CreateObject(3035, 2316.69995, -1259.69995, 27.7, 0, 0, 16);
CreateObject(3302, 2316.8999, -1266.30005, 27.1, 0, 0, 0);
CreateObject(851, 2317.30005, -1268.19995, 27.3, 0, 0, 0);
CreateObject(851, 2314.5, -1267, 27.3, 0, 0, 276);
CreateObject(910, 2314.8999, -1261.59998, 28.2, 0, 0, 84);
CreateObject(3092, 2313.6001, -1262.80005, 27.9, 0, 0, 284);
CreateObject(3092, 2313.89941, -1265.19922, 27.9, 0, 0, 283.997);
CreateObject(3092, 2313.6001, -1264.19995, 27.9, 0, 0, 283.997);
CreateObject(3005, 2316.30005, -1262.5, 27, 0, 0, 0);
CreateObject(3005, 2316.2998, -1262.5, 27, 0, 0, 0);
CreateObject(1441, 2314.3999, -1247.80005, 27.6, 0, 0, 64);
CreateObject(3035, 2316.69922, -1259.69922, 27.7, 0, 0, 15.996);
CreateObject(1413, 2313.5, -1260.7998, 29.3, 0, 0, 270);
CreateObject(1413, 2313.3999, -1246.69995, 28.3, 0, 0, 270);
CreateObject(1413, 2313.3999, -1241.80005, 28.3, 0, 0, 270);
CreateObject(1413, 2313.3999, -1235.90002, 28.3, 0, 0, 270);
CreateObject(1413, 2317.2998, -1257.89941, 29.3, 0, 0, 0);
CreateObject(1413, 2316.2998, -1254.7998, 28.3, 0, 0, 0);
CreateObject(1413, 2316.2998, -1254.7998, 28.3, 0, 0, 0);
CreateObject(1439, 2314.30005, -1250.59998, 27, 0, 0, 96);
CreateObject(1440, 2315, -1240.59998, 27.5, 0, 0, 62);
CreateObject(1440, 2315.19995, -1246.59998, 27.5, 0, 0, 39.996);
CreateObject(1441, 2316.6001, -1241.09998, 27.6, 0, 0, 0);
CreateObject(1358, 2315.19995, -1244, 28.2, 0, 0, 266);

Vozila:neznam tacno imena sve je gore u kodu
Komentar😛a ovako nakon kritika u prethodnoj mapi isto sam sada napravio ulicnu bandu ali sam izmjenio neke sitnice po prijedlogu nekih iz teme "GSF baza

a evo i slikice :
Odgovorio na Feb 23, 2013
[MAP]GSF baza
GTA San Andreas Multiplayer / Mape
Wucha wrote on February 22, 2013, 11:46 pm:
Nije nesto 6/10

Pa znam ovo mi ej prva mapa tek se ucim fino mappati...
Odgovorio na Feb 22, 2013
[MAP]GSF baza
GTA San Andreas Multiplayer / Mape
Naziv rada:GSF baza
Vrijeme rada:30min-45min
Kod(objekti):
CreateObject(8623, 2490.3999, -1667.30005, 13.1, 0, 0, 0);
CreateObject(9833, 2490.1001, -1667.09998, 15.5, 0, 0, 0);
CreateObject(2921, 2501.30005, -1689.90002, 17.7, 0, 0, 348);
CreateObject(1215, 2486.1001, -1667.30005, 12.9, 0, 0, 0);
CreateObject(1215, 2508.80005, -1694.90002, 17.5, 0, 0, 0);
CreateObject(1215, 2505.1001, -1681.59998, 13.1, 0, 0, 0);
CreateObject(1215, 2509.09961, -1677, 13.1, 0, 0, 0);
CreateObject(1215, 2511.1001, -1671.19995, 13, 0, 0, 0);
CreateObject(1216, 2479, -1649.90002, 13.2, 0, 0, 0);
CreateObject(970, 2490.30005, -1664.80005, 12.9, 0, 0, 358);
CreateObject(970, 2490.19922, -1669.89941, 12.9, 0, 0, 357.99);
CreateObject(970, 2494.30005, -1669.09998, 12.9, 0, 0, 25.995);
CreateObject(970, 2486.09961, -1668.89941, 12.9, 0, 0, 333.995);
CreateObject(970, 2486.19922, -1665.59961, 12.9, 0, 0, 25.994);
CreateObject(970, 2494.3999, -1665.80005, 12.9, 0, 0, 333.99);
CreateObject(1215, 2493.59961, -1667.5, 12.9, 0, 0, 0);
CreateObject(1215, 2496.09961, -1667, 12.9, 0, 0, 0);
CreateObject(1215, 2484.6001, -1666.90002, 12.9, 0, 0, 0);
CreateObject(1215, 2484.6001, -1667.59998, 12.9, 0, 0, 0);
CreateObject(1364, 2489.8999, -1670.5, 13.1, 0, 0, 358);
CreateObject(1364, 2490.19995, -1664.19995, 13.1, 0, 0, 179.995);
CreateObject(1360, 2485.6001, -1669.5, 13.1, 0, 0, 64);
CreateObject(1360, 2494.6001, -1665, 13.1, 0, 0, 63.995);
CreateObject(1360, 2494.80005, -1669.80005, 13.1, 0, 0, 117.995);
CreateObject(1360, 2485.80005, -1665.09998, 13.1, 0, 0, 115.993);
CreateObject(1361, 2495, -1667.40002, 13.1, 0, 0, 0);
CreateObject(1361, 2485.30005, -1667.30005, 13.1, 0, 0, 0);
CreateObject(1215, 2493.3999, -1689.90002, 13.1, 0, 0, 0);
CreateObject(1215, 2491, -1689.90002, 13.1, 0, 0, 0);
CreateObject(1215, 2488, -1689.90002, 13.1, 0, 0, 0);
CreateObject(1215, 2497.69995, -1689.90002, 13.1, 0, 0, 0);
CreateObject(1215, 2499.69995, -1689.90002, 13.1, 0, 0, 0);
CreateObject(1649, 2524.5, -1654, 16.2, 0, 0, 0);
CreateObject(1649, 2524.5, -1663, 16.2, 0, 0, 0);
CreateObject(3922, 2523.21973, -1657.61035, 12.0618, 0, 0, 0);
CreateObject(1712, 2524.3999, -1655.40002, 14.5, 0, 0, 268);
CreateObject(1408, 2522.30005, -1657.09998, 15.1, 0, 0, 270);
CreateObject(949, 2524.5, -1657.59998, 15.1, 0, 0, 0);
CreateObject(859, 2521.69995, -1659.40002, 13.4, 0, 0, 0);
CreateObject(859, 2521.69922, -1659.39941, 13.4, 0, 0, 0);
CreateObject(862, 2521.69995, -1659.09998, 13.4, 0, 0, 0);
CreateObject(984, 2502.69995, -1699.59998, 17.6, 0, 0, 270);
CreateObject(983, 2509, -1694.09998, 17.6, 0, 0, 0);
CreateObject(984, 2502.59961, -1690.89941, 17.6, 0, 0, 270);
CreateObject(983, 2509, -1696.40002, 17.6, 0, 0, 0);
CreateObject(1498, 2502, -1693.90002, 17, 0, 0, 270);
CreateObject(1712, 2503.5, -1698.19995, 17, 0, 0, 100);
CreateObject(1432, 2506.30005, -1693, 17, 0, 0, 0);
CreateObject(1481, 2502.80005, -1692.69995, 17.7, 0, 0, 86);
CreateObject(1951, 2506.5, -1692.80005, 17.8, 0, 0, 0);
CreateObject(1951, 2506.09961, -1692.7998, 17.8, 0, 0, 0);
CreateObject(1951, 2506.30005, -1693, 17.8, 0, 0, 0);
CreateObject(2319, 2506.1001, -1695.59998, 17, 0, 0, 282);
CreateObject(1786, 2506.6001, -1697, 17.5, 0, 0, 276);
CreateObject(1809, 2506, -1696.09961, 17.5, 0, 0, 294);
CreateObject(1215, 2496.09961, -1667.69922, 12.9, 0, 0, 0);
CreateObject(1215, 2508.69995, -1699.30005, 17.5, 0, 0, 0);
CreateObject(1215, 2502.19922, -1691.5, 17.5, 0, 0, 0);
CreateObject(1215, 2502.5, -1699.40002, 17.5, 0, 0, 0);
CreateObject(1215, 2508.69922, -1691.2998, 17.5, 0, 0, 0);
CreateObject(1359, 2503.69995, -1691.40002, 17.7, 0, 0, 0);
CreateObject(1215, 2467.30005, -1669.09998, 13, 0, 0, 0);
CreateObject(1215, 2468.6001, -1675, 13.1, 0, 0, 0);
CreateObject(1215, 2468.09961, -1672.39941, 13.1, 0, 0, 0);
CreateObject(1215, 2469.8999, -1677.5, 13.1, 0, 0, 0);
CreateObject(1215, 2471.3999, -1679.40002, 13, 0, 0, 0);
CreateObject(1215, 2474.19995, -1681.5, 12.9, 0, 0, 0);
CreateObject(1215, 2476.69995, -1683.09998, 12.9, 0, 0, 0);

Vozila:- to je sve u kodovima gore (barem bi trebalo biti)
Komentar:Ovo je moj prvi rad onako ozbiljniji nadam se da ce vam se svidjeti 1-10 ocjene molim vas
Slike: http://www.zaslike.com/files/fwncav8txtxdxkoab2vh.png
          http://www.zaslike.com/files/4vt97t7x48fi7f22n63.png
          http://www.zaslike.com/files/pkm0cgmpugs0gyaizdfd.png
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