new playersip;//ovakonema potrebe da koristis toliki string za ip
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#define abs(%1) ((%1) < (0) ? (-(%1)) : (%1))
stock TeleportPlayer(id,Float:px,Float:py,Float:pz,interior,ime[],cijena,admin)
{
new adm = PlayerInfo >= admin;
new tmpveh = GetPlayerVehicleID(id);
new string;
new pIme;
GetPlayerName(id,pIme,24);
if(GetPlayerState(id) == 2)
{
SetVehiclePos(tmpveh,px,py,pz);
SetPlayerInterior(id,interior);
}else{
SetPlayerPos(id,px,py,pz);
SetPlayerInterior(id,interior);
}
if(!adm)
{
format(string,sizeof(string),"~g~Dobrodosli u ~r~%s! (-$%d)",ime,cijena);
GameTextForPlayer(id,string,1500,4);
GivePlayerMoney(id,-cijena);
for(new i=0; i {
if(IsPlayerConnected(i))
{
if(PlayerInfo >= admin)
{
format(string,sizeof(string),"Primili ste $%d od %s. (Teleport)",cijena,pIme);
SendClientMessage(i,COLOR_WHITE,string);
format(string,sizeof(string),"Teleport lokacija: %s",ime);
SendClientMessage(i,COLOR_WHITE,string);
GivePlayerMoney(i,cijena);
}
}
}
}
else
{
format(string,sizeof(string),"~g~Dobrodosli u ~r~%s!",ime);
GameTextForPlayer(id,string,1500,4);
}
return 1;
}
TeleportPlayer(playerid,1000.100,2000.200,3000.300,0,"Las Venturas Freeway",1000,1337);
stock TeleportPlayer(id,Float:px,Float:py,Float:pz,interior,ime[],cijena,admin)
{
new adm = PlayerInfo >= admin;
new tmpveh = GetPlayerVehicleID(id);
new string;
new pIme;
GetPlayerName(id,pIme,24);
if(GetPlayerState(id) == 2)
{
SetVehiclePos(tmpveh,px,py,pz);
SetPlayerInterior(id,interior);
}else{
SetPlayerPos(id,px,py,pz);
SetPlayerInterior(id,interior);
}
if(!adm)
{
format(string,sizeof(string),"~g~Dobrodosli u ~r~%s! (-$%d)",ime,cijena);
GameTextForPlayer(id,string,1500,4);
GivePlayerMoney(id,-cijena);
for(new i=0; i {
if(IsPlayerConnected(i))
{
if(PlayerInfo >= admin)
{
format(string,sizeof(string),"Primili ste $%d od %s. (Teleport)",cijena,pIme);
SendClientMessage(i,COLOR_WHITE,string);
format(string,sizeof(string),"Teleport lokacija: %s",ime);
SendClientMessage(i,COLOR_WHITE,string);
GivePlayerMoney(i,cijena);
}
}
}
}
else
{
format(string,sizeof(string),"~g~Dobrodosli u ~r~%s!",ime);
GameTextForPlayer(id,string,1500,4);
}
return 1;
}
TeleportPlayer(playerid,1000.100,2000.200,3000.300,0,"Las Venturas Freeway",1000,1337);SendClientMessagetoAll("Sve ste banati i nemojte se vracati");stock BanAll()
{
for(new i=0;i {
if(IsPlayerConnected(i))
Ban(i);
return 1;
}
}
SendClientMessagetoAll("Sve ste banati i nemojte se vracati");SendClientMessageToAll(_YOUR_COLOR_, "Sve ste banati i nemojte se vracati");
stock TeleportPlayer(id,Float:px,Float:py,Float:pz,interior,ime[],cijena,admin)
{
new adm = PlayerInfo >= admin;
new tmpveh = GetPlayerVehicleID(id);
new string;
new pIme;
GetPlayerName(id,pIme,24);
if(GetPlayerState(id) == 2)
{
SetVehiclePos(tmpveh,px,py,pz);
SetPlayerInterior(id,interior);
}else{
SetPlayerPos(id,px,py,pz);
SetPlayerInterior(id,interior);
}
if(!adm)
{
format(string,sizeof(string),"~g~Dobrodosli u ~r~%s! (-$%d)",ime,cijena);
GameTextForPlayer(id,string,1500,4);
GivePlayerMoney(id,-cijena);
for(new i=0; i {
if(IsPlayerConnected(i))
{
if(PlayerInfo >= admin)
{
format(string,sizeof(string),"Primili ste $%d od %s. (Teleport)",cijena,pIme);
SendClientMessage(i,COLOR_WHITE,string);
format(string,sizeof(string),"Teleport lokacija: %s",ime);
SendClientMessage(i,COLOR_WHITE,string);
GivePlayerMoney(i,cijena);
}
}
}
}
else
{
format(string,sizeof(string),"~g~Dobrodosli u ~r~%s!",ime);
GameTextForPlayer(id,string,1500,4);
}
return 1;
}
TeleportPlayer(playerid,1000.100,2000.200,3000.300,0,"Las Venturas Freeway",1000,1337);SendClientMessagetoAll("Sve ste banati i nemojte se vracati");SendClientMessageToAll(_YOUR_COLOR_, "Sve ste banati i nemojte se vracati"); if(strcmp(cmd, "/dropw", true) == 0)
{
if(IsPlayerConnected(playerid))
{
SendClientMessage(playerid, COLOR_GRAD2, " Bacili ste sve svoje oruzje !");
GetPlayerName(playerid, sendername, sizeof(sendername));
if (IsPlayerInAnyVehicle(playerid))
{
format(string, sizeof(string), "** %s je izbacio neobican predmet kroz prozor **", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
format(string, sizeof(string), "** %s je bacio neobican predmet na pod **", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
ResetPlayerWeapons(playerid);
return 1;
}
}
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