Easy C4 'System'

Započeo YumikoJR
22. Avg. 2019. Zaključano
3,605
pregleda
24
postova
ᗪ乇Ҝ丂卂
5
Underboss
22. Avg. 2019.
Tip: FS
Slike ili Video: https://imgur.com/undefined
Opis i dodatne informacije: ^
Download link: https://pastebin.com/v52XLWnH
Scan link: //
Credits: Assassin za ideju..
AndroCorleone
5
OG Legend
22. Avg. 2019.
jA uBaCijO nEraDi!!@!!

extra
Leonidas Script
4
Shot Caller
22. Avg. 2019.
Gud  😄
ᗪ乇Ҝ丂卂
5
Underboss
22. Avg. 2019.
androo wrote on August 22, 2019, 6:15 pm:
jA uBaCijO nEraDi!!@!

extra

ja mislim da tije to do sistema operacionog 🤓?
marko077
6
Underboss
22. Avg. 2019.
Dobar 😉
Skrilew
6
Godfather
22. Avg. 2019.
Zanimljiva ideja i nije lose uradjeno. Pohvale 😄
omcho
4
Enforcer
22. Avg. 2019.
Kad si vec radio sa pawnplus-om mogao si i stringove staviti  u pawnplus... a ne samo wait_ms ;d
Danisoni
5
Godfather
22. Avg. 2019.
Lijepo, slike samo ne rade, ali kod nije dug pa se može shvatit suština.
ᗪ乇Ҝ丂卂
5
Underboss
22. Avg. 2019.
omcho wrote on August 22, 2019, 7:06 pm:
Kad si vec radio sa pawnplus-om mogao si i stringove staviti  u pawnplus... a ne samo wait_ms ;d

Zasto xd, nigde nemam new string ili slicno pa da prebacujem u pp, samo sendclientmessage i ostalo..
VinlandRP
4
Made Man
22. Avg. 2019.
Nemoj da koristis PP ako ne znaš...
Moze lagano ujebat jer je 5s i ako se ovaj dc u toku plenta ono ce prebaciti na novog igraca ako se logina pa ce bit ko kad traxx skripta da rovaris po kontejneru i ako nisi regan i da spama tajmer hahah
forward Bind_OnPlayerDisconnect(CallbackHandler:self, Handle:task_handle, Task:task, orig_playerid, playerid);
public Bind_OnPlayerDisconnect(CallbackHandler:self, Handle:task_handle, Task:task, orig_playerid, playerid)
{
    if(orig_playerid == playerid)
    {
        pawn_unregister_callback(self);
        handle_release(task_handle);
        if(handle_linked(task_handle))
        {
            task_delete(task);
        }
    }
}

stock Task:BindToPlayer(Task:task, playerid)
{
    new Handle:handle = handle_new(_:task, .tag_id=tagof(task));
    handle_acquire(handle);
    pawn_register_callback(#OnPlayerDisconnect, #Bind_OnPlayerDisconnect, _, "eddd", _:handle, _:task, playerid);
    return task;
}

I onda koristiš kao
task_await(BindToPlayer(task_ms(1000), player));


EDIT:
Bit_Set(bombActivated, playerid, true);

u
Bit_Let(bombActivated, playerid);
ᗪ乇Ҝ丂卂
5
Underboss
22. Avg. 2019.
Osamu Dazai wrote on August 22, 2019, 9:14 pm:
Nemoj da koristis PP ako ne znaš...
Moze lagano ujebat jer je 5s i ako se ovaj dc u toku plenta ono ce prebaciti na novog igraca ako se logina pa ce bit ko kad traxx skripta da rovaris po kontejneru i ako nisi regan i da spama tajmer hahah
forward Bind_OnPlayerDisconnect(CallbackHandler:self, Handle:task_handle, Task:task, orig_playerid, playerid);
public Bind_OnPlayerDisconnect(CallbackHandler:self, Handle:task_handle, Task:task, orig_playerid, playerid)
{
    if(orig_playerid == playerid)
    {
        pawn_unregister_callback(self);
        handle_release(task_handle);
        if(handle_linked(task_handle))
        {
            task_delete(task);
        }
    }
}

stock Task:BindToPlayer(Task:task, playerid)
{
    new Handle:handle = handle_new(_:task, .tag_id=tagof(task));
    handle_acquire(handle);
    pawn_register_callback(#OnPlayerDisconnect, #Bind_OnPlayerDisconnect, _, "eddd", _:handle, _:task, playerid);
    return task;
}

I onda koristiš kao
task_await(BindToPlayer(task_ms(1000), player));


EDIT:
Bit_Set(bombActivated, playerid, true);

u
Bit_Let(bombActivated, playerid);

hvala, skoro sam poceo da radim sa ppom i ova inf ce mi dobro doci 😁
VinlandRP
4
Made Man
22. Avg. 2019.
Ma odličan sistem, sledeći tutorial za jArray pa lagano i to da se sredi
ᗪ乇Ҝ丂卂
5
Underboss
22. Avg. 2019.
Osamu Dazai wrote on August 22, 2019, 9:27 pm:
Ma odličan sistem, sledeći tutorial za jArray pa lagano i to da se sredi

hvala opet, radio iz dosade 10ak min posla, mogo bih i ja neki tut nekad objaviti xP
MatriiX.aMx
5
Underboss
22. Avg. 2019.
Fino fino , samo ne radi ti slika ahahah xD  😁
9/10 Tema
ᗪ乇Ҝ丂卂
5
Underboss
22. Avg. 2019.
Evo slike, molim moderatora ako mu nije mrsko da doda gore:

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