Problem(error/warning): vaš odgovor: Znaci ovako pravio sam neki jail sistem(pripomagao se od up moda) i okej radi /zatvori spawna gde treba i to /oslobodi takodje radi sve je okej, ali problem je kad igrac ode relog da se ne vrati u jail i kada mu istekne jail on ne izadje iz njega vec mora admin da ga pusti ...Deo skripte: [ pawn ]vaš odgovor: ispod[ /pawn ]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor: //[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike: ////
CMD:zatvori(playerid, params[])
{
//IsPlayerLogged = false; return SCM(playerid,-1,""col_larp"[R:DM]"col_crvena"Igrac nije ulogovan!");
if(PlayerInfo > 0 )
{
new ID, Vreme, Razlog;
//if(AdminDuty == 0 return SCM(playerid,-1,""CRVENA"[UP:RP] "SIVA"Morate biti na Admin duznosti!");
if(sscanf(params, "uis", ID, Vreme, Razlog)) return SendClientMessage(playerid, 0xFF9900AA,"Koriscenje : /Zatvori [ID/Ime] ");
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, -1, "Igrac Je Offline.");
ResetPlayerWeapons(ID);
new rand = random(sizeof(RandomZatvor));
SetPlayerPos(ID, RandomZatvor, RandomZatvor, RandomZatvor);
SetPlayerInterior(ID, 0);
TogglePlayerControllable(ID, 0);
//freeze = SetTimerEx("Freeze",5000, false, "i", ID);
PlayerInfo = 2;
PlayerInfo = Vreme*60;
new string;
format(string, sizeof(string), ""SIVA"Zatvorili ste %s u zatvor na %d minuta!.", GetName(ID),Vreme);
SCM(playerid, -1, string);
format(string, sizeof(string), ""SIVA"Admin %s vas je zatvorio na %d minuta.", GetName(playerid), Vreme);
SCM(ID, -1, string);
format(string, sizeof(string), "CRVENA* : "SIVA"%s.", Razlog);
SCM(ID, -1, string);
format(string, sizeof(string), ""SIVA"Admin %s je zatvorio igraca %s | Minuti: %d | Razlog: %s", GetName(playerid),GetName(ID),Vreme,Razlog);
SCMTA(-1, string);
SacuvajAccount(ID);
}
else SendErrorMessage(playerid, "Niste ovlascenji.");
return 1;
}
////////////////////////////////////////////////////////
CMD:oslobodi(playerid, params[])
{
//if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, -1, "Igrac Je Offline.");
if(PlayerInfo >= 3)
{
new id,string;
//if(AdminDuty == 0) return SCM(playerid,-1,""CRVENA"[UP:RP] "SIVA"Morate biti na admin duznosti!");
if(sscanf(params, "u", id)) return SendClientMessage(playerid, 0xFF9900AA,"Koriscenje : /Oslobodi [ID/Ime]");
if(!IsPlayerConnected(id)) return SendErrorMessage(playerid, "Igrac je Offline.");
if(PlayerInfo == 0) return SendErrorMessage(playerid, "Igrac nije zatvoren.");
PlayerInfo = 0;
PlayerInfo = 0;
SetPlayerWorldBounds(id,20000.0000,-20000.0000,20000.0000,-20000.0000);
SetPlayerInterior(id, 0);
SetPlayerVirtualWorld(id, 0);
SetPlayerPos(id, 1727.9542,-1667.7261,22.6094);
SetPlayerFacingAngle(id, 281.0);
SetCameraBehindPlayer(id);
SCMF(id, -1, ""SIVA"Admin %s vas je oslobodio iz zatvora!", GetName(playerid));
format(string, sizeof(string),""SIVA"Admin %s je pustio %s iz zatvora!", GetName(playerid),GetName(id));
Adminima4(-1, string);
}
else return SendErrorMessage(playerid, "Niste Ovlasceni.");
return 1;
}
public OnPlayerSpawn(playerid)
{
if(PlayerInfo == 2)
{
new rand = random(sizeof(RandomZatvor));
SetPlayerPos(playerid, RandomZatvor, RandomZatvor, RandomZatvor);
SetPlayerInterior(playerid, 0);
SCMF(playerid,-1,""SIVA"Vracas se na odsluzenje zatvorske kazne | Ostalo ti je jos %d sekundi!",PlayerInfo);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",5000, false, "i", playerid);
return 1;
}
SpawnujIgraca(playerid);
SetajBojuIgracu(playerid);
// -- //
for(new i = 0; i < 4; i++) TextDrawShowForPlayer(playerid, InGame_TD);
//InGameStatsTextDraw_State(playerid, true);
return 1;
}
forward Odbrojavanja();
public Odbrojavanja()
{
foreach(Player,i)
{
PlayerInfo = 0; PlayerInfo = 0;
SetPlayerWorldBounds(i,20000.0000,-20000.0000,20000.0000,-20000.0000);
SetPlayerInterior(i, 18); SetPlayerVirtualWorld(i, 0);
SetPlayerPos(i, 1727.9542,-1667.7261,22.6094);
SetPlayerFacingAngle(i, 281.0); SetCameraBehindPlayer(i);
//SCMF(playerid,-1,""SIVA"Vracas se na odsluzenje zatvorske kazne | Ostalo ti je jos %d sekundi!",PlayerInfo);
SCM(i,-1,""SIVA" Pusteni ste iz zatvora, sledeci put pazite sta radite");
GameTextForPlayer(i, "~G~Pusteni ste iz zatvora...", 5000, 3); SacuvajAccount(i);
}
return 1;
}
public OnPlayerConnect(playerid)
{
ClearChatBox(playerid, 20);
m_SCM(playerid, "Ucitavanje...");
if(IsPlayerLogged == false)
{
SetPlayerColor(playerid, 0xCCCCCCCC);
if(fexist(UserFiles(playerid)))
{
INI_ParseFile(UserFiles(playerid), "UcitajAccount_%s", .bExtra = true, .extra = playerid);
ClearChatBox(playerid, 20);
if(PlayerInfo == true) { SPD(playerid, DIALOG_LOGIN, DSP, D_NASLOV, "{FFFFFF}Upisite vasu lozinku da se prijavite na server:", D_POTVRDI, D_ZATVORI); }
else { SPD(playerid, DIALOG_REGISTER, DSI, D_NASLOV, "{FFFFFF}Upisite lozinku koju zelite da koristite na našem serveru:", D_POTVRDI, D_ZATVORI); }
}
else { SPD(playerid, DIALOG_REGISTER, DSI, D_NASLOV, "{FFFFFF}Upisite lozinku koju zelite da koristite na nasem serveru:", D_POTVRDI, D_ZATVORI); }
}
// -- //
ResetujPlayerVarijable(playerid);
SetWeaponsSkill(playerid);
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, PlayerInfo);
// ++; trenutnodeaths ++;
SetPlayerScore(playerid, PlayerInfo);
TogglePlayerClock(playerid, 0);
duelinfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
// -- //
InGameStatsTextDraw_Control(playerid, true);
// -- //
m_RemoveBuildingsForPlayer(playerid);
return 1;
}