YukiNatsu

YukiNatsu

Street Runner

Poslednja aktivnost

pre 7 godina

postova

19

Kreiranih tema

1

XP

190

Pridružio se

nov. 2018

Trenutna aktivnost

Izgleda da YukiNatsu trenutno ne radi ništa

Odgovorio na Nov 18, 2018
Cs 1.6 mape hitno!
GTA San Andreas Multiplayer / Pomoć
Mapao je 2009 i ako nadjes stari converter moze, ovi novi ne mogu
Odgovorio na Nov 18, 2018
You are banned from this servdf
GTA San Andreas Multiplayer / Pitanja & Pomoć
Dosta toga moze biti, no da ne bude da uvek hejtam i da samo ja znam a da ste svi vi glupi ( tako kazete, potpisujem da jeste tako hehehe ):
public OnPlayerConnect(playerid)
{
    SendRconCommand("reloadbans");
    return 1;
}
Odgovorio na Nov 18, 2018
Problem u registraciji
GTA San Andreas Multiplayer / Pitanja & Pomoć
Spawnao si igraca a nisi mu ugasio spectating ako se dobro secam jer nisam skriptao duugo 😄
Odgovorio na Nov 18, 2018
Oruzije na telu igraca By: Ranko
GTA San Andreas Multiplayer / Filterskripte & Include
Quote from November 18, 2018, 10:06 am:
A samo da pitam ubacio sam u mod ovaj sistem ali kad ocu preko komande /hat da stavim kapu ili bilo koji attach object makne se automatsmi od kad sam to ubacio, zasto?

index, citaj wiki, svaki objekat attachujes na poseban INDEX, pomakni index hat-a na neki koji se ne koristi 🙂
Odgovorio na Nov 18, 2018
Oruzije na telu igraca By: Ranko
GTA San Andreas Multiplayer / Filterskripte & Include
Ajmo jedan ban za preuzimanje zasluga:
@SteXi.ılllı. @SlavicBeast
Ovaj sistem ja koristim jos od kada je prvi Ath mod izasao, lul ...
Odgovorio na Nov 18, 2018
[Pomoć]prevelik lag
GTA San Andreas Multiplayer / Pomoć
Djoxi samp wrote on November 17, 2018, 10:12 pm:
Ne razumem te 20 puta trazis da ti neko pomogne a kad ti neko napise ne odgovaras ne dajes informacije

Ne razumem ni ja tebe, kada sam rekao da ne moze biti fixano onda ne moze, pricao sam sa Jernejlom oko toga 🤐
( Moze nego moras znati Pascal i edit polako, ja bi mogao al me mrzi da se trudim oko necega gde nemam $ ) 🙂
Odgovorio na Nov 18, 2018
Ne mogu koristiti komande kada udjem u Texture Studio
GTA San Andreas Multiplayer / Pomoć
Imas moj tutorial no ni sam nmg da ga trazim jer me mrzi pa aj ponovo:
github.com/Pottus/Texture-Studio/releases/latest
I preuzmi sve plugine nove ( SAMO AKO NECE DA RADI ) i recompile FS i MOD 🙂
Odgovorio na Nov 18, 2018
Cs 1.6 mape hitno!
GTA San Andreas Multiplayer / Pomoć
Pa radi sve...
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CreateObject(3799,7794.5346680,-2606.6142580,13.7429440,0.0000000,0.0000000,0.0000000); //object(161)
CreateObject(3799,7803.8110350,-2606.9863280,11.5113380,0.0000000,0.0000000,0.0000000); //object(162)
CreateObject(3799,7794.5600590,-2602.5249020,11.5113380,0.0000000,0.0000000,0.0000000); //object(163)
CreateObject(3799,7810.6533200,-2557.1752930,11.5113380,0.0000000,0.0000000,0.0000000); //object(164)
CreateObject(3799,7807.4960940,-2557.1550290,11.5113380,0.0000000,0.0000000,0.0000000); //object(165)
CreateObject(3799,7810.7309570,-2560.3090820,11.5113380,0.0000000,0.0000000,0.0000000); //object(166)
CreateObject(3799,7810.6484380,-2557.0620120,13.7429440,0.0000000,0.0000000,0.1963500); //object(167)
CreateObject(3800,7793.9208980,-2612.1171880,11.6260780,0.0000000,0.0000000,0.1963500); //object(168)
CreateObject(3800,7804.7778320,-2606.9655760,13.8576830,0.0000000,0.0000000,0.1963500); //object(169)
CreateObject(3799,7737.6425780,-2553.0197750,17.3155710,0.0000000,0.0000000,0.0000000); //object(170)
CreateObject(3799,7737.4643550,-2552.8271480,19.5471760,0.0000000,0.0000000,0.0000000); //object(171)
CreateObject(3799,7737.2973630,-2556.1528320,17.3155710,0.0000000,0.0000000,0.0000000); //object(172)
CreateObject(3798,7740.5571290,-2552.6035160,17.4303110,0.0000000,0.0000000,0.1963500); //object(173)
CreateObject(3798,7790.9526370,-2577.6149900,17.3779300,0.0000000,0.0000000,0.0000000); //object(174)
CreateObject(8653,7792.4487300,-2590.9724120,17.2794930,0.0000000,0.0000000,-3.1415910); //object(175)
CreateObject(3798,7703.6069340,-2576.1335450,21.5365010,0.0000000,0.0000000,0.0000000); //object(176)
CreateObject(3798,7703.6142580,-2578.1691890,21.5365010,0.0000000,0.0000000,0.0000000); //object(177)
CreateObject(3798,7705.6748050,-2576.0410160,21.5365010,0.0000000,0.0000000,0.0000000); //object(178)
CreateObject(3798,7704.1821290,-2576.2438960,23.5365010,0.0000000,0.0000000,0.0000000); //object(179)
CreateObject(3798,7712.8398440,-2585.0144040,21.5623550,0.0000000,0.0000000,0.0000000); //object(180)
CreateObject(3798,7703.2924800,-2602.4763180,23.1026520,0.0000000,0.0000000,0.0000000); //object(181)
CreateObject(3798,7712.7070310,-2598.7363280,23.1026520,0.0000000,0.0000000,0.0000000); //object(182)
CreateObject(14407,7709.8691410,-2591.5517580,19.8584480,0.0000000,0.0000000,0.0000000); //object(183)
CreateObject(14407,7705.9487300,-2591.5405270,19.8584400,0.0000000,0.0000000,0.0000000); //object(184)
CreateObject(14407,7702.0620120,-2591.5541990,19.8584400,0.0000000,0.0000000,0.0000000); //object(185)
CreateObject(3799,7803.8627930,-2614.0285640,11.5113380,0.0000000,0.0000000,0.0000000); //object(186)
CreateObject(3799,7805.2451170,-2618.2817380,11.5089830,0.0000000,0.0000000,0.0000000); //object(187)
CreateObject(3799,7805.2797850,-2618.3015140,13.7405880,0.0000000,0.0000000,0.0000000); //object(188)
CreateObject(3799,7805.3164060,-2621.3652340,11.5089830,0.0000000,0.0000000,0.0000000); //object(189)
CreateObject(3798,7802.4199220,-2617.8784180,11.6237220,0.0000000,0.0000000,0.1963500); //object(190)
CreateObject(3799,7767.1381840,-2647.5083010,21.4833370,0.0000000,0.0000000,0.0000000); //object(191)
CreateObject(8653,7710.6577150,-2645.7597660,13.0987130,-0.6000000,0.0000000,-4.7123890); //object(193)
CreateObject(8653,7712.7670900,-2645.6569820,12.0987050,-0.6000000,0.0000000,-4.7123890); //object(194)
CreateObject(8653,7762.9711910,-2575.2653810,13.1507870,-0.6000000,0.0150000,-1.5707960); //object(195)
CreateObject(8653,7760.9565430,-2575.3554690,12.0757580,-0.6000000,0.0150000,-1.5707960); //object(196)
CreateObject(3798,7762.0356450,-2558.4916990,17.3510820,0.0000000,0.0000000,0.0000000); //object(197)
CreateObject(3798,7791.8955080,-2557.8876950,17.3779640,0.0000000,0.0000000,0.0000000); //object(198)
CreateObject(3798,7791.9282230,-2555.9240720,17.3779640,0.0000000,0.0000000,0.0000000); //object(199)
CreateObject(3798,7722.0839840,-2575.9780270,21.6562350,0.0000000,0.0000000,0.0000000); //object(200)
CreateObject(3799,7781.3452150,-2647.4367680,17.2608680,0.0000000,0.0000000,0.0000000); //object(203)
CreateObject(3799,7781.3588870,-2647.4399410,19.4924740,0.0000000,0.0000000,0.0000000); //object(204)
CreateObject(8653,7770.4541020,-2645.7919920,21.5496350,0.0000000,0.0000000,-4.7123880); //object(205)
CreateObject(3799,7722.4433590,-2647.5500490,17.2574160,0.0000000,0.0000000,0.0000000); //object(206)
CreateObject(3799,7722.4096680,-2647.5485840,19.4890210,0.0000000,0.0000000,0.0000000); //object(207)
CreateObject(3800,7792.0361330,-2556.9489750,19.3779640,0.0000000,0.0000000,0.5890490); //object(208)
CreateObject(3798,7804.3339840,-2604.1445310,23.0971550,0.0000000,0.0000000,0.0000000); //object(209)
CreateObject(3798,7793.8657230,-2580.6384280,11.6260780,0.0000000,0.0000000,0.0000000); //object(212)
CreateObject(4199,7759.6279300,-2610.9904790,29.0176850,3.1350060,0.0000000,-4.7123890); //object(214)
CreateObject(4199,7759.6552730,-2599.8378910,29.0436060,3.1500060,0.0000000,-7.8539810); //object(215)
CreateObject(4199,7734.9843750,-2596.4428710,28.8686080,3.1500060,0.0000000,-7.8539810); //object(216)
CreateObject(4199,7734.9565430,-2607.8796390,28.8926870,3.1350060,0.0000000,-10.9955720); //object(217)
CreateObject(4199,7731.4248050,-2668.5100100,19.4880870,0.0000000,0.0000000,-39.2699390); //object(218)
CreateObject(4199,7705.2094730,-2668.4724120,19.4880870,0.0000000,0.0000000,-39.2699390); //object(219)
CreateObject(4199,7684.4633790,-2648.3649900,23.5640110,0.0000000,0.0000000,-40.8407400); //object(220)
CreateObject(4199,7751.7817380,-2679.5209960,23.5390110,0.0000000,0.0000000,-45.5531430); //object(222)
CreateObject(4199,7777.7905270,-2684.0737300,23.5399480,0.0000000,0.0000000,-45.5531430); //object(223)
CreateObject(4199,7801.7753910,-2684.0732420,22.0915030,0.0000000,0.0000000,-45.5531430); //object(224)
CreateObject(4199,7817.3852540,-2663.0480960,22.0915030,0.0000000,0.0000000,-43.9823420); //object(225)
CreateObject(4199,7817.4453130,-2631.8017580,22.0438580,0.0000000,0.0000000,-43.9823420); //object(226)
CreateObject(4199,7817.9775390,-2560.0703130,23.6197890,0.0000000,0.0000000,-43.9823420); //object(227)
CreateObject(4199,7796.8110350,-2545.0244140,23.6947880,0.0000000,0.0000000,-42.4115410); //object(228)
CreateObject(4199,7765.3491210,-2545.0271000,23.6948180,0.0000000,0.0000000,-42.4115410); //object(229)
CreateObject(4199,7742.6660160,-2545.0205080,23.6971700,0.0000000,0.0000000,-42.4115410); //object(230)
CreateObject(4199,7729.4931640,-2547.8652340,27.8730910,0.0000000,0.0000000,-28.2743430); //object(231)
CreateObject(4199,7750.8603520,-2545.0524900,27.8730930,0.0000000,0.0000000,-29.8451400); //object(232)
CreateObject(4199,7812.5034180,-2591.7160640,23.6197810,0.0000000,0.0000000,-31.4159360); //object(233)
CreateObject(4199,7790.9448240,-2610.9311520,29.2417760,0.0000000,0.0000000,-7.8539810); //object(234)
CreateObject(4199,7791.3081050,-2610.9990230,29.2177090,0.0000000,0.0000000,-10.9955730); //object(235)
CreateObject(4199,7737.2084960,-2618.6960450,29.1176830,0.0000000,0.0000000,-47.1239430); //object(236)
CreateObject(4199,7742.7963870,-2610.9201660,29.1115090,0.0000000,0.0000000,-48.6947440); //object(237)
CreateObject(4199,7727.1962890,-2628.7233890,29.1158580,0.0000000,0.0000000,-48.6947440); //object(238)
CreateObject(4199,7812.0766600,-2610.9360350,29.2917750,0.0000000,0.0000000,-48.6947440); //object(239)
CreateObject(4199,7696.5395510,-2590.7348630,29.3195100,0.0000000,0.0000000,-47.1239470); //object(240)
CreateObject(4199,7711.9589840,-2610.9025880,29.2445110,0.0000000,0.0000000,-45.5531460); //object(241)
CreateObject(4199,7727.5410160,-2591.8476560,29.3936000,0.0000000,0.0000000,-45.5531460); //object(242)
CreateObject(4199,7762.3041990,-2591.8691410,29.4186000,0.0000000,0.0000000,-45.5531460); //object(243)
CreateObject(3799,7751.2734380,-2573.5043950,17.2344590,0.0000000,0.0000000,0.0000000); //object(244)
CreateObject(3799,7751.3120120,-2573.5361330,19.4660640,0.0000000,0.0000000,0.0000000); //object(245)
CreateObject(4199,7765.2285160,-2682.7241210,23.5149400,0.0000000,0.0000000,-47.1239430); //object(246)
CreateObject(4199,7765.2460940,-2682.7407230,19.4640240,0.0000000,0.0000000,-47.1239430); //object(247)
CreateObject(4199,7762.9560550,-2628.7702640,27.7408500,0.0000000,0.0000000,-4.7123890); //object(248)
CreateObject(1223,7782.0341800,-2596.0939940,17.3918150,0.0000000,0.0000000,1.5707960); //object(250)
CreateObject(1223,7810.9638670,-2562.5734860,11.6173190,0.0000000,0.0000000,-3.1415930); //object(251)
CreateObject(1223,7793.5878910,-2556.5200200,11.6173190,0.0000000,0.0000000,-0.7853980); //object(252)
CreateObject(1223,7736.2641600,-2558.1430660,17.3423230,0.0000000,0.0000000,0.0000000); //object(253)
CreateObject(1223,7702.7841800,-2579.6018070,21.5277420,0.0000000,0.0000000,0.0000000); //object(254)
CreateObject(1223,7714.2338870,-2597.9414060,23.0938930,0.0000000,0.0000000,-1.5707960); //object(255)
CreateObject(1223,7720.2670900,-2646.5693360,17.3633960,0.0000000,0.0000000,-1.5707960); //object(260)
CreateObject(1223,7771.7377930,-2674.3610840,17.3393330,0.0000000,0.0000000,0.0000000); //object(261)
CreateObject(1223,7782.6572270,-2617.2934570,21.6161500,0.0000000,0.0000000,-1.5707960); //object(263)
CreateObject(1223,7806.0410160,-2623.8713380,11.6149640,0.0000000,0.0000000,-3.1415930); //object(264)
CreateObject(1223,7756.4951170,-2635.0432130,21.5455420,0.0000000,0.0000000,-1.5707960); //object(265)
CreateObject(1223,7755.1401370,-2672.3071290,17.3633960,0.0000000,0.0000000,2.3561940); //object(266)
CreateObject(8653,7770.4609380,-2667.3312990,17.2746540,0.0000000,0.0000000,-4.7123880); //object(268)
CreateObject(8653,7785.1865230,-2682.2729490,17.2496430,0.0000000,0.0000000,-3.1415910); //object(270)
CreateObject(4199,7761.4921880,-2682.7802730,19.4880870,0.0000000,0.0000000,-37.6991390); //object(271)
CreateObject(4199,7761.4702150,-2682.7536620,23.5140110,0.0000000,0.0000000,-37.6991390); //object(272)
CreateObject(3799,7748.7993160,-2672.2204590,17.2574160,0.0000000,0.0000000,0.0000000); //object(273)
CreateObject(1223,7747.5312500,-2617.4421390,23.1161350,0.0000000,0.0000000,-1.5707960); //object(274)
CreateObject(1223,7804.7768550,-2602.2421880,11.6411460,0.0000000,0.0000000,3.1415930); //object(275)
CreateObject(2988,7690.1962890,-2648.7583010,17.3678020,0.0000000,0.0000000,0.0000000); //object(264)
CreateObject(2988,7690.2236330,-2657.1350100,17.3678020,0.0000000,0.0000000,-3.1415920); //object(265)
CreateObject(2988,7811.6806640,-2654.3637700,11.6193690,0.0000000,0.0000000,0.0000000); //object(266)
CreateObject(2988,7811.7089840,-2662.7414550,11.6193690,0.0000000,0.0000000,-3.1415920); //object(267)
CreateObject(2988,7715.0869140,-2662.7712400,17.3678020,0.0000000,0.0000000,1.5707960); //object(268)
CreateObject(2988,7781.2270510,-2550.8310550,17.3736110,0.0000000,0.0000000,1.5707960); //object(269)
CreateObject(2988,7733.3090820,-2564.7229000,17.3467290,0.0000000,0.0000000,0.0000000); //object(270)
CreateObject(2988,7723.4760740,-2662.7419430,17.3678020,0.0000000,0.0000000,-1.5707960); //object(271)
CreateObject(2988,7785.5468750,-2639.4504390,17.3712560,0.0000000,0.0000000,3.1415930); //object(272)
CreateObject(2988,7733.3256840,-2573.0490720,17.3448470,0.0000000,0.0000000,-3.1415930); //object(273)
CreateObject(2988,7790.6577150,-2678.3977050,11.6193690,0.0000000,0.0000000,1.5707960); //object(274)
CreateObject(2988,7798.9848630,-2678.4042970,11.6193690,0.0000000,0.0000000,-1.5707960); //object(275)
CreateObject(2988,7785.5332030,-2631.0776370,17.3712560,0.0000000,0.0000000,0.0000000); //object(276)
CreateObject(2988,7812.2011720,-2565.0761720,11.6217240,0.0000000,0.0000000,0.0000000); //object(277)
CreateObject(2988,7812.2211910,-2573.4604490,11.6217240,0.0000000,0.0000000,3.1415930); //object(278)
CreateObject(2988,7789.5620120,-2550.8022460,17.3736110,0.0000000,0.0000000,-1.5707960); //object(280)
CreateObject(3799,7691.6958010,-2639.2590330,17.1574170,0.0000000,0.0000000,0.0000000); //object(281)
CreateObject(3799,7713.4204100,-2661.2353520,17.2574160,0.0000000,0.0000000,0.0000000); //object(282)
CreateObject(3799,7691.7451170,-2636.1545410,19.0890270,0.0000000,0.0000000,0.0000000); //object(283)
CreateObject(3799,7691.6518550,-2659.5676270,17.2574160,0.0000000,0.0000000,0.0000000); //object(284)
CreateObject(3799,7695.1113280,-2636.2326660,17.1574170,0.0000000,0.0000000,0.1963500); //object(285)
CreateObject(3799,7691.7587890,-2636.1738280,17.2574160,0.0000000,0.0000000,0.0000000); //object(286)
CreateObject(5403,7687.4282230,-2672.5788570,-5.8607760,0.0000000,0.0000000,-1.5707960); //object(287)
CreateObject(5403,7692.5249020,-2571.8662110,-2.1323840,0.0000000,0.0000000,-3.1415930); //object(289)
CreateObject(5403,7821.4111330,-2681.4055180,-7.4857810,0.0000000,0.0000000,-6.2831860); //object(290)
CreateObject(5403,7699.5102540,-2615.0000000,-0.3311910,0.0000000,0.0000000,-1.5707960); //object(291)
CreateObject(5403,7680.4365230,-2631.6960450,-5.9357710,0.0000000,0.0000000,-3.1415930); //object(292)
CreateObject(5403,7816.8457030,-2607.9428710,-2.0580030,0.0000000,0.0000000,-6.2831860); //object(293)
CreateObject(5403,7725.5209960,-2547.6979980,-1.7440840,0.0000000,0.0000000,-9.4247760); //object(294)
CreateObject(5403,7815.2895510,-2541.0268550,-5.8799950,0.0000000,0.0000000,-10.9955700); //object(295)
CreateObject(4199,7810.9829100,-2603.2973630,15.2179340,0.0000000,0.0000000,-6.2831850); //object(294)
CreateObject(4199,7810.9702150,-2603.2790530,13.3670170,0.0000000,0.0000000,-6.2831850); //object(295)
CreateObject(16685,7794.8867190,-2618.6225590,11.6767990,0.0000000,0.0000000,-1.5707960); //object(297)
CreateObject(16685,7653.6411130,-2654.9069820,17.4002320,0.0000000,0.0000000,0.0000000); //object(299)
CreateObject(16685,7653.4692380,-2561.1354980,17.4291590,0.0000000,0.0000000,0.0000000); //object(301)
CreateObject(16685,7636.5219730,-2600.9426270,17.5053420,0.0150000,0.0000000,-3.1415930); //object(304)
CreateObject(16685,7772.8784180,-2530.2705080,17.4303440,0.0000000,0.0000000,0.0000000); //object(305)
CreateObject(16685,7805.1035160,-1964.0485840,0.0421850,0.0300000,0.0000000,-3.1415930); //object(306)
CreateObject(16685,7637.1513670,-2532.0063480,17.4315280,0.0000000,0.0000000,-9.4247760); //object(307)
CreateObject(4199,7812.5249020,-2591.7197270,27.5957070,0.0000000,0.0000000,0.0000000); //object(299)
CreateObject(4199,7787.0903320,-2612.3901370,16.5415500,0.0000000,0.0000000,3.1415920); //object(300)
CreateObject(4199,7727.5502930,-2591.9177250,25.2176700,0.0000000,0.0000000,-10.9955730); //object(301)
CreateObject(4199,7762.9111330,-2628.7363280,23.5966110,0.0000000,0.0000000,-14.1371600); //object(302)
CreateObject(4199,7762.2929690,-2591.9350590,25.2019180,0.0000000,0.0000000,-10.9955730); //object(304)
CreateObject(8653,7822.0136720,-2638.5502930,17.2771340,0.0000000,0.0000000,-7.8539810); //object(305)
CreateObject(8653,7792.6103520,-2635.1323240,17.2521650,0.0000000,0.0000000,-6.2831850); //object(306)
CreateObject(8653,7807.1738280,-2623.6791990,17.2771300,0.0000000,0.0000000,-6.2831850); //object(307)
CreateObject(8653,7777.7309570,-2649.8168950,17.2746700,0.0000000,0.0000000,-4.7123880); //object(308)
CreateObject(16685,7636.8662110,-2622.6716310,17.4536860,0.0000000,0.0000000,-3.1415930); //object(309)
CreateObject(16685,7629.5000000,-2692.2790530,17.4261680,0.0150000,0.0000000,-3.1415930); //object(310)

/*
Objects converted: 302
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish light could have travelled around the world 0.24 times!
*/

EDIT: Sad' kad sam usao u ME i ne dela bas da treba ovako 😄
Odgovorio na Nov 17, 2018
â—„ Glavni razgovor #38 â–º
Zajednica / Offtopic
Dobro veće neko meće...
@MISTER BIN malo si se sjebao, editovao si moj post umesto da posaljes poruku  😄 😄
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