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Nesto da dodate(Nije obavezno): Trazim SAMP RolePlay gamemode da je skroz gotov i spreman za hostovanje ili neki od poznatijih gamemodova. Spreman sam da platim ako je gamemode dobar.
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CoffinKing
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sep. 29, 2018
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Izgleda da CoffinKing trenutno ne radi ništa
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Postovi i teme koje je kreirao Lazar Nerandzic
Reseno.
Pronasao sam i ovo na jednom od sajtova, ali ne razumem sta u mojoj skripti moze da bude problem:
Quote
Well its simple, read the include file your using and copy exactly what it says.
Example from VexdUM vexd_utilities.inc:
forward EntityTouch(pToucher, pTouched);
If you write in your script EntityTouch(id1, id2) its incorrect it needs to be the same as the forward function from the include file, EntityTouch(pToucher, pTouched)
Only forwards cause prototype header errors, normal natives are fine.
Example from VexdUM vexd_utilities.inc:
forward EntityTouch(pToucher, pTouched);
If you write in your script EntityTouch(id1, id2) its incorrect it needs to be the same as the forward function from the include file, EntityTouch(pToucher, pTouched)
Only forwards cause prototype header errors, normal natives are fine.
Ispod OnPlayerTakeDamage u includu pise ovo:
Dok u skripti pise ovo:
Sad ne znam da li je do toga ili ?
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
if (Callback_IsDefined("OnPlayerFall") && weaponid == WEAPON_COLLISION)
{
if (bodypart == 3 && issuerid == INVALID_PLAYER_ID)
{
new Float:health;
GetPlayerHealth(playerid, health);
if (amount >= 10.0 && health > amount)
{
CallLocalFunction("OnPlayerFall", "df", playerid, amount);
}
}
}
if (Callback_IsDefined("OnPlayerRamPlayer") && weaponid == WEAPON_VEHICLE && issuerid != INVALID_PLAYER_ID)
{
CallLocalFunction("OnPlayerRamPlayer", "dddf", playerid, issuerid, GetPlayerVehicleID(issuerid), amount);
}
if (Callback_IsDefined("OnPlayerBurning") && weaponid == WEAPON_FLAMETHROWER)
{
if (!BitFlag_Status(g_aPlayerData, e_cbBurning))
{
BitFlag_Set(g_aPlayerData, e_cbBurning);
CallLocalFunction("OnPlayerBurning", "dd", playerid, 1);
}
g_aPlayerTicks = GetTickCount();
}
#if defined CB_OnPlayerTakeDamage
return CB_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart);
#else
return 1;
#endif
}
Dok u skripti pise ovo:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart) {
if( issuerid != INVALID_PLAYER_ID && issuerid != INVALID_PLAYER_ID && amount == 0 && weaponid == 0 && bodypart == 3 ) {
format( globalstring, sizeof( globalstring ), "{FBE204}[{F81414}*{FBE204}] T-PROTECT(CK) // %s je kickovan sa servera. Razlog: "col_white"Command kill", ImeIgraca( issuerid ) );
AdminPoruka( SVETLOCRVENA, globalstring );
Kickovanje( issuerid, ""col_white"Ti si kickovan sa servera. Razlog: "col_bcogc"Command kill");
return 0;
}
if( issuerid != INVALID_PLAYER_ID ) {
if( OI[ PlayerInfo[ issuerid ][ xClan ] ][ oTip ] == ORG_TIP_PD && !IsPlayerInAnyVehicle( issuerid ) && !IsPlayerInAnyVehicle( playerid ) && GetWeapon( issuerid ) == 23 && ImaTazer[ issuerid ] == true && !AdminDuty[ playerid ] ) {
if( GetFactionType( playerid ) == ORG_TIP_PD ) return SCM( issuerid, CRVENA, "Ne mozes tazovati PD!" );
new Float:Pos[ 3 ];
GetPlayerPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
if( IsPlayerInRangeOfPoint( issuerid, 6.0, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] ) ) {
format( globalstring, sizeof( globalstring ), "%s puca tazerom na %s-a i pogadja ga.", ImeIgraca( issuerid ), ImeIgraca( playerid ) );
PorukaRadius( 20.0, issuerid, globalstring, LJUBICASTA );
TogglePlayerControllable( playerid, false );
/*if( Maskuse[ playerid ] == true ) {
SetPlayerName( playerid, RealName[ playerid ] );
Maskuse[ playerid ] = false;
}*/
PlayerCuffed[ playerid ] = 1;
Toretto_SetPlayerHealth( playerid, 50 );
SetPVarInt( playerid, "CuffTimerCalled", 1 );
TazerTimer[ playerid ] = SetTimerEx("TazovanTajmer", 15000, false, "i", playerid );
OnePlayAnim( playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0 );
return 0;
}
}
/*if( NaDmEventu[ playerid ] == false && WARPInfo[ playerid ][ WARIgrac ] == -1 && !AdminDuty[ playerid ] && PlayerCuffed[ playerid ] == 0 ) {
if( weaponid <= 42 ) {
new Float:takeHealth = antiCheatCS[ playerid ][ TrueHealth ] - WeaponDamage[ weaponid ][ bodypart - 3 ];
Toretto_SetPlayerHealth( playerid, takeHealth );
}
}*/
//printf( "%s je naneo %.0f demidza %s-u, oruzje: %d, deo tela: %d", ImeIgraca( issuerid ), amount, ImeIgraca( playerid ), weaponid, bodypart );
}
return 1;
}Sad ne znam da li je do toga ili ?
Ovaj prvi deo koji je poslao je takodje isti i u includu i u gamemodu
Isto pise kao kod tebe
Probao sam da prebacim taj include iz 4 razlicita gamemoda i svaki mi je isto izbacivao
Ovo je ceo taj deo sto se tice toga, oznacio sam 817. liniju koja je prazna:
//==============================[ Organizacije ]==============================//
#define MAX_ORG 50
#define O_FILE "Organizacije/Organizacija_%d.ini"
#define ORG_IME 64
#define ORG_RANK 64
#define ORG_CLAN 24
#define ORG_LIDER 24
#define PORT_FILE "PortoviOrgi/Organizacija_%d.ini"
#define ORG_TIP_PD 1
#define ORG_TIP_BANDA 2
#define ORG_TIP_MAFIJA 3
#define ORG_TIP_MC 4
#define ORG_TIP_SR 5
#define ORG_TIP_MD 6
#define ORG_TIP_CNN 7
#define ORG_TIP_HITM 8
#define ORG_TIP_ELEK 9
#define ORG_TIP_TAXI 10
#define ORG_TIP_PS 11
#define CTIP_HEROIN 1
#define CTIP_KOKAIN 2
#define CTIP_BMETH 3
#define CTIP_MARIHUANA 4
#define CTIP_CRACK 5
#define CTIP_METH 6
//Ovo je 817. linija koja je prazna
enum oOrgInfo {
oID,
oName[ ORG_IME ],
oPreFix[ 10 ],
oColor[ 24 ],
oTip,
oSuspended,
oMaxClanova,
oUbacenihClanova,
oSkin1,
oSkin2,
oSkin3,
oSkin4,
oSkin5,
oSkin6,
oZSkin1,
oZSkin2,
oZSkin3,
oZSkin4,
oZSkin5,
oZSkin6,
oLider1[ ORG_LIDER ],
oLider2[ ORG_LIDER ],
oClan1[ ORG_CLAN ],
oClan2[ ORG_CLAN ],
oClan3[ ORG_CLAN ],
oClan4[ ORG_CLAN ],
oClan5[ ORG_CLAN ],
oClan6[ ORG_CLAN ],
oClan7[ ORG_CLAN ],
oClan8[ ORG_CLAN ],
oClan9[ ORG_CLAN ],
oClan10[ ORG_CLAN ],
oClan11[ ORG_CLAN ],
oClan12[ ORG_CLAN ],
oClan13[ ORG_CLAN ],
oClan14[ ORG_CLAN ],
oClan15[ ORG_CLAN ],
oClan16[ ORG_CLAN ],
oClan17[ ORG_CLAN ],
oClan18[ ORG_CLAN ],
oClan19[ ORG_CLAN ],
oClan20[ ORG_CLAN ],
oClan21[ ORG_CLAN ],
oClan22[ ORG_CLAN ],
oClan23[ ORG_CLAN ],
oClan24[ ORG_CLAN ],
oClan25[ ORG_CLAN ],
oClan26[ ORG_CLAN ],
oClan27[ ORG_CLAN ],
oClan28[ ORG_CLAN ],
oClan29[ ORG_CLAN ],
oClan30[ ORG_CLAN ],
oRank1[ ORG_RANK ],
oRank2[ ORG_RANK ],
oRank3[ ORG_RANK ],
oRank4[ ORG_RANK ],
oRank5[ ORG_RANK ],
oRank6[ ORG_RANK ],
Float:oPozExtX,
Float:oPozExtY,
Float:oPozExtZ,
Float:oPozIntX,
Float:oPozIntY,
Float:oPozIntZ,
Float:oDutyPoint[ 3 ],
oDutyInt,
oDutyVW,
Float:oEquipPoint[ 3 ],
oEquipInt,
oEquipVW,
oSavez,
oMaxPort,
oControlType,
Float:oDrugField[ 3 ],
Float:oSafePos[ 3 ],
oSafeMoney,
oSafeDrug[ 4 ],
oSafeDrugCode[ 4 ],
oInt,
oVw
}
new OI[ MAX_ORG ][ oOrgInfo ];
new OrgPickup[ MAX_ORG ];
new Text3D:Org3D[ MAX_ORG ];
new Text3D:OrgDuty3D[ MAX_ORG ];
new Text3D:OrgEquip3D[ MAX_ORG ];
new DutyPointPickup[ MAX_ORG ];
new EquipPointPickup[ MAX_ORG ];
new OrgFieldPickup[ MAX_ORG ];
new Text3D:OrgField3d[ MAX_ORG ];
new OrgSafePickup[ MAX_ORG ];
new Text3D:OrgSafe3d[ MAX_ORG ];
enum Portes {
Float:Pos1[ 3 ],
Float:Pos2[ 3 ],
Int[ 2 ],
VW[ 2 ],
Pickup[ 2 ]
}
new PortOP[ MAX_ORG ][ 10 ][ Portes ];
Problem(error/warning): Probao sam da compilujem skriptu i izaslo mi je ovo:
Dio skripte: Linija 817 je prazna
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
Slika/video ingame problema(obavezno ako je ingame problem): link slike
C:\Users\as\Desktop\Balkan Country \pawno\include\newsamp.inc(817) : error 025: function heading differs from prototype
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
Zna li neko kako da popravim ovo?Dio skripte: Linija 817 je prazna
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
Slika/video ingame problema(obavezno ako je ingame problem): link slike
//
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