Chris Edwards

Chris Edwards

Street Runner

Poslednja aktivnost

pre 6 godina

postova

23

Kreiranih tema

7

XP

190

Pridružio se

avg. 2017

Trenutna aktivnost

Izgleda da Chris Edwards trenutno ne radi ništa

Odgovorio na Jul 03, 2019
Timer / Textdraws
GTA San Andreas Multiplayer / Pitanja & Pomoć
Problem(error/warning): Znaci ne znam da podesim ovaj tajmer kako da mi radi ili namjestim sve mi se pokaze odmah ili pola od jednog TD se pokaze sad a pola za mar sekundi, ako moze neko objasnit znam da je lagano sam trebam podesit koji kolko sta al fkt ne znam prvi put se susrecem sa ovim, a inace nema Errora nikakvih cista skripta.
Deo skripte: OVO JE TIMER
FUNCTION: PocetniIntro( playerid, izbor ) {
if( izbor == 1 ) {
SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 1 );
g_SetPlayerPos( playerid, -254.6400, -1288.3535, 144.2221 );

TimerIntro[ playerid ] = SetTimerEx( "PocetniIntro", 7000, false, "ii", playerid, 2 );
}
else if( izbor == 2 ) {
    PlayerTextDrawShow( playerid, pIntroTD[ playerid ][ 2 ] );
    TimerIntro[ playerid ] = SetTimerEx( "PocetniIntro", 4000, false, "ii", playerid, 3 );
}
else if( izbor == 3 ) {
  PlayerTextDrawShow( playerid, pIntroTD[ playerid ][ 3 ] );
    TimerIntro[ playerid ] = SetTimerEx( "PocetniIntro", 7000, false, "ii", playerid, 4 );
}
else if( izbor == 4 ) {
for( new i = 0; i > 4; i++ ) {
PlayerTextDrawHide( playerid, pIntroTD[ playerid ][ i ] );
}
for( new i = 12; i < 12; i++ ) {
    PlayerTextDrawShow( playerid, pIntroTD[ playerid ][ i ] );
}
TimerIntro[ playerid ] = SetTimerEx( "PocetniIntro", 10000, false, "ii", playerid, 5 );
}
else if( izbor == 5 ) {
for( new i = 4; i < 12; i++ ) {
PlayerTextDrawHide( playerid, pIntroTD[ playerid ][ i ] );
}
for( new i = 10; i < 26; i++ ) {
    PlayerTextDrawShow( playerid, pIntroTD[ playerid ][ i ] );
}
TimerIntro[ playerid ] = SetTimerEx( "PocetniIntro", 10000, false, "ii", playerid, 6 );
}
else if( izbor == 6 ) {
    start_FirstIntro[ playerid ] = false;
    control_TDIntro( playerid, false );
    RegisterTut = 1;
    StvoriIntroObjekte(playerid);
RegTut(playerid);

}
return 1;
}

OVO SU TDovi
stock control_TDIntro( playerid, bool:show ) {
if( show == true ) {
// Prvi dio
pIntroTD[ playerid ][ 0 ] = CreatePlayerTextDraw(playerid, -14.333330, -1.644436, "box");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ][ 0 ], 0.000000, 250.000000);
PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ][ 0 ], 1000.000000, 0.000000);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ][ 0 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ][ 0 ], -1);
PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ][ 0 ], 1);
PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ][ 0 ], 136);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ][ 0 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ][ 0 ], 0);
PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ][ 0 ], 255);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ][ 0 ], 1);
PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ][ 0 ], 1);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ][ 0 ], 0);

pIntroTD[ playerid ][ 1 ] = CreatePlayerTextDraw(playerid, 176.566650, 192.152465, "DOBRODOSLI_NA_GENIUS_SAMP_SERVER...");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ][ 1 ], 0.400000, 1.600000);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ][ 1 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ][ 1 ], -16776961);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ][ 1 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ][ 1 ], 1);
PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ][ 1 ], 255);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ][ 1 ], 1);
PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ][ 1 ], 1);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ][ 1 ], 0);

pIntroTD[ playerid ][ 2 ] = CreatePlayerTextDraw(playerid, 232.033584, 204.767944, "SLIJEDI_KRATAK_INTRO...");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ][ 2 ], 0.400000, 1.600000);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ][ 2 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ][ 2 ], -65281);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ][ 2 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ][ 2 ], 1);
PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ][ 2 ], 255);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ][ 2 ], 1);
PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ][ 2 ], 1);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ][ 2 ], 0);

pIntroTD[ playerid ][ 3 ] = CreatePlayerTextDraw(playerid, 271.936004, 216.568664, "UZIVAJTE_!");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ][ 3 ], 0.400000, 1.600000);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ][ 3 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ][ 3 ], 8388863);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ][ 3 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ][ 3 ], 1);
PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ][ 3 ], 255);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ][ 3 ], 1);
PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ][ 3 ], 1);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ][ 3 ], 0);

// ///////////////////// Drugi Dio
pIntroTD[ playerid ] [ 4 ] = CreatePlayerTextDraw(playerid, 641.600036, 142.868865, "usebox");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 4 ], 0.000000, 15.335677);
PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 4 ], -2.000000, 0.000000);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 4 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 4 ], 0);
PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ] [ 4 ], true);
PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ] [ 4 ], 102);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 4 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 4 ], 0);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 4 ], 0);

pIntroTD[ playerid ] [ 5 ] = CreatePlayerTextDraw(playerid, 242.000015, 153.813323, "Community:");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 5 ], 0.496800, 1.833955);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 5 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 5 ], -1);
PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ] [ 5 ], true);
PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ] [ 5 ], 0);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 5 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 5 ], 1);
PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 5 ], 51);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 5 ], 0);
PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 5 ], 1);

pIntroTD[ playerid ] [ 6 ] = CreatePlayerTextDraw(playerid, 268.400115, 169.742218, "Genius Roleplay");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 6 ], 0.265998, 1.709511);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 6 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 6 ], 65535);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 6 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 6 ], 1);
PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 6 ], 51);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 6 ], 2);
PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 6 ], 1);

pIntroTD[ playerid ] [ 6 ] = CreatePlayerTextDraw(playerid, 229.200027, 193.137771, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 6 ], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 6 ], 216.400024, 2.488890);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 6 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 6 ], 255);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 6 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 6 ], 0);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 6 ], 4);

pIntroTD[ playerid ] [ 7 ] = CreatePlayerTextDraw(playerid, 310.800109, 196.124496, "Discord:");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 7 ], 0.526000, 1.560178);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 7 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 7 ], -1);
PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ] [ 7 ], true);
PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ] [ 7 ], 0);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 7 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 7 ], 1);
PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 7 ], 51);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 7 ], 0);
PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 7 ], 1);

pIntroTD[ playerid ] [ 8 ] = CreatePlayerTextDraw(playerid, 302.400177, 211.057769, "https://discord.gg/");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 8 ], 0.262800, 1.674667);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 8 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 8 ], 65535);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 8 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 8 ], 1);
PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 8 ], 51);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 8 ], 2);
PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 8 ], 1);

pIntroTD[ playerid ] [ 9 ] = CreatePlayerTextDraw(playerid, 0.000000, 139.875549, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 9 ], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 9 ], 640.000000, 2.488876);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 9 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 9 ], 65535);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 9 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 9 ], 0);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 9 ], 4);

pIntroTD[ playerid ] [ 10 ] = CreatePlayerTextDraw(playerid, 0.000000, 281.742218, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 10 ], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 10 ], 640.000000, 2.488890);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 10 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 10 ], 65535);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 10 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 10 ], 0);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 10 ], 4);

pIntroTD[ playerid ] [ 11 ] = CreatePlayerTextDraw(playerid, 0.000000, 139.875549, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 11 ], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 11 ], 2.000000, 144.355560);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 11 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 11 ], 65535);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 11 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 11 ], 0);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 11 ], 4);

pIntroTD[ playerid ] [ 12 ] = CreatePlayerTextDraw(playerid, 639.599975, 140.871109, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 12 ], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 12 ], -2.000000, 142.364456);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 12 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 12 ], 65535);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 12 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 12 ], 0);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 12 ], 4);
///////////////////////////// BELAJ ///////////////////////////////////
// Treci dio
pIntroTD[ playerid ] [ 13 ] = CreatePlayerTextDraw(playerid, 641.599975, 148.842224, "usebox");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 13 ], 0.000000, 15.225061);
PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 13 ], -2.000000, 0.000000);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 13 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 13 ], 0);
PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ] [ 13 ], true);
PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ] [ 13 ], 102);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 13 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 13 ], 0);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 13 ], 0);

pIntroTD[ playerid ] [ 14 ] = CreatePlayerTextDraw(playerid, 28.400001, 186.666595, "Genius");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 14 ], 0.604799, 1.694579);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 14 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 14 ], 65535);
PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ] [ 14 ], true);
PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ] [ 14 ], 0);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 14 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 14 ], 1);
PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 14 ], 51);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 14 ], 3);
PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 14 ], 1);

pIntroTD[ playerid ] [ 15 ] = CreatePlayerTextDraw(playerid, 43.200019, 205.084518, "Gaming");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 15 ], 0.527600, 1.455644);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 15 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 15 ], -1);
PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ] [ 15 ], true);
PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ] [ 15 ], 0);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 15 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 15 ], 1);
PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 15 ], 51);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 15 ], 3);
PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 15 ], 1);

pIntroTD[ playerid ] [ 16 ] = CreatePlayerTextDraw(playerid, 0.000000, 147.840011, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 16 ], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 16 ], 2.000000, 139.875534);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 16 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 16 ], 65535);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 16 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 16 ], 0);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 16 ], 4);

pIntroTD[ playerid ] [ 17 ] = CreatePlayerTextDraw(playerid, 0.000000, 147.342224, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 17 ], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 17 ], 640.000000, 2.986663);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 17 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 17 ], 65535);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 17 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 17 ], 0);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 17 ], 4);

pIntroTD[ playerid ] [ 18 ] = CreatePlayerTextDraw(playerid, 0.000000, 285.724456, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 18 ], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 18 ], 640.000000, 2.488861);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 18 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 18 ], 65535);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 18 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 18 ], 0);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 18 ], 4);

pIntroTD[ playerid ] [ 19 ] = CreatePlayerTextDraw(playerid, 639.999877, 148.835540, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 19 ], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 19 ], -2.399963, 136.888900);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 19 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 19 ], 65535);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 19 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 19 ], 0);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 19 ], 4);

pIntroTD[ playerid ] [ 20 ] = CreatePlayerTextDraw(playerid, 187.199996, 180.195617, "Owneri:");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 20 ], 0.500000, 1.789155);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 20 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 20 ], 65535);
PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ] [ 20 ], true);
PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ] [ 20 ], 0);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 20 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 20 ], 1);
PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 20 ], 51);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 20 ], 0);
PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 20 ], 1);

pIntroTD[ playerid ] [ 21 ] = CreatePlayerTextDraw(playerid, 202.400009, 197.617767, "Chris & Calvin");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 21 ], 0.219999, 1.286400);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 21 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 21 ], -1);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 21 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 21 ], 1);
PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 21 ], 51);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 21 ], 2);
PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 21 ], 1);

pIntroTD[ playerid ] [ 22 ] = CreatePlayerTextDraw(playerid, 326.400054, 180.693344, "Developer:");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 22 ], 0.505600, 1.694577);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 22 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 22 ], 65535);
PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ] [ 22 ], true);
PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ] [ 22 ], 0);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 22 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 22 ], 1);
PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 22 ], 51);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 22 ], 0);
PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 22 ], 1);

pIntroTD[ playerid ] [ 23 ] = CreatePlayerTextDraw(playerid, 384.399780, 197.617797, "Chris");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 23 ], 0.233200, 1.191822);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 23 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 23 ], -1);
PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ] [ 23 ], true);
PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ] [ 23 ], 0);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 23 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 23 ], 1);
PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 23 ], 51);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 23 ], 2);
PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 23 ], 1);

pIntroTD[ playerid ] [ 24 ] = CreatePlayerTextDraw(playerid, 476.799926, 179.697814, "Direktori:");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 24 ], 0.474799, 1.699555);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 24 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 24 ], 65535);
PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ] [ 24 ], true);
PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ] [ 24 ], 0);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 24 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 24 ], 1);
PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 24 ], 51);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 24 ], 0);
PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 24 ], 1);

pIntroTD[ playerid ] [ 25 ] = CreatePlayerTextDraw(playerid, 534.000305, 196.622329, "Niko");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 25 ], 0.257599, 1.226666);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 25 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 25 ], -1);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 25 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 25 ], 1);
PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 25 ], 51);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 25 ], 2);
PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 25 ], 1);

pIntroTD[ playerid ] [ 26 ] = CreatePlayerTextDraw(playerid, 590.400085, 273.279998, "Version: v1.0");
PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 26 ], 0.197999, 1.231643);
PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 26 ], 1);
PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 26 ], -1);
PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 26 ], 0);
PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 26 ], 1);
PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 26 ], 51);
PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 26 ], 1);
PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 26 ], 1);

for( new i = 0; i < 4; i ++) {
PlayerTextDrawShow( playerid, pIntroTD[ playerid ][ i ] );
}
    sRegIntro[ playerid ] = true;
}
else if( show == false ) {
    for( new i = 0; i < 26; i ++ ) {
PlayerTextDrawHide( playerid, pIntroTD[ playerid ][ i ] );
PlayerTextDrawDestroy( playerid, pIntroTD[ playerid ][ i ] );
pIntroTD[ playerid ][ i ] = PlayerText:INVALID_TEXT_DRAW;
    }
    sRegIntro[ playerid ] = false;
}
}

Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike
Odgovorio na Jul 02, 2019
TextDraw Editor
GTA San Andreas Multiplayer / Pitanja & Pomoć
y_Dev wrote on July 2, 2019, 5:32 pm:
http://www.mediafire.com/file/jz4qvb8815dbpcr/LearnProject%282%29.zip

http://balkan-samp.com/forum/index.php?topic=111602.0


ok to, ali mi treba jos neki TDE, ovaj sto sam nasao sve ubacim i ne ucitava mi plugin TDE a sscanf mi normalno ucita
Odgovorio na Jul 02, 2019
TextDraw Editor
GTA San Andreas Multiplayer / Pitanja & Pomoć
Problem(error/warning): Znaci koristim mod od Jamaice i edit sam ga fino ali ostali su mi jos ovi ruzni TDovi treba mi ITD tacnije da bi mogao nekako otvorit ove da editurjem da ne radim od 0 TD jer mi se neda ako ko zna da mi posalje i kako da pretvorim iz .pwn u .itd
Deo skripte: [ pawn ]vaš odgovor[ /pawn ]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike
Odgovorio na Jul 01, 2019
Komanda /port
GTA San Andreas Multiplayer / Pitanja & Pomoć
mus4. wrote on July 1, 2019, 4:21 pm:
jel Jamaica coristi YCMD il ZCMD?


ZCMD @mus4.
Odgovorio na Jul 01, 2019
Komanda /port
GTA San Andreas Multiplayer / Pitanja & Pomoć
Problem(error/warning): Koristim mod od Jamaice, i bukvalno ukucam /port ne radi ne izbacuje mi da nema komande ono nego jednostavno se nista ne desava
Deo skripte:
CMD:port(playerid,params[])
{
    if(UZoni == 1) return Error(playerid, "U DM zoni si");
    if(UFZoni == 1) return Error(playerid, "U F zoni si");
    if(RentAuto(GetPlayerVehicleID(playerid)) && Rentao == 9999 && GetPlayerState(playerid) == PL_ST_DRIVER) return Error(playerid, "Ne mozes da radis BA!");
if(PI < 1 && PI < 1 && PI < 1 && PI < 1 && PI < 1 && PI < 1) return Error(playerid, "Niste ovlasceni.");
if(TV == 1) return Error(playerid, "Ne mozes to, upaljen ti je tv!");
if(PI > 0) return Error(playerid, "Ne mozes to, trazen si.");
if(PisanjeJok == 1) return Error(playerid, "Ne mozes to u ovom momentu.");
if(PetSec == 1 || trazimb == 1) return Error(playerid, "Ne mozes dok se ne nadje moneybag!");
if(SupporterDuty == 0 && PI == 1) return Error(playerid, "Moras biti na duznosti kao supporter!");
if(PI > 0) return Error(playerid, "Ne mozes to, zatvoreni ste.");
if(Tazovan > 0) return Error(playerid, "Ne mozes to, sokiran si.");
if(Zavezan > 0 || Ranjen > 0 || Tie > 0) return Error(playerid, "Ne mozes to.");
if(Tie > 0) return Error(playerid, "Zavezan si, ne mozes to!");
if(PI > 0) return Error(playerid, "Imas Wanted level");
if(PI > 0) return Error(playerid, "Ne mozes to, zatvoren si.");
if(PlayerCP > 0) return Error(playerid, "Ne mozes to, na eventu si.");
if(UWaru == 1) return Error(playerid, "Ne mozes to.");
if(StreljanaP > 0) return Error(playerid, "U streljani si!");
if(PolicajacNaDuznosti == 1) return Error(playerid, "Ne mozes to, na duznosti si!");
if(TPTime == 1 && PI < 1) return Error(playerid, "Moras sacekati 20 sekundi!");
if(GetPlayerInterior(playerid) > 0) return Error(playerid, "U interioru si");
if(PosaoDuznost > 0 || TaxiDuty > 0)
{
    if(PI < 5)
{
Error(playerid, "Ne mozes to, na duznosti si posla!");
return true;
}
}
if(PizzaD > 0 || AtmD != 9999 || KomaracP > 0 || KosacP > 0 || PogrCP > 0 || RaznPosao > 0 || Lovi > 0 || SvercMafija > 0 || DostavljaCement > 0 || PirRadi > 0 || BusRadi > 0 ||
ElekRadi > 0 || PoljoprivrednikRadi > 0 ||  KamRadi > 0 || RibarRadi > 0 || Kamion > 0 || Smecari > 0 || PilotRadi > 0 || CistiS > 0 || KosacCP > 0 || ADRadi > 0)
{
if(PI < 5)
{
Error(playerid, "Pokrenut ti je posao, ne mozes to! (/stopposao)");
return true;
}
}
strdel( DialogStrgEx, 0, sizeof( DialogStrgEx ) );
    for( new i = 0; i < MAX_APORTS; i++ ) {
if( aportInfo[ i][aportCreated ] == 1 ) {
format( DialogStrgEx, sizeof( DialogStrgEx ), "%s%s\n", DialogStrgEx, aportInfo[ i][aportName ] );
}
}
SPD( playerid, dialog_SELECTAPORT, DSL, "Jamaica", DialogStrgEx, D_ODABERI, D_ODUSTANI );
return true;
}

Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]Nema[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): Ne treba
Odgovorio na Jan 27, 2018
TextDrawovi hitnooo
GTA San Andreas Multiplayer / Pitanja & Pomoć
Stavio sam opet isto
Odgovorio na Jan 27, 2018
TextDrawovi hitnooo
GTA San Andreas Multiplayer / Pitanja & Pomoć
Gore sam stavio new Text:LoginTD;
Nisam te bas skontao ovo oko odvajanja ?
Odgovorio na Jan 27, 2018
TextDrawovi hitnooo
GTA San Andreas Multiplayer / Pitanja & Pomoć
Detaljan opis problema: Ovako koristim skriptu Rio Grande od Ogia Corleone, e sad bili su neki tdovi 7 ih bilo i sta ubacio sam ja svoje TDove odnsono LoginTDove sam ubacio i ima ih 16 e sad kada udjem ig ukucam i prodjem kroz login ovih 7 mi obrise kako i treba ali mi ostanu ovi ostali kako da rjesim.
Dio skripte: http://prntscr.com/i6gfbn
Neke slike/video za lakse dobivanje pomoci(neobavezno): Eto gore hitno je ako moze ko pomoc
Odgovorio na Jan 09, 2018
Pin Admina
GTA San Andreas Multiplayer / Pitanja & Pomoć
Steffa wrote on January 9, 2018, 3:35 pm:
Gledaj,moras da prilagodis svojoj skripti ono sto ti poslao Shomy!


@Steffa  Haj Pm
Odgovorio na Jan 09, 2018
Pin Admina
GTA San Andreas Multiplayer / Pitanja & Pomoć
𝕊𝕙𝕠𝕞𝕪 𝕊𝕔𝕣𝕚𝕡𝕥 wrote on January 9, 2018, 11:18 am:
Tako nikada nece nauciti...

Dodaj u PlayerInfo aPin
Kada dodelis igracu admina, postavi da mu se pokaze dialog sa DIALOG_STYLE_INPUT e sad, odes ondialogresponse,
i tu stavis

if(dialogid == (id dialoga koji si napravio ^^))  {
    if(response)
    {
        // Provera da li su to brojevi
        new pin;
        if(sscanf(inputtext, "d", pin)) return SPD(...); // umesto ovog SPD(...) stavis isti onaj dialog sto si mu
        pokazao kada dobije admina
        PlayerInfo[ playerid ][ pPin ] = strval(inputtext);
      }
}


E sada, ubacis posle registera

if(PlayerInfo[ playerid ][ pAdmin ] > 0) return SPD(playerid, imedialoga, DIALOG_STYLE_INPUT, "PIN", "...","...","...");


Pod ondialogresponse

if(dialogid == imedialoga)  {
    if(response) {
        new code;
        if(sscanf(inputtext, "d", code)) return SPD(...);
        if(strval(inputtext) != PlayerInfo[ playerid ][ aPin ]) return Kick(playerid); // Ako pogresi pin
        SpawnPlayer(playerid); // Ako je dobar, spawna ga
    }
}

Ako sam negde pogresio, ispravite me 😄 
 


Ovo zadnje kad ubacim pod OnDialogRespons pojavi mi se ovi Errori:
http://prntscr.com/hy1sbs
A kada stavim ovo gore pod OnDialogRespons pawno pise stopped working i prestane raditi
Ovo sto si reko poslije Registera ne znam dje se to nalazi  u UP modu
A ovo sto si reko aPin
Evo dje sam stavio i vidi jel dobro:
http://prntscr.com/hy1tun

@Shomy
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