Depayâ„¢ wrote on April 24, 2016, 7:52 pm:
Kako meni ne prikazuje virus? izbrisi to .exe sve pa vidi dal ce imati
Uradio, al nece da ga pokrene sad jbg, nmvz ugl. pregledo sam .pwn malo 🙂 nije lose (Y)
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Izgleda da NewOne trenutno ne radi ništa
#define OWNABLE 1232
new brojvozila = 0;
FUNCTION: OwnableVozilo(carid)
{
if(carid >= OWNABLE && carid <= brojvozila)
{
return true;
}
return false;
}if(!OwnableVozilo(GetPlayerVehicleID(playerid))) return Error(playerid, "Nisi u ownable vozilu!");#define MAX_AUTA 800
#define PRODAJA_AUTA 81
#define AUTO_FILE "Auta/%d.ini"
#define AIZLOZBENO_X 546.6937
#define AIZLOZBENO_Y -1283.311
#define AIZLOZBENO_Z 16.8592
#define AIZLOZBENO_A 38.7600
new bool:KupovinaAuta;
new IzlozbenoAuto;
new AutoModel;
enum vInfo
{
vModel,
Float:vPozX,
Float:vPozY,
Float:vPozZ,
Float:vPozA,
vBoja1,
vBoja2,
vVlasnik,
vModelV,
vImaVlasnika,
vID,
vZakljucan,
vDroga,
vMats,
vOruzije,
vMunicija,
vRadio,
vVW,
vInt,
vPlin,
vComponent0,
vComponent1,
vComponent2,
vComponent3,
vComponent4,
vComponent5,
vComponent6,
vComponent7,
vComponent8,
vComponent9,
vComponent10,
vComponent11,
vComponent12,
vComponent13
}
new Text3D:VehicleLabel;
new VoziloInfo;forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
foreach(Player,i)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
} }
}
}
return 1;
}#define BELA 0xFFFFFFAAnew tekst1 = strlen(text),string;
new ime;
GetPlayerName(playerid, ime, sizeof(ime));
for(new i = 0; i format(string, sizeof(string), "%s kaze: %s", ime, text);
SetPlayerChatBubble(playerid, text, 0x44FF00AA, 20.0, 15000);
ProxDetector(20.0, playerid, string,BELA,BELA,BELA,BELA,BELA); #define PROX 0xC2A2DAAAYCMD:me(playerid, params[], help)
{
#pragma unused help
new result;
if(sscanf(params, "s", result)) return SCM(playerid, BELA, "Koristite: /me ");
new tekst1 = strlen(result);
for(new i = 0; i new string;
format(string, sizeof string, "* %s %s",GetName(playerid),result);
ProxDetector(30.0, playerid, string, PROX,PROX,PROX,PROX,PROX);
return 1;
} IsNumeric(const string[])
{
for (new i = 0, j = strlen(string); i < j; i++)
{
if (string > '9' || string < '0') return 0;
}
return 1;
}stock GetName(playerid)
{
new name;
GetPlayerName(playerid, name, sizeof(name));
return name;
}else Slot0 = 1; Slot0Municija = 1; TextDrawSetString(WSlot1, "Slot 1:~n~0");else Slot1 = 0; Slot1Municija = 0; TextDrawSetString(WSlot2, "Slot 2:~n~0");YCMD:oruzija(playerid, params[], help)
{
#pragma unused help
if(UlogovanProvera == 0) return SCM(playerid,-1,""Morate biti ulogovani da bi koristili komande!");
new Oruzje, Municija;
GetPlayerWeaponData(playerid, 0, Oruzje, Municija);
if(Municija != 0)
{
new imeOruzja;
GetWeaponName(Oruzje, imeOruzja, sizeof(imeOruzja));
new str;
format(str,sizeof(str),"%s:~n~%d",imeOruzja, Municija);
TextDrawSetString(WSlot1,str);
else Slot0 = 1; Slot0Municija = 1; TextDrawSetString(WSlot1, "Slot 1:~n~0");
}
GetPlayerWeaponData(playerid, 1, Oruzje, Municija);
if(Municija != 0)
{
new imeOruzja;
GetWeaponName(Oruzje, imeOruzja, sizeof(imeOruzja));
new str;
format(str,sizeof(str),"%s:~n~%d",imeOruzja, Municija);
TextDrawSetString(WSlot2,str);
else Slot1 = 0; Slot1Municija = 0; TextDrawSetString(WSlot2, "Slot 2:~n~0");
}
TextDrawShowForPlayer(playerid, WSlot1); TextDrawShowForPlayer(playerid, WSlot2);
SelectTextDraw(playerid,9239180);
return 1;
}Nivo 2
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