Dolazim na otvaranje sigurno 🙂
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Optional Client update SA-MP 0.3x RC2-2
- Certain objects were causing crashes when used with a large draw distance.
EDIT: Za one jos koji nisu vidjeli animaciju za nosenje objekata..
Klikni
- Certain objects were causing crashes when used with a large draw distance.
EDIT: Za one jos koji nisu vidjeli animaciju za nosenje objekata..
Klikni
Client/Server update SA-MP 0.3x RC2
- The function EnableVehicleFriendlyFire() will enable the friendly fire option for team vehicles. Some servers require friendly fire for players, but not on team vehicles.
- Adds new player special action SPECIAL_ACTION_CARRY for a carrying item animation.
- In 0.3x, the final parameter of OnVehicleDeath (killerid) will be the player who reported the vehicle dead. This should be renamed at some point, although, in the interest of keeping the callback compatible with old scripts, the name won't be changed for 0.3x.
- Additional sanity checks added for vehicle death reporting.
- Should solve any remaining issues with objects disappearing with certain camera angles, if the objects are using a large draw distance.
- The function EnableVehicleFriendlyFire() will enable the friendly fire option for team vehicles. Some servers require friendly fire for players, but not on team vehicles.
- Adds new player special action SPECIAL_ACTION_CARRY for a carrying item animation.
- In 0.3x, the final parameter of OnVehicleDeath (killerid) will be the player who reported the vehicle dead. This should be renamed at some point, although, in the interest of keeping the callback compatible with old scripts, the name won't be changed for 0.3x.
- Additional sanity checks added for vehicle death reporting.
- Should solve any remaining issues with objects disappearing with certain camera angles, if the objects are using a large draw distance.
Optional Client update SA-MP 0.3x RC1-3-1
- Fixes some crashes caused by exploding vehicles.
- Fixes some crashes caused by exploding vehicles.
Optional Client update SA-MP 0.3x RC1-3
- There was an issue with certain objects disappearing in front of the camera. This should be fixed in RC1-3.
- If a server uses friendly fire via SA-MP's team system, team damage will no longer effect team vehicles.
- Car colours 128-255 have been replaced with some more exotic colours. Some colours in this range were previously usable, but most were the same colour. The entire colour set has been revamped.
- When using the EditObject() tool, the scale mode might accidently be activated, meaning you could not save.
- There was an issue with certain objects disappearing in front of the camera. This should be fixed in RC1-3.
- If a server uses friendly fire via SA-MP's team system, team damage will no longer effect team vehicles.
- Car colours 128-255 have been replaced with some more exotic colours. Some colours in this range were previously usable, but most were the same colour. The entire colour set has been revamped.
- When using the EditObject() tool, the scale mode might accidently be activated, meaning you could not save.
StjepanS wrote on January 10, 2013, 9:43 am:
Updates:
Optional Client update SA-MP 0.3x RC1-2
- On certain video cards, vehicle model previews were being drawn with fog.
- Streaming memory was not always being freed when viewing player skin model previews.
Optional Client update SA-MP 0.3x RC1-2
- On certain video cards, vehicle model previews were being drawn with fog.
- Streaming memory was not always being freed when viewing player skin model previews.
Vec update, nije nesto velik ali je jako bitan 🙂
update jer je bio bug, ev slike buga
znaci vidis uzimala su vozila boju od pozadine pa je to popravljeno 🙂
Updates:
Optional Client update SA-MP 0.3x RC1-2
- On certain video cards, vehicle model previews were being drawn with fog.
- Streaming memory was not always being freed when viewing player skin model previews.
Optional Client update SA-MP 0.3x RC1-2
- On certain video cards, vehicle model previews were being drawn with fog.
- Streaming memory was not always being freed when viewing player skin model previews.
нυDιgα™ aka Gigo wrote on January 8, 2013, 10:29 pm:
Fino izgleda 🙂
Ne rade ti linkovi za download 😛
Ne rade ti linkovi za download 😛
evo ispravio sam, takoder i za slike da mozete vidjet 😉
btw svida mi se ovo sa objektima, znaci mozete odabrati bilo koji objekt iz SA-MPa odnosno ukljuceni su svi objekti koji postoje i IG editor imate, sto je super i vidljivost objekata je super...
neznam kolko mozete primjetit objekt ali vidite vanjski dio tube ispod semafora...
http://ch-slike.com/images/2013/01/09/6sDwo.png
+
ima i 4 nove FS, najvise mi se svidjela "gl_chat" koja sadrzava komande i funkcije koje su potrebne za RolePlay server sto je super 🙂

SA-MP 0.3x RC
A new version of SA-MP (0.3x) is on its way. We're making an RC/beta available to server scripters so you can preview the new features before release. If you've been following SA-MP releases for a while, you'll know that the (x) version means this will likely be the final release in the current (0.3) branch.
Updates:
Optional Client update SA-MP 0.3x RC2-4
- Fixes "floating player attachments" problem. Player attachments would sometimes be seen floating, not connected to any player.
- The SA-MP nametag can now show the alt-tab/paused status of a player. Use the client command /nametagstatus to toggle this feature on/off.
- Some modified versions of hair and hat objects added.
Optional Client update SA-MP 0.3x RC2-3
- More fixes for material changing on objects. There were still some lighting issues and backface culling problems.
Optional Client update SA-MP 0.3x RC2-2-2
- Fixes several problems with changing object material colours, including lighting problems and crashes.
Optional Client update SA-MP 0.3x RC2-2
- Certain objects were causing crashes when used with a large draw distance.
Client/Server update SA-MP 0.3x RC2
- The function EnableVehicleFriendlyFire() will enable the friendly fire option for team vehicles. Some servers require friendly fire for players, but not on team vehicles.
- Adds new player special action SPECIAL_ACTION_CARRY for a carrying item animation.
- In 0.3x, the final parameter of OnVehicleDeath (killerid) will be the player who reported the vehicle dead. This should be renamed at some point, although, in the interest of keeping the callback compatible with old scripts, the name won't be changed for 0.3x.
- Additional sanity checks added for vehicle death reporting.
- Should solve any remaining issues with objects disappearing with certain camera angles, if the objects are using a large draw distance.
Optional Client update SA-MP 0.3x RC1-3-1
- Fixes some crashes caused by exploding vehicles.
Optional Client update SA-MP 0.3x RC1-3
- There was an issue with certain objects disappearing in front of the camera. This should be fixed in RC1-3.
- If a server uses friendly fire via SA-MP's team system, team damage will no longer effect team vehicles.
- Car colours 128-255 have been replaced with some more exotic colours. Some colours in this range were previously usable, but most were the same colour. The entire colour set has been revamped.
- When using the EditObject() tool, the scale mode might accidently be activated, meaning you could not save.
Optional Client update SA-MP 0.3x RC1-2
- On certain video cards, vehicle model previews were being drawn with fog.
- Streaming memory was not always being freed when viewing player skin model previews.
Model previews:
A new 'TextDraw' font ID has been added that allows you to create 2D previews of models in the game. Servers can specify the rotation and zoom of a preview.
TextDrawFont(playerid, txtSprite, TEXT_DRAW_FONT_MODEL_PREVIEW);
native TextDrawSetPreviewModel(Text:text, modelindex);
native TextDrawSetPreviewRot(Text:text, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fZoom = 1.0);
Some examples of selection menus that could be created with model previews:


Example scripts for the above are included with the Windows server.
Extended draw distance for objects:
You can now set the draw distance on objects to any distance. This will allow for more seamless object streaming in custom areas.

Credit to Deadspirrit for the above island.
Note: The above feature is still experimental. If you have problems with certain objects using a large draw distance, it's recommended you lower the draw distance of the effected objects.
Fixes:
0.3x contains some important netcode changes, including general security updates that address potential Denial of Service attacks against servers.
- A low-level netcode problem has been addressed that will lower the number of packets that need to be sent from the client and server.
- The potential for a player to send a 0-length command has been addressed.
- Limitations have been placed on the player's ability to query server information like the scoreboard data.
- %x in format() will no longer interpret large integers as being signed.
Downloads:
0.3x RC2 Client
SA-MP 0.3x RC2-4 Client Installer
SA-MP 0.3x RC2-3 Client Installer
SA-MP 0.3x RC2-2 Client Installer
SA-MP 0.3x RC2 Client Installer
0.3x RC2 Server
SA-MP 0.3x RC2 Windows Server
SA-MP 0.3x RC2 Linux Server
0.3x RC1 Client
SA-MP 0.3x RC1-3-1 Client Installer
SA-MP 0.3x RC1-2 Client Installer
SA-MP 0.3x RC1 Client Installer
0.3x RC1 Server
SA-MP 0.3x RC1 Windows Server
SA-MP 0.3x RC1 Linux Server
Hvala 🙂
netreba forum jos sad... imamo ovaj i dobar je..
takoder na forumu mozete vidjet prijave za FanArt i takoder trazimo ljude koji imaju neke sposobnosti jer nemogu sve sam vodit bas pa ono 😉
netreba forum jos sad... imamo ovaj i dobar je..
takoder na forumu mozete vidjet prijave za FanArt i takoder trazimo ljude koji imaju neke sposobnosti jer nemogu sve sam vodit bas pa ono 😉
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