[TuT]Ubacivanje mapa na mod

Započeo WilliamS
13. Jun 2013. Zaključano
1,887
pregleda
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postova
TriX
5
Underboss
13. Jun 2013.
Pozdrav svima,evo ga jedan jednostavan TuT za pocetnike.

1.Udjete u MTA folder idete server/mods/deathmatch/resources/ i tu nadjete ime mape pod kojim ste ga sacuvali..
2.Udjete u taj folder gde vam je ta mapa,bice vam neki notepad udjite u taj "notepad" i dobicete neke kordinate tipa ovoga
<map edf:definitions="editor_main">
    <object id="object (fencesmallb) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="825.40002" posY="-1337.40002" posZ="13.1" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (fencesmallb) (4)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="813.70001" posY="-1337.40002" posZ="13.1" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (fencesmallb) (5)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="809.5" posY="-1337.40002" posZ="13.1" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (fencesmallb) (6)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="807.40002" posY="-1339.40002" posZ="13.1" rotX="0" rotY="0" rotZ="90"></object>
    <object id="object (fencesmallb) (7)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="807.40002" posY="-1343.5" posZ="13.1" rotX="0" rotY="0" rotZ="90"></object>
    <object id="object (fencesmallb) (8)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="807.40002" posY="-1347.59998" posZ="13.1" rotX="0" rotY="0" rotZ="90"></object>
    <object id="object (fencesmallb) (10)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="807.40002" posY="-1351.69995" posZ="13.1" rotX="0" rotY="0" rotZ="90"></object>
    <object id="object (fencesmallb) (12)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="807.40002" posY="-1355.80005" posZ="13.1" rotX="0" rotY="0" rotZ="90"></object>
    <removeWorldObject id="removeWorldObject (CJ_T_TICKET_PED) (1)" radius="2.9724104404449" interior="0" model="962" lodModel="0" posX="824.97736" posY="-1356.45068" posZ="13.25891" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (CJ_T_TICKET_PED) (2)" radius="2.9724104404449" interior="0" model="962" lodModel="0" posX="827.07562" posY="-1353.29211" posZ="13.40212" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
</map>
(Meni dole pise /removeWorldObject,vi ne obracajte paznju na to,to sam ja sebi nesto pravio.)
3.Zatim kad ste nasli te kodove idite na ovaj sajt.(http://convertffs.com/)I videcete jednu prazninu na kojoj pise "Paste here" tu kopirajte one kodove iz mape,i kliknete "convert".
4.Kada vam se convert dobicete te iste kodove samo pod "CreateObject" To bi onda izgledalo ovako.
CreateObject(970,825.4000200,-1337.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
CreateObject(970,813.7000100,-1337.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateObject(970,809.5000000,-1337.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (5)
CreateObject(970,807.4000200,-1339.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (6)
CreateObject(970,807.4000200,-1343.5000000,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (7)
CreateObject(970,807.4000200,-1347.5999800,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (8)
CreateObject(970,807.4000200,-1351.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (10)
CreateObject(970,807.4000200,-1355.8000500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (12)

5.Kada ste dobili te nove kodove,idite u vas gamemod,(na onaj gore dvogled,to jest find kliknite i upisite OnGameModeInit)Kada ste dosli pod OnGameModeInit idite dole i mozete staviti "//Mape" Da bi znali da su od datle pa do negde gde vi odlucite mape kraj mappa mozete da nazovete "//Kraj Mappa" i tu kopirajte te nove kodove sto ste dobili kod ConverterFSS.


Nadam se da sam nekima pomogao
Blaeks_Biofor
5
Forum Don
13. Jul 2013.
ima ovoga dosta, a i svako zna nesto poput ovoga, svejedno ostavicu ovo otkljucano, pa mozda nekom zatreba
BocaBajrovic1995
5
Kingpin
13. Jul 2013.
Lepo objasnjeno ali kao sto blaeks kaze ima dosta toga 😉
TriX
5
Underboss
14. Jul 2013.
Ma znam da ima toga dosta,al mozda neko ne zna!🙂
Master1
4
Made Man
14. Jul 2013.
a ko ovo nezna? samo da mi je znati ko nezna ubaciti mapu u mod
Champa22
5
Underboss
14. Jul 2013.
Pa eto nije da nevalja jer je nokome potrebno
TriX
5
Underboss
16. Jul 2013.
Hvala svima..Evo jedan decko u pita u Problemi sa MTA kako da ubaci ima ih i ko ne zna 🙂,inace hvala
James_Carraro
4
Made Man
16. Jul 2013.
Posluzice nekima🙂 Nastavi samo tako
[RW] Amirâ„¢
2
Rookie
24. Jul 2013.
Počeo sam radim svoj srw, te nisam im'o pojma otvorit Pawno, ali vi momci stvarno mislim bez vas ne bi mog'o ništa..
HVALA <3
TriX
5
Underboss
25. Jul 2013.
Hvala ti ovo i jeste TuTorial za pocetnike,

Vi gore vidite da ima ljudi koj ne znaju?
Baky
4
Enforcer
19. Dec. 2017.
Proslo 4 godine  😄 😄 😄
Eto dobar tut
Speeak
5
Underboss
19. Dec. 2017.
Quote from December 19, 2017, 1:52 pm:
Proslo 4 godine  😄 😄 😄
Eto dobar tut

Bumpas teme, stare 4 god jesi dobar ti?
Wucha
5
Underboss
19. Dec. 2017.
Lock

@ Nije dozvoljeno osvežavati teme starije od 10 dana osim ako nemate problema sa istom.

Morate biti prijavljeni da biste odgovorili na ovu temu.

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