Započeo WilliamS
•13. Jun 2013.• Zaključano[TuT]Ubacivanje mapa na mod
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Underboss
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13. Jun 2013.
Pozdrav svima,evo ga jedan jednostavan TuT za pocetnike.
1.Udjete u MTA folder idete server/mods/deathmatch/resources/ i tu nadjete ime mape pod kojim ste ga sacuvali..
2.Udjete u taj folder gde vam je ta mapa,bice vam neki notepad udjite u taj "notepad" i dobicete neke kordinate tipa ovoga
3.Zatim kad ste nasli te kodove idite na ovaj sajt.(http://convertffs.com/)I videcete jednu prazninu na kojoj pise "Paste here" tu kopirajte one kodove iz mape,i kliknete "convert".
4.Kada vam se convert dobicete te iste kodove samo pod "CreateObject" To bi onda izgledalo ovako.
5.Kada ste dobili te nove kodove,idite u vas gamemod,(na onaj gore dvogled,to jest find kliknite i upisite OnGameModeInit)Kada ste dosli pod OnGameModeInit idite dole i mozete staviti "//Mape" Da bi znali da su od datle pa do negde gde vi odlucite mape kraj mappa mozete da nazovete "//Kraj Mappa" i tu kopirajte te nove kodove sto ste dobili kod ConverterFSS.
Nadam se da sam nekima pomogao
1.Udjete u MTA folder idete server/mods/deathmatch/resources/ i tu nadjete ime mape pod kojim ste ga sacuvali..
2.Udjete u taj folder gde vam je ta mapa,bice vam neki notepad udjite u taj "notepad" i dobicete neke kordinate tipa ovoga
<map edf:definitions="editor_main">
<object id="object (fencesmallb) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="825.40002" posY="-1337.40002" posZ="13.1" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (fencesmallb) (4)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="813.70001" posY="-1337.40002" posZ="13.1" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (fencesmallb) (5)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="809.5" posY="-1337.40002" posZ="13.1" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (fencesmallb) (6)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="807.40002" posY="-1339.40002" posZ="13.1" rotX="0" rotY="0" rotZ="90"></object>
<object id="object (fencesmallb) (7)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="807.40002" posY="-1343.5" posZ="13.1" rotX="0" rotY="0" rotZ="90"></object>
<object id="object (fencesmallb) (8)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="807.40002" posY="-1347.59998" posZ="13.1" rotX="0" rotY="0" rotZ="90"></object>
<object id="object (fencesmallb) (10)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="807.40002" posY="-1351.69995" posZ="13.1" rotX="0" rotY="0" rotZ="90"></object>
<object id="object (fencesmallb) (12)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="807.40002" posY="-1355.80005" posZ="13.1" rotX="0" rotY="0" rotZ="90"></object>
<removeWorldObject id="removeWorldObject (CJ_T_TICKET_PED) (1)" radius="2.9724104404449" interior="0" model="962" lodModel="0" posX="824.97736" posY="-1356.45068" posZ="13.25891" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
<removeWorldObject id="removeWorldObject (CJ_T_TICKET_PED) (2)" radius="2.9724104404449" interior="0" model="962" lodModel="0" posX="827.07562" posY="-1353.29211" posZ="13.40212" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
</map>
(Meni dole pise /removeWorldObject,vi ne obracajte paznju na to,to sam ja sebi nesto pravio.)3.Zatim kad ste nasli te kodove idite na ovaj sajt.(http://convertffs.com/)I videcete jednu prazninu na kojoj pise "Paste here" tu kopirajte one kodove iz mape,i kliknete "convert".
4.Kada vam se convert dobicete te iste kodove samo pod "CreateObject" To bi onda izgledalo ovako.
CreateObject(970,825.4000200,-1337.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
CreateObject(970,813.7000100,-1337.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateObject(970,809.5000000,-1337.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (5)
CreateObject(970,807.4000200,-1339.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (6)
CreateObject(970,807.4000200,-1343.5000000,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (7)
CreateObject(970,807.4000200,-1347.5999800,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (8)
CreateObject(970,807.4000200,-1351.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (10)
CreateObject(970,807.4000200,-1355.8000500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (12)5.Kada ste dobili te nove kodove,idite u vas gamemod,(na onaj gore dvogled,to jest find kliknite i upisite OnGameModeInit)Kada ste dosli pod OnGameModeInit idite dole i mozete staviti "//Mape" Da bi znali da su od datle pa do negde gde vi odlucite mape kraj mappa mozete da nazovete "//Kraj Mappa" i tu kopirajte te nove kodove sto ste dobili kod ConverterFSS.
Nadam se da sam nekima pomogao
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