Problem:nije problem ali voleo bih posto je sad zima.
Deo Skripte
#include
#include
#include
#undef MAX_PLAYERS
#define MAX_SLOTS 500
#define MAX_SNOW_OBJECTS 2
#define UPDATE_INTERVAL 600
#if MAX_SLOTS == -1
#error Change MAX_SLOTS to the max players of your server! (At line 6)
#endif
#define ploop(%0) for(new %0 = 0; %0 < MAX_SLOTS; %0++) if(IsPlayerConnected(%0))
#define CB:%0(%1) forward %0(%1); public %0(%1)
new bool:snowOn[MAX_SLOTS char],
snowObject,
updateTimer[MAX_SLOTS char]
;
public OnFilterScriptExit()
{
ploop(i)
{
if(snowOn{i})
{
for(new j = 0; j < MAX_SNOW_OBJECTS; j++) DestroyDynamicObject(snowObject);
KillTimer(updateTimer{i});
}
}
return 1;
}
public OnPlayerDisconnect(playerid)
{
if(snowOn{playerid})
{
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject);
snowOn{playerid} = false;
KillTimer(updateTimer{playerid});
}
return 1;
}
CB:UpdateSnow(playerid)
{
if(!snowOn{playerid}) return 0;
new Float:pPos;
GetPlayerPos(playerid, pPos, pPos, pPos);
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) SetDynamicObjectPos(snowObject, pPos + random(25), pPos + random(25), pPos - 5);
return 1;
}
stock CreateSnow(playerid)
{
if(snowOn{playerid}) return 0;
new Float:pPos;
GetPlayerPos(playerid, pPos, pPos, pPos);
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) snowObject = CreateDynamicObject(18864, pPos + random(25), pPos + random (25), pPos - 5, random(100), random(100), random(100), -1, -1, playerid);
snowOn{playerid} = true;
updateTimer{playerid} = SetTimerEx("UpdateSnow", UPDATE_INTERVAL, true, "i", playerid);
return 1;
}
stock DeleteSnow(playerid)
{
if(!snowOn{playerid}) return 0;
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject);
KillTimer(updateTimer{playerid});
snowOn{playerid} = false;
return 1;
}
CMD:sneg(playerid, params[])
{
if(snowOn{playerid})
{
DeleteSnow(playerid);
SendClientMessage(playerid, 0x00FF00AA, "* Snijeg ne pada više .");
}
else
{
CreateSnow(playerid);
SendClientMessage(playerid, 0x00FF00AA, "* Snijeg je poèeo padati!");
}
return 1;
}
CMD:pada(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return 0;
ploop(i) //This is included in my FS! It's the '#define ploop(%0)' thing.
{
if(snowOn{i}) continue;
CreateSnow(i);
}
return 1;
}
CMD:ne(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return 0;
ploop(i)
{
if(!snowOn{i}) continue;
DeleteSnow(i);
}
return 1;
}Voleo bih ako moze da ova komanda /sneg uvek bude na serveru,tj.da kada igrac udje u igru pokrene se i ta komanda /sneg...i tak oza svakog igraca,dok se ne iskljuci iz igre...Molim vas ako neko to moze da pomogne!