Započeo Petar Pan
•5. Jul 2011.• Zaključano[Pomoc]Upali u dialogu
681
pregleda
6
postova
Made Man
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
490
Postovi:
127
Teme:
Pridružio se:Apr. 2011
5. Jul 2011.
Skripta:LG
Detaljan opis problema:Kako da stavim ovu komandu u dialog
Dio skripte:Komanda
Slike://///
Detaljan opis problema:Kako da stavim ovu komandu u dialog
if(!strcmp(cmd, "/upali", true))
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
if(!engineOn[GetPlayerVehicleID(playerid)])
{
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
return 1;
}
if(gEngine == 1) { return 1; }
new playerveh = GetPlayerVehicleID(playerid);
PutPlayerInVehicle(playerid, playerveh, 0);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s gura kljuc u bravu i pokusava upaliti vozilo.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetTimerEx("StartingTheVehicle",3500,0,"i",playerid);
GameTextForPlayer(playerid, "~y~pokretanje vozila...",3500,3);
gEngine = 1;
return 1;
}
if(engineOn[GetPlayerVehicleID(playerid)])
{
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
return 1;
}
if(IsAPlane(idcar))
{
return 1;
}
engineOn[GetPlayerVehicleID(playerid)] = false;
TogglePlayerControllable(playerid, 0);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s gasi motor vozila.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
gEngine = 0;
return 1;
}
}
}
return 1;
}Dio skripte:Komanda
Slike://///
Wheel Man
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
39
Postovi:
1
Teme:
Pridružio se:Maj 2011
5. Jul 2011.
Sta ce ti obicna komanda u dijalogu? Trebao bi napraviti komandu recimo /motor pa da na listi u dijalogu dobijes Upali motor i Ugasi motor.
Po meni je to totalno bespotrebno, jedino kad bi sve komande vezane za vozilo ubacio u dijalog pa da ti to bude jedna od opcija.
Po meni je to totalno bespotrebno, jedino kad bi sve komande vezane za vozilo ubacio u dijalog pa da ti to bude jedna od opcija.
Godfather
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
1,504
Postovi:
88
Teme:
Pridružio se:Sep. 2010
5. Jul 2011.
vako
if(!strcmp(cmd, "/upali", true))
{
if(IsPlayerInAnyVehicle(playerid))
{
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
return 1;
}
ShowPlayerDialog(playerid, 9898, DIALOG_STYLE_LIST, "Vozilo", "Upali\nUgasi", "Ok", "Izadi");
}
return 1;
}
u OnDialogResponse
if(dialgoid == 989😎
{
if(response)
{
if(listitem == 0)
{
if(!engineOn[GetPlayerVehicleID(playerid)])
{
if(gEngine == 1) { return 1; }
new playerveh = GetPlayerVehicleID(playerid);
PutPlayerInVehicle(playerid, playerveh, 0);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s gura kljuc u bravu i pokusava upaliti vozilo.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetTimerEx("StartingTheVehicle",3500,0,"i",playerid);
GameTextForPlayer(playerid, "~y~pokretanje vozila...",3500,3);
gEngine = 1;
}
if(listitem == 1)
{
engineOn[GetPlayerVehicleID(playerid)] = false;
TogglePlayerControllable(playerid, 0);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s gasi motor vozila.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
gEngine = 0;
}
}
}
if(!strcmp(cmd, "/upali", true))
{
if(IsPlayerInAnyVehicle(playerid))
{
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
return 1;
}
ShowPlayerDialog(playerid, 9898, DIALOG_STYLE_LIST, "Vozilo", "Upali\nUgasi", "Ok", "Izadi");
}
return 1;
}
u OnDialogResponse
if(dialgoid == 989😎
{
if(response)
{
if(listitem == 0)
{
if(!engineOn[GetPlayerVehicleID(playerid)])
{
if(gEngine == 1) { return 1; }
new playerveh = GetPlayerVehicleID(playerid);
PutPlayerInVehicle(playerid, playerveh, 0);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s gura kljuc u bravu i pokusava upaliti vozilo.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetTimerEx("StartingTheVehicle",3500,0,"i",playerid);
GameTextForPlayer(playerid, "~y~pokretanje vozila...",3500,3);
gEngine = 1;
}
if(listitem == 1)
{
engineOn[GetPlayerVehicleID(playerid)] = false;
TogglePlayerControllable(playerid, 0);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s gasi motor vozila.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
gEngine = 0;
}
}
}
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava