[Pomoc] /R i /D

Započeo Petar Pan
24. Jul 2011.
801
pregleda
9
postova
Petar Pan
4
Made Man
24. Jul 2011.
Skripta koju koristim😛G
Detaljan opis problema:Kako da ciu na radio ubacim?
Dio skripte:////////
Neke slike/video za lakse dobivanje pomoci(neobavezno)://////////

/d

Skripta koju koristim😛G
Detaljan opis problema:Kako da ciu na /d uvedem
Dio skripte:///////
Neke slike/video za lakse dobivanje pomoci(neobavezno):///////
[BR]WeeD
4
Shot Caller
24. Jul 2011.
bravo... evo kako: abrakadabra ubaci CIA-u na /r i /d chatove..

eto stalvjeno ti je u mod!

ajde davaj komande /r i /d chata i koji je ID organizaijca CIA-e
Ralph
4
Made Man
24. Jul 2011.
else if(PlayerInfo ==IDORG || PlayerInfo == ID ORG)
{
   if(PlayerInfo == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** Doktor %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** Hirurg %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** Med. Sestra %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** Asistent %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** Stazista %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "** Stazista %s: %s, over. **", sendername, result);
}
SendRadioMessage(3, 0x0003FF7B, string);
printf("%s", string);
return 1;
}

promeni rankove i eto ti... -.-

To ti je R tako iz D
Petar Pan
4
Made Man
24. Jul 2011.
ok napravio sam a nemoze nista napisati sve sto napisem nista se nevidi!
Ralph
4
Made Man
24. Jul 2011.
Petar Pan wrote on July 24, 2011, 2:50 pm:
ok napravio sam a nemoze nista napisati sve sto napisem nista se nevidi!


Daj svoju R i D komandu i molim te razdvoji ih i nema budu u pawno kodu
Petar Pan
4
Made Man
24. Jul 2011.
CMD:r(playerid, params[])
{
new sendername;
new idx;
new string;
   if(IsPlayerConnected(playerid))
   {
 if(PlayerInfo == 1)
{
format(string, sizeof(string), " {FFFF80}BosnaCity| {FF4444}Ne mozes pricati jer si utisan! Preostalo vrijeme: {FFFF80}%d sekundi(%d minuta)", PlayerInfo, (PlayerInfo/60)+1);
SCM(playerid, 0xFF4444FF, string);
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(params);
while ((idx < length) && (params <= ' '))
{
idx++;
}
new offset = idx;
new result;
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = params;
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "{168BFF}INFO: {959561} (/r)adio [radio chat]");
return 1;
}
new brojevi[] = { '1','2','3','4','5','6','7','8','9'};
for(new b = 0; b < sizeof brojevi; b++)
{
new tekst = strlen(result);
for(new i = 0; i {
if(result == brojevi)
result = '*' ;
}
}
if(PlayerInfo == 1 || PlayerInfo == 1)
{
if(PlayerInfo == 6) { format(string, sizeof(string), "** Nacelnik %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** Kapiten %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** Porucnik %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** Narednik %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** Policajac %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result);
}
SendRadioMessage(1, 0x0003FF7B, string);
printf("%s", string);
return 1;
}
if(PlayerInfo == 14 || PlayerInfo == 14)
{
   if(PlayerInfo == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** Asistent %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** Tajni agent %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** Undercover %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** Agent %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** Pocetnik %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "** Agent %s: %s, over. **", sendername, result);
}
SendTeamMessage(1, 0x42A0A0FF, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo == 2 || PlayerInfo == 2)
{
   if(PlayerInfo == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** Asistent %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** Specijalni agent %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** Agent %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** Pomagac %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "** Pomagac %s: %s, over. **", sendername, result);
}
SendRadioMessage(2, 0x0003FF7B, string);  
printf("%s", string);  
return 1;
}
else if(PlayerInfo == 14 || PlayerInfo == 14)
{
   if(PlayerInfo == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** Asistent %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** Tajni agent %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** Undercover %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** Agent %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** Pocetnik %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "** Pocetnik %s: %s, over. **", sendername, result);
}
SendRadioMessage(2, 0x0003FF7B, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo == 3 || PlayerInfo == 3)
{
   if(PlayerInfo == 6) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** Porucnik %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** Kapiten %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** Narednik %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result);
}
SendRadioMessage(3, 0x0003FF7B, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo == 4 || PlayerInfo == 4)
{
   if(PlayerInfo == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** Doktor %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** Hirurg %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** Med. Sestra %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** Asistent %s: %s, over. **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** Stazista %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "** Stazista %s: %s, over. **", sendername, result);
}
SendRadioMessage(3, 0x0003FF7B, string);
printf("%s", string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "   Nisi dio Tima !");
return 1;
}
}
return 1;
}

============================================================================
CMD:d(playerid, params[])
{
new sendername;
new idx;
new string;
   if(IsPlayerConnected(playerid))
   {
 if(PlayerInfo == 1)
{
format(string, sizeof(string), " {FFFF80}BosnaCity| {FF4444}Ne mozes pricati jer si utisan! Preostalo vrijeme: {FFFF80}%d sekundi(%d minuta)", PlayerInfo, (PlayerInfo/60)+1);
SCM(playerid, 0xFF4444FF, string);
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(params);
while ((idx < length) && (params <= ' '))
{
idx++;
}
new offset = idx;
new result;
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = params;
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "{168BFF}INFO: {959561}(/d)epartment ");
return 1;
}
new brojevi[] = { '1','2','3','4','5','6','7','8','9'};
for(new b = 0; b < sizeof brojevi; b++)
{
new tekst = strlen(result);
for(new i = 0; i {
if(result == brojevi)
result = '*' ;
}
}
if(PlayerInfo == 1 || PlayerInfo == 1)
{
   if(PlayerInfo == 6) { format(string, sizeof(string), "{3E3E9F}** (PD)Nacelnik %s: {AAAAD4}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "{3E3E9F}** (PD)Kapiten %s:{AAAAD4} %s, prijem. **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "{3E3E9F}** (PD)Porucnik %s:{AAAAD4} %s, prijem. **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "{3E3E9F}** (PD)Narednik %s: {AAAAD4}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "{3E3E9F}** (PD)Policajac %s: {AAAAD4}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "{3E3E9F}** (PD)Cadet %s:{AAAAD4} %s, prijem. **", sendername, result); }
else
{
format(string, sizeof(string), "{3E3E9F}** (PD)Policajac %s:{AAAAD4} %s, prijem. **", sendername, result);
}
SendTeamMessage(1, 0x42A0A0FF, string);
printf("%s", string);
return 1;
}
if(PlayerInfo == 14 || PlayerInfo == 14)
{
   if(PlayerInfo == 6) { format(string, sizeof(string), "{3E3E9F}** (CIA)Director %s: {AAAAD4}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "{3E3E9F}** (CIA)Asistent %s:{AAAAD4} %s, prijem. **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "{3E3E9F}** (CIA)Tajni agent %s:{AAAAD4} %s, prijem. **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "{3E3E9F}** (CIA)Undercover %s: {AAAAD4}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "{3E3E9F}** (CIA)Agent %s: {AAAAD4}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "{3E3E9F}** (CIA)Pocetnik %s:{AAAAD4} %s, prijem. **", sendername, result); }
else
{
format(string, sizeof(string), "{3E3E9F}** (CIA)Agent %s:{AAAAD4} %s, prijem. **", sendername, result);
}
SendTeamMessage(1, 0x42A0A0FF, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo == 2 || PlayerInfo == 2)
{
   if(PlayerInfo == 6) { format(string, sizeof(string), "{3E3E9F}** (FBI)Director %s: {AAAAD4}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "{3E3E9F}** (FBI)Asistent %s: {AAAAD4}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "{3E3E9F}** (FBI)Specijalni agent %s: {AAAAD4}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "{3E3E9F}** (FBI)Agent %s: {AAAAD4}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "{3E3E9F}** (FBI)Cadet %s: {AAAAD4}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "{3E3E9F}** (FBI)Pomagac %s:{AAAAD4} %s, prijem. **", sendername, result); }
else
{
format(string, sizeof(string), "{3E3E9F}** (FBI)Pocetnik %s:{AAAAD4} %s, prijem. **", sendername, result);
}

SendTeamMessage(1, 0x42A0A0FF, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo == 3 || PlayerInfo == 3)
{
   if(PlayerInfo == 6) { format(string, sizeof(string), "{3E3E9F}** (SWAT)General %s:{AAAAD4} %s, prijem. **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "{3E3E9F}** (SWAT)Porucnik %s:{AAAAD4} %s, prijem. **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "{3E3E9F}** (SWAT)Kapiten %s:{AAAAD4} %s, prijem. **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "{3E3E9F}** (SWAT)Major %s: {AAAAD4}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "{3E3E9F}** (SWAT)Narednik %s: {AAAAD4}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "{3E3E9F}** (SWAT)Cadet %s: {AAAAD4}%s, prijem. **", sendername, result); }
else
{
format(string, sizeof(string), "{3E3E9F}** (SWAT)Pocetnik %s: {AAAAD4}%s, prijem. **", sendername, result);
}

SendTeamMessage(1, 0x42A0A0FF, string);
printf("%s", string);
return 1;
}
else if(gTeam == 1 || PlayerInfo==4 || PlayerInfo==4)
{
 if(PlayerInfo == 6) { format(string, sizeof(string), "{3E3E9F}** (MD)Director %s: {AAAAD4}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "{3E3E9F}** (MD)Doktor %s:{AAAAD4} %s, prijem. **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "{3E3E9F}** (MD)Hirurg %s:{AAAAD4} %s, prijem. **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "{3E3E9F}** (MD)Med. Sestra %s:{AAAAD4} %s, prijem. **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "{3E3E9F}** (MD)Asistent %s:{AAAAD4} %s, prijem. **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "{3E3E9F}** (MD)Stazista %s:{AAAAD4} %s, prijem. **", sendername, result); }
else
{
format(string, sizeof(string), "{3E3E9F}** (MD)Stazista %s:{AAAAD4} %s, prijem. **", sendername, result);
}

SendTeamMessage(1, 0x42A0A0FF, string);
printf("%s", string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "   Nisi dio Tima !");
return 1;
}
}
return 1;
}
[BR]WeeD
4
Shot Caller
24. Jul 2011.
1. Reci koji je ID CIA-e kao organizaicje

2. Molim te stavi ove dvije komande u razlicita dva BOX-a zvanog CODE!
Petar Pan
4
Made Man
24. Jul 2011.
cia je id 14
[BR]WeeD
4
Shot Caller
24. Jul 2011.
dajm i komande /d i /r ... ali stavi ih u
komande
jer ovako nista nerazumin

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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