public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid, 15);
SetPlayerSkin(playerid,115);
GivePlayerWeapon(playerid,WEAPON_TEC9,9999);
gPlayerVehicles = CreateVehicle(471,
gSpawnPositions,
gSpawnPositions,
gSpawnPositions,
gSpawnPositions,
-1,-1,10);
PutPlayerInVehicle(playerid,gPlayerVehicles,0);
TextDrawHideForPlayer(playerid, txtObsHelper);
return 1;
}
[Pomoc] Neznam staviti vozilo u interijer
2,090
pregleda
19
postova
12. Sep. 2010.
Kako cu stavit vozilo u interijer u ovakvom kodu
12. Sep. 2010.
C:\Documents and Settings\User\Desktop\Server_2.7\ser 0.3\gamemodes\autici.pwn(247) : error 021: symbol already defined: "OnPlayerKeyStateChange"
C:\Documents and Settings\User\Desktop\Server_2.7\ser 0.3\gamemodes\autici.pwn(24😎 : error 017: undefined symbol "newstate"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
vise mi ovoga na vrh glave
C:\Documents and Settings\User\Desktop\Server_2.7\ser 0.3\gamemodes\autici.pwn(24😎 : error 017: undefined symbol "newstate"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
vise mi ovoga na vrh glave
12. Sep. 2010.
Aaaa, jesam glup. Krivo sam ti rekao. Nemoj to staviti ispod OnPlayerKeyStateChange nego ispod OnPlayerStateChange.
A sto se tice errora, ovaj prvi je zbog toga jer si 2x stavio OnPlayerKeyStateChange u skriptu, a drugi ce ti se ispraviti dok napravis ovo gore sto sam napisao.
A sto se tice errora, ovaj prvi je zbog toga jer si 2x stavio OnPlayerKeyStateChange u skriptu, a drugi ce ti se ispraviti dok napravis ovo gore sto sam napisao.
12. Sep. 2010.
evo sta imam pd OnPlayerKayState
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(gPlayerObserving >= 0 && IsKeyJustDown(KEY_SPRINT,newkeys,oldkeys)) {
TogglePlayerSpectating(playerid,0);
gPlayerObserving = (-1);
SendClientMessage(playerid,0xFFFFFFFF,"Pocnimo");
return;
}
if(gPlayerObserving >= 0 && IsKeyJustDown(KEY_FIRE,newkeys,oldkeys)) {
ObserverSwitchToNextVehicle(playerid);
}
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(gPlayerObserving >= 0 && IsKeyJustDown(KEY_SPRINT,newkeys,oldkeys)) {
TogglePlayerSpectating(playerid,0);
gPlayerObserving = (-1);
SendClientMessage(playerid,0xFFFFFFFF,"Pocnimo");
return;
}
if(gPlayerObserving >= 0 && IsKeyJustDown(KEY_FIRE,newkeys,oldkeys)) {
ObserverSwitchToNextVehicle(playerid);
}
}
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava