Create3DTextLabel("Country War Burger Shot\n-1272.1052,2718.6365,57.3739",0x008080FF,30.0,40.0,50.0,40.0,0);jedino sta mozda zna je
Create3DTextLabel a to je ono pred kucama 3d xD, ali ostalo sta je sta 😄i sta je ovo 😄
public TextDraw() //add this hole thing. make sure you add the forward with it :)
{
Shady91++;
if(Shady91 == 1)
{
TextDrawSetString(TextDraw1, "P");//Shady TextDraw
}
if(Shady91 == 2)
{
TextDrawSetString(TextDraw1, "RP");
}
if(Shady91 == 3)
{
TextDrawSetString(TextDraw1, " RP");
}
if(Shady91 == 4)
{
TextDrawSetString(TextDraw1, "r RP");
}
if(Shady91 == 5)
{
TextDrawSetString(TextDraw1, "ar RP");
}
if(Shady91 == 6)
{
TextDrawSetString(TextDraw1, "War RP");
}
if(Shady91 == 7)
{
TextDrawSetString(TextDraw1, " War RP");
}
if(Shady91 == 8)
{
TextDrawSetString(TextDraw1, "y War RP");
}
if(Shady91 == 9)
{
TextDrawSetString(TextDraw1, "ry War RP");
}
if(Shady91 == 10)
{
TextDrawSetString(TextDraw1, "try War RP");
}
if(Shady91 == 11)
{// pugs the next level rpg v1.5a
TextDrawSetString(TextDraw1, "ntry War RP");
}
if(Shady91 == 12)
{
TextDrawSetString(TextDraw1, "untry War RP");
}
if(Shady91 == 13)
{
TextDrawSetString(TextDraw1, "ountry War RP");
}
if(Shady91 == 14)
{
TextDrawSetString(TextDraw1, "Country War RP");
}
if(Shady91 == 15)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 16)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 17)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 18)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 19)
{// pugs the next level rpg v1.5a
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 20)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 21)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 22)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 23)
{// pugs the next level rpg v1.5a
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 24)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 25)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 26)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 27)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 28)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 29)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 30)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 31)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 32)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 33)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 34)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 35)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 36)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 37)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 38)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 39)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 40)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 41)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 42)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 43)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 44)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 45)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 46)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 46)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 47)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 48)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 49)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 50)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 51)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 52)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 53)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 54)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 55)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 56)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 57)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 58)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 59)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 60)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 61)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 62)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 63)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 64)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 65)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 66)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 67)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 68)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 69)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 70)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 71)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 72)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 73)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 74)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 75)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 76)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 77)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 78)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 79)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 80)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 81)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 82)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 83)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 84)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 85)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 86)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 87)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 88)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 89)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 90)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 91)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 92)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 93)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 94)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 95)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 96)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 97)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 98)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 99)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 100)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 101)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 102)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 103)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 104)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 105)
{
TextDrawSetString(TextDraw1, " Country War RP");
}
if(Shady91 == 106)
{
TextDrawSetString(TextDraw1, " Country War RP");
Shady91 = -5;
}
return 1;
}