Zaključano
Ne ucitaje pickupe, labele, bizove, kuce..
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pre 5 godina
LoadHouses();
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(HouseInfo == 1)
{
if(HouseInfo == 0)
{
format(PropertyString,sizeof(PropertyString),"{6EF83C}Na prodaju!\n{F3FF02}Cijena: $%d \nVelicina: %s \nPotreban nivo: %d",HouseInfo,HouseInfo, HouseInfo);
HouseLabel = CreateDynamic3DTextLabel(PropertyString ,0x00FF00AA,HouseInfo, HouseInfo, HouseInfo,25.0);
}
else if(HouseInfo == 1)
{
if(HouseInfo==1)
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Cijena renta: {FFFFFF}$%d\n {F3FF02}Velicina: {FFFFFF}%s\n {F3FF02}Za rent:{FFFFFF} /rentroom", HouseInfo,HouseInfo, HouseInfo, HouseInfo);
}
else
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Velicina: {FFFFFF}%s", HouseInfo,HouseInfo, HouseInfo);
}
HouseLabel = CreateDynamic3DTextLabel(PropertyString ,0x00FFFFAA,HouseInfo, HouseInfo, HouseInfo,25.0);
}
}
}I provjeri jel ti hSetted = 1 kad se učita.
pre 5 godina
tako je kod mene, a kuce koje su prije kreirane u folderu tako hSettet im je na 1 i opet ne ucitaje
LoadHouses();
printf("debug kuca label");
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(HouseInfo == 1)
{
if(HouseInfo == 0)
{
format(PropertyString,sizeof(PropertyString),"{6EF83C}Na prodaju!\n{F3FF02}Cijena: $%d \nVelicina: %s \nPotreban nivo: %d",HouseInfo,HouseInfo, HouseInfo);
HouseLabel = CreateDynamic3DTextLabel(PropertyString ,0x00FF00AA,HouseInfo, HouseInfo, HouseInfo,25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
else if(HouseInfo == 1)
{
if(HouseInfo==1)
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Cijena renta: {FFFFFF}$%d\n {F3FF02}Velicina: {FFFFFF}%s\n {F3FF02}Za rent:{FFFFFF} /rentroom", HouseInfo,HouseInfo, HouseInfo, HouseInfo);
}
else
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Velicina: {FFFFFF}%s", HouseInfo,HouseInfo, HouseInfo);
}
HouseLabel = CreateDynamic3DTextLabel(PropertyString ,0x00FFFFAA,HouseInfo, HouseInfo, HouseInfo,25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
}
}
pre 5 godina
Zlaja123 wrote on May 10, 2020, 11:26 am:
stock LoadHouses()
{
new file;
for(new idx = 0; idx < sizeof(HouseInfo) ; idx++)
{
format(file, sizeof(file),"YUnitedBalkanfiles/Kuce/%d.ini", idx);
if(dini_Exists(file))
{
HouseInfo = dini_Float(file,"Entrance_X");
HouseInfo = dini_Float(file,"Entrance_Y");
HouseInfo = dini_Float(file,"Entrance_Z");
HouseInfo = dini_Float(file,"Exit_X");
HouseInfo = dini_Float(file,"Exit_Y");
HouseInfo = dini_Float(file,"Exit_Z");
HouseInfo = dini_Int(file,"Health_X");
HouseInfo = dini_Int(file,"Health_Y");
HouseInfo = dini_Int(file,"Health_Z");
HouseInfo = dini_Int(file,"Armour_X");
HouseInfo = dini_Int(file,"Armour_Y");
HouseInfo = dini_Int(file,"Armour_Z");
strmid(HouseInfo, dini_Get(file,"Owner"), 0, strlen(dini_Get(file,"Owner")), 255);
strmid(HouseInfo, dini_Get(file,"Description"), 0, strlen(dini_Get(file,"Description")), 255);
HouseInfo = dini_Int(file,"Price");
HouseInfo = dini_Int(file,"Health");
HouseInfo = dini_Int(file,"Armour");
HouseInfo = dini_Int(file,"Interior");
HouseInfo = dini_Int(file,"Locked");
HouseInfo = dini_Int(file,"Owned");
HouseInfo = dini_Int(file,"Rooms");
HouseInfo = dini_Int(file,"Rentable");
HouseInfo = dini_Int(file,"RentPrice");
HouseInfo = dini_Int(file,"Takings");
HouseInfo = dini_Int(file,"Setted");
HouseInfo = dini_Int(file,"LevelNeeded");
HouseInfo = dini_Int(file,"World");
HouseInfo = dini_Int(file,"Drugs");
HouseInfo = dini_Int(file,"Materials");
HouseInfo = dini_Int(file,"Weapon1");
HouseInfo = dini_Int(file,"Ammo1");
HouseInfo = dini_Int(file,"Weapon2");
HouseInfo = dini_Int(file,"Ammo2");
HouseInfo = dini_Int(file,"Weapon3");
HouseInfo = dini_Int(file,"Ammo3");
HouseInfo = dini_Int(file,"Weapon4");
HouseInfo = dini_Int(file,"Ammo4");
HouseInfo = dini_Int(file,"Weapon5");
HouseInfo = dini_Int(file,"Ammo5");
HouseInfo = dini_Int(file,"Weapon6");
HouseInfo = dini_Int(file,"Ammo6");
HouseInfo = dini_Int(file,"Date");
strmid(HouseInfo, dini_Get(file,"Message"), 0, strlen(dini_Get(file,"Message")), 255);
HouseInfo = dini_Int(file,"Hipoteka");
HouseInfo = dini_Int(file,"Zvono");
HouseInfo = dini_Int(file,"Skin1");
HouseInfo = dini_Int(file,"Skin2");
HouseInfo = dini_Int(file,"Skin3");
HouseInfo = dini_Int(file,"NamCij");
}
}
print("Ucitane kuce");
return 1;
}LoadHouses();
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(HouseInfo == 1)
{
if(HouseInfo == 0)
{
format(PropertyString,sizeof(PropertyString),"{6EF83C}Na prodaju!\n{F3FF02}Cijena: $%d \nVelicina: %s \nPotreban nivo: %d",HouseInfo,HouseInfo, HouseInfo);
HouseLabel = CreateDynamic3DTextLabel(PropertyString ,0x00FF00AA,HouseInfo, HouseInfo, HouseInfo,25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
else if(HouseInfo == 1)
{
if(HouseInfo==1)
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Cijena renta: {FFFFFF}$%d\n {F3FF02}Velicina: {FFFFFF}%s\n {F3FF02}Za rent:{FFFFFF} /rentroom", HouseInfo,HouseInfo, HouseInfo, HouseInfo);
}
else
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Velicina: {FFFFFF}%s", HouseInfo,HouseInfo, HouseInfo);
}
HouseLabel = CreateDynamic3DTextLabel(PropertyString ,0x00FFFFAA,HouseInfo, HouseInfo, HouseInfo,25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
}
}dao si nam 2 funkcije jedna stock druga plain, i koju koristis ti odavde jer su one 2 razlicite
ako koristis ovu prvu trebas dodati ovo
if(HouseInfo == 1)
{
if(HouseInfo == 0)
{
format(PropertyString,sizeof(PropertyString),"{6EF83C}Na prodaju!\n{F3FF02}Cijena: $%d \nVelicina: %s \nPotreban nivo: %d",HouseInfo,HouseInfo, HouseInfo);
HouseLabel = CreateDynamic3DTextLabel(PropertyString ,0x00FF00AA,HouseInfo, HouseInfo, HouseInfo,25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
else if(HouseInfo == 1)
{
if(HouseInfo==1)
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Cijena renta: {FFFFFF}$%d\n {F3FF02}Velicina: {FFFFFF}%s\n {F3FF02}Za rent:{FFFFFF} /rentroom", HouseInfo,HouseInfo, HouseInfo, HouseInfo);
}
else
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Velicina: {FFFFFF}%s", HouseInfo,HouseInfo, HouseInfo);
}
HouseLabel = CreateDynamic3DTextLabel(PropertyString ,0x00FFFFAA,HouseInfo, HouseInfo, HouseInfo,25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
}
ispod ovog
HouseInfo = dini_Int(file,"NamCij");
pre 5 godina
Streamer sam update na zadnju verziju i ne izbacuje nikakvu gresu kad pokrenem server
Pokusao sam to tvoje i dalje se nista ne desava..
stock LoadHouse je normalan za ucitavanje kuca, a
To mi je pod "OnGameModeInit"
Pokusao sam to tvoje i dalje se nista ne desava..
stock LoadHouse je normalan za ucitavanje kuca, a
LoadHouses();
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(HouseInfo == 1)
{
if(HouseInfo == 0)
{
format(PropertyString,sizeof(PropertyString),"{6EF83C}Na prodaju!\n{F3FF02}Cijena: $%d \nVelicina: %s \nPotreban nivo: %d",HouseInfo,HouseInfo, HouseInfo);
HouseLabel = CreateDynamic3DTextLabel(PropertyString ,0x00FF00AA,HouseInfo, HouseInfo, HouseInfo,25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
else if(HouseInfo == 1)
{
if(HouseInfo==1)
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Cijena renta: {FFFFFF}$%d\n {F3FF02}Velicina: {FFFFFF}%s\n {F3FF02}Za rent:{FFFFFF} /rentroom", HouseInfo,HouseInfo, HouseInfo, HouseInfo);
}
else
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Velicina: {FFFFFF}%s", HouseInfo,HouseInfo, HouseInfo);
}
HouseLabel = CreateDynamic3DTextLabel(PropertyString ,0x00FFFFAA,HouseInfo, HouseInfo, HouseInfo,25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
}
}To mi je pod "OnGameModeInit"
pre 5 godina
Zlaja123 wrote on May 21, 2020, 6:39 pm:
Streamer sam update na zadnju verziju i ne izbacuje nikakvu gresu kad pokrenem server
Pokusao sam to tvoje i dalje se nista ne desava..
stock LoadHouse je normalan za ucitavanje kuca, a
To mi je pod "OnGameModeInit"
Pokusao sam to tvoje i dalje se nista ne desava..
stock LoadHouse je normalan za ucitavanje kuca, a
LoadHouses();
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(HouseInfo == 1)
{
if(HouseInfo == 0)
{
format(PropertyString,sizeof(PropertyString),"{6EF83C}Na prodaju!\n{F3FF02}Cijena: $%d \nVelicina: %s \nPotreban nivo: %d",HouseInfo,HouseInfo, HouseInfo);
HouseLabel = CreateDynamic3DTextLabel(PropertyString ,0x00FF00AA,HouseInfo, HouseInfo, HouseInfo,25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
else if(HouseInfo == 1)
{
if(HouseInfo==1)
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Cijena renta: {FFFFFF}$%d\n {F3FF02}Velicina: {FFFFFF}%s\n {F3FF02}Za rent:{FFFFFF} /rentroom", HouseInfo,HouseInfo, HouseInfo, HouseInfo);
}
else
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Velicina: {FFFFFF}%s", HouseInfo,HouseInfo, HouseInfo);
}
HouseLabel = CreateDynamic3DTextLabel(PropertyString ,0x00FFFFAA,HouseInfo, HouseInfo, HouseInfo,25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
}
}To mi je pod "OnGameModeInit"
opet ti kazem NIGDE nemas ovo
new file;
for(new idx = 0; idx < sizeof(HouseInfo) ; idx++)
{
format(file, sizeof(file),"YUnitedBalkanfiles/Kuce/%d.ini", idx);
if(dini_ // DALJE
ako bas ne znas sta se desava onda stvarno ne znam, moras UCITATI sa dini-em pa assertovati to sto pise u fajlu u ovom slucaju '1' u varijabli 'HouseInfo'
pre 5 godina
Pa to
mi je pod stock LoadHouses()
i onda sam to LoadHouses(); dodao pod OnGameModeInit i ispod toga sam opet dodao
Sta trebam jos dodati i na koje mjesto, ne kontam
new file;
for(new idx = 0; idx < sizeof(HouseInfo) ; idx++)
{
format(file, sizeof(file),"YUnitedBalkanfiles/Kuce/%d.ini", idx);
if(dini_ // DALJEmi je pod stock LoadHouses()
i onda sam to LoadHouses(); dodao pod OnGameModeInit i ispod toga sam opet dodao
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(HouseInfo == 1)
{
if(HouseInfo == 0)
{
format(PropertyString,sizeof(PropertyString),"{6EF83C}Na prodaju!\n{F3FF02}Cijena: $%d \nVelicina: %s \nPotreban nivo: %d",HouseInfo,HouseInfo, HouseInfo);
HouseLabel = CreateDynamic3DTextLabel(PropertyString ,0x00FF00AA,HouseInfo, HouseInfo, HouseInfo,25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
else if(HouseInfo == 1)
{
if(HouseInfo==1)
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Cijena renta: {FFFFFF}$%d\n {F3FF02}Velicina: {FFFFFF}%s\n {F3FF02}Za rent:{FFFFFF} /rentroom", HouseInfo,HouseInfo, HouseInfo, HouseInfo);
}
else
{
format(PropertyString,sizeof(PropertyString),"{F3FF02}Adresa: {FFFFFF}%s\n {F3FF02}Vlasnik:{FFFFFF} %s\n {F3FF02}Velicina: {FFFFFF}%s", HouseInfo,HouseInfo, HouseInfo);
}
HouseLabel = CreateDynamic3DTextLabel(PropertyString ,0x00FFFFAA,HouseInfo, HouseInfo, HouseInfo,25.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1);
}
}
}Sta trebam jos dodati i na koje mjesto, ne kontam
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