Dio skripte: [ pawn ][ /pawn ]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike
new w = WARPInfo[ playerid ][ WARIgrac ];
SetPlayerVirtualWorld( playerid, w );
Dimi_SetPlayerHealth( playerid, 100 );
Dimi_SetPlayerArmour( playerid, 99 );
antiCheatCS[ playerid ][ TeleportCheck ] = 4;
antiCheatCS[ playerid ][ WeaponDetect ] = 4;
if( WARInfo[ w ][ WARMapa ] == 1 ) {
new rand1 = random( sizeof( RandomWARMapa11 ) );
new rand2 = random( sizeof( RandomWARMapa12 ) );
if( WARPInfo[ playerid ][ WARTim ][ 0 ] == true ) { Dimi_SetPlayerPos( playerid, RandomWARMapa11[ rand1 ][ 0 ], RandomWARMapa11[ rand1 ][ 1 ],RandomWARMapa11[ rand1 ][ 2 ] ); }
else if( WARPInfo[ playerid ][ WARTim ][ 1 ] == true ) { Dimi_SetPlayerPos( playerid, RandomWARMapa12[ rand2 ][ 0 ], RandomWARMapa12[ rand2 ][ 1 ],RandomWARMapa12[ rand2 ][ 2 ] ); }
SetPlayerInterior( playerid, 0 );
}
else if( WARInfo[ w ][ WARMapa ] == 2 ) {
new rand1 = random( sizeof( RandomWARMapa21 ) );
new rand2 = random( sizeof( RandomWARMapa22 ) );
if( WARPInfo[ playerid ][ WARTim ][ 0 ] == true ) { Dimi_SetPlayerPos( playerid, RandomWARMapa21[ rand1 ][ 0 ], RandomWARMapa21[ rand1 ][ 1 ],RandomWARMapa21[ rand1 ][ 2 ] ); }
else if( WARPInfo[ playerid ][ WARTim ][ 1 ] == true ) { Dimi_SetPlayerPos( playerid, RandomWARMapa22[ rand2 ][ 0 ], RandomWARMapa22[ rand2 ][ 1 ],RandomWARMapa22[ rand2 ][ 2 ] ); }
SetPlayerInterior( playerid, 10 );
}
else if( WARInfo[ w ][ WARMapa ] == 3 ) {
new rand1 = random( sizeof( RandomWARMapa31 ) );
new rand2 = random( sizeof( RandomWARMapa32 ) );
if( WARPInfo[ playerid ][ WARTim ][ 0 ] == true ) { Dimi_SetPlayerPos( playerid, RandomWARMapa31[ rand1 ][ 0 ], RandomWARMapa31[ rand1 ][ 1 ],RandomWARMapa31[ rand1 ][ 2 ] ); }
else if( WARPInfo[ playerid ][ WARTim ][ 1 ] == true ) { Dimi_SetPlayerPos( playerid, RandomWARMapa32[ rand2 ][ 0 ], RandomWARMapa32[ rand2 ][ 1 ],RandomWARMapa32[ rand2 ][ 2 ] ); }
SetPlayerInterior( playerid, 0 );
}
else if( WARInfo[ w ][ WARMapa ] == 4 ) {
new rand1 = random( sizeof( RandomWARMapa41 ) );
new rand2 = random( sizeof( RandomWARMapa42 ) );
if( WARPInfo[ playerid ][ WARTim ][ 0 ] == true ) { Dimi_SetPlayerPos( playerid, RandomWARMapa41[ rand1 ][ 0 ], RandomWARMapa41[ rand1 ][ 1 ], RandomWARMapa41[ rand1 ][ 2 ] ); }
else if( WARPInfo[ playerid ][ WARTim ][ 1 ] == true ) { Dimi_SetPlayerPos( playerid, RandomWARMapa42[ rand2 ][ 0 ], RandomWARMapa42[ rand2 ][ 1 ], RandomWARMapa42[ rand2 ][ 2 ] ); }
SetPlayerInterior( playerid, 0 );
}
else if( WARInfo[ w ][ WARMapa ] == 5 ) {
new rand1 = random( sizeof( RandomWARMapa51 ) );
new rand2 = random( sizeof( RandomWARMapa52 ) );
if( WARPInfo[ playerid ][ WARTim ][ 0 ] == true ) { Dimi_SetPlayerPos( playerid, RandomWARMapa51[ rand1 ][ 0 ], RandomWARMapa51[ rand1 ][ 1 ],RandomWARMapa51[ rand1 ][ 2 ] ); }
else if( WARPInfo[ playerid ][ WARTim ][ 1 ] == true ) { Dimi_SetPlayerPos( playerid, RandomWARMapa52[ rand2 ][ 0 ], RandomWARMapa52[ rand2 ][ 1 ],RandomWARMapa52[ rand2 ][ 2 ] ); }
SetPlayerInterior( playerid, 0 );
}
GiveWeaponToPlayer( playerid, WARInfo[ w ][ WAROruzje ][ 0 ], 300 );
GiveWeaponToPlayer( playerid, WARInfo[ w ][ WAROruzje ][ 1 ], 300 );
GiveWeaponToPlayer( playerid, WARInfo[ w ][ WAROruzje ][ 2 ], 300 );
GiveWeaponToPlayer( playerid, WARInfo[ w ][ WAROruzje ][ 3 ], 300 );
PlayerInfo[ playerid ][ xSpawned ] = 1;
return true;
}
else if( NaDmEventu[ playerid ] == true ) {
new rand = random( sizeof( RandomDMPos ) );
Dimi_SetPlayerPos( playerid, RandomDMPos[ rand ][ 0 ], RandomDMPos[ rand ][ 1 ],RandomDMPos[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, 360.000 );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 10 );
PlayerInfo[ playerid ][ xSpawned ] = 1;
if( PlayerInfo[ playerid ][ xDMEventUbistva ] >= 4500 ) {
GiveWeaponToPlayer( playerid, 24, 150 );
GiveWeaponToPlayer( playerid, 26, 150 );
GiveWeaponToPlayer( playerid, 28, 400 );
GiveWeaponToPlayer( playerid, 31, 400 );
SetPlayerSkillLevel( playerid, WEAPONSKILL_MICRO_UZI, 999 );
SetPlayerSkillLevel( playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999 );
}
else if( PlayerInfo[ playerid ][ xDMEventUbistva ] >= 4000 ) {
GiveWeaponToPlayer( playerid, 24, 150 );
GiveWeaponToPlayer( playerid, 27, 150 );
GiveWeaponToPlayer( playerid, 32, 800 );
GiveWeaponToPlayer( playerid, 31, 400 );
SetPlayerSkillLevel( playerid, WEAPONSKILL_MICRO_UZI, 999 );
}
else if( PlayerInfo[ playerid ][ xDMEventUbistva ] >= 3500 ) {
GiveWeaponToPlayer( playerid, 24, 150 );
GiveWeaponToPlayer( playerid, 27, 150 );
GiveWeaponToPlayer( playerid, 28, 800 );
GiveWeaponToPlayer( playerid, 31, 400 );
SetPlayerSkillLevel( playerid, WEAPONSKILL_MICRO_UZI, 999 );
}
else if( PlayerInfo[ playerid ][ xDMEventUbistva ] >= 3000 ) {
GiveWeaponToPlayer( playerid, 24, 150 );
GiveWeaponToPlayer( playerid, 27, 150 );
GiveWeaponToPlayer( playerid, 29, 400 );
GiveWeaponToPlayer( playerid, 31, 400 );
}
else if( PlayerInfo[ playerid ][ xDMEventUbistva ] >= 2500 ) {
GiveWeaponToPlayer( playerid, 24, 150 );
GiveWeaponToPlayer( playerid, 26, 150 );
GiveWeaponToPlayer( playerid, 29, 400 );
GiveWeaponToPlayer( playerid, 31, 400 );
}
else if( PlayerInfo[ playerid ][ xDMEventUbistva ] >= 2000 ) {
GiveWeaponToPlayer( playerid, 24, 150 );
GiveWeaponToPlayer( playerid, 26, 150 );
GiveWeaponToPlayer( playerid, 29, 400 );
GiveWeaponToPlayer( playerid, 30, 400 );
}
else if( PlayerInfo[ playerid ][ xDMEventUbistva ] >= 1500 ) {
GiveWeaponToPlayer( playerid, 24, 150 );
GiveWeaponToPlayer( playerid, 25, 100 );
GiveWeaponToPlayer( playerid, 29, 400 );
GiveWeaponToPlayer( playerid, 31, 400 );
}
else if( PlayerInfo[ playerid ][ xDMEventUbistva ] >= 1000 ) {
GiveWeaponToPlayer( playerid, 24, 150 );
GiveWeaponToPlayer( playerid, 25, 100 );
GiveWeaponToPlayer( playerid, 29, 400 );
GiveWeaponToPlayer( playerid, 30, 400 );
}
else if( PlayerInfo[ playerid ][ xDMEventUbistva ] >= 500 ) {
GiveWeaponToPlayer( playerid, 24, 200 );
GiveWeaponToPlayer( playerid, 25, 100 );
GiveWeaponToPlayer( playerid, 29, 400 );
}
else if( PlayerInfo[ playerid ][ xDMEventUbistva ] >= 0 ) {
GiveWeaponToPlayer( playerid, 24, 200 );
GiveWeaponToPlayer( playerid, 25, 100 );
}
Dimi_SetPlayerHealth( playerid, 100 );
Dimi_SetPlayerArmour( playerid, 99 );
