@Ino42O
@Bašovski
@Paul Castellano
Dio skripte:
new ArmyCrate;
for(new i=0; i < MAX_CRATES; i++)
{
ArmyCrate = 50; //Ovo bi bilo kao health tog objekta
pCarePackage = pCarePackage = -1;
}
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if(hittype == BULLET_HIT_TYPE_OBJECT)
{
for(new val = 0; val < MAX_CRATES; val++)
{
if(crateexists)
{
new obb = ArmyCrate;
if(IsValidDynamicObject(obb))
{
new Float:oX, Float:oY, Float:oZ;
GetDynamicObjectPos(obb,oX, oY, oZ);
if(IsPlayerInRangeOfPoint(playerid, 5, oX, oY, oZ))
{
ArmyCrate -= 1;
if(ArmyCrate > 0)
{
DestroyDynamicObject(obb);
Delete3DTextLabel(armylabel);
SendClientMessage(playerid, -1, "You have picked up a weapon from the package");
new rand = random(8);
switch(rand)
{
case 0: GivePlayerWeapon(playerid, 16, 2);
case 1: GivePlayerWeapon(playerid, 18, 2);
case 2: GivePlayerWeapon(playerid, 26, 300);
case 3: GivePlayerWeapon(playerid, 28, 300);
case 4: GivePlayerWeapon(playerid, 29, 300);
case 5: GivePlayerWeapon(playerid, 32, 300);
case 6: GivePlayerWeapon(playerid, 37, 400);
case 7: GivePlayerWeapon(playerid, 35, 1);
}
crateexists = false;
KillTimer(CrateDespawnTimer);
ArmyCrate = -1;
break;
}
}
}
}
}
}
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike
