AttachObjectToVehicle

Započeo Vojinxt125x
3. Avg. 2017. Zaključano
945
pregleda
9
postova
Vojinxt125x
4
Enforcer
3. Avg. 2017.
Skripta koju koristim: Ath
Detaljan opis problema: Kada idem attachobjecttovehicle ovako :
//VOZILO ZA PREVOZ ZIVOTINJA
new veh;
veh = CreateVehicle(578, 0.2469, 1.4155, 3.5497, 0.0000, -1, -1, 100); //103 linija

VehicleObject = CreateObject(2909, -1.37, -1.75, 0.95,  0.00, 0.00, 0.00);  //105 linija
VehicleObject = CreateObject(2909, 1.43, -1.75, 0.95,  0.00, 0.00, 0.00);
VehicleObject = CreateObject(2909, 0.02, -1.77, 2.19,  0.00, -90.00, 0.00);
VehicleObject = CreateObject(2904, 0.02, -5.62, 0.98,  0.00, 90.00, 0.00);
AttachObjectToVehicle(VehicleObject, veh, -1.37, -1.75, 0.95, 0.00, 0.00, 0.00);
AttachObjectToVehicle(VehicleObject, veh, 1.43, -1.75, 0.95, 0.00, 0.00, 0.00);
AttachObjectToVehicle(VehicleObject, veh, 0.02, -1.77, 2.19, 0.00, -90.00, 0.00);
AttachObjectToVehicle(VehicleObject, veh, 0.02, -5.62, 0.98, 0.00, 90.00, 0.00);

Dobijem ove errore:
C:\Users\o-ji0o\Desktop\Vojin\bckup bitchz\Server\gamemodes\BEDM.pwn(103) : error 010: invalid function or declaration
C:\Users\o-ji0o\Desktop\Vojin\bckup bitchz\Server\gamemodes\BEDM.pwn(105) : error 010: invalid function or declaration
C:\Users\o-ji0o\Desktop\Vojin\bckup bitchz\Server\gamemodes\BEDM.pwn(86558) : warning 203: symbol is never used: "veh"

Kako da resim te errore i da li sam uopste lepo attachobject?
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):
AndroCorleone
5
OG Legend
3. Avg. 2017.
Makni varijablu veh, i veh kod createvehicle pa probaj, ako ti to treba za neki posao createuj vehicle u komandi.
Vojinxt125x
4
Enforcer
3. Avg. 2017.
A u attachobjecttovehicle da ostavim veh ? ili umesto veh da stavim id vozila ?  I kako u komandi za posao ?
AndroCorleone
5
OG Legend
3. Avg. 2017.
za komandu mislim da u njoj mozes na praviti vozilo
CMD:posao(playerid, params[], help)
{
    CreateVehicle(578, 0.2469, 1.4155, 3.5497, 0.0000, -1, -1, 100);
return 1;
}

a za ovo drugi nacin mislim ovako (da maknes veh..)
//VOZILO ZA PREVOZ ZIVOTINJA
CreateVehicle(578, 0.2469, 1.4155, 3.5497, 0.0000, -1, -1, 100); //103 linija

VehicleObject = CreateObject(2909, -1.37, -1.75, 0.95,  0.00, 0.00, 0.00);  //105 linija
VehicleObject = CreateObject(2909, 1.43, -1.75, 0.95,  0.00, 0.00, 0.00);
VehicleObject = CreateObject(2909, 0.02, -1.77, 2.19,  0.00, -90.00, 0.00);
VehicleObject = CreateObject(2904, 0.02, -5.62, 0.98,  0.00, 90.00, 0.00);
AttachObjectToVehicle(VehicleObject, veh, -1.37, -1.75, 0.95, 0.00, 0.00, 0.00);
AttachObjectToVehicle(VehicleObject, veh, 1.43, -1.75, 0.95, 0.00, 0.00, 0.00);
AttachObjectToVehicle(VehicleObject, veh, 0.02, -1.77, 2.19, 0.00, -90.00, 0.00);
AttachObjectToVehicle(VehicleObject, veh, 0.02, -5.62, 0.98, 0.00, 90.00, 0.00);
Vojinxt125x
4
Enforcer
3. Avg. 2017.
C:\Users\o-ji0o\Desktop\Vojin\bckup bitchz\Server\gamemodes\BEDM.pwn(103) : error 010: invalid function or declaration
C:\Users\o-ji0o\Desktop\Vojin\bckup bitchz\Server\gamemodes\BEDM.pwn(103) : error 021: symbol already defined: "n_CreateVehicle"
C:\Users\o-ji0o\Desktop\Vojin\bckup bitchz\Server\gamemodes\BEDM.pwn(103) : warning 215: expression has no effect
C:\Users\o-ji0o\Desktop\Vojin\bckup bitchz\Server\gamemodes\BEDM.pwn(103) : warning 215: expression has no effect
C:\Users\o-ji0o\Desktop\Vojin\bckup bitchz\Server\gamemodes\BEDM.pwn(103) : warning 215: expression has no effect
C:\Users\o-ji0o\Desktop\Vojin\bckup bitchz\Server\gamemodes\BEDM.pwn(103) : error 001: expected token: ";", but found ")"
C:\Users\o-ji0o\Desktop\Vojin\bckup bitchz\Server\gamemodes\BEDM.pwn(103) : fatal error 107: too many error messages on one line

//VOZILO ZA PREVOZ ZIVOTINJA
CreateVehicle(578, 0.2469, 1.4155, 3.5497, 0.0000, -1, -1, 100); //103 linija
Vojinxt125x
4
Enforcer
3. Avg. 2017.
Zna li neko?
Luka_Hrsak
5
Underboss
3. Avg. 2017.
Varijabla veh ti je nepotpuna xD cordinate vozila ti fale imas na official samp forumu parametre koje moras imat da bi radilo
Vojinxt125x
4
Enforcer
3. Avg. 2017.
Ovako, ovo je moj kod:
//VOZILO ZA PREVOZ ZIVOTINJA
CreateVehicle(578, 0.2469, 1.4155, 3.5497, 0.0000, -1, -1, 100); //103 linija

VehicleObject = CreateObject(2909, -1.37, -1.75, 0.95,  0.00, 0.00, 0.00);  //105 linija
VehicleObject = CreateObject(2909, 1.43, -1.75, 0.95,  0.00, 0.00, 0.00);
VehicleObject = CreateObject(2909, 0.02, -1.77, 2.19,  0.00, -90.00, 0.00);
VehicleObject = CreateObject(2904, 0.02, -5.62, 0.98,  0.00, 90.00, 0.00);
AttachObjectToVehicle(VehicleObject, veh, -1.37, -1.75, 0.95, 0.00, 0.00, 0.00);
AttachObjectToVehicle(VehicleObject, veh, 1.43, -1.75, 0.95, 0.00, 0.00, 0.00);
AttachObjectToVehicle(VehicleObject, veh, 0.02, -1.77, 2.19, 0.00, -90.00, 0.00);
AttachObjectToVehicle(VehicleObject, veh, 0.02, -5.62, 0.98, 0.00, 90.00, 0.00);


CreateVehicle ima dovoljne parametre evo na sa-mp forumu glasi ovako :
Public OnGameModeInit()
{
    // Add a Hydra (520) to the game with a respawn time of 60 seconds
    CreateVehicle(520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 60);
    return 1;
}
a moje je :
CreateVehicle(578, 0.2469, 1.4155, 3.5497, 0.0000, -1, -1, 100); //103 linija

Ne vidim razliku tu.
Jedini problem moze biti da ovo CreateVehicle mora pod  OnGamemodeInit, a ja sam stavio na vrh skripte, ali kako ce onda attachobject da zna na koje se vozilo odnosi ?
PWN|Medis
5
Kingpin
4. Avg. 2017.
LOCK!

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