Zaključano

[MAP] LS Banka

Započeo mapper
pre 14 godina
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pregleda
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postova
Ova tema je zaključana. Samo moderatori i administratori mogu odgovarati.
mapper
Wheel Man
pre 14 godina
Pardon, zadnja tema mi je premjestena.. Ja sam bio post stavio pa onda radio pastebin i htjeo edit 😛.. Evo ko hoce

Ideja: Nisam znao sta cu raditi pa hajd nekakve prozore na banci
Uradio: mapper
Objekti: 101
Vrijeme Oko pola h
Slike:
http://www.dodaj.rs/f/43/sI/4JIHDzWP/banka.png
http://www.dodaj.rs/f/2v/og/e0dARqp/banka2.png
http://www.dodaj.rs/f/2Z/SI/3rGelItY/banka3.png
http://www.dodaj.rs/f/1e/RN/DOr1I4p/banka4.png

//////////////////////// http://pastebin.com/Uuzt4FNm /////////////////////////////////////////
CreateObject(970,1454.90002441,-1024.00000000,23.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (1)
CreateObject(970,1434.50000000,-1024.30004883,23.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (2)
CreateObject(970,1439.19995117,-1024.30004883,23.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (3)
CreateObject(1215,1446.19995117,-1024.09997559,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,1457.30004883,-1023.90002441,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(970,1443.89941406,-1024.19921875,23.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)
CreateObject(970,1469.50000000,-1024.19995117,23.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (7)
CreateObject(970,1477.40002441,-1024.09997559,23.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (8)
CreateObject(970,1482.19995117,-1024.00000000,23.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (9)
CreateObject(970,1487.19995117,-1024.09997559,23.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (10)
CreateObject(1215,1467.00000000,-1023.90002441,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,1471.90002441,-1024.00000000,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,1475.00000000,-1024.00000000,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,1479.80004883,-1024.00000000,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateObject(1215,1484.59997559,-1024.00000000,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateObject(1215,1489.59997559,-1023.70001221,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateObject(1215,1492.09997559,-1021.90002441,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateObject(1215,1472.80004883,-1021.29998779,24.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
CreateObject(1215,1451.30004883,-1021.40002441,24.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
CreateObject(1215,1431.90002441,-1021.79998779,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
CreateObject(3859,1472.69995117,-1016.79998779,29.29999924,0.00000000,0.00000000,20.00000000); //object(ottosmash04) (1)
CreateObject(3859,1451.00000000,-1016.79980469,29.29999924,0.00000000,0.00000000,19.99511719); //object(ottosmash04) (2)
CreateObject(1215,1472.50000000,-1015.50000000,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
CreateObject(1215,1472.59997559,-1016.20001221,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
CreateObject(1215,1472.50000000,-1017.00000000,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
CreateObject(1215,1472.50000000,-1017.90002441,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
CreateObject(1215,1473.09997559,-1017.90002441,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateObject(1215,1473.09997559,-1017.09997559,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21)
CreateObject(1215,1473.09997559,-1016.20001221,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (22)
CreateObject(1215,1473.09997559,-1015.50000000,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (23)
CreateObject(1215,1451.40002441,-1018.00000000,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (24)
CreateObject(1215,1451.40002441,-1017.29998779,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (25)
CreateObject(1215,1451.40002441,-1016.50000000,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (26)
CreateObject(1215,1451.40002441,-1015.59997559,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (27)
CreateObject(1215,1450.80004883,-1015.50000000,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (28)
CreateObject(1215,1450.80004883,-1016.50000000,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (29)
CreateObject(1215,1450.90002441,-1017.40002441,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (30)
CreateObject(1215,1450.90002441,-1018.00000000,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (31)
CreateObject(1215,1436.69921875,-1024.09960938,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (33)
CreateObject(1215,1452.59997559,-1024.00000000,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (34)
CreateObject(3859,1451.40002441,-1021.90002441,25.70000076,0.00000000,0.00000000,17.00000000); //object(ottosmash04) (3)
CreateObject(3859,1472.90002441,-1021.79998779,25.79999924,0.00000000,0.00000000,16.99584961); //object(ottosmash04) (4)
CreateObject(3859,1454.00000000,-1024.50000000,25.70000076,0.00000000,0.00000000,107.49572754); //object(ottosmash04) (6)
CreateObject(3859,1458.19995117,-1024.50000000,25.70000076,0.00000000,0.00000000,107.49572754); //object(ottosmash04) (7)
CreateObject(3859,1470.30004883,-1024.40002441,25.70000076,0.00000000,0.00000000,107.49572754); //object(ottosmash04) (8)
CreateObject(3859,1466.30004883,-1024.40002441,25.70000076,0.00000000,0.00000000,107.49572754); //object(ottosmash04) (9)
CreateObject(1491,1463.69995117,-1024.40002441,22.79999924,0.00000000,0.00000000,180.00000000); //object(gen_doorint01) (1)
CreateObject(1491,1460.79980469,-1024.39941406,22.79999924,0.00000000,0.00000000,0.00000000); //object(gen_doorint01) (2)
CreateObject(3095,1455.90002441,-1020.09997559,30.00000000,20.00000000,0.00000000,0.00000000); //object(a51_jetdoor) (1)
CreateObject(3095,1462.00000000,-1020.09960938,30.00000000,19.99511719,0.00000000,0.00000000); //object(a51_jetdoor) (2)
CreateObject(3095,1468.40002441,-1020.09960938,30.00000000,19.99511719,0.00000000,0.00000000); //object(a51_jetdoor) (3)
CreateObject(1215,1441.50000000,-1024.09960938,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (36)
CreateObject(1649,1462.09997559,-1024.50000000,27.00000000,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (1)
CreateObject(9131,1461.19995117,-1024.50000000,25.39999962,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (1)
CreateObject(9131,1464.00000000,-1024.40002441,24.00000000,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (2)
CreateObject(9131,1460.50000000,-1024.50000000,24.00000000,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (3)
CreateObject(9131,1463.30004883,-1024.50000000,25.39999962,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (4)
CreateObject(7091,1450.19995117,-1021.79998779,34.09999847,0.00000000,0.00000000,270.00000000); //object(vegasflag02) (1)
CreateObject(7091,1474.59997559,-1021.79998779,34.09999847,0.00000000,0.00000000,269.99450684); //object(vegasflag02) (2)
CreateObject(7091,1483.30004883,-1021.79998779,34.09999847,0.00000000,0.00000000,269.99450684); //object(vegasflag02) (3)
CreateObject(7091,1439.09997559,-1021.79998779,34.09999847,0.00000000,0.00000000,269.99450684); //object(vegasflag02) (4)
CreateObject(1364,1454.69995117,-1025.09997559,23.60000038,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop) (1)
CreateObject(1364,1468.30004883,-1025.19995117,23.60000038,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop) (2)
CreateObject(1364,1494.59997559,-1022.59997559,23.60000038,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop) (3)
CreateObject(1364,1428.90002441,-1022.50000000,23.60000038,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop) (4)

/*
Objects converted: 65
Vehicles converted: 0
Vehicle models found: 0
----------------------
convertFFS converted your input in 0.19 seconds - Chuck Norris could have done it in 0.0031 seconds!
*/

Obrisan korisnik Obrisan korisnik
pre 14 godina
Neprecizno 7/10
Samper
Kingpin
pre 14 godina
Za pocetnika je dobra mapa, al' ako sim alo iskusnij, onda fail. Trebas jos toga uciti, 6 / 10
fernando vasquez
Wheel Man
pre 14 godina
Svida mi se ali imas par manjih pogresaka onaj krov spoji sa staklom, aj edit to
KombinatoR
Crime Lord
pre 14 godina
fali ti malo preciznosti.. 7/10
dane_1
Shot Caller
pre 14 godina
Neprecizno,nista posebno,ono sranje sto svjetli posve nepotrebno.. 4/10
Dzon_Lenon
Kingpin
pre 14 godina
Nije bas lepo na izgled, 5/10
Sven_Leto
Rookie
pre 14 godina
Nije precizno.. Popravi bugove i bit ce super za sad moja ocjena je 5/10 
SEJFO
Godfather
pre 14 godina
Dobra brate samo tako nastavi

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