Započeo Obrisan korisnik
•18. Dec. 2009.• Zaključano[MAP] Kart race
5,013
pregleda
18
postova
18. Dec. 2009.
Napravio:kizla
Kart race:
Komentirajte.
Kart race:
CreateVehicle(522, 2461.741699, -43.818874, 26.150139, 360, -1, -1, 300); // spawnpoint (2)
CreateVehicle(522, 2463.062744, -43.684013, 26.150139, 360, -1, -1, 300); // spawnpoint (3)
CreateVehicle(522, 2464.641602, -43.536304, 26.150139, 360, -1, -1, 300); // spawnpoint (4)
CreateVehicle(522, 2466.066650, -43.351730, 26.150139, 360, -1, -1, 300); // spawnpoint (5)
CreateObject(966, 2411.632080, -28.299854, 25.340282, 0, 0, 88.8340695602); // object
CreateObject(966, 2411.645508, -27.793400, 25.339539, 0, 0, -1168.8339034); // object (1)
CreateObject(968, 2411.398438, -27.724258, 26.222113, 0, 0, -1168.8339034); // object (2)
CreateObject(968, 2411.377686, -28.295494, 26.320910, 0, 0, 88.8340695602); // object (3)
CreateObject(979, 2416.172852, -35.161507, 26.324594, 0, 0, 0); // object (6)
CreateObject(979, 2425.562012, -35.349213, 26.324594, 0, 0, 0); // object (7)
CreateObject(979, 2433.081299, -34.976883, 26.324594, 0, 0, 0); // object (8)
CreateObject(979, 2441.798096, -34.970207, 26.324594, 0, 0, 0); // object (9)
CreateObject(979, 2450.506104, -35.093433, 26.324594, 0, 0, 0); // object (10)
CreateObject(979, 2457.799316, 2.167187, 26.324594, 0, 0, 0); // object (12)
CreateObject(979, 2466.486328, 2.137337, 26.179197, 0, 0, 0); // object (13)
CreateObject(979, 2475.296387, 2.196811, 26.390562, 0, 0, 0); // object (14)
CreateObject(979, 2494.802734, 1.918581, 26.348513, 0, 0, 0); // object (15)
CreateObject(979, 2503.896973, 1.900369, 26.348827, 0, 0, 0); // object (16)
CreateObject(979, 2526.909912, 35.777931, 26.176157, 0, 0, 88.8340695602); // object (17)
CreateObject(979, 2526.674561, 44.407784, 26.176157, 0, 0, 88.8340695602); // object (18)
CreateObject(979, 2526.377930, 53.319595, 26.324594, 0, 0, 88.8340695602); // object (19)
CreateObject(979, 2525.004395, 30.967365, 26.324594, 0, 0, 65.9158150246); // object (21)
CreateObject(979, 2524.182373, 58.529827, 26.324594, 0, 0, -1145.91559157); // object (22)
CreateObject(979, 2544.088135, 105.328224, 26.258844, 0, 0, 88.8340695602); // object (26)
CreateObject(979, 2544.986816, 114.161049, 26.200867, 0, 0, 88.8340695602); // object (27)
CreateObject(979, 2543.851563, 121.460281, 26.324594, 0, 0, 0); // object (28)
CreateObject(979, 2543.305908, 120.080933, 26.330462, 0, 0, 311.324181383); // object (29)
CreateObject(978, 2528.111572, 121.591858, 26.337118, 0, 0, 0); // object (32)
CreateObject(978, 2507.638916, 121.603630, 26.324594, 0, 0, 0); // object (33)
CreateObject(978, 2498.745361, 121.592743, 26.324594, 0, 0, 0); // object (34)
CreateObject(978, 2489.627197, 121.632828, 26.324594, 0, 0, 0); // object (35)
CreateObject(978, 2480.723633, 120.871857, 26.324594, 0, 0, 0); // object (30)
CreateObject(978, 2472.182861, 121.223801, 26.324594, 0, 0, 0); // object (31)
CreateObject(978, 2462.586914, 121.660179, 26.311716, 0, 0, 212.95787027); // object (32)
CreateObject(979, 2463.665771, 120.840591, 26.313211, 0, 0, 0); // object (33)
CreateObject(979, 2457.989746, 116.303139, 26.318836, 0, 0, 242.751675651); // object (34)
CreateObject(979, 2454.291504, 109.404144, 26.320217, 0, 0, 241.605760059); // object (36)
CreateObject(979, 2453.857178, 99.984879, 27.037191, 0, 0, 88.8340695602); // object (37)
CreateObject(979, 2453.665039, 91.594566, 26.352802, 0, 0, -89.9999813789); // object (38)
CreateObject(979, 2453.958252, 83.573830, 26.324594, 0, 0, -89.9999813789); // object (39)
CreateObject(978, 2473.365967, 73.062477, 26.324594, 0, 0, -269.999944137); // object (40)
CreateObject(978, 2473.633789, 64.877083, 26.324594, 0, 0, 89.9999813789); // object (41)
CreateObject(978, 2474.072754, 55.518459, 26.335396, 0, 0, 89.9999813789); // object (42)
CreateObject(978, 2474.513184, 46.902676, 26.324594, 0, 0, 89.9999813789); // object (43)
CreateObject(978, 2474.567627, 37.611176, 26.177076, 0, 0, 89.9999813789); // object (44)
CreateObject(978, 2469.961426, 33.046597, 26.324594, 0, 0, 0); // object (45)
CreateObject(978, 2460.666260, 32.936798, 26.176157, 0, 0, 0); // object (46)
CreateObject(978, 2451.386963, 32.631535, 26.324594, 0, 0, 0); // object (47)
CreateObject(979, 2478.133545, -17.853737, 26.324594, 0, 0, 0); // object (50)
CreateObject(979, 2519.867432, -18.096596, 26.324594, 0, 0, 0); // object (51)
CreateObject(979, 2528.781250, -18.277557, 26.329981, 0, 0, 0); // object (52)
CreateObject(979, 2536.539063, -18.154099, 26.329983, 0, 0, 0); // object (53)
CreateObject(979, 2542.601074, -14.380463, 26.324594, 0, 0, 67.4999860342); // object (55)
CreateObject(979, 2544.053711, -5.447935, 26.328075, 0, 0, 89.9999813789); // object (56)
CreateObject(979, 2544.016846, 3.338725, 26.316782, 0, 0, 89.9999813789); // object (57)
CreateObject(979, 2543.686523, 11.961456, 26.324594, 0, 0, 89.9999813789); // object (58)
CreateObject(979, 2543.247070, 20.909348, 26.324594, 0, 0, 89.9999813789); // object (59)
CreateObject(979, 2544.146240, 30.100006, 26.329561, 0, 0, 78.7500123544); // object (60)
CreateObject(979, 2545.109619, 38.748184, 26.179985, 0, 0, 89.9999813789); // object (61)
CreateObject(979, 2545.115479, 46.867294, 26.324594, 0, 0, 89.9999813789); // object (62)
CreateObject(979, 2543.337158, 55.312725, 26.324594, 0, 0, 112.499976724); // object (63)
CreateObject(979, 2449.447021, 51.470482, 26.324594, 0, 0, -179.999962758); // object (64)
CreateObject(979, 2440.243896, 51.495537, 26.324594, 0, 0, 179.999962758); // object (65)
CreateObject(979, 2430.869873, 51.682011, 26.324594, 0, 0, 179.999962758); // object (66)
CreateObject(979, 2421.418213, 51.747005, 26.475994, 0, 0, 179.999962758); // object (67)
CreateObject(979, 2412.206055, 51.795177, 26.331881, 0, 0, 179.999962758); // object (68)
CreateObject(979, 2403.466553, 50.938274, 26.324594, 0, 0, 180.000020054); // object (69)
CreateObject(979, 2399.902832, 55.493397, 26.324594, 0, 0, -269.999944137); // object (70)
CreateObject(979, 2399.965332, 64.280396, 26.324594, 0, 0, 89.9999813789); // object (71)
CreateObject(979, 2399.764160, 73.010895, 26.324594, 0, 0, 89.9999813789); // object (72)
CreateObject(979, 2399.485352, 81.720284, 26.324594, 0, 0, 89.9999813789); // object (73)
CreateObject(979, 2398.653320, 90.574081, 26.324594, 0, 0, 101.250007699); // object (74)
CreateObject(979, 2395.112549, 98.112404, 26.323341, 0, 0, 123.749945748); // object (75)
CreateObject(979, 2388.252930, 101.751884, 26.320732, 0, 0, 179.999962758); // object (76)
CreateObject(978, 2444.244629, 32.608425, 26.324594, 0, 0, 0); // object (77)
CreateObject(978, 2435.144287, 32.612759, 26.324594, 0, 0, 0); // object (78)
CreateObject(978, 2425.918701, 32.544876, 26.324594, 0, 0, 0); // object (79)
CreateObject(978, 2416.930664, 32.363129, 26.324594, 0, 0, 0); // object (80)
CreateObject(978, 2407.562988, 32.316544, 26.324594, 0, 0, 0); // object (81)
CreateObject(978, 2398.228516, 32.149876, 26.171862, 0, 0, 0); // object (82)
CreateObject(978, 2390.165039, 32.353310, 26.176237, 0, 0, 0); // object (83)
CreateObject(978, 2385.542236, 37.279785, 26.324594, 0, 0, -78.7500123544); // object (84)
CreateObject(978, 2384.844971, 45.953594, 26.324594, 0, 0, -89.9999813789); // object (85)
CreateObject(978, 2384.791016, 54.156467, 26.324594, 0, 0, -89.9999813789); // object (86)
CreateObject(978, 2384.887207, 63.166130, 26.324594, 0, 0, -89.9999813789); // object (87)
CreateObject(978, 2385.018555, 72.158890, 26.324594, 0, 0, -89.9999813789); // object (88)
CreateObject(978, 2383.746338, 79.731453, 26.339485, 0, 0, -67.4999860342); // object (89)
CreateObject(978, 2377.378662, 83.906181, 26.324594, 0, 0, 0); // object (90)
CreateObject(978, 2369.877686, 82.968788, 26.324594, 0, 0, 11.2500263202); // object (91)
CreateObject(979, 2358.145508, 101.512497, 26.324970, 0, 0, 180.000020054); // object (92)
CreateObject(979, 2348.376953, 102.061890, 26.174202, 0, 0, 168.749936437); // object (93)
CreateObject(979, 2339.806641, 100.039207, 26.176460, 0, 0, 213.749984423); // object (94)
CreateObject(979, 2336.542236, 93.219940, 26.170609, 0, 0, -89.9999813789); // object (96)
CreateObject(979, 2334.901855, 84.849350, 26.320965, 0, 0, -123.749945748); // object (97)
CreateObject(979, 2333.842773, 38.866028, 26.323816, 0, 0, -89.9999813789); // object (98)
CreateObject(979, 2333.527100, 25.269768, 26.324594, 0, 0, -89.9999813789); // object (99)
CreateObject(979, 2333.212891, 12.941299, 26.316788, 0, 0, -89.9999813789); // object (100)
CreateObject(979, 2336.404541, -19.066593, 26.324594, 0, 0, -56.2500170097); // object (101)
CreateObject(979, 2341.821777, -26.067593, 26.176157, 0, 0, -44.9999906894); // object (102)
CreateObject(979, 2348.547119, -32.452988, 26.176157, 0, 0, -44.9999906894); // object (103)
CreateObject(979, 2356.468018, -35.793869, 26.324594, 0, 0, 0); // object (104)
CreateObject(979, 2365.246338, -35.770691, 26.324594, 0, 0, 0); // object (105)
CreateObject(979, 2374.322510, -35.982891, 26.324594, 0, 0, 0); // object (106)
CreateObject(979, 2383.397217, -36.017982, 26.324594, 0, 0, 0); // object (107)
CreateObject(979, 2392.401611, -36.126202, 26.324594, 0, 0, 0); // object (108)
CreateObject(979, 2401.200684, -35.626793, 26.324594, 0, 0, 0); // object (109)
CreateObject(979, 2408.659668, -35.808933, 26.324594, 0, 0, 0); // object (110)
CreateObject(978, 2380.319824, -18.767200, 26.324594, 0, 0, -179.999962758); // object (111)
CreateObject(978, 2389.239258, -17.918148, 26.170240, 0, 0, -179.999962758); // object (112)
CreateObject(978, 2398.168701, -18.179718, 26.172409, 0, 0, -179.999962758); // object (113)
CreateObject(978, 2404.692871, -18.381693, 26.324594, 0, 0, -179.999962758); // object (114)
CreateObject(984, 2435.135498, -17.959818, 26.121056, 0, 0, -89.9999813789); // object (115)
CreateObject(984, 2411.403809, -27.987352, 26.137650, 0, 0, 0); // object (117)Komentirajte.
18. Dec. 2009.
Quote from December 18, 2009, 2:26 pm:
Dosta dobro, za pocetak samo proaj malo objekte poslozit da budu u nekoj ravnini,,, 😉
Da,malo me upocetku zezalo dok nisam skuzio da na misu mogu okretati objekte,ja sam tamo pod set rotation namjestavo pa je to trajalo.
P.S r4 evo slike:http://img80.imageshack.us/gal.php?g=mtascreen0001.jpg
Crime Lord
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
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Postovi:
29
Teme:
Pridružio se:Jun 2009
18. Dec. 2009.
Nik Delgad wrote on December 18, 2009, 9:19 pm:
ljepo... samo mi se cini kao da sam vidio takav slican vec na istoj poziciji...
CH DM uzeo je lokaciju i objekte isto sra*** samo drugo pakovanje
19. Dec. 2009.
Lijepa mapa za pocetnika .. bilo bi lijepo da date fine komentare posto vi niste nista objavili tako da ..
Samo lokacija kopirana i to nema veze sa kradjom scripte
Samo lokacija kopirana i to nema veze sa kradjom scripte
Made Man
Balkan SA:MP
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Postovi:
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Teme:
Pridružio se:Maj 2009
Godfather
Balkan SA:MP
SA-MP Doprinos
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Postovi:
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Teme:
Pridružio se:Jun 2009
19. Dec. 2009.
° wrote on December 19, 2009, 6:21 pm:
On je pocetnik sto se tice svega u vezi SA:MP .. ti si ipak "pro" pliva 😐
da pliva...ali razore i ja sam pro xD, imamo jednog u razredu koji stalno govori da je pro ...
19. Dec. 2009.
pliva♫♪ wrote on December 19, 2009, 4:13 pm:
20 puta bolje ono sto sam ja na CH DM napravio.
Hvala,ljepo mi je to cuti od ovakvog pro,makar to sam na brzinu to jos popraviti moram
btw Sada radim tele komande i zatvor na moru koji se moze helicem doc postat cu vam kada ce biti gotovo.
Godfather
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
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Postovi:
45
Teme:
Pridružio se:Jun 2009
19. Dec. 2009.
kizla wrote on December 19, 2009, 4:13 pm:
20 puta bolje ono sto sam ja na CH DM napravio.
Hvala,ljepo mi je to cuti od ovakvog pro,makar to sam na brzinu to jos popraviti moram
btw Sada radim tele komande i zatvor na moru koji se moze helicem doc postat cu vam kada ce biti gotovo.
dobro ajde probaj malo da ravniji objekti budu 😄, onda postaj i sa slikama da ne skidam opet...
19. Dec. 2009.
kizla wrote on December 19, 2009, 4:13 pm:
20 puta bolje ono sto sam ja na CH DM napravio.
Hvala,ljepo mi je to cuti od ovakvog pro,makar to sam na brzinu to jos popraviti moram
btw Sada radim tele komande i zatvor na moru koji se moze helicem doc postat cu vam kada ce biti gotovo.
Ma ja se zezam lol , nisi valjda pomislio da je pliva "pro" .. nisam djabe stavio navodnike hahah 😁 😁
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