[MAP] Kart race

Započeo Obrisan korisnik
18. Dec. 2009. Zaključano
4,909
pregleda
18
postova
Deleted User
Obrisan korisnik
18. Dec. 2009.
Napravio:kizla
Kart race:
    CreateVehicle(522, 2461.741699, -43.818874, 26.150139, 360, -1, -1, 300); // spawnpoint (2)
    CreateVehicle(522, 2463.062744, -43.684013, 26.150139, 360, -1, -1, 300); // spawnpoint (3)
    CreateVehicle(522, 2464.641602, -43.536304, 26.150139, 360, -1, -1, 300); // spawnpoint (4)
    CreateVehicle(522, 2466.066650, -43.351730, 26.150139, 360, -1, -1, 300); // spawnpoint (5)
    CreateObject(966, 2411.632080, -28.299854, 25.340282, 0, 0, 88.8340695602); // object
    CreateObject(966, 2411.645508, -27.793400, 25.339539, 0, 0, -1168.8339034); // object (1)
    CreateObject(968, 2411.398438, -27.724258, 26.222113, 0, 0, -1168.8339034); // object (2)
    CreateObject(968, 2411.377686, -28.295494, 26.320910, 0, 0, 88.8340695602); // object (3)
    CreateObject(979, 2416.172852, -35.161507, 26.324594, 0, 0, 0); // object (6)
    CreateObject(979, 2425.562012, -35.349213, 26.324594, 0, 0, 0); // object (7)
    CreateObject(979, 2433.081299, -34.976883, 26.324594, 0, 0, 0); // object (8)
    CreateObject(979, 2441.798096, -34.970207, 26.324594, 0, 0, 0); // object (9)
    CreateObject(979, 2450.506104, -35.093433, 26.324594, 0, 0, 0); // object (10)
    CreateObject(979, 2457.799316, 2.167187, 26.324594, 0, 0, 0); // object (12)
    CreateObject(979, 2466.486328, 2.137337, 26.179197, 0, 0, 0); // object (13)
    CreateObject(979, 2475.296387, 2.196811, 26.390562, 0, 0, 0); // object (14)
    CreateObject(979, 2494.802734, 1.918581, 26.348513, 0, 0, 0); // object (15)
    CreateObject(979, 2503.896973, 1.900369, 26.348827, 0, 0, 0); // object (16)
    CreateObject(979, 2526.909912, 35.777931, 26.176157, 0, 0, 88.8340695602); // object (17)
    CreateObject(979, 2526.674561, 44.407784, 26.176157, 0, 0, 88.8340695602); // object (18)
    CreateObject(979, 2526.377930, 53.319595, 26.324594, 0, 0, 88.8340695602); // object (19)
    CreateObject(979, 2525.004395, 30.967365, 26.324594, 0, 0, 65.9158150246); // object (21)
    CreateObject(979, 2524.182373, 58.529827, 26.324594, 0, 0, -1145.91559157); // object (22)
    CreateObject(979, 2544.088135, 105.328224, 26.258844, 0, 0, 88.8340695602); // object (26)
    CreateObject(979, 2544.986816, 114.161049, 26.200867, 0, 0, 88.8340695602); // object (27)
    CreateObject(979, 2543.851563, 121.460281, 26.324594, 0, 0, 0); // object (28)
    CreateObject(979, 2543.305908, 120.080933, 26.330462, 0, 0, 311.324181383); // object (29)
    CreateObject(978, 2528.111572, 121.591858, 26.337118, 0, 0, 0); // object (32)
    CreateObject(978, 2507.638916, 121.603630, 26.324594, 0, 0, 0); // object (33)
    CreateObject(978, 2498.745361, 121.592743, 26.324594, 0, 0, 0); // object (34)
    CreateObject(978, 2489.627197, 121.632828, 26.324594, 0, 0, 0); // object (35)
    CreateObject(978, 2480.723633, 120.871857, 26.324594, 0, 0, 0); // object (30)
    CreateObject(978, 2472.182861, 121.223801, 26.324594, 0, 0, 0); // object (31)
    CreateObject(978, 2462.586914, 121.660179, 26.311716, 0, 0, 212.95787027); // object (32)
    CreateObject(979, 2463.665771, 120.840591, 26.313211, 0, 0, 0); // object (33)
    CreateObject(979, 2457.989746, 116.303139, 26.318836, 0, 0, 242.751675651); // object (34)
    CreateObject(979, 2454.291504, 109.404144, 26.320217, 0, 0, 241.605760059); // object (36)
    CreateObject(979, 2453.857178, 99.984879, 27.037191, 0, 0, 88.8340695602); // object (37)
    CreateObject(979, 2453.665039, 91.594566, 26.352802, 0, 0, -89.9999813789); // object (38)
    CreateObject(979, 2453.958252, 83.573830, 26.324594, 0, 0, -89.9999813789); // object (39)
    CreateObject(978, 2473.365967, 73.062477, 26.324594, 0, 0, -269.999944137); // object (40)
    CreateObject(978, 2473.633789, 64.877083, 26.324594, 0, 0, 89.9999813789); // object (41)
    CreateObject(978, 2474.072754, 55.518459, 26.335396, 0, 0, 89.9999813789); // object (42)
    CreateObject(978, 2474.513184, 46.902676, 26.324594, 0, 0, 89.9999813789); // object (43)
    CreateObject(978, 2474.567627, 37.611176, 26.177076, 0, 0, 89.9999813789); // object (44)
    CreateObject(978, 2469.961426, 33.046597, 26.324594, 0, 0, 0); // object (45)
    CreateObject(978, 2460.666260, 32.936798, 26.176157, 0, 0, 0); // object (46)
    CreateObject(978, 2451.386963, 32.631535, 26.324594, 0, 0, 0); // object (47)
    CreateObject(979, 2478.133545, -17.853737, 26.324594, 0, 0, 0); // object (50)
    CreateObject(979, 2519.867432, -18.096596, 26.324594, 0, 0, 0); // object (51)
    CreateObject(979, 2528.781250, -18.277557, 26.329981, 0, 0, 0); // object (52)
    CreateObject(979, 2536.539063, -18.154099, 26.329983, 0, 0, 0); // object (53)
    CreateObject(979, 2542.601074, -14.380463, 26.324594, 0, 0, 67.4999860342); // object (55)
    CreateObject(979, 2544.053711, -5.447935, 26.328075, 0, 0, 89.9999813789); // object (56)
    CreateObject(979, 2544.016846, 3.338725, 26.316782, 0, 0, 89.9999813789); // object (57)
    CreateObject(979, 2543.686523, 11.961456, 26.324594, 0, 0, 89.9999813789); // object (58)
    CreateObject(979, 2543.247070, 20.909348, 26.324594, 0, 0, 89.9999813789); // object (59)
    CreateObject(979, 2544.146240, 30.100006, 26.329561, 0, 0, 78.7500123544); // object (60)
    CreateObject(979, 2545.109619, 38.748184, 26.179985, 0, 0, 89.9999813789); // object (61)
    CreateObject(979, 2545.115479, 46.867294, 26.324594, 0, 0, 89.9999813789); // object (62)
    CreateObject(979, 2543.337158, 55.312725, 26.324594, 0, 0, 112.499976724); // object (63)
    CreateObject(979, 2449.447021, 51.470482, 26.324594, 0, 0, -179.999962758); // object (64)
    CreateObject(979, 2440.243896, 51.495537, 26.324594, 0, 0, 179.999962758); // object (65)
    CreateObject(979, 2430.869873, 51.682011, 26.324594, 0, 0, 179.999962758); // object (66)
    CreateObject(979, 2421.418213, 51.747005, 26.475994, 0, 0, 179.999962758); // object (67)
    CreateObject(979, 2412.206055, 51.795177, 26.331881, 0, 0, 179.999962758); // object (68)
    CreateObject(979, 2403.466553, 50.938274, 26.324594, 0, 0, 180.000020054); // object (69)
    CreateObject(979, 2399.902832, 55.493397, 26.324594, 0, 0, -269.999944137); // object (70)
    CreateObject(979, 2399.965332, 64.280396, 26.324594, 0, 0, 89.9999813789); // object (71)
    CreateObject(979, 2399.764160, 73.010895, 26.324594, 0, 0, 89.9999813789); // object (72)
    CreateObject(979, 2399.485352, 81.720284, 26.324594, 0, 0, 89.9999813789); // object (73)
    CreateObject(979, 2398.653320, 90.574081, 26.324594, 0, 0, 101.250007699); // object (74)
    CreateObject(979, 2395.112549, 98.112404, 26.323341, 0, 0, 123.749945748); // object (75)
    CreateObject(979, 2388.252930, 101.751884, 26.320732, 0, 0, 179.999962758); // object (76)
    CreateObject(978, 2444.244629, 32.608425, 26.324594, 0, 0, 0); // object (77)
    CreateObject(978, 2435.144287, 32.612759, 26.324594, 0, 0, 0); // object (78)
    CreateObject(978, 2425.918701, 32.544876, 26.324594, 0, 0, 0); // object (79)
    CreateObject(978, 2416.930664, 32.363129, 26.324594, 0, 0, 0); // object (80)
    CreateObject(978, 2407.562988, 32.316544, 26.324594, 0, 0, 0); // object (81)
    CreateObject(978, 2398.228516, 32.149876, 26.171862, 0, 0, 0); // object (82)
    CreateObject(978, 2390.165039, 32.353310, 26.176237, 0, 0, 0); // object (83)
    CreateObject(978, 2385.542236, 37.279785, 26.324594, 0, 0, -78.7500123544); // object (84)
    CreateObject(978, 2384.844971, 45.953594, 26.324594, 0, 0, -89.9999813789); // object (85)
    CreateObject(978, 2384.791016, 54.156467, 26.324594, 0, 0, -89.9999813789); // object (86)
    CreateObject(978, 2384.887207, 63.166130, 26.324594, 0, 0, -89.9999813789); // object (87)
    CreateObject(978, 2385.018555, 72.158890, 26.324594, 0, 0, -89.9999813789); // object (88)
    CreateObject(978, 2383.746338, 79.731453, 26.339485, 0, 0, -67.4999860342); // object (89)
    CreateObject(978, 2377.378662, 83.906181, 26.324594, 0, 0, 0); // object (90)
    CreateObject(978, 2369.877686, 82.968788, 26.324594, 0, 0, 11.2500263202); // object (91)
    CreateObject(979, 2358.145508, 101.512497, 26.324970, 0, 0, 180.000020054); // object (92)
    CreateObject(979, 2348.376953, 102.061890, 26.174202, 0, 0, 168.749936437); // object (93)
    CreateObject(979, 2339.806641, 100.039207, 26.176460, 0, 0, 213.749984423); // object (94)
    CreateObject(979, 2336.542236, 93.219940, 26.170609, 0, 0, -89.9999813789); // object (96)
    CreateObject(979, 2334.901855, 84.849350, 26.320965, 0, 0, -123.749945748); // object (97)
    CreateObject(979, 2333.842773, 38.866028, 26.323816, 0, 0, -89.9999813789); // object (98)
    CreateObject(979, 2333.527100, 25.269768, 26.324594, 0, 0, -89.9999813789); // object (99)
    CreateObject(979, 2333.212891, 12.941299, 26.316788, 0, 0, -89.9999813789); // object (100)
    CreateObject(979, 2336.404541, -19.066593, 26.324594, 0, 0, -56.2500170097); // object (101)
    CreateObject(979, 2341.821777, -26.067593, 26.176157, 0, 0, -44.9999906894); // object (102)
    CreateObject(979, 2348.547119, -32.452988, 26.176157, 0, 0, -44.9999906894); // object (103)
    CreateObject(979, 2356.468018, -35.793869, 26.324594, 0, 0, 0); // object (104)
    CreateObject(979, 2365.246338, -35.770691, 26.324594, 0, 0, 0); // object (105)
    CreateObject(979, 2374.322510, -35.982891, 26.324594, 0, 0, 0); // object (106)
    CreateObject(979, 2383.397217, -36.017982, 26.324594, 0, 0, 0); // object (107)
    CreateObject(979, 2392.401611, -36.126202, 26.324594, 0, 0, 0); // object (108)
    CreateObject(979, 2401.200684, -35.626793, 26.324594, 0, 0, 0); // object (109)
    CreateObject(979, 2408.659668, -35.808933, 26.324594, 0, 0, 0); // object (110)
    CreateObject(978, 2380.319824, -18.767200, 26.324594, 0, 0, -179.999962758); // object (111)
    CreateObject(978, 2389.239258, -17.918148, 26.170240, 0, 0, -179.999962758); // object (112)
    CreateObject(978, 2398.168701, -18.179718, 26.172409, 0, 0, -179.999962758); // object (113)
    CreateObject(978, 2404.692871, -18.381693, 26.324594, 0, 0, -179.999962758); // object (114)
    CreateObject(984, 2435.135498, -17.959818, 26.121056, 0, 0, -89.9999813789); // object (115)
    CreateObject(984, 2411.403809, -27.987352, 26.137650, 0, 0, 0); // object (117)


    Komentirajte.
    Deleted User
    Obrisan korisnik
    18. Dec. 2009.
    Postaj slike , ovako nemam komentara  😁
    Chris
    5
    Godfather
    18. Dec. 2009.
    Dosta dobro, za pocetak samo proaj malo objekte poslozit da budu u nekoj ravnini,,, 😉
    Deleted User
    Obrisan korisnik
    18. Dec. 2009.
    Quote from December 18, 2009, 2:26 pm:
    Dosta dobro, za pocetak samo proaj malo objekte poslozit da budu u nekoj ravnini,,, 😉


    Da,malo me upocetku zezalo dok nisam skuzio da na misu mogu okretati objekte,ja sam tamo pod set rotation namjestavo pa je to trajalo.

    P.S r4 evo slike:http://img80.imageshack.us/gal.php?g=mtascreen0001.jpg
    JuNiOr
    5
    Crime Lord
    18. Dec. 2009.
    ljepo... samo mi se cini kao da sam vidio takav slican vec na istoj poziciji...
    Deleted User
    Obrisan korisnik
    18. Dec. 2009.
    Nik Delgad wrote on December 18, 2009, 9:19 pm:
    ljepo... samo mi se cini kao da sam vidio takav slican vec na istoj poziciji...


    CH DM uzeo je lokaciju i objekte isto sra*** samo drugo pakovanje
    Deleted User
    Obrisan korisnik
    19. Dec. 2009.
    To je sa CH mjesto ali nisu objekti sve sam objekte ja sam stavljao
    Deleted User
    Obrisan korisnik
    19. Dec. 2009.
    Lijepa mapa za pocetnika .. bilo bi lijepo da date fine komentare posto vi niste nista objavili tako da ..
    Samo lokacija kopirana i to nema veze sa kradjom scripte
    [CH]pliva
    4
    Made Man
    19. Dec. 2009.
    20 puta bolje ono sto sam ja na CH DM napravio.
    Chris
    5
    Godfather
    19. Dec. 2009.
    pliva♫♪ wrote on December 19, 2009, 4:13 pm:
    20 puta bolje ono sto sam ja na CH DM napravio.


    Dobro, ti se volis hvalit 😄
    Deleted User
    Obrisan korisnik
    19. Dec. 2009.
    On je pocetnik sto se tice svega u vezi SA:MP .. ti si ipak "pro" pliva  😐
    Chris
    5
    Godfather
    19. Dec. 2009.
    ° wrote on December 19, 2009, 6:21 pm:
    On je pocetnik sto se tice svega u vezi SA:MP .. ti si ipak "pro" pliva  😐


    da pliva...ali razore i ja sam pro xD, imamo jednog u razredu koji stalno govori da je pro ...
    Deleted User
    Obrisan korisnik
    19. Dec. 2009.
    pliva♫♪ wrote on December 19, 2009, 4:13 pm:
    20 puta bolje ono sto sam ja na CH DM napravio.


    Hvala,ljepo mi je to cuti od ovakvog pro,makar to sam na brzinu to jos popraviti moram

    btw Sada radim tele komande i zatvor na moru koji se moze helicem doc postat cu vam kada ce biti gotovo.
    Chris
    5
    Godfather
    19. Dec. 2009.
    kizla wrote on December 19, 2009, 4:13 pm:
    20 puta bolje ono sto sam ja na CH DM napravio.


    Hvala,ljepo mi je to cuti od ovakvog pro,makar to sam na brzinu to jos popraviti moram

    btw Sada radim tele komande i zatvor na moru koji se moze helicem doc postat cu vam kada ce biti gotovo.

    dobro ajde probaj malo da ravniji objekti budu 😄, onda postaj i sa slikama da ne skidam opet...
    Deleted User
    Obrisan korisnik
    19. Dec. 2009.
    kizla wrote on December 19, 2009, 4:13 pm:
    20 puta bolje ono sto sam ja na CH DM napravio.


    Hvala,ljepo mi je to cuti od ovakvog pro,makar to sam na brzinu to jos popraviti moram

    btw Sada radim tele komande i zatvor na moru koji se moze helicem doc postat cu vam kada ce biti gotovo.

    Ma ja se zezam lol , nisi valjda pomislio da je pliva "pro" .. nisam djabe stavio navodnike hahah  😁 😁

    Morate biti prijavljeni da biste odgovorili na ovu temu.

    Prijava

    © 2026 SmartShark. All rights reserved.

    Powered by Momentum|v2026.3.001 Alpha