Sta je ovo?
Jednostavan tutorial o tome kako napraviti login/register sistem pomocu Y_INI-a
Sta je Y_INI?
Y_INI je bazirani citac datoteka, poznat kao i 'File Managment System' koji je kreirao Y_Less.
Koja je razlika izmedju ovog i mog file writera?
Dokazano je da je Y_INI jedan od najbrzih i najefikasnijih citac .ini fajlova
Kako "instalirati" Y_INI?
Prvo morate downloadati y_ini --> http://forum.sa-mp.com/showthread.php?t=175565. Kada je download zavrsen ubacite y_ini u includes folder
PRVI KORAK
Dodajte y_ini include na pocetku skripte
#include DRUGI KORAK
Define Dialoge
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4TRECI KORAK
Define "PATH"
#define PATH "/Korisnici/%s.ini"CETVRTI KORAK
Define Boje
#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"PETI KORAK
Koristicemo enum da sacuvamo nase varijable
enum pInfo
{
pPass,
pCash,
pAdmin,
pKills,
pDeaths
}
new PlayerInfo;SESTI KORAK
Sada cemo da napravimo funkciju da ucitava podatke korisnika
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo);
INI_Int("Cash",PlayerInfo);
INI_Int("Admin",PlayerInfo);
INI_Int("Kills",PlayerInfo);
INI_Int("Deaths",PlayerInfo);
return 1;
}SEDMI KORAK
stock UserPath(playerid)
{
new string,playername;
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}OSMI KORAK
Dodajte ovaj kod ispod svoje prethodne funkcije stock
stock udb_hash(buf[]) {
new length=strlen(buf);
new s1 = 1;
new s2 = 0;
new n;
for (n=0; n {
s1 = (s1 + buf) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
} DEVETI KORAK
Sada cemo koristiti "OnPlayerConnect" da proverimo da li je igrac registrovan ili ne
public OnPlayerConnect(playerid)
{
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Upisi svoju lozinku.","Login","Quit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Upisi svoju lozinku da registrujes ovaj akaunt.","Register","Quit");
}
return 1;
}DESETI KORAK
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch( dialogid )
{
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Cash",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
INI_Close(File);
SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Great! Your Y_INI system works perfectly. Relog to save your stats!","Ok","");
}
}
case DIALOG_LOGIN:
{
if ( !response ) return Kick ( playerid );
if( response )
{
if(udb_hash(inputtext) == PlayerInfo)
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
}
return 1;
}
}
}
return 1;
}JEDANESTI KORAK
Ne zaboravite,potreban vam je nacin da sacuvate te varijable. OnPlayerDisconnect jednostavno otvara datoteke,pise uvijek datoteke koje su sacuvane,a zatim ih zatvara
public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo);
INI_WriteInt(File,"Kills",PlayerInfo);
INI_WriteInt(File,"Deaths",PlayerInfo);
INI_Close(File);
return 1;
}DVANAESTI KORAK
Konacno,dodajte ovaj kod u OnPlayerDeath da bi ste dodali vrijednost za ubijanje i smrt.
public OnPlayerDeath(playerid, killerid, reason)
{
PlayerInfo++;
PlayerInfo++;
return 1;
}CREDITS:
Y_Less - Y_Ini
