[POMOC] /r Chat ili /invite

Započeo sedin007
31. Jul 2011. Zaključano
739
pregleda
4
postova
sedin007
4
Shot Caller
31. Jul 2011.
Ovako imam neki problem sa /r chatom neznam kako da to rijesim pokuso sam preko /invite ali opet ne ide . Npr: Kada sam ja lider ballasa a prijatelj neke druge org on vidi /R chat od Ballasa ?? Moze Pomoc ?
CH | Marko
5
Underboss
31. Jul 2011.
daj /r komandu
sedin007
4
Shot Caller
31. Jul 2011.
if(strcmp(cmd, "/radio", true) == 0 || strcmp(cmd, "/r", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo == 1)
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, "Nemozete pricati usutkani ste");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext <= ' '))
{
idx++;
}
new offset = idx;
new result;
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext;
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_DGOLD, "KORISTENJE: (/r)adio [radio chat]");
return 1;
}
if (gTeam >= 4 || PlayerInfo < 255)
{
    new leader = PlayerInfo;
    new member = PlayerInfo;
    if(PlayerInfo == 5 || PlayerInfo == 5)
    {
        if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Godfather %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Underboss %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Capo %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Soldier %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Associate %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Outsider %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Outsider %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(PlayerInfo == 8 || PlayerInfo == 8)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Director %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Vice-Director %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Special Agent %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Agent %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Marksman %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Freelancer %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Freelancer %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(PlayerInfo == 6 || PlayerInfo == 6)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( O.G. %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Real Gangsta %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Gangsta %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Homie %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Errand Boy %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Busta %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Busta %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(PlayerInfo == 4 || PlayerInfo == 4)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( O.G. %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Real Gangsta %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Gangsta %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Homie %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Errand Boy %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Busta %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Busta %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(PlayerInfo == 9 || PlayerInfo == 9)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Network Producer %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Network Editor %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Network Anchor %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Local Editor %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Local Reporter %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Intern %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** Intern %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(PlayerInfo == 10 || PlayerInfo == 10)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Godfather %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Underboss %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Capo %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Soldier %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Associate %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Outsider %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Outsider %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(PlayerInfo == 11 || PlayerInfo == 11)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Boss %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Direktor %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Manager %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Spiun %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Bandit %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Pocetnik %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Trainee %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(PlayerInfo == 1 || PlayerInfo == 1)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Chief %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Lieutenant %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Sergeant %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Corporal %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Officer %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Cadet %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Cadet %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(PlayerInfo == 2 || PlayerInfo == 2)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Director %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Deputy Director %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Assi. Director %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Special Agent %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Agent %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Cadet %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Cadet %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(PlayerInfo == 3 || PlayerInfo == 3)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( General %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Sub General %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Captain %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Lieutenant %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Mayor %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Sergaent %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Sergaent %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(PlayerInfo < 255)
    {
        if(PlayerInfo == 6) { format(string, sizeof(string), "** Godfather %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** Underboss %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** Capo %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** Soldier %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** Associate %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** Outsider %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** Outsider %s: %s. )) **", sendername, result); }
SendNewFamilyMessage(PlayerInfo, TEAM_AZTECAS_COLOR, string);
}
printf("%s", string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "  you are not part of a Family!");
return 1;
}
}//not connected
return 1;
}
if(strcmp(cmd, "/selldrugs", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo != 4)
    {
SendClientMessage(playerid, COLOR_GREY, "  Nisi Drugs Dealer!");
return 1;
    }
  tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_DGOLD, "KORISTENJE: /selldrugs [playerid/DioImena] ");
return 1;
}
new playa;
new money;
new needed;
playa = ReturnUser(tmp);
  tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) { return 1; }
needed = strval(tmp);
if(needed < 1 || needed > 99) { SendClientMessage(playerid, COLOR_GREY, "  Nemoze ispodn 1, ili preko 99!"); return 1; }
  tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) { return 1; }
money = strval(tmp);
if(money < 1 || money > 99999) { SendClientMessage(playerid, COLOR_GREY, "  Cjena nemoze ispod 1, ili preko 99999!"); return 1; }
if(needed > PlayerInfo) { SendClientMessage(playerid, COLOR_GREY, "  Nemas tolko droge kod sebe !"); return 1; }
if(IsPlayerConnected(playa))
{
    if(playa != INVALID_PLAYER_ID)
    {
if (ProxDetectorS(8.0, playerid, playa))
{
    if(playa == playerid)
    {
        SendClientMessage(playerid, COLOR_GREY, "  Nemres prodat sebi!");
        return 1;
    }
    GetPlayerName(playa, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* Ponudio si %s da kupi %d grama droge za $%d .", giveplayer, needed, money);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Drug Dealer %s zeli ti prodati %d grama za $%d, (pisi /accept drugs) da kupis.", sendername, needed, money);
SendClientMessage(playa, COLOR_LIGHTBLUE, string);
DrugOffer = playerid;
DrugPrice = money;
DrugGram = needed;
}
else
{
    SendClientMessage(playerid, COLOR_GREY, "  Igras nije blizu tebe. !");
}
}
}
else
{
    SendClientMessage(playerid, COLOR_GREY, "  Igrac je offline.");
}
}
return 1;
}
Deleted User
Obrisan korisnik
31. Jul 2011.
ÄŒitaj pravila, pogreÅ¡an podforum, tebi treba ovo:  http://balkan-samp.com/forum/index.php?board=11.0
Koristi prvo tražilicu, ima dosta ovakvih tema.

Morate biti prijavljeni da biste odgovorili na ovu temu.

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