Warnings

Započeo ante2307
15. Jun 2018.
351
pregleda
3
postova
ante2307
4
Enforcer
15. Jun 2018.
Problem(error/warning): Warning
Dio skripte:
 stock DropGun(playerid, GunID, GunAmmo, Float:X, Float:Y, Float:Z, world, interior)
{
    new name;
    GetPlayerName(playerid,name,sizeof(name));
    if(GunID != 0 && GunAmmo != 0)
    {
        for(new i = 0; i < sizeof(DropInfo); i++)
        {
            if(DropInfo == 0.0 && DropInfo == 0.0 && DropInfo == 0.0)
            {
                DropInfo = GunID;
                DropInfo = GunAmmo;
                DropInfo = X;
                DropInfo = Y;
                DropInfo = Z;
                DropInfo = world;
                DropInfo = interior;
                DropObject = CreateDynamicObject(GetGunObjectID(GunID), X, Y, Z-1, 80.0, 0.0, 0.0, world);
            }
        }
    }
}

Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike
Warninizi:
warning 219: local variable "X" shadows a variable at a preceding level
warning 219: local variable "Y" shadows a variable at a preceding level
warning 219: local variable "Z" shadows a variable at a preceding level
Mackenzi
3
Hustler
15. Jun 2018.
stock DropGun(playerid, GunID, GunAmmo, Float:X1, Float:Y1, Float:Z1, world, interior)
{
    new name;
    GetPlayerName(playerid,name,sizeof(name));
    if(GunID != 0 && GunAmmo != 0)
    {
        for(new i = 0; i < sizeof(DropInfo); i++)
        {
            if(DropInfo == 0.0 && DropInfo == 0.0 && DropInfo == 0.0)
            {
                DropInfo = GunID;
                DropInfo = GunAmmo;
                DropInfo = X1;
                DropInfo = Y1;
                DropInfo = Z1;
                DropInfo = world;
                DropInfo = interior;
                DropObject = CreateDynamicObject(GetGunObjectID(GunID), X1, Y1, Z1, 80.0, 0.0, 0.0, world);
            }
        }
    }
}


Ubaci ovako kako sam ti ispravio i uzivaj 😄
ante2307
4
Enforcer
15. Jun 2018.
Mackenzi wrote on June 15, 2018, 1:45 pm:
stock DropGun(playerid, GunID, GunAmmo, Float:X1, Float:Y1, Float:Z1, world, interior)
{
    new name;
    GetPlayerName(playerid,name,sizeof(name));
    if(GunID != 0 && GunAmmo != 0)
    {
        for(new i = 0; i < sizeof(DropInfo); i++)
        {
            if(DropInfo == 0.0 && DropInfo == 0.0 && DropInfo == 0.0)
            {
                DropInfo = GunID;
                DropInfo = GunAmmo;
                DropInfo = X1;
                DropInfo = Y1;
                DropInfo = Z1;
                DropInfo = world;
                DropInfo = interior;
                DropObject = CreateDynamicObject(GetGunObjectID(GunID), X1, Y1, Z1, 80.0, 0.0, 0.0, world);
            }
        }
    }
}


Ubaci ovako kako sam ti ispravio i uzivaj 😄
Hvala. 🙂

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