Započeo Simec
•31. Maj 2020.Vip Bug
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Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
143
Postovi:
31
Teme:
Pridružio se:Jul 2014
31. Maj 2020.
Problem(error/warning): Kad nekome setam Vipa, ne upisuje u account, jedan skripter mi je rekao da je kod dobar i sve, ali idalje ne upisuje u igracev account, pa ako neko moze da pomogne...
Dio skripte:
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
Slika/video ingame problema(obavezno ako je ingame problem): /
Dio skripte:
CMD:makevip(playerid, params[])
{
if(UlogovanIgrac == 0) return SEM(playerid, "Nisi ulogovan!");
if(IsPlayerConnected(playerid))
{
new id, lvl;
if(IsPlayerAdmin(playerid) || PI > 5)
{
if(sscanf(params, "ui", id, lvl)) return SKP(playerid, "/makevip (playerid) (level)");
if(id == IPI) return SEM(playerid, "Pogresan ID!");
if(lvl > 6 || lvl < 0) return SEM(playerid, "Ne moze vise od 6 ili manje od 0!");
if(lvl > 0)
{
new string;
new giveplayer;
new sendername;
GetPlayerName(id, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new ygm, mgm, dgm;
getdate(ygm,mgm,dgm);
PI = lvl;
PI = dgm;
PI = mgm;
PI = ygm;
SetPlayerColor(id, 0x48FFA4FF);
if(lvl == 4)
{
GivePlayerMoney(id, 150000);
}
else if(lvl == 5)
{
GivePlayerMoney(id, 300000);
}
else if(lvl == 6)
{
GivePlayerMoney(id, 500000);
}
SaveAccount(id);
printf("AdmCmd: %s je promovisan %s na level %d VIPa.", sendername, giveplayer, lvl);
format(string, sizeof(string), ""COL_PR" {FFFFFF}Promovisani ste na VIPa level %d od strane %s.", lvl, sendername);
SCM(id, -1, string);
format(string, sizeof(string), ""COL_PR" {FFFFFF}Promovisali ste %s na VIPa lvl %d.", giveplayer,lvl);
SCM(playerid, -1, string);
format(string,sizeof(string), ""COL_YELLOW": Admin %s je postavio gradjaninu %s VIP level %d.", sendername, giveplayer, lvl);
PAdm(ZUTA, string, 1);
new str;
format(str,128,"%s je dao gradjaninu %s VIP-a level %d",GetName(playerid),GetName(id),lvl);
MakeLog(str);
}
else if(lvl < 1)
{
new string;
new giveplayer;
new sendername;
GetPlayerName(id, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PI = 0;
printf("AdmCmd: %s je skinuo %s VIP-a.", sendername, giveplayer);
format(string, sizeof(string), ""COL_PR" {FFFFFF}Skinut vam je VIP od strane %s.", sendername);
SCM(id, -1, string);
format(string, sizeof(string), ""COL_PR" {FFFFFF}Skinuli ste VIPa gradjaninu %s.", giveplayer);
SCM(playerid, -1, string);
format(string,sizeof(string), ""COL_YELLOW": Admin %s je skinuo gradjaninu %s VIP-a.", sendername, giveplayer);
PAdm(ZUTA, string, 1);
SetPlayerColor(id, 0xFFFFFFFF);
PI = 0;
PI = 0;
PI = 0;
SaveAccount(id);
new str;
format(str,128,"%s je skinuo gradjaninu %s VIPa",GetName(playerid),GetName(id));
MakeLog(str);
}
}
}
return true;
}Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
/Slika/video ingame problema(obavezno ako je ingame problem): /
Street Runner
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
75 / 100 XP
Početnik(0)
12
Postovi:
0
Teme:
Pridružio se:Maj 2020
3. Jun 2020.
Buraz meni je ovako pa vidi hoce li tebi radit
CMD:makevip(playerid, params[])
{
if(PlayerInfo < 6) return Greska(playerid, "Nemate dozvolu da koristite ovu komandu!");
if(AdminDuty == 0 && HelperDuty == 0 && PlayerInfo < 6) return Greska(playerid, "Morate biti na duznosti da bi koristili ovu komandu!");
new id, level, string;
if(sscanf(params, "ud", id, level)) return Koristi(playerid, "/makevip [ID/Ime] [Level 0-4 (0 skidate vipa)]");
if(id == IPI) return Greska(playerid, "Pogrijesili ste ID!");
if(level < 0 || level > 4) return Greska(playerid, "Vip Level ne moze biti ispod 0 i iznad 4!");
if(PlayerInfo != 0) return Greska(playerid, "Igrac ne moze biti Vip i Helper u isto vrijeme!");
if(PlayerInfo != 0) return Greska(playerid, "Igrac ne moze biti Vip i Admin u isto vrijeme!");
if(PlayerInfo != 0) return Greska(playerid, "Igrac ne moze biti Vip i Promoter u isto vrijeme!");
if(ImaDialogMijenjanjaLozinke == 1) return Greska(playerid, "Ne mozete promovisati tog igraca jer on trenutno mijenja lozinku!");
if(level == 0)
{
if(PlayerInfo == 0) return Greska(playerid, "Taj igrac nije Vip!");
PlayerInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
BojaIgraca(id);
SacuvajKorisnike(id);
format(string, sizeof(string), ""SVIJETLOSIVA": "BIJELA"Vlasnik %s Vam je skinuo Vipa!", GetName(playerid));
SCM(id, -1, string);
format(string, sizeof(string), ""AINFOZUTA" "BIJELA"Vlasnik %s je skinuo Vipa igracu %s!", GetName(playerid), GetName(id));
OwnerPoruka(-1, string);
format(string, sizeof(string), "MAKEVIP | Admin: %s | Igrac: %s | VLVL: %d", GetName(playerid), GetName(id), level);
UpisiLog(LOG_AHKOMANDE, string);
}
else
{
if(PlayerInfo != 0) return Greska(playerid, "Taj igrac je vec Vip!");
new gv, mv, dv;
getdate(gv,mv,dv);
PlayerInfo = level;
PlayerInfo = dv;
PlayerInfo = mv;
PlayerInfo = gv;
if(level == 3) { F_NovacPlus(id, 30000); F_SetPlayerArmour(id, 50.0); }
if(level == 4)
{
if(PlayerInfo == 0) { PlayerInfo = 1; }
F_NovacPlus(id, 50000); F_SetPlayerArmour(id, 99.0);
}
BojaIgraca(id);
SacuvajKorisnike(id);
format(string, sizeof(string), ""VIPBOJA": "BIJELA"Vlasnik %s Vam je postavio Vip Level %d. Cestitamo!", GetName(playerid), level);
SCM(id, -1, string);
format(string, sizeof(string), ""AINFOZUTA" "BIJELA"Vlasnik %s je postavio Vip level %d Igracu %s!", GetName(playerid), level, GetName(id));
OwnerPoruka(-1, string);
SCM(id, -1, ""IGBOJA" "BIJELA"Da vidite komande dostupne za Vipa kucajte /vh.");
format(string, sizeof(string), "MAKEVIP | Admin: %s | Igrac: %s | VLVL: %d", GetName(playerid), GetName(id), level);
UpisiLog(LOG_AHKOMANDE, string);
}
return 1;
}
ako ti ne budne radilo jbg
CMD:makevip(playerid, params[])
{
if(PlayerInfo < 6) return Greska(playerid, "Nemate dozvolu da koristite ovu komandu!");
if(AdminDuty == 0 && HelperDuty == 0 && PlayerInfo < 6) return Greska(playerid, "Morate biti na duznosti da bi koristili ovu komandu!");
new id, level, string;
if(sscanf(params, "ud", id, level)) return Koristi(playerid, "/makevip [ID/Ime] [Level 0-4 (0 skidate vipa)]");
if(id == IPI) return Greska(playerid, "Pogrijesili ste ID!");
if(level < 0 || level > 4) return Greska(playerid, "Vip Level ne moze biti ispod 0 i iznad 4!");
if(PlayerInfo != 0) return Greska(playerid, "Igrac ne moze biti Vip i Helper u isto vrijeme!");
if(PlayerInfo != 0) return Greska(playerid, "Igrac ne moze biti Vip i Admin u isto vrijeme!");
if(PlayerInfo != 0) return Greska(playerid, "Igrac ne moze biti Vip i Promoter u isto vrijeme!");
if(ImaDialogMijenjanjaLozinke == 1) return Greska(playerid, "Ne mozete promovisati tog igraca jer on trenutno mijenja lozinku!");
if(level == 0)
{
if(PlayerInfo == 0) return Greska(playerid, "Taj igrac nije Vip!");
PlayerInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
BojaIgraca(id);
SacuvajKorisnike(id);
format(string, sizeof(string), ""SVIJETLOSIVA": "BIJELA"Vlasnik %s Vam je skinuo Vipa!", GetName(playerid));
SCM(id, -1, string);
format(string, sizeof(string), ""AINFOZUTA" "BIJELA"Vlasnik %s je skinuo Vipa igracu %s!", GetName(playerid), GetName(id));
OwnerPoruka(-1, string);
format(string, sizeof(string), "MAKEVIP | Admin: %s | Igrac: %s | VLVL: %d", GetName(playerid), GetName(id), level);
UpisiLog(LOG_AHKOMANDE, string);
}
else
{
if(PlayerInfo != 0) return Greska(playerid, "Taj igrac je vec Vip!");
new gv, mv, dv;
getdate(gv,mv,dv);
PlayerInfo = level;
PlayerInfo = dv;
PlayerInfo = mv;
PlayerInfo = gv;
if(level == 3) { F_NovacPlus(id, 30000); F_SetPlayerArmour(id, 50.0); }
if(level == 4)
{
if(PlayerInfo == 0) { PlayerInfo = 1; }
F_NovacPlus(id, 50000); F_SetPlayerArmour(id, 99.0);
}
BojaIgraca(id);
SacuvajKorisnike(id);
format(string, sizeof(string), ""VIPBOJA": "BIJELA"Vlasnik %s Vam je postavio Vip Level %d. Cestitamo!", GetName(playerid), level);
SCM(id, -1, string);
format(string, sizeof(string), ""AINFOZUTA" "BIJELA"Vlasnik %s je postavio Vip level %d Igracu %s!", GetName(playerid), level, GetName(id));
OwnerPoruka(-1, string);
SCM(id, -1, ""IGBOJA" "BIJELA"Da vidite komande dostupne za Vipa kucajte /vh.");
format(string, sizeof(string), "MAKEVIP | Admin: %s | Igrac: %s | VLVL: %d", GetName(playerid), GetName(id), level);
UpisiLog(LOG_AHKOMANDE, string);
}
return 1;
}
ako ti ne budne radilo jbg
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
40 / 100 XP
Početnik(0)
103
Postovi:
5
Teme:
Pridružio se:Maj 2020
4. Jun 2020.
Destroyer_Skripter wrote on June 3, 2020, 9:27 pm:
Buraz meni je ovako pa vidi hoce li tebi radit
CMD:makevip(playerid, params[])
{
if(PlayerInfo < 6) return Greska(playerid, "Nemate dozvolu da koristite ovu komandu!");
if(AdminDuty == 0 && HelperDuty == 0 && PlayerInfo < 6) return Greska(playerid, "Morate biti na duznosti da bi koristili ovu komandu!");
new id, level, string;
if(sscanf(params, "ud", id, level)) return Koristi(playerid, "/makevip [ID/Ime] [Level 0-4 (0 skidate vipa)]");
if(id == IPI) return Greska(playerid, "Pogrijesili ste ID!");
if(level < 0 || level > 4) return Greska(playerid, "Vip Level ne moze biti ispod 0 i iznad 4!");
if(PlayerInfo != 0) return Greska(playerid, "Igrac ne moze biti Vip i Helper u isto vrijeme!");
if(PlayerInfo != 0) return Greska(playerid, "Igrac ne moze biti Vip i Admin u isto vrijeme!");
if(PlayerInfo != 0) return Greska(playerid, "Igrac ne moze biti Vip i Promoter u isto vrijeme!");
if(ImaDialogMijenjanjaLozinke == 1) return Greska(playerid, "Ne mozete promovisati tog igraca jer on trenutno mijenja lozinku!");
if(level == 0)
{
if(PlayerInfo == 0) return Greska(playerid, "Taj igrac nije Vip!");
PlayerInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
BojaIgraca(id);
SacuvajKorisnike(id);
format(string, sizeof(string), ""SVIJETLOSIVA": "BIJELA"Vlasnik %s Vam je skinuo Vipa!", GetName(playerid));
SCM(id, -1, string);
format(string, sizeof(string), ""AINFOZUTA" "BIJELA"Vlasnik %s je skinuo Vipa igracu %s!", GetName(playerid), GetName(id));
OwnerPoruka(-1, string);
format(string, sizeof(string), "MAKEVIP | Admin: %s | Igrac: %s | VLVL: %d", GetName(playerid), GetName(id), level);
UpisiLog(LOG_AHKOMANDE, string);
}
else
{
if(PlayerInfo != 0) return Greska(playerid, "Taj igrac je vec Vip!");
new gv, mv, dv;
getdate(gv,mv,dv);
PlayerInfo = level;
PlayerInfo = dv;
PlayerInfo = mv;
PlayerInfo = gv;
if(level == 3) { F_NovacPlus(id, 30000); F_SetPlayerArmour(id, 50.0); }
if(level == 4)
{
if(PlayerInfo == 0) { PlayerInfo = 1; }
F_NovacPlus(id, 50000); F_SetPlayerArmour(id, 99.0);
}
BojaIgraca(id);
SacuvajKorisnike(id);
format(string, sizeof(string), ""VIPBOJA": "BIJELA"Vlasnik %s Vam je postavio Vip Level %d. Cestitamo!", GetName(playerid), level);
SCM(id, -1, string);
format(string, sizeof(string), ""AINFOZUTA" "BIJELA"Vlasnik %s je postavio Vip level %d Igracu %s!", GetName(playerid), level, GetName(id));
OwnerPoruka(-1, string);
SCM(id, -1, ""IGBOJA" "BIJELA"Da vidite komande dostupne za Vipa kucajte /vh.");
format(string, sizeof(string), "MAKEVIP | Admin: %s | Igrac: %s | VLVL: %d", GetName(playerid), GetName(id), level);
UpisiLog(LOG_AHKOMANDE, string);
}
return 1;
}
ako ti ne budne radilo jbg
CMD:makevip(playerid, params[])
{
if(PlayerInfo < 6) return Greska(playerid, "Nemate dozvolu da koristite ovu komandu!");
if(AdminDuty == 0 && HelperDuty == 0 && PlayerInfo < 6) return Greska(playerid, "Morate biti na duznosti da bi koristili ovu komandu!");
new id, level, string;
if(sscanf(params, "ud", id, level)) return Koristi(playerid, "/makevip [ID/Ime] [Level 0-4 (0 skidate vipa)]");
if(id == IPI) return Greska(playerid, "Pogrijesili ste ID!");
if(level < 0 || level > 4) return Greska(playerid, "Vip Level ne moze biti ispod 0 i iznad 4!");
if(PlayerInfo != 0) return Greska(playerid, "Igrac ne moze biti Vip i Helper u isto vrijeme!");
if(PlayerInfo != 0) return Greska(playerid, "Igrac ne moze biti Vip i Admin u isto vrijeme!");
if(PlayerInfo != 0) return Greska(playerid, "Igrac ne moze biti Vip i Promoter u isto vrijeme!");
if(ImaDialogMijenjanjaLozinke == 1) return Greska(playerid, "Ne mozete promovisati tog igraca jer on trenutno mijenja lozinku!");
if(level == 0)
{
if(PlayerInfo == 0) return Greska(playerid, "Taj igrac nije Vip!");
PlayerInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
BojaIgraca(id);
SacuvajKorisnike(id);
format(string, sizeof(string), ""SVIJETLOSIVA": "BIJELA"Vlasnik %s Vam je skinuo Vipa!", GetName(playerid));
SCM(id, -1, string);
format(string, sizeof(string), ""AINFOZUTA" "BIJELA"Vlasnik %s je skinuo Vipa igracu %s!", GetName(playerid), GetName(id));
OwnerPoruka(-1, string);
format(string, sizeof(string), "MAKEVIP | Admin: %s | Igrac: %s | VLVL: %d", GetName(playerid), GetName(id), level);
UpisiLog(LOG_AHKOMANDE, string);
}
else
{
if(PlayerInfo != 0) return Greska(playerid, "Taj igrac je vec Vip!");
new gv, mv, dv;
getdate(gv,mv,dv);
PlayerInfo = level;
PlayerInfo = dv;
PlayerInfo = mv;
PlayerInfo = gv;
if(level == 3) { F_NovacPlus(id, 30000); F_SetPlayerArmour(id, 50.0); }
if(level == 4)
{
if(PlayerInfo == 0) { PlayerInfo = 1; }
F_NovacPlus(id, 50000); F_SetPlayerArmour(id, 99.0);
}
BojaIgraca(id);
SacuvajKorisnike(id);
format(string, sizeof(string), ""VIPBOJA": "BIJELA"Vlasnik %s Vam je postavio Vip Level %d. Cestitamo!", GetName(playerid), level);
SCM(id, -1, string);
format(string, sizeof(string), ""AINFOZUTA" "BIJELA"Vlasnik %s je postavio Vip level %d Igracu %s!", GetName(playerid), level, GetName(id));
OwnerPoruka(-1, string);
SCM(id, -1, ""IGBOJA" "BIJELA"Da vidite komande dostupne za Vipa kucajte /vh.");
format(string, sizeof(string), "MAKEVIP | Admin: %s | Igrac: %s | VLVL: %d", GetName(playerid), GetName(id), level);
UpisiLog(LOG_AHKOMANDE, string);
}
return 1;
}
ako ti ne budne radilo jbg
Zadrži brate moj tvoje komande i znanje za tebe i ne blamiraj se više
Hustler
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
40 / 100 XP
Početnik(0)
85
Postovi:
4
Teme:
Pridružio se:Maj 2020
4. Jun 2020.
Simec wrote on May 31, 2020, 4:16 pm:
Brt ajde priv chat lakse mi nego da spamujem ovde
Slobodno spamuj, ne smije ti niko nista 🙂
Posalji nam
SaveAccount(id);
ja sam pregledao kod za dodjeljivanje VIP-a, sve mi se cini uredu.
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
143
Postovi:
31
Teme:
Pridružio se:Jul 2014
4. Jun 2020.
SaveAccount
OcitajKorisnika
// ========================================================================== //
stock SaveAccount(playerid)
{
if( IsPlayerConnected( playerid ))
{
if( UlogovanIgrac[ playerid ] == 1 )
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"Informacije" );
INI_WriteInt( File, "Cash", PI[ playerid ][ pCash ]);
INI_WriteInt( File, "Admin",PI[ playerid ][ pAdmin ]);
INI_WriteInt( File, "Level",PI[ playerid ][ pLevel ]);
INI_WriteInt( File, "Skin",PI[ playerid ][ pSkin ]);
INI_WriteInt( File, "Reg",PI[ playerid ][ pReg ]);
INI_WriteInt( File, "Member",PI[ playerid ][ pMember ]);
INI_WriteInt( File, "Leader",PI[ playerid ][ pLeader ]);
INI_WriteInt( File, "Godine",PI[ playerid ][ pGodine ]);
INI_WriteInt( File, "Pol",PI[ playerid ][ pPol ]);
INI_WriteString(File,"Mail",PI[ playerid ][ pMail ]);
INI_WriteInt( File, "GameMaster",PI[ playerid ][ pGameMaster ]);
INI_WriteInt( File, "Exp",PI[ playerid ][ pExp ]);
INI_WriteInt( File, "Plata",PI[ playerid ][ pPlata ]);
INI_WriteInt( File, "Account",PI[ playerid ][ pAccount ]);
INI_WriteInt( File, "Sati",PI[ playerid ][ pSati ]);
INI_WriteInt( File, "Otkaz",PI[ playerid ][ pOtkaz ]);
INI_WriteInt( File, "PlataPGMn",PI[ playerid ][ pPlataPGMn ]);
INI_WriteInt( File, "KljucKuce",PI[ playerid ][ pKljucKuce ]);
INI_WriteInt( File, "KljucImanja",PI[ playerid ][ pKljucImanja ]);
INI_WriteInt( File, "KljucStana",PI[ playerid ][ pKljucStana ]);
INI_WriteInt( File, "KljucFirme",PI[ playerid ][ pKljucFirme ]);
INI_WriteInt( File, "Jailed",PI[ playerid ][ pJailed ]);
INI_WriteInt( File, "JailTime",PI[ playerid ][ pJailTime ]);
INI_WriteInt( File, "BorbeniStil",PI[ playerid ][ pBorbeniStil ]);
INI_WriteInt( File, "GunDozvola",PI[ playerid ][ pGunDozvola ]);
INI_WriteInt( File, "Cigare",PI[ playerid ][ pCigare ]);
INI_WriteInt( File, "Upaljac",PI[ playerid ][ pUpaljac ]);
INI_WriteInt( File, "Kanap",PI[ playerid ][ pKanap ]);
INI_WriteInt( File, "Naocare",PI[ playerid ][ pNaocare ]);
INI_WriteInt( File, "KolaDoz",PI[ playerid ][ pKolaDoz ]);
INI_WriteInt( File, "FlyDoz",PI[ playerid ][ pFlyDoz ]);
INI_WriteInt( File, "BrodDoz",PI[ playerid ][ pBrodDoz ]);
INI_WriteInt( File, "Zlocin",PI[ playerid ][ pZlocin ]);
INI_WriteInt( File, "Marama",PI[ playerid ][ pMarama ]);
INI_WriteInt( File, "Sat",PI[ playerid ][ pSat ]);
INI_WriteInt( File, "Kacket",PI[ playerid ][ pKacket ]);
INI_WriteInt( File, "LottoNr1",PI[ playerid ][ pLottoNr1 ]);
INI_WriteInt( File, "LottoNr2",PI[ playerid ][ pLottoNr2 ]);
INI_WriteInt( File, "LottoNr3",PI[ playerid ][ pLottoNr3 ]);
INI_WriteInt( File, "LottoNr4",PI[ playerid ][ pLottoNr4 ]);
INI_WriteInt( File, "LottoNr5",PI[ playerid ][ pLottoNr5 ]);
INI_WriteInt( File, "LottoNr6",PI[ playerid ][ pLottoNr6 ]);
INI_WriteInt( File, "LottoNr7",PI[ playerid ][ pLottoNr7 ]);
INI_WriteInt( File, "Kazna",PI[ playerid ][ pKazna ]);
INI_WriteInt( File, "Pasos",PI[ playerid ][ pPasos ]);
INI_WriteInt( File, "Imenik",PI[ playerid ][ pImenik ]);
INI_WriteInt( File, "Mobilni",PI[ playerid ][ pMobilni ]);
INI_WriteInt( File, "MobKredit",PI[ playerid ][ pMobKredit ]);
INI_WriteInt( File, "Kills",PI[ playerid ][ pKills ]);
INI_WriteInt( File, "Deaths",PI[ playerid ][ pDeaths ]);
INI_WriteInt( File, "GM",PI[ playerid ][ pVIP ]);
INI_WriteInt( File, "Job",PI[ playerid ][ pJob ]);
INI_WriteInt( File, "PinKod",PI[ playerid ][ pPinKod ]);
INI_WriteInt( File, "Drugs",PI[ playerid ][ pDrugs ]);
INI_WriteInt( File, "Vozilo1",PI[ playerid ][ pVozilo1 ]);
INI_WriteInt( File, "Vozilo2",PI[ playerid ][ pVozilo2 ]);
INI_WriteInt( File, "Vozilo3",PI[ playerid ][ pVozilo3 ]);
INI_WriteInt( File, "GKartica",PI[ playerid ][ pGKartica ]);
INI_WriteInt( File, "SpawnChange",PI[ playerid ][ pSpawnChange ]);
INI_WriteInt( File, "KljucGaraze",PI[ playerid ][ pKljucGaraze ]);
INI_WriteInt( File, "KljucTrafike",PI[ playerid ][ pKljucTrafike ]);
INI_WriteInt( File, "Zlato",PI[ playerid ][ pZlato ]);
INI_WriteInt( File, "Alat",PI[ playerid ][ pAlat ]);
INI_WriteInt( File, "Poklon",PI[ playerid ][ pPoklon ]);
INI_WriteInt( File, "Lek",PI[ playerid ][ pLek ]);
INI_WriteInt( File, "Radio",PI[ playerid ][ pRadio ]);
INI_WriteInt( File, "Bolest",PI[ playerid ][ pBolest ]);
INI_WriteInt( File, "Code",PI[ playerid ][ pCode ]);
INI_WriteInt( File, "KazinoNr",PI[ playerid ][ pKazinoNr ]);
INI_WriteInt( File, "ZadnjiY",PI[ playerid ][ pZadnjiY ]);
INI_WriteInt( File, "ZadnjiM",PI[ playerid ][ pZadnjiM ]);
INI_WriteInt( File, "ZadnjiD",PI[ playerid ][ pZadnjiD ]);
INI_WriteInt( File, "Arrested",PI[ playerid ][ pArrested ]);
INI_WriteInt( File, "Rank",PI[ playerid ][ pRank ]);
INI_WriteInt( File, "Gorivo",PI[ playerid ][ pGorivo ]);
INI_WriteInt( File, "InvWeapon",PI[ playerid ][ pInvWeapon ]);
INI_WriteInt( File, "InvAmmo",PI[ playerid ][ pInvAmmo ]);
INI_WriteInt( File, "Mats",PI[ playerid ][ pMats ]);
INI_WriteInt( File, "Warns",PI[ playerid ][ pWarns ]);
INI_WriteInt( File, "Kosa",PI[ playerid ][ pKosa ]);
INI_WriteInt( File, "Snaga",PI[ playerid ][ pSnaga ]);
INI_WriteInt( File, "Inteligencija",PI[ playerid ][ pInteligencija ]);
INI_WriteInt( File, "Spretnost",PI[ playerid ][ pSpretnost ]);
INI_WriteInt( File, "GPS",PI[ playerid ][ pGPS ]);
INI_WriteInt( File, "Torba",PI[ playerid ][ pTorba ]);
INI_WriteInt( File, "Racunar",PI[ playerid ][ pRacunar ]);
INI_WriteInt( File, "Hleb",PI[ playerid ][ pHleb ]);
INI_WriteInt( File, "Pizza",PI[ playerid ][ pPizza ]);
INI_WriteInt( File, "Kola",PI[ playerid ][ pKola ]);
INI_WriteInt( File, "Mleko",PI[ playerid ][ pMleko ]);
INI_WriteInt( File, "Sendvic",PI[ playerid ][ pSendvic ]);
INI_WriteInt( File, "Promoter",PI[ playerid ][ pPromoter ]);
INI_WriteInt( File, "BankKredit",PI[ playerid ][ pBankKredit ]);
INI_WriteInt( File, "Ipovana",PI[ playerid ][ pIpovana ]);
INI_WriteInt( File, "Wanted",PI[ playerid ][ pWanted ]);
INI_WriteInt( File, "LTA",PI[ playerid ][ pLTA ]);
INI_WriteInt( File, "Suspend",PI[ playerid ][ pSuspend ]);
INI_WriteInt( File, "IJob",PI[ playerid ][ pIJob ]);
INI_WriteInt( File, "Kaciga",PI[ playerid ][ pKaciga ]);
INI_WriteInt( File, "MemberEx",PI[ playerid ][ pMemberEx ]);
INI_WriteInt( File, "SkinEx",PI[ playerid ][ pSkinEx ]);
INI_WriteInt( File, "LeaderEx",PI[ playerid ][ pLeaderEx ]);
INI_WriteInt( File, "FZKills",PI[ playerid ][ pFZKills ]);
INI_WriteInt( File, "FZDeaths",PI[ playerid ][ pFZDeaths ]);
INI_WriteInt( File, "VIPDan",PI[ playerid ][ pVIPDan ]);
INI_WriteInt( File, "VIPMesec",PI[ playerid ][ pVIPMesec ]);
INI_WriteInt( File, "VIPGodina",PI[ playerid ][ pVIPGodina ]);
INI_WriteInt( File, "Ogrlice",PI[ playerid ][ pOgrlice ]);
INI_WriteInt( File, "Slike",PI[ playerid ][ pSlike ]);
INI_WriteInt( File, "Mute",PI[ playerid ][ pMute ]);
INI_WriteInt( File, "VMute",PI[ playerid ][ pVMute ]);
INI_WriteInt( File, "Novcanik",PI[ playerid ][ pNovcanik ]);
INI_WriteInt( File, "RPP",PI[ playerid ][ pRPP ]);
INI_WriteInt( File, "Oglasnik",PI[ playerid ][ pOglasnik ]);
INI_WriteInt( File, "Ribe",PI[ playerid ][ pRibe ]);
INI_WriteInt( File, "Swat",PI[ playerid ][ pSwat ]);
INI_WriteInt( File, "Kruska",PI[ playerid ][ pKruska ]);
INI_WriteInt( File, "Jabuka",PI[ playerid ][ pJabuka ]);
INI_WriteInt( File, "Sljiva",PI[ playerid ][ pSljiva ]);
INI_WriteInt( File, "DrvoKruska",PI[ playerid ][ pDrvoKruska ]);
INI_WriteInt( File, "DrvoJabuka",PI[ playerid ][ pDrvoJabuka ]);
INI_WriteInt( File, "DrvoSljiva",PI[ playerid ][ pDrvoSljiva ]);
INI_WriteInt( File, "KontejnerVreme",PI[ playerid ][ KontejnerVreme ]);
INI_WriteInt( File, "GrebGr",PI[ playerid ][ pGrebGr ]);
INI_WriteInt( File, "Klesta",PI[ playerid ][ pKlesta ]);
INI_WriteInt( File, "Kartica",PI[ playerid ][ pKartica ]);
INI_WriteInt( File, "Sraf",PI[ playerid ][ pSraf ]);
INI_WriteFloat(File,"PosX",PI[ playerid ][ pPosX ]);
INI_WriteFloat(File,"PosY",PI[ playerid ][ pPosY ]);
INI_WriteFloat(File,"PosZ",PI[ playerid ][ pPosZ ]);
INI_WriteFloat(File,"PosAngle",PI[ playerid ][ pPosAngle ]);
INI_WriteInt( File, "PosVW",PI[ playerid ][ pPosVW ]);
INI_WriteInt( File, "PosInt",PI[ playerid ][ pPosInt ]);
INI_WriteInt( File, "PosUsao",PI[ playerid ][ pPosUsao ]);
INI_WriteInt( File, "ASlot",PI[ playerid ][ pASlot ]);
INI_WriteInt( File, "SSlot",PI[ playerid ][ pSSlot ]);
INI_WriteInt( File, "Gun1",PI[ playerid ][ pGun1 ]);
INI_WriteInt( File, "Gun2",PI[ playerid ][ pGun2 ]);
INI_WriteInt( File, "Gun3",PI[ playerid ][ pGun3 ]);
INI_WriteInt( File, "Gun4",PI[ playerid ][ pGun4 ]);
INI_WriteInt( File, "Ammo1",PI[ playerid ][ pAmmo1 ]);
INI_WriteInt( File, "Ammo2",PI[ playerid ][ pAmmo2 ]);
INI_WriteInt( File, "Ammo3",PI[ playerid ][ pAmmo3 ]);
INI_WriteInt( File, "Ammo4",PI[ playerid ][ pAmmo4 ]);
INI_WriteInt( File, "Crash",PI[ playerid ][ pCrash ]);
INI_WriteInt( File, "KljucVikendice",PI[ playerid ][ pKljucVikendice ]);
INI_WriteInt( File, "Penzija",PI[ playerid ][ pPenzija ]);
INI_WriteInt( File, "Married",PI[ playerid ][ pMarried ]);
INI_WriteString(File,"MarriedTo",PI[ playerid ][ pMarriedTo ]);
INI_WriteInt( File, "MSlot",PI[ playerid ][ pMSlot ]);
INI_WriteInt( File, "Akcenat",PI[ playerid ][ pAkcenat ]);
INI_WriteInt( File, "GM",PI[ playerid ][ pGM ]);
INI_WriteInt( File, "GChat",PI[ playerid ][ pGChat ]);
INI_WriteInt( File, "Zica",PI[ playerid ][ pZica ]);
INI_WriteInt( File, "Ugovor",PI[ playerid ][ pUgovor ]);
INI_WriteInt( File, "Sigurnosni",PI[ playerid ][ pSigurnosni ]);
INI_WriteInt( File, "Kofer",PI[ playerid ][ pKofer ]);
INI_WriteInt( File, "SkillATM",PI[ playerid ][ pSkillATM ]);
INI_WriteInt( File, "SkillPilot",PI[ playerid ][ pSkillPilot ]);
INI_WriteInt( File, "SkillKamiondzija",PI[ playerid ][ pSkillKamiondzija ]);
INI_WriteInt( File, "Robbing",PI[ playerid ][ pRobbing ]);
INI_WriteInt( File, "JackPot",PI[ playerid ][ pJackPot ]);
INI_WriteInt( File, "KamionDoz",PI[ playerid ][ pKamionDoz ]);
INI_WriteInt( File, "MotorDoz",PI[ playerid ][ pMotorDoz ]);
INI_WriteInt( File, "FirmaUsao",PI[ playerid ][ pFirmaUsao ]);
INI_WriteInt( File, "Gradonacelnik",PI[ playerid ][ pGradonacelnik ]);
INI_WriteInt( File, "YouTuber",PI[ playerid ][ pYouTuber ]);
INI_WriteInt( File, "SimecRank",PI[ playerid ][ pSimecRank ]);
INI_WriteInt( File, "Security",PI[ playerid ][ pSecurity ]);
INI_WriteInt( File, "Vozac",PI[ playerid ][ pVozac ]);
INI_WriteInt( File, "DJ",PI[ playerid ][ pDJ ]);
INI_WriteInt( File, "InvWeapon1",PI[ playerid ][ pInvWeapon1 ]);
INI_WriteInt( File, "InvAmmo1",PI[ playerid ][ pInvAmmo1 ]);
INI_WriteInt( File, "InvWeapon2",PI[ playerid ][ pInvWeapon2 ]);
INI_WriteInt( File, "InvAmmo2",PI[ playerid ][ pInvAmmo2 ]);
INI_WriteInt( File, "NY",PI[ playerid ][ pNY ]);
INI_WriteInt( File, "SigurnosniNew",PI[ playerid ][ pSigurnosniNew ]);
INI_WriteInt( File, "Injekcija",PI[ playerid ][ pInjekcija ]);
INI_WriteInt( File, "Kokain",PI[ playerid ][ pKokain ]);
INI_WriteInt( File, "Heroin",PI[ playerid ][ pHeroin ]);
INI_WriteInt( File, "Weed",PI[ playerid ][ pWeed ]);
INI_WriteInt( File, "Ectasy",PI[ playerid ][ pEctasy ]);
INI_WriteInt( File, "KaznaWarn",PI[ playerid ][ pKaznaWarn ]);
INI_WriteInt( File, "Crack",PI[ playerid ][ pCrack ]);
INI_WriteInt( File, "WExists",PI[ playerid ][ pWExists ]);
INI_WriteFloat(File,"WX",PI[ playerid ][ pWX ]);
INI_WriteFloat(File,"WY",PI[ playerid ][ pWY ]);
INI_WriteFloat(File,"WZ",PI[ playerid ][ pWZ ]);
INI_WriteInt( File, "WVW",PI[ playerid ][ pWVW ]);
INI_WriteInt( File, "WInt",PI[ playerid ][ pWInt ]);
INI_WriteInt( File, "WValue",PI[ playerid ][ pWValue ]);
INI_WriteInt( File, "WObject",PI[ playerid ][ pWObject ]);
INI_WriteInt( File, "WTimer",PI[ playerid ][ pWTimer ]);
INI_WriteInt( File, "WSeeds",PI[ playerid ][ pWSeeds ]);
INI_WriteInt( File, "NajviseOnline",PI[ playerid ][ pNajviseOnline ]);
INI_WriteInt( File, "Donator",PI[ playerid ][ pDonator ]);
INI_WriteInt( File, "RChan",PI[ playerid ][ pRChan ]);
INI_WriteInt( File, "NewRadio",PI[ playerid ][ pNewRadio ]);
INI_WriteInt( File, "RAdmin",PI[ playerid ][ pRAdmin ]);
INI_WriteInt( File, "Hangar",PI[ playerid ][ pHangar ]);
INI_WriteInt( File, "Kaznjen",PI[ playerid ][ pKaznjen ]);
INI_WriteInt( File, "TogPhone",PI[ playerid ][ pTogPhone ]);
INI_WriteInt( File, "TogCD",PI[ playerid ][ pTogCD ]);
INI_WriteInt( File, "MobVrsta",PI[ playerid ][ pMobVrsta ]);
INI_WriteInt( File, "MP3",PI[ playerid ][ pMP3 ]);
INI_WriteInt( File, "PP",PI[ playerid ][ pPP ]);
INI_WriteInt( File, "TogWarns",PI[ playerid ][ pTogWarns ]);
INI_WriteInt( File, "PitanjeID",PI[ playerid ][ pPitanjeID ]);
INI_WriteString(File,"PitanjeText",PI[ playerid ][ pPitanjeText ]);
INI_WriteInt( File, "Vozilo4",PI[ playerid ][ pVozilo4 ]);
INI_WriteInt( File, "Slot4",PI[ playerid ][ pSlot4 ]);
INI_WriteFloat(File,"CHP",PI[ playerid ][ pCHP ]);
INI_WriteFloat(File,"CArmour",PI[ playerid ][ pCArmour ]);
INI_WriteInt( File, "Drzava",PI[ playerid ][ pDrzava ]);
INI_WriteInt( File, "Boje",PI[ playerid ][ pBoje ]);
INI_Close(File);
}
}
return true;
}OcitajKorisnika
_callback: OcitajKorisnika(playerid,name[],value[])
{
INI_Int( "Password",PI[ playerid ][ pPassword ]);
INI_Int( "Cash",PI[ playerid ][ pCash ]);
INI_Int( "Admin",PI[ playerid ][ pAdmin ]);
INI_Int( "Level",PI[ playerid ][ pLevel ]);
INI_Int( "Skin",PI[ playerid ][ pSkin ]);
INI_Int( "Reg",PI[ playerid ][ pReg ]);
INI_Int( "Member",PI[ playerid ][ pMember ]);
INI_Int( "Leader",PI[ playerid ][ pLeader ]);
INI_Int( "Godine",PI[ playerid ][ pGodine ]);
INI_Int( "Pol",PI[ playerid ][ pPol ]);
INI_String("Mail",PI[ playerid ][ pMail],64);
INI_Int( "GameMaster",PI[ playerid ][ pGameMaster ]);
INI_Int( "Exp",PI[ playerid ][ pExp ]);
INI_Int( "Plata",PI[ playerid ][ pPlata ]);
INI_Int( "Account",PI[ playerid ][ pAccount ]);
INI_Int( "Sati",PI[ playerid ][ pSati ]);
INI_Int( "Otkaz",PI[ playerid ][ pOtkaz ]);
INI_Int( "PlataPGMn",PI[ playerid ][ pPlataPGMn ]);
INI_Int( "KljucKuce",PI[ playerid ][ pKljucKuce ]);
INI_Int( "KljucImanja",PI[ playerid ][ pKljucImanja ]);
INI_Int( "KljucStana",PI[ playerid ][ pKljucStana ]);
INI_Int( "KljucFirme",PI[ playerid ][ pKljucFirme ]);
INI_Int( "Jailed",PI[ playerid ][ pJailed ]);
INI_Int( "JailTime",PI[ playerid ][ pJailTime ]);
INI_Int( "BorbeniStil",PI[ playerid ][ pBorbeniStil ]);
INI_Int( "GunDozvola",PI[ playerid ][ pGunDozvola ]);
INI_Int( "Cigare",PI[ playerid ][ pCigare ]);
INI_Int( "Upaljac",PI[ playerid ][ pUpaljac ]);
INI_Int( "Kanap",PI[ playerid ][ pKanap ]);
INI_Int( "Naocare",PI[ playerid ][ pNaocare ]);
INI_Int( "KolaDoz",PI[ playerid ][ pKolaDoz ]);
INI_Int( "FlyDoz",PI[ playerid ][ pFlyDoz ]);
INI_Int( "BrodDoz",PI[ playerid ][ pBrodDoz ]);
INI_Int( "Zlocin",PI[ playerid ][ pZlocin ]);
INI_Int( "Marama",PI[ playerid ][ pMarama ]);
INI_Int( "Sat",PI[ playerid ][ pSat ]);
INI_Int( "Kacket",PI[ playerid ][ pKacket ]);
INI_Int( "LottoNr1",PI[ playerid ][ pLottoNr1 ]);
INI_Int( "LottoNr2",PI[ playerid ][ pLottoNr2 ]);
INI_Int( "LottoNr3",PI[ playerid ][ pLottoNr3 ]);
INI_Int( "LottoNr4",PI[ playerid ][ pLottoNr4 ]);
INI_Int( "LottoNr5",PI[ playerid ][ pLottoNr5 ]);
INI_Int( "LottoNr6",PI[ playerid ][ pLottoNr6 ]);
INI_Int( "LottoNr7",PI[ playerid ][ pLottoNr7 ]);
INI_Int( "Kazna",PI[ playerid ][ pKazna ]);
INI_Int( "Pasos",PI[ playerid ][ pPasos ]);
INI_Int( "Imenik",PI[ playerid ][ pImenik ]);
INI_Int( "Mobilni",PI[ playerid ][ pMobilni ]);
INI_Int( "MobKredit",PI[ playerid ][ pMobKredit ]);
INI_Int( "Kills",PI[ playerid ][ pKills ]);
INI_Int( "Deaths",PI[ playerid ][ pDeaths ]);
INI_Int( "GM",PI[ playerid ][ pVIP ]);
INI_Int( "Job",PI[ playerid ][ pJob ]);
INI_Int( "PinKod",PI[ playerid ][ pPinKod ]);
INI_Int( "Drugs",PI[ playerid ][ pDrugs ]);
INI_Int( "Vozilo1",PI[ playerid ][ pVozilo1 ]);
INI_Int( "Vozilo2",PI[ playerid ][ pVozilo2 ]);
INI_Int( "Vozilo3",PI[ playerid ][ pVozilo3 ]);
INI_Int( "GKartica",PI[ playerid ][ pGKartica ]);
INI_Int( "SpawnChange",PI[ playerid ][ pSpawnChange ]);
INI_Int( "KljucGaraze",PI[ playerid ][ pKljucGaraze ]);
INI_Int( "KljucTrafike",PI[ playerid ][ pKljucTrafike ]);
INI_Int( "Zlato",PI[ playerid ][ pZlato ]);
INI_Int( "Alat",PI[ playerid ][ pAlat ]);
INI_Int( "Poklon",PI[ playerid ][ pPoklon ]);
INI_Int( "Lek",PI[ playerid ][ pLek ]);
INI_Int( "Radio",PI[ playerid ][ pRadio ]);
INI_Int( "Bolest",PI[ playerid ][ pBolest ]);
INI_Int( "Code",PI[ playerid ][ pCode ]);
INI_Int( "KazinoNr",PI[ playerid ][ pKazinoNr ]);
INI_Int( "ZadnjiY",PI[ playerid ][ pZadnjiY ]);
INI_Int( "ZadnjiM",PI[ playerid ][ pZadnjiM ]);
INI_Int( "ZadnjiD",PI[ playerid ][ pZadnjiD ]);
INI_Int( "Arrested",PI[ playerid ][ pArrested ]);
INI_Int( "Rank",PI[ playerid ][ pRank ]);
INI_Int( "Gorivo",PI[ playerid ][ pGorivo ]);
INI_Int( "InvWeapon",PI[ playerid ][ pInvWeapon ]);
INI_Int( "InvAmmo",PI[ playerid ][ pInvAmmo ]);
INI_Int( "Mats",PI[ playerid ][ pMats ]);
INI_Int( "Warns",PI[ playerid ][ pWarns ]);
INI_Int( "Kosa",PI[ playerid ][ pKosa ]);
INI_Int( "Snaga",PI[ playerid ][ pSnaga ]);
INI_Int( "Inteligencija",PI[ playerid ][ pInteligencija ]);
INI_Int( "Spretnost",PI[ playerid ][ pSpretnost ]);
INI_Int( "GPS",PI[ playerid ][ pGPS ]);
INI_Int( "Torba",PI[ playerid ][ pTorba ]);
INI_Int( "Racunar",PI[ playerid ][ pRacunar ]);
INI_Int( "Hleb",PI[ playerid ][ pHleb ]);
INI_Int( "Pizza",PI[ playerid ][ pPizza ]);
INI_Int( "Kola",PI[ playerid ][ pKola ]);
INI_Int( "Mleko",PI[ playerid ][ pMleko ]);
INI_Int( "Sendvic",PI[ playerid ][ pSendvic ]);
INI_Int( "Promoter",PI[ playerid ][ pPromoter ]);
INI_Int( "BankKredit",PI[ playerid ][ pBankKredit ]);
INI_Int( "Ipovana",PI[ playerid ][ pIpovana ]);
INI_Int( "Wanted",PI[ playerid ][ pWanted ]);
INI_Int( "LTA",PI[ playerid ][ pLTA ]);
INI_Int( "Suspend",PI[ playerid ][ pSuspend ]);
INI_Int( "IJob",PI[ playerid ][ pIJob ]);
INI_Int( "Kaciga",PI[ playerid ][ pKaciga ]);
INI_Int( "MemberEx",PI[ playerid ][ pMemberEx ]);
INI_Int( "SkinEx",PI[ playerid ][ pSkinEx ]);
INI_Int( "LeaderEx",PI[ playerid ][ pLeaderEx ]);
INI_Int( "FZKills",PI[ playerid ][ pFZKills ]);
INI_Int( "FZDeaths",PI[ playerid ][ pFZDeaths ]);
INI_Int( "VIPDan",PI[ playerid ][ pVIPDan ]);
INI_Int( "VIPMesec",PI[ playerid ][ pVIPMesec ]);
INI_Int( "VIPGodina",PI[ playerid ][ pVIPGodina ]);
INI_Int( "Ogrlice",PI[ playerid ][ pOgrlice ]);
INI_Int( "Slike",PI[ playerid ][ pSlike ]);
INI_Int( "Mute",PI[ playerid ][ pMute ]);
INI_Int( "VMute",PI[ playerid ][ pVMute ]);
INI_Int( "Novcanik",PI[ playerid ][ pNovcanik ]);
INI_Int( "RPP",PI[ playerid ][ pRPP ]);
INI_Int( "Oglasnik",PI[ playerid ][ pOglasnik ]);
INI_Int( "Ribe",PI[ playerid ][ pRibe ]);
INI_Int( "Swat",PI[ playerid ][ pSwat ]);
INI_Int( "Kruska",PI[ playerid ][ pKruska ]);
INI_Int( "Jabuka",PI[ playerid ][ pJabuka ]);
INI_Int( "Sljiva",PI[ playerid ][ pSljiva ]);
INI_Int( "DrvoKruska",PI[ playerid ][ pDrvoKruska ]);
INI_Int( "DrvoJabuka",PI[ playerid ][ pDrvoJabuka ]);
INI_Int( "DrvoSljiva",PI[ playerid ][ pDrvoSljiva ]);
INI_Int( "KontejnerVreme",PI[ playerid ][ KontejnerVreme ]);
INI_Int( "GrebGr",PI[ playerid ][ pGrebGr ]);
INI_Int( "Klesta",PI[ playerid ][ pKlesta ]);
INI_Int( "Kartica",PI[ playerid ][ pKartica ]);
INI_Int( "Sraf",PI[ playerid ][ pSraf ]);
INI_Float("PosX",PI[ playerid ][ pPosX ]);
INI_Float("PosY",PI[ playerid ][ pPosY ]);
INI_Float("PosZ",PI[ playerid ][ pPosZ ]);
INI_Float("PosAngle",PI[ playerid ][ pPosAngle ]);
INI_Int( "PosVW",PI[ playerid ][ pPosVW ]);
INI_Int( "PosInt",PI[ playerid ][ pPosInt ]);
INI_Int( "PosUsao",PI[ playerid ][ pPosUsao ]);
INI_Int( "ASlot",PI[ playerid ][ pASlot ]);
INI_Int( "SSlot",PI[ playerid ][ pSSlot ]);
INI_Int( "Gun1",PI[ playerid ][ pGun1 ]);
INI_Int( "Gun2",PI[ playerid ][ pGun2 ]);
INI_Int( "Gun3",PI[ playerid ][ pGun3 ]);
INI_Int( "Gun4",PI[ playerid ][ pGun4 ]);
INI_Int( "Ammo1",PI[ playerid ][ pAmmo1 ]);
INI_Int( "Ammo2",PI[ playerid ][ pAmmo2 ]);
INI_Int( "Ammo3",PI[ playerid ][ pAmmo3 ]);
INI_Int( "Ammo4",PI[ playerid ][ pAmmo4 ]);
INI_Int( "Crash",PI[ playerid ][ pCrash ]);
INI_Int( "KljucVikendice",PI[ playerid ][ pKljucVikendice ]);
INI_Int( "Penzija",PI[ playerid ][ pPenzija ]);
INI_Int( "Married",PI[ playerid ][ pMarried ]);
INI_String("MarriedTo",PI[ playerid ][ pMarriedTo],64);
INI_Int( "MSlot",PI[ playerid ][ pMSlot ]);
INI_Int( "Akcenat",PI[ playerid ][ pAkcenat ]);
INI_Int( "GM",PI[ playerid ][ pGM ]);
INI_Int( "GChat",PI[ playerid ][ pGChat ]);
INI_Int( "Zica",PI[ playerid ][ pZica ]);
INI_Int( "Ugovor",PI[ playerid ][ pUgovor ]);
INI_Int( "Sigurnosni",PI[ playerid ][ pSigurnosni ]);
INI_Int( "Kofer",PI[ playerid ][ pKofer ]);
INI_Int( "SkillATM",PI[ playerid ][ pSkillATM ]);
INI_Int( "SkillPilot",PI[ playerid ][ pSkillPilot ]);
INI_Int( "SkillKamiondzija",PI[ playerid ][ pSkillKamiondzija ]);
INI_Int( "Robbing",PI[ playerid ][ pRobbing ]);
INI_Int( "JackPot",PI[ playerid ][ pJackPot ]);
INI_Int( "KamionDoz",PI[ playerid ][ pKamionDoz ]);
INI_Int( "MotorDoz",PI[ playerid ][ pMotorDoz ]);
INI_Int( "FirmaUsao",PI[ playerid ][ pFirmaUsao ]);
INI_Int( "YouTuber",PI[ playerid ][ pYouTuber ]);
INI_Int( "SimecRank",PI[ playerid ][ pSimecRank ]);
INI_Int( "Security",PI[ playerid ][ pSecurity ]);
INI_Int( "Vozac",PI[ playerid ][ pVozac ]);
INI_Int( "Gradonacelnik",PI[ playerid ][ pGradonacelnik ]);
INI_Int( "DJ",PI[ playerid ][ pDJ ]);
INI_Int( "InvWeapon1",PI[ playerid ][ pInvWeapon1 ]);
INI_Int( "InvAmmo1",PI[ playerid ][ pInvAmmo1 ]);
INI_Int( "InvWeapon2",PI[ playerid ][ pInvWeapon2 ]);
INI_Int( "InvAmmo2",PI[ playerid ][ pInvAmmo2 ]);
INI_Int( "NY",PI[ playerid ][ pNY ]);
INI_Int( "SigurnosniNew",PI[ playerid ][ pSigurnosniNew ]);
INI_Int( "Injekcija",PI[ playerid ][ pInjekcija ]);
INI_Int( "Kokain",PI[ playerid ][ pKokain ]);
INI_Int( "Heroin",PI[ playerid ][ pHeroin ]);
INI_Int( "Weed",PI[ playerid ][ pWeed ]);
INI_Int( "Ectasy",PI[ playerid ][ pEctasy ]);
INI_Int( "KaznaWarn",PI[ playerid ][ pKaznaWarn ]);
INI_Int( "Crack",PI[ playerid ][ pCrack ]);
INI_Int( "WExists",PI[ playerid ][ pWExists ]);
INI_Float( "WX",PI[ playerid ][ pWX ]);
INI_Float( "WY",PI[ playerid ][ pWY ]);
INI_Float( "WZ",PI[ playerid ][ pWZ ]);
INI_Int( "WVW",PI[ playerid ][ pWVW ]);
INI_Int( "WInt",PI[ playerid ][ pWInt ]);
INI_Int( "WValue",PI[ playerid ][ pWValue ]);
INI_Int( "WObject",PI[ playerid ][ pWObject ]);
INI_Int( "WTimer",PI[ playerid ][ pWTimer ]);
INI_Int( "WSeeds",PI[ playerid ][ pWSeeds ]);
INI_Int( "NajviseOnline",PI[ playerid ][ pNajviseOnline ]);
INI_Int( "Donator",PI[ playerid ][ pDonator ]);
INI_Int( "RChan",PI[ playerid ][ pRChan ]);
INI_Int( "NewRadio",PI[ playerid ][ pNewRadio ]);
INI_Int( "RAdmin",PI[ playerid ][ pRAdmin ]);
INI_Int( "Hangar",PI[ playerid ][ pHangar ]);
INI_Int( "Kaznjen",PI[ playerid ][ pKaznjen ]);
INI_Int( "TogPhone",PI[ playerid ][ pTogPhone ]);
INI_Int( "TogCD",PI[ playerid ][ pTogCD ]);
INI_Int( "MobVrsta",PI[ playerid ][ pMobVrsta ]);
INI_Int( "MP3",PI[ playerid ][ pMP3 ]);
INI_Int( "PP",PI[ playerid ][ pPP ]);
INI_Int( "TogWarns",PI[ playerid ][ pTogWarns ]);
INI_Int( "PitanjeID",PI[ playerid ][ pPitanjeID ]);
INI_String("PitanjeText",PI[ playerid ][ pPitanjeText],128);
INI_Int( "Vozilo4",PI[ playerid ][ pVozilo4 ]);
INI_Int( "Slot4",PI[ playerid ][ pSlot4 ]);
INI_Float("CHP",PI[ playerid ][ pCHP ]);
INI_Float("CArmour",PI[ playerid ][ pCArmour ]);
INI_Int( "Drzava",PI[ playerid ][ pDrzava ]);
INI_Int( "Boje",PI[ playerid ][ pBoje ]);
return true;
}Hustler
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
40 / 100 XP
Početnik(0)
85
Postovi:
4
Teme:
Pridružio se:Maj 2020
4. Jun 2020.
pitanje, kada postavis nekom vipa, da li si probao da li on postaje vip, mislim, da li može da koristi komande VIP-a
I kada se reloguje, tada ga gubi, ako sam dobro shvatio ?
I kada se reloguje, tada ga gubi, ako sam dobro shvatio ?
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
143
Postovi:
31
Teme:
Pridružio se:Jul 2014
4. Jun 2020.
da da, ja njemu setam vipa, on ima vipa i cim izadje nestane mu i u scriptfiles se ne upisuje u njegov acc ne ostane upisan vip najbolje ti dam anydesk da vidis sta te interesuje i da li mozes da resis ako imas vremena
Hustler
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
40 / 100 XP
Početnik(0)
85
Postovi:
4
Teme:
Pridružio se:Maj 2020
4. Jun 2020.
Simec wrote on June 4, 2020, 8:57 am:
da da, ja njemu setam vipa, on ima vipa i cim izadje nestane mu i u scriptfiles se ne upisuje u njegov acc ne ostane upisan vip najbolje ti dam anydesk da vidis sta te interesuje i da li mozes da resis ako imas vremena
Trenutno sam na poslu, jedino ti mogu ovako pomoć jer ne znam kada sam veceras kuci...
Nego slusaj, kada se pokusa logovat, dali mu ispise kao da je istekao vip ?
Moze svasta bit haha, ne znam kako ide ovo sa get time, kada se loguje da li provjerava to, šta imaš pod
UserPath(playerid)
kako si definisao PATH
Možda ti ne učitava korisnika sa istom mjesta gdje ga sejvaš...
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
143
Postovi:
31
Teme:
Pridružio se:Jul 2014
4. Jun 2020.
// ========================================================================== //
stock SacuvajNovePromene(playerid)
{
if( IsPlayerConnected( playerid ))
{
if( UlogovanIgrac[ playerid ] == 1 )
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"Informacije" );
INI_WriteInt( File, "Password", PI[ playerid ][ pPassword ]);
INI_WriteInt( File, "Cash",PI[ playerid ][ pCash ]);
INI_WriteInt( File, "Admin",PI[ playerid ][ pAdmin ]);
INI_WriteInt( File, "Level",PI[ playerid ][ pLevel ]);
INI_WriteInt( File, "Skin",PI[ playerid ][ pSkin ]);
INI_WriteInt( File, "Reg",PI[ playerid ][ pReg ]);
INI_WriteInt( File, "Member",PI[ playerid ][ pMember ]);
INI_WriteInt( File, "Leader",PI[ playerid ][ pLeader ]);
INI_WriteInt( File, "Godine",PI[ playerid ][ pGodine ]);
INI_WriteInt( File, "Pol",PI[ playerid ][ pPol ]);
INI_WriteString(File,"Mail",PI[ playerid ][ pMail ]);
INI_WriteInt( File, "GameMaster",PI[ playerid ][ pGameMaster ]);
INI_WriteInt( File, "Exp",PI[ playerid ][ pExp ]);
INI_WriteInt( File, "Plata",PI[ playerid ][ pPlata ]);
INI_WriteInt( File, "Account",PI[ playerid ][ pAccount ]);
INI_WriteInt( File, "Sati",PI[ playerid ][ pSati ]);
INI_WriteInt( File, "Otkaz",PI[ playerid ][ pOtkaz ]);
INI_WriteInt( File, "PlataPGMn",PI[ playerid ][ pPlataPGMn ]);
INI_WriteInt( File, "KljucKuce",PI[ playerid ][ pKljucKuce ]);
INI_WriteInt( File, "KljucImanja",PI[ playerid ][ pKljucImanja ]);
INI_WriteInt( File, "KljucStana",PI[ playerid ][ pKljucStana ]);
INI_WriteInt( File, "KljucFirme",PI[ playerid ][ pKljucFirme ]);
INI_WriteInt( File, "Jailed",PI[ playerid ][ pJailed ]);
INI_WriteInt( File, "JailTime",PI[ playerid ][ pJailTime ]);
INI_WriteInt( File, "BorbeniStil",PI[ playerid ][ pBorbeniStil ]);
INI_WriteInt( File, "GunDozvola",PI[ playerid ][ pGunDozvola ]);
INI_WriteInt( File, "Cigare",PI[ playerid ][ pCigare ]);
INI_WriteInt( File, "Upaljac",PI[ playerid ][ pUpaljac ]);
INI_WriteInt( File, "Kanap",PI[ playerid ][ pKanap ]);
INI_WriteInt( File, "Naocare",PI[ playerid ][ pNaocare ]);
INI_WriteInt( File, "KolaDoz",PI[ playerid ][ pKolaDoz ]);
INI_WriteInt( File, "FlyDoz",PI[ playerid ][ pFlyDoz ]);
INI_WriteInt( File, "BrodDoz",PI[ playerid ][ pBrodDoz ]);
INI_WriteInt( File, "Zlocin",PI[ playerid ][ pZlocin ]);
INI_WriteInt( File, "Marama",PI[ playerid ][ pMarama ]);
INI_WriteInt( File, "Sat",PI[ playerid ][ pSat ]);
INI_WriteInt( File, "Kacket",PI[ playerid ][ pKacket ]);
INI_WriteInt( File, "LottoNr1",PI[ playerid ][ pLottoNr1 ]);
INI_WriteInt( File, "LottoNr2",PI[ playerid ][ pLottoNr2 ]);
INI_WriteInt( File, "LottoNr3",PI[ playerid ][ pLottoNr3 ]);
INI_WriteInt( File, "LottoNr4",PI[ playerid ][ pLottoNr4 ]);
INI_WriteInt( File, "LottoNr5",PI[ playerid ][ pLottoNr5 ]);
INI_WriteInt( File, "LottoNr6",PI[ playerid ][ pLottoNr6 ]);
INI_WriteInt( File, "LottoNr7",PI[ playerid ][ pLottoNr7 ]);
INI_WriteInt( File, "Kazna",PI[ playerid ][ pKazna ]);
INI_WriteInt( File, "Pasos",PI[ playerid ][ pPasos ]);
INI_WriteInt( File, "Imenik",PI[ playerid ][ pImenik ]);
INI_WriteInt( File, "Mobilni",PI[ playerid ][ pMobilni ]);
INI_WriteInt( File, "MobKredit",PI[ playerid ][ pMobKredit ]);
INI_WriteInt( File, "Kills",PI[ playerid ][ pKills ]);
INI_WriteInt( File, "Deaths",PI[ playerid ][ pDeaths ]);
INI_WriteInt( File, "GM",PI[ playerid ][ pVIP ]);
INI_WriteInt( File, "Job",PI[ playerid ][ pJob ]);
INI_WriteInt( File, "PinKod",PI[ playerid ][ pPinKod ]);
INI_WriteInt( File, "Drugs",PI[ playerid ][ pDrugs ]);
INI_WriteInt( File, "Vozilo1",PI[ playerid ][ pVozilo1 ]);
INI_WriteInt( File, "Vozilo2",PI[ playerid ][ pVozilo2 ]);
INI_WriteInt( File, "Vozilo3",PI[ playerid ][ pVozilo3 ]);
INI_WriteInt( File, "GKartica",PI[ playerid ][ pGKartica ]);
INI_WriteInt( File, "SpawnChange",PI[ playerid ][ pSpawnChange ]);
INI_WriteInt( File, "KljucGaraze",PI[ playerid ][ pKljucGaraze ]);
INI_WriteInt( File, "KljucTrafike",PI[ playerid ][ pKljucTrafike ]);
INI_WriteInt( File, "Zlato",PI[ playerid ][ pZlato ]);
INI_WriteInt( File, "Alat",PI[ playerid ][ pAlat ]);
INI_WriteInt( File, "Poklon",PI[ playerid ][ pPoklon ]);
INI_WriteInt( File, "Lek",PI[ playerid ][ pLek ]);
INI_WriteInt( File, "Radio",PI[ playerid ][ pRadio ]);
INI_WriteInt( File, "Bolest",PI[ playerid ][ pBolest ]);
INI_WriteInt( File, "Code",PI[ playerid ][ pCode ]);
INI_WriteInt( File, "KazinoNr",PI[ playerid ][ pKazinoNr ]);
INI_WriteInt( File, "ZadnjiY",PI[ playerid ][ pZadnjiY ]);
INI_WriteInt( File, "ZadnjiM",PI[ playerid ][ pZadnjiM ]);
INI_WriteInt( File, "ZadnjiD",PI[ playerid ][ pZadnjiD ]);
INI_WriteInt( File, "Arrested",PI[ playerid ][ pArrested ]);
INI_WriteInt( File, "Rank",PI[ playerid ][ pRank ]);
INI_WriteInt( File, "Gorivo",PI[ playerid ][ pGorivo ]);
INI_WriteInt( File, "InvWeapon",PI[ playerid ][ pInvWeapon ]);
INI_WriteInt( File, "InvAmmo",PI[ playerid ][ pInvAmmo ]);
INI_WriteInt( File, "Mats",PI[ playerid ][ pMats ]);
INI_WriteInt( File, "Warns",PI[ playerid ][ pWarns ]);
INI_WriteInt( File, "Kosa",PI[ playerid ][ pKosa ]);
INI_WriteInt( File, "Snaga",PI[ playerid ][ pSnaga ]);
INI_WriteInt( File, "Inteligencija",PI[ playerid ][ pInteligencija ]);
INI_WriteInt( File, "Spretnost",PI[ playerid ][ pSpretnost ]);
INI_WriteInt( File, "GPS",PI[ playerid ][ pGPS ]);
INI_WriteInt( File, "Torba",PI[ playerid ][ pTorba ]);
INI_WriteInt( File, "Racunar",PI[ playerid ][ pRacunar ]);
INI_WriteInt( File, "Hleb",PI[ playerid ][ pHleb ]);
INI_WriteInt( File, "Pizza",PI[ playerid ][ pPizza ]);
INI_WriteInt( File, "Kola",PI[ playerid ][ pKola ]);
INI_WriteInt( File, "Mleko",PI[ playerid ][ pMleko ]);
INI_WriteInt( File, "Sendvic",PI[ playerid ][ pSendvic ]);
INI_WriteInt( File, "Promoter",PI[ playerid ][ pPromoter ]);
INI_WriteInt( File, "BankKredit",PI[ playerid ][ pBankKredit ]);
INI_WriteInt( File, "Ipovana",PI[ playerid ][ pIpovana ]);
INI_WriteInt( File, "Wanted",PI[ playerid ][ pWanted ]);
INI_WriteInt( File, "LTA",PI[ playerid ][ pLTA ]);
INI_WriteInt( File, "Suspend",PI[ playerid ][ pSuspend ]);
INI_WriteInt( File, "IJob",PI[ playerid ][ pIJob ]);
INI_WriteInt( File, "Kaciga",PI[ playerid ][ pKaciga ]);
INI_WriteInt( File, "MemberEx",PI[ playerid ][ pMemberEx ]);
INI_WriteInt( File, "SkinEx",PI[ playerid ][ pSkinEx ]);
INI_WriteInt( File, "LeaderEx",PI[ playerid ][ pLeaderEx ]);
INI_WriteInt( File, "FZKills",PI[ playerid ][ pFZKills ]);
INI_WriteInt( File, "FZDeaths",PI[ playerid ][ pFZDeaths ]);
INI_WriteInt( File, "VIPDan",PI[ playerid ][ pVIPDan ]);
INI_WriteInt( File, "VIPMesec",PI[ playerid ][ pVIPMesec ]);
INI_WriteInt( File, "VIPGodina",PI[ playerid ][ pVIPGodina ]);
INI_WriteInt( File, "Ogrlice",PI[ playerid ][ pOgrlice ]);
INI_WriteInt( File, "Slike",PI[ playerid ][ pSlike ]);
INI_WriteInt( File, "Mute",PI[ playerid ][ pMute ]);
INI_WriteInt( File, "VMute",PI[ playerid ][ pVMute ]);
INI_WriteInt( File, "Novcanik",PI[ playerid ][ pNovcanik ]);
INI_WriteInt( File, "RPP",PI[ playerid ][ pRPP ]);
INI_WriteInt( File, "Oglasnik",PI[ playerid ][ pOglasnik ]);
INI_WriteInt( File, "Ribe",PI[ playerid ][ pRibe ]);
INI_WriteInt( File, "Swat",PI[ playerid ][ pSwat ]);
INI_WriteInt( File, "Kruska",PI[ playerid ][ pKruska ]);
INI_WriteInt( File, "Jabuka",PI[ playerid ][ pJabuka ]);
INI_WriteInt( File, "Sljiva",PI[ playerid ][ pSljiva ]);
INI_WriteInt( File, "DrvoKruska",PI[ playerid ][ pDrvoKruska ]);
INI_WriteInt( File, "DrvoJabuka",PI[ playerid ][ pDrvoJabuka ]);
INI_WriteInt( File, "DrvoSljiva",PI[ playerid ][ pDrvoSljiva ]);
INI_WriteInt( File, "KontejnerVreme",PI[ playerid ][ KontejnerVreme ]);
INI_WriteInt( File, "GrebGr",PI[ playerid ][ pGrebGr ]);
INI_WriteInt( File, "Klesta",PI[ playerid ][ pKlesta ]);
INI_WriteInt( File, "Kartica",PI[ playerid ][ pKartica ]);
INI_WriteInt( File, "Sraf",PI[ playerid ][ pSraf ]);
INI_WriteFloat(File,"PosX",PI[ playerid ][ pPosX ]);
INI_WriteFloat(File,"PosY",PI[ playerid ][ pPosY ]);
INI_WriteFloat(File,"PosZ",PI[ playerid ][ pPosZ ]);
INI_WriteFloat(File,"PosAngle",PI[ playerid ][ pPosAngle ]);
INI_WriteInt( File, "PosVW",PI[ playerid ][ pPosVW ]);
INI_WriteInt( File, "PosInt",PI[ playerid ][ pPosInt ]);
INI_WriteInt( File, "PosUsao",PI[ playerid ][ pPosUsao ]);
INI_WriteInt( File, "ASlot",PI[ playerid ][ pASlot ]);
INI_WriteInt( File, "SSlot",PI[ playerid ][ pSSlot ]);
INI_WriteInt( File, "Gun1",PI[ playerid ][ pGun1 ]);
INI_WriteInt( File, "Gun2",PI[ playerid ][ pGun2 ]);
INI_WriteInt( File, "Gun3",PI[ playerid ][ pGun3 ]);
INI_WriteInt( File, "Gun4",PI[ playerid ][ pGun4 ]);
INI_WriteInt( File, "Ammo1",PI[ playerid ][ pAmmo1 ]);
INI_WriteInt( File, "Ammo2",PI[ playerid ][ pAmmo2 ]);
INI_WriteInt( File, "Ammo3",PI[ playerid ][ pAmmo3 ]);
INI_WriteInt( File, "Ammo4",PI[ playerid ][ pAmmo4 ]);
INI_WriteInt( File, "Crash",PI[ playerid ][ pCrash ]);
INI_WriteInt( File, "KljucVikendice",PI[ playerid ][ pKljucVikendice ]);
INI_WriteInt( File, "Penzija",PI[ playerid ][ pPenzija ]);
INI_WriteInt( File, "Married",PI[ playerid ][ pMarried ]);
INI_WriteString(File,"MarriedTo",PI[ playerid ][ pMarriedTo ]);
INI_WriteInt( File, "MSlot",PI[ playerid ][ pMSlot ]);
INI_WriteInt( File, "Akcenat",PI[ playerid ][ pAkcenat ]);
INI_WriteInt( File, "GM",PI[ playerid ][ pGM ]);
INI_WriteInt( File, "GChat",PI[ playerid ][ pGChat ]);
INI_WriteInt( File, "Zica",PI[ playerid ][ pZica ]);
INI_WriteInt( File, "Ugovor",PI[ playerid ][ pUgovor ]);
INI_WriteInt( File, "Sigurnosni",PI[ playerid ][ pSigurnosni ]);
INI_WriteInt( File, "Kofer",PI[ playerid ][ pKofer ]);
INI_WriteInt( File, "SkillATM",PI[ playerid ][ pSkillATM ]);
INI_WriteInt( File, "SkillPilot",PI[ playerid ][ pSkillPilot ]);
INI_WriteInt( File, "SkillKamiondzija",PI[ playerid ][ pSkillKamiondzija ]);
INI_WriteInt( File, "Robbing",PI[ playerid ][ pRobbing ]);
INI_WriteInt( File, "JackPot",PI[ playerid ][ pJackPot ]);
INI_WriteInt( File, "KamionDoz",PI[ playerid ][ pKamionDoz ]);
INI_WriteInt( File, "MotorDoz",PI[ playerid ][ pMotorDoz ]);
INI_WriteInt( File, "FirmaUsao",PI[ playerid ][ pFirmaUsao ]);
INI_WriteInt( File, "DJ",PI[ playerid ][ pDJ ]);
INI_WriteInt( File, "YouTuber",PI[ playerid ][ pYouTuber ]);
INI_WriteInt( File, "SimecRank",PI[ playerid ][ pSimecRank ]);
INI_WriteInt( File, "Security",PI[ playerid ][ pSecurity ]);
INI_WriteInt( File, "Vozac",PI[ playerid ][ pVozac ]);
INI_WriteInt( File, "Gradonacelnik",PI[ playerid ][ pGradonacelnik ]);
INI_WriteInt( File, "InvWeapon1",PI[ playerid ][ pInvWeapon1 ]);
INI_WriteInt( File, "InvAmmo1",PI[ playerid ][ pInvAmmo1 ]);
INI_WriteInt( File, "InvWeapon2",PI[ playerid ][ pInvWeapon2 ]);
INI_WriteInt( File, "InvAmmo2",PI[ playerid ][ pInvAmmo2 ]);
INI_WriteInt( File, "NY",PI[ playerid ][ pNY ]);
INI_WriteInt( File, "SigurnosniNew",PI[ playerid ][ pSigurnosniNew ]);
INI_WriteInt( File, "Injekcija",PI[ playerid ][ pInjekcija ]);
INI_WriteInt( File, "Kokain",PI[ playerid ][ pKokain ]);
INI_WriteInt( File, "Heroin",PI[ playerid ][ pHeroin ]);
INI_WriteInt( File, "Weed",PI[ playerid ][ pWeed ]);
INI_WriteInt( File, "Ectasy",PI[ playerid ][ pEctasy ]);
INI_WriteInt( File, "KaznaWarn",PI[ playerid ][ pKaznaWarn ]);
INI_WriteInt( File, "Crack",PI[ playerid ][ pCrack ]);
INI_WriteInt( File, "WExists",PI[ playerid ][ pWExists ]);
INI_WriteFloat(File,"WX",PI[ playerid ][ pWX ]);
INI_WriteFloat(File,"WY",PI[ playerid ][ pWY ]);
INI_WriteFloat(File,"WZ",PI[ playerid ][ pWZ ]);
INI_WriteInt( File, "WVW",PI[ playerid ][ pWVW ]);
INI_WriteInt( File, "WInt",PI[ playerid ][ pWInt ]);
INI_WriteInt( File, "WValue",PI[ playerid ][ pWValue ]);
INI_WriteInt( File, "WObject",PI[ playerid ][ pWObject ]);
INI_WriteInt( File, "WTimer",PI[ playerid ][ pWTimer ]);
INI_WriteInt( File, "WSeeds",PI[ playerid ][ pWSeeds ]);
INI_WriteInt( File, "NajviseOnline",PI[ playerid ][ pNajviseOnline ]);
INI_WriteInt( File, "Donator",PI[ playerid ][ pDonator ]);
INI_WriteInt( File, "RChan",PI[ playerid ][ pRChan ]);
INI_WriteInt( File, "NewRadio",PI[ playerid ][ pNewRadio ]);
INI_WriteInt( File, "RAdmin",PI[ playerid ][ pRAdmin ]);
INI_WriteInt( File, "Hangar",PI[ playerid ][ pHangar ]);
INI_WriteInt( File, "Kaznjen",PI[ playerid ][ pKaznjen ]);
INI_WriteInt( File, "TogPhone",PI[ playerid ][ pTogPhone ]);
INI_WriteInt( File, "TogCD",PI[ playerid ][ pTogCD ]);
INI_WriteInt( File, "MobVrsta",PI[ playerid ][ pMobVrsta ]);
INI_WriteInt( File, "MP3",PI[ playerid ][ pMP3 ]);
INI_WriteInt( File, "PP",PI[ playerid ][ pPP ]);
INI_WriteInt( File, "TogWarns",PI[ playerid ][ pTogWarns ]);
INI_WriteInt( File, "PitanjeID",PI[ playerid ][ pPitanjeID ]);
INI_WriteString(File,"PitanjeText",PI[ playerid ][ pPitanjeText ]);
INI_WriteInt( File, "Vozilo4",PI[ playerid ][ pVozilo4 ]);
INI_WriteInt( File, "Slot4",PI[ playerid ][ pSlot4 ]);
INI_WriteFloat(File,"CHP",PI[ playerid ][ pCHP ]);
INI_WriteFloat(File,"CArmour",PI[ playerid ][ pCArmour ]);
INI_WriteInt( File, "Drzava",PI[ playerid ][ pDrzava ]);
INI_WriteInt( File, "Boje",PI[ playerid ][ pBoje ]);
INI_Close(File);
}
}
return true;
}ne pise nista
tako bude samo udjem kucam /vips ne ispisuje nit komande mogu koristiti nit imam u accu upisanog vipa
Godfather
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
1,514
Postovi:
58
Teme:
Pridružio se:Nov. 2016
4. Jun 2020.
Jednostavno je ime za cuvanje vipa ti je "GM" okej, imas liniju
Sta se tu desava?
Dakle pokrenes cuvanje i ono ti zapise GM na vrijednost vipa, medjutim ti imas GM na 0, a GM ti je ispod vip cuvanja tako da jednostavno prvo ga zapise nakon toga ga obrise, promeni ime iz "GM" u "VIP" tamo gde cuvas vipa u tom slucaju
Zameni sa
Dalje
zameni sa
Nadam se da si shvatio pozz
INI_WriteInt( File, "GM",PI[ playerid ][ pVIP ]); Okej. Ispod toga imas takodje liniju koja ti zapisuje "GM" ali je ovaj put INI_WriteInt( File, "GM",PI[ playerid ][ pGM ]);Sta se tu desava?
Dakle pokrenes cuvanje i ono ti zapise GM na vrijednost vipa, medjutim ti imas GM na 0, a GM ti je ispod vip cuvanja tako da jednostavno prvo ga zapise nakon toga ga obrise, promeni ime iz "GM" u "VIP" tamo gde cuvas vipa u tom slucaju
INI_WriteInt( File, "GM",PI[ playerid ][ pVip ]);
Zameni sa
INI_WriteInt( File, "VIP",PI[ playerid ][ pVip ]);
Dalje
INI_Int( "GM",PI[ playerid ][ pVIP ]);
zameni sa
INI_Int( "Vip",PI[ playerid ][ pVIP ]);
Nadam se da si shvatio pozz
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