Vip Bug

Započeo Simec
pre 5 godina
1,368
pregleda
18
postova
Flex Skate
Shot Caller
pre 5 godina
Problem(error/warning): Kad nekome setam Vipa, ne upisuje u account, jedan skripter mi je rekao da je kod dobar i sve, ali idalje ne upisuje u igracev account, pa ako neko moze da pomogne...
Dio skripte:
CMD:makevip(playerid, params[])
{
if(UlogovanIgrac == 0) return SEM(playerid, "Nisi ulogovan!");
if(IsPlayerConnected(playerid))
{
new id, lvl;
if(IsPlayerAdmin(playerid) || PI > 5)
{
if(sscanf(params, "ui", id, lvl)) return SKP(playerid, "/makevip (playerid) (level)");
if(id == IPI) return SEM(playerid, "Pogresan ID!");
if(lvl > 6 || lvl < 0) return SEM(playerid, "Ne moze vise od 6 ili manje od 0!");
if(lvl > 0)
{
new string;
new giveplayer;
new sendername;
GetPlayerName(id, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new ygm, mgm, dgm;
getdate(ygm,mgm,dgm);
PI = lvl;
PI = dgm;
PI = mgm;
PI = ygm;
SetPlayerColor(id, 0x48FFA4FF);
if(lvl == 4)
{
    GivePlayerMoney(id, 150000);
}
else if(lvl == 5)
{
  GivePlayerMoney(id, 300000);
}
else if(lvl == 6)
{
    GivePlayerMoney(id, 500000);
}
SaveAccount(id);
printf("AdmCmd: %s je promovisan %s na level %d VIPa.", sendername, giveplayer, lvl);
format(string, sizeof(string), ""COL_PR" {FFFFFF}Promovisani ste na VIPa level %d od strane %s.", lvl, sendername);
SCM(id, -1, string);
format(string, sizeof(string), ""COL_PR" {FFFFFF}Promovisali ste %s na VIPa lvl %d.", giveplayer,lvl);
SCM(playerid, -1, string);
format(string,sizeof(string), ""COL_YELLOW": Admin %s je postavio gradjaninu %s VIP level %d.", sendername, giveplayer, lvl);
PAdm(ZUTA, string, 1);
new str;
format(str,128,"%s je dao gradjaninu %s VIP-a level %d",GetName(playerid),GetName(id),lvl);
MakeLog(str);
}
else if(lvl < 1)
{
  new string;
new giveplayer;
new sendername;
GetPlayerName(id, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PI = 0;
printf("AdmCmd: %s je skinuo %s VIP-a.", sendername, giveplayer);
format(string, sizeof(string), ""COL_PR" {FFFFFF}Skinut vam je VIP od strane %s.", sendername);
SCM(id, -1, string);
format(string, sizeof(string), ""COL_PR" {FFFFFF}Skinuli ste VIPa gradjaninu %s.", giveplayer);
SCM(playerid, -1, string);
format(string,sizeof(string), ""COL_YELLOW": Admin %s je skinuo gradjaninu %s VIP-a.", sendername, giveplayer);
PAdm(ZUTA, string, 1);
SetPlayerColor(id, 0xFFFFFFFF);
PI = 0;
PI = 0;
PI = 0;
SaveAccount(id);
new str;
format(str,128,"%s je skinuo gradjaninu %s VIPa",GetName(playerid),GetName(id));
MakeLog(str);
}
}
}
return true;
}

Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
/

Slika/video ingame problema(obavezno ako je ingame problem): /
Flex Skate
Shot Caller
pre 5 godina
Neko pomoc??
Teodor
Made Man
pre 5 godina
Posalji SaveAccount, i kako ucitavas Igracev Stats?
Flex Skate
Shot Caller
pre 5 godina
Brt ajde priv chat lakse mi nego da spamujem ovde
edin_sapnjani
Street Runner
pre 5 godina
Buraz meni je ovako pa vidi hoce li tebi radit

CMD:makevip(playerid, params[])
{
if(PlayerInfo < 6) return Greska(playerid, "Nemate dozvolu da koristite ovu komandu!");
if(AdminDuty == 0 && HelperDuty == 0 && PlayerInfo < 6) return Greska(playerid, "Morate biti na duznosti da bi koristili ovu komandu!");
new id, level, string;
if(sscanf(params, "ud", id, level)) return Koristi(playerid, "/makevip [ID/Ime] [Level 0-4 (0 skidate vipa)]");
if(id == IPI) return  Greska(playerid, "Pogrijesili ste ID!");
if(level < 0 || level > 4) return Greska(playerid, "Vip Level ne moze biti ispod 0 i iznad 4!");
if(PlayerInfo != 0) return Greska(playerid, "Igrac ne moze biti Vip i Helper u isto vrijeme!");
if(PlayerInfo != 0) return Greska(playerid, "Igrac ne moze biti Vip i Admin u isto vrijeme!");
if(PlayerInfo != 0) return Greska(playerid, "Igrac ne moze biti Vip i Promoter u isto vrijeme!");
    if(ImaDialogMijenjanjaLozinke == 1) return Greska(playerid, "Ne mozete promovisati tog igraca jer on trenutno mijenja lozinku!");
if(level == 0)
{
if(PlayerInfo == 0) return Greska(playerid, "Taj igrac nije Vip!");
PlayerInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
BojaIgraca(id);
SacuvajKorisnike(id);
format(string, sizeof(string), ""SVIJETLOSIVA": "BIJELA"Vlasnik %s Vam je skinuo Vipa!", GetName(playerid));
SCM(id, -1, string);
format(string, sizeof(string), ""AINFOZUTA" "BIJELA"Vlasnik %s je skinuo Vipa igracu %s!", GetName(playerid), GetName(id));
OwnerPoruka(-1, string);
format(string, sizeof(string), "MAKEVIP | Admin: %s | Igrac: %s | VLVL: %d", GetName(playerid), GetName(id), level);
UpisiLog(LOG_AHKOMANDE, string);
}
else
{
if(PlayerInfo != 0) return Greska(playerid, "Taj igrac je vec Vip!");
new gv, mv, dv;
getdate(gv,mv,dv);
PlayerInfo = level;
PlayerInfo = dv;
PlayerInfo = mv;
PlayerInfo = gv;
if(level == 3) { F_NovacPlus(id, 30000); F_SetPlayerArmour(id, 50.0); }
if(level == 4)
{
if(PlayerInfo == 0) { PlayerInfo = 1; }
F_NovacPlus(id, 50000); F_SetPlayerArmour(id, 99.0);
}
BojaIgraca(id);
SacuvajKorisnike(id);
format(string, sizeof(string), ""VIPBOJA": "BIJELA"Vlasnik %s Vam je postavio Vip Level %d. Cestitamo!", GetName(playerid), level);
SCM(id, -1, string);
format(string, sizeof(string), ""AINFOZUTA" "BIJELA"Vlasnik %s je postavio Vip level %d Igracu %s!", GetName(playerid), level, GetName(id));
OwnerPoruka(-1, string);
SCM(id, -1, ""IGBOJA"  "BIJELA"Da vidite komande dostupne za Vipa kucajte /vh.");
format(string, sizeof(string), "MAKEVIP | Admin: %s | Igrac: %s | VLVL: %d", GetName(playerid), GetName(id), level);
UpisiLog(LOG_AHKOMANDE, string);
}
return 1;
}

ako ti ne budne radilo jbg
limited
Shot Caller
pre 5 godina
Destroyer_Skripter wrote on June 3, 2020, 9:27 pm:
Buraz meni je ovako pa vidi hoce li tebi radit

CMD:makevip(playerid, params[])
{
if(PlayerInfo < 6) return Greska(playerid, "Nemate dozvolu da koristite ovu komandu!");
if(AdminDuty == 0 && HelperDuty == 0 && PlayerInfo < 6) return Greska(playerid, "Morate biti na duznosti da bi koristili ovu komandu!");
new id, level, string;
if(sscanf(params, "ud", id, level)) return Koristi(playerid, "/makevip [ID/Ime] [Level 0-4 (0 skidate vipa)]");
if(id == IPI) return  Greska(playerid, "Pogrijesili ste ID!");
if(level < 0 || level > 4) return Greska(playerid, "Vip Level ne moze biti ispod 0 i iznad 4!");
if(PlayerInfo != 0) return Greska(playerid, "Igrac ne moze biti Vip i Helper u isto vrijeme!");
if(PlayerInfo != 0) return Greska(playerid, "Igrac ne moze biti Vip i Admin u isto vrijeme!");
if(PlayerInfo != 0) return Greska(playerid, "Igrac ne moze biti Vip i Promoter u isto vrijeme!");
    if(ImaDialogMijenjanjaLozinke == 1) return Greska(playerid, "Ne mozete promovisati tog igraca jer on trenutno mijenja lozinku!");
if(level == 0)
{
if(PlayerInfo == 0) return Greska(playerid, "Taj igrac nije Vip!");
PlayerInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
BojaIgraca(id);
SacuvajKorisnike(id);
format(string, sizeof(string), ""SVIJETLOSIVA": "BIJELA"Vlasnik %s Vam je skinuo Vipa!", GetName(playerid));
SCM(id, -1, string);
format(string, sizeof(string), ""AINFOZUTA" "BIJELA"Vlasnik %s je skinuo Vipa igracu %s!", GetName(playerid), GetName(id));
OwnerPoruka(-1, string);
format(string, sizeof(string), "MAKEVIP | Admin: %s | Igrac: %s | VLVL: %d", GetName(playerid), GetName(id), level);
UpisiLog(LOG_AHKOMANDE, string);
}
else
{
if(PlayerInfo != 0) return Greska(playerid, "Taj igrac je vec Vip!");
new gv, mv, dv;
getdate(gv,mv,dv);
PlayerInfo = level;
PlayerInfo = dv;
PlayerInfo = mv;
PlayerInfo = gv;
if(level == 3) { F_NovacPlus(id, 30000); F_SetPlayerArmour(id, 50.0); }
if(level == 4)
{
if(PlayerInfo == 0) { PlayerInfo = 1; }
F_NovacPlus(id, 50000); F_SetPlayerArmour(id, 99.0);
}
BojaIgraca(id);
SacuvajKorisnike(id);
format(string, sizeof(string), ""VIPBOJA": "BIJELA"Vlasnik %s Vam je postavio Vip Level %d. Cestitamo!", GetName(playerid), level);
SCM(id, -1, string);
format(string, sizeof(string), ""AINFOZUTA" "BIJELA"Vlasnik %s je postavio Vip level %d Igracu %s!", GetName(playerid), level, GetName(id));
OwnerPoruka(-1, string);
SCM(id, -1, ""IGBOJA"  "BIJELA"Da vidite komande dostupne za Vipa kucajte /vh.");
format(string, sizeof(string), "MAKEVIP | Admin: %s | Igrac: %s | VLVL: %d", GetName(playerid), GetName(id), level);
UpisiLog(LOG_AHKOMANDE, string);
}
return 1;
}

ako ti ne budne radilo jbg


Zadrži brate moj tvoje komande i znanje za tebe i ne blamiraj se više
musoviich
Hustler
pre 5 godina
Simec wrote on May 31, 2020, 4:16 pm:
Brt ajde priv chat lakse mi nego da spamujem ovde


Slobodno spamuj, ne smije ti niko nista 🙂

Posalji nam
SaveAccount(id);
ja sam pregledao kod za dodjeljivanje VIP-a, sve mi se cini uredu.
Flex Skate
Shot Caller
pre 5 godina
Evo sekunda
Flex Skate
Shot Caller
pre 5 godina
SaveAccount
// ========================================================================== //
stock SaveAccount(playerid)
{
if( IsPlayerConnected( playerid ))
{
if( UlogovanIgrac[ playerid ] == 1 )
{
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"Informacije" );
  INI_WriteInt( File, "Cash", PI[ playerid ][ pCash ]);
  INI_WriteInt( File, "Admin",PI[ playerid ][ pAdmin ]);
  INI_WriteInt( File, "Level",PI[ playerid ][ pLevel ]);
  INI_WriteInt( File, "Skin",PI[ playerid ][ pSkin ]);
  INI_WriteInt( File, "Reg",PI[ playerid ][ pReg ]);
    INI_WriteInt( File, "Member",PI[ playerid ][ pMember ]);
  INI_WriteInt( File, "Leader",PI[ playerid ][ pLeader  ]);
  INI_WriteInt( File, "Godine",PI[ playerid ][ pGodine ]);
  INI_WriteInt( File, "Pol",PI[ playerid ][ pPol ]);
  INI_WriteString(File,"Mail",PI[ playerid ][ pMail ]);
  INI_WriteInt( File, "GameMaster",PI[ playerid ][ pGameMaster ]);
  INI_WriteInt( File, "Exp",PI[ playerid ][ pExp ]);
  INI_WriteInt( File, "Plata",PI[ playerid ][ pPlata ]);
INI_WriteInt( File, "Account",PI[ playerid ][ pAccount ]);
  INI_WriteInt( File, "Sati",PI[ playerid ][ pSati ]);
  INI_WriteInt( File, "Otkaz",PI[ playerid ][ pOtkaz ]);
INI_WriteInt( File, "PlataPGMn",PI[ playerid ][ pPlataPGMn ]);
INI_WriteInt( File, "KljucKuce",PI[ playerid ][ pKljucKuce ]);
INI_WriteInt( File, "KljucImanja",PI[ playerid ][ pKljucImanja ]);
    INI_WriteInt( File, "KljucStana",PI[ playerid ][ pKljucStana ]);
INI_WriteInt( File, "KljucFirme",PI[ playerid ][ pKljucFirme ]);
INI_WriteInt( File, "Jailed",PI[ playerid ][ pJailed ]);
INI_WriteInt( File, "JailTime",PI[ playerid ][ pJailTime ]);
INI_WriteInt( File, "BorbeniStil",PI[ playerid ][ pBorbeniStil ]);
INI_WriteInt( File, "GunDozvola",PI[ playerid ][ pGunDozvola ]);
INI_WriteInt( File, "Cigare",PI[ playerid ][ pCigare ]);
INI_WriteInt( File, "Upaljac",PI[ playerid ][ pUpaljac ]);
INI_WriteInt( File, "Kanap",PI[ playerid ][ pKanap ]);
INI_WriteInt( File, "Naocare",PI[ playerid ][ pNaocare ]);
INI_WriteInt( File, "KolaDoz",PI[ playerid ][ pKolaDoz ]);
INI_WriteInt( File, "FlyDoz",PI[ playerid ][ pFlyDoz ]);
INI_WriteInt( File, "BrodDoz",PI[ playerid ][ pBrodDoz ]);
INI_WriteInt( File, "Zlocin",PI[ playerid ][ pZlocin ]);
INI_WriteInt( File, "Marama",PI[ playerid ][ pMarama ]);
INI_WriteInt( File, "Sat",PI[ playerid ][ pSat ]);
INI_WriteInt( File, "Kacket",PI[ playerid ][ pKacket ]);
INI_WriteInt( File, "LottoNr1",PI[ playerid ][ pLottoNr1 ]);
INI_WriteInt( File, "LottoNr2",PI[ playerid ][ pLottoNr2 ]);
INI_WriteInt( File, "LottoNr3",PI[ playerid ][ pLottoNr3 ]);
INI_WriteInt( File, "LottoNr4",PI[ playerid ][ pLottoNr4 ]);
INI_WriteInt( File, "LottoNr5",PI[ playerid ][ pLottoNr5 ]);
INI_WriteInt( File, "LottoNr6",PI[ playerid ][ pLottoNr6 ]);
INI_WriteInt( File, "LottoNr7",PI[ playerid ][ pLottoNr7 ]);
  INI_WriteInt( File, "Kazna",PI[ playerid ][ pKazna ]);
  INI_WriteInt( File, "Pasos",PI[ playerid ][ pPasos ]);
  INI_WriteInt( File, "Imenik",PI[ playerid ][ pImenik ]);
  INI_WriteInt( File, "Mobilni",PI[ playerid ][ pMobilni ]);
  INI_WriteInt( File, "MobKredit",PI[ playerid ][ pMobKredit ]);
  INI_WriteInt( File, "Kills",PI[ playerid ][ pKills ]);
  INI_WriteInt( File, "Deaths",PI[ playerid ][ pDeaths ]);
  INI_WriteInt( File, "GM",PI[ playerid ][ pVIP ]);
  INI_WriteInt( File, "Job",PI[ playerid ][ pJob  ]);
  INI_WriteInt( File, "PinKod",PI[ playerid ][ pPinKod ]);
  INI_WriteInt( File, "Drugs",PI[ playerid ][ pDrugs ]);
  INI_WriteInt( File, "Vozilo1",PI[ playerid ][ pVozilo1 ]);
  INI_WriteInt( File, "Vozilo2",PI[ playerid ][ pVozilo2 ]);
    INI_WriteInt( File, "Vozilo3",PI[ playerid ][ pVozilo3 ]);
    INI_WriteInt( File, "GKartica",PI[ playerid ][ pGKartica ]);
    INI_WriteInt( File, "SpawnChange",PI[ playerid ][ pSpawnChange ]);
    INI_WriteInt( File, "KljucGaraze",PI[ playerid ][ pKljucGaraze ]);
    INI_WriteInt( File, "KljucTrafike",PI[ playerid ][ pKljucTrafike ]);
    INI_WriteInt( File, "Zlato",PI[ playerid ][ pZlato ]);
    INI_WriteInt( File, "Alat",PI[ playerid ][ pAlat ]);
    INI_WriteInt( File, "Poklon",PI[ playerid ][ pPoklon ]);
    INI_WriteInt( File, "Lek",PI[ playerid ][ pLek ]);
    INI_WriteInt( File, "Radio",PI[ playerid ][ pRadio ]);
    INI_WriteInt( File, "Bolest",PI[ playerid ][ pBolest ]);
    INI_WriteInt( File, "Code",PI[ playerid ][ pCode ]);
    INI_WriteInt( File, "KazinoNr",PI[ playerid ][ pKazinoNr ]);
    INI_WriteInt( File, "ZadnjiY",PI[ playerid ][ pZadnjiY ]);
INI_WriteInt( File, "ZadnjiM",PI[ playerid ][ pZadnjiM ]);
INI_WriteInt( File, "ZadnjiD",PI[ playerid ][ pZadnjiD ]);
INI_WriteInt( File, "Arrested",PI[ playerid ][ pArrested ]);
INI_WriteInt( File, "Rank",PI[ playerid ][ pRank ]);
INI_WriteInt( File, "Gorivo",PI[ playerid ][ pGorivo ]);
INI_WriteInt( File, "InvWeapon",PI[ playerid ][ pInvWeapon ]);
INI_WriteInt( File, "InvAmmo",PI[ playerid ][ pInvAmmo ]);
INI_WriteInt( File, "Mats",PI[ playerid ][ pMats ]);
INI_WriteInt( File, "Warns",PI[ playerid ][ pWarns ]);
INI_WriteInt( File, "Kosa",PI[ playerid ][ pKosa ]);
INI_WriteInt( File, "Snaga",PI[ playerid ][ pSnaga ]);
INI_WriteInt( File, "Inteligencija",PI[ playerid ][ pInteligencija ]);
INI_WriteInt( File, "Spretnost",PI[ playerid ][ pSpretnost ]);
INI_WriteInt( File, "GPS",PI[ playerid ][ pGPS ]);
INI_WriteInt( File, "Torba",PI[ playerid ][ pTorba ]);
INI_WriteInt( File, "Racunar",PI[ playerid ][ pRacunar ]);
INI_WriteInt( File, "Hleb",PI[ playerid ][ pHleb ]);
INI_WriteInt( File, "Pizza",PI[ playerid ][ pPizza ]);
INI_WriteInt( File, "Kola",PI[ playerid ][ pKola ]);
INI_WriteInt( File, "Mleko",PI[ playerid ][ pMleko ]);
INI_WriteInt( File, "Sendvic",PI[ playerid ][ pSendvic ]);
INI_WriteInt( File, "Promoter",PI[ playerid ][ pPromoter ]);
INI_WriteInt( File, "BankKredit",PI[ playerid ][ pBankKredit ]);
INI_WriteInt( File, "Ipovana",PI[ playerid ][ pIpovana ]);
INI_WriteInt( File, "Wanted",PI[ playerid ][ pWanted ]);
INI_WriteInt( File, "LTA",PI[ playerid ][ pLTA ]);
INI_WriteInt( File, "Suspend",PI[ playerid ][ pSuspend ]);
INI_WriteInt( File, "IJob",PI[ playerid ][ pIJob ]);
INI_WriteInt( File, "Kaciga",PI[ playerid ][ pKaciga ]);
INI_WriteInt( File, "MemberEx",PI[ playerid ][ pMemberEx ]);
INI_WriteInt( File, "SkinEx",PI[ playerid ][ pSkinEx ]);
INI_WriteInt( File, "LeaderEx",PI[ playerid ][ pLeaderEx ]);
INI_WriteInt( File, "FZKills",PI[ playerid ][ pFZKills ]);
INI_WriteInt( File, "FZDeaths",PI[ playerid ][ pFZDeaths ]);
INI_WriteInt( File, "VIPDan",PI[ playerid ][ pVIPDan ]);
INI_WriteInt( File, "VIPMesec",PI[ playerid ][ pVIPMesec ]);
INI_WriteInt( File, "VIPGodina",PI[ playerid ][ pVIPGodina ]);
INI_WriteInt( File, "Ogrlice",PI[ playerid ][ pOgrlice ]);
INI_WriteInt( File, "Slike",PI[ playerid ][ pSlike ]);
INI_WriteInt( File, "Mute",PI[ playerid ][ pMute ]);
INI_WriteInt( File, "VMute",PI[ playerid ][ pVMute ]);
INI_WriteInt( File, "Novcanik",PI[ playerid ][ pNovcanik ]);
INI_WriteInt( File, "RPP",PI[ playerid ][ pRPP ]);
INI_WriteInt( File, "Oglasnik",PI[ playerid ][ pOglasnik ]);
INI_WriteInt( File, "Ribe",PI[ playerid ][ pRibe ]);
INI_WriteInt( File, "Swat",PI[ playerid ][ pSwat ]);
INI_WriteInt( File, "Kruska",PI[ playerid ][ pKruska ]);
INI_WriteInt( File, "Jabuka",PI[ playerid ][ pJabuka ]);
INI_WriteInt( File, "Sljiva",PI[ playerid ][ pSljiva ]);
INI_WriteInt( File, "DrvoKruska",PI[ playerid ][ pDrvoKruska ]);
INI_WriteInt( File, "DrvoJabuka",PI[ playerid ][ pDrvoJabuka ]);
INI_WriteInt( File, "DrvoSljiva",PI[ playerid ][ pDrvoSljiva ]);
INI_WriteInt( File, "KontejnerVreme",PI[ playerid ][ KontejnerVreme ]);
INI_WriteInt( File, "GrebGr",PI[ playerid ][ pGrebGr ]);
INI_WriteInt( File, "Klesta",PI[ playerid ][ pKlesta ]);
INI_WriteInt( File, "Kartica",PI[ playerid ][ pKartica ]);
INI_WriteInt( File, "Sraf",PI[ playerid ][ pSraf ]);
INI_WriteFloat(File,"PosX",PI[ playerid ][ pPosX ]);
INI_WriteFloat(File,"PosY",PI[ playerid ][ pPosY ]);
INI_WriteFloat(File,"PosZ",PI[ playerid ][ pPosZ ]);
INI_WriteFloat(File,"PosAngle",PI[ playerid ][ pPosAngle ]);
INI_WriteInt( File, "PosVW",PI[ playerid ][ pPosVW ]);
INI_WriteInt( File, "PosInt",PI[ playerid ][ pPosInt ]);
INI_WriteInt( File, "PosUsao",PI[ playerid ][ pPosUsao ]);
INI_WriteInt( File, "ASlot",PI[ playerid ][ pASlot ]);
INI_WriteInt( File, "SSlot",PI[ playerid ][ pSSlot ]);
INI_WriteInt( File, "Gun1",PI[ playerid ][ pGun1 ]);
INI_WriteInt( File, "Gun2",PI[ playerid ][ pGun2 ]);
INI_WriteInt( File, "Gun3",PI[ playerid ][ pGun3 ]);
INI_WriteInt( File, "Gun4",PI[ playerid ][ pGun4 ]);
INI_WriteInt( File, "Ammo1",PI[ playerid ][ pAmmo1 ]);
INI_WriteInt( File, "Ammo2",PI[ playerid ][ pAmmo2 ]);
INI_WriteInt( File, "Ammo3",PI[ playerid ][ pAmmo3 ]);
INI_WriteInt( File, "Ammo4",PI[ playerid ][ pAmmo4 ]);
INI_WriteInt( File, "Crash",PI[ playerid ][ pCrash ]);
INI_WriteInt( File, "KljucVikendice",PI[ playerid ][ pKljucVikendice ]);
INI_WriteInt( File, "Penzija",PI[ playerid ][ pPenzija ]);
INI_WriteInt( File, "Married",PI[ playerid ][ pMarried ]);
INI_WriteString(File,"MarriedTo",PI[ playerid ][ pMarriedTo ]);
INI_WriteInt( File, "MSlot",PI[ playerid ][ pMSlot ]);
INI_WriteInt( File, "Akcenat",PI[ playerid ][ pAkcenat ]);
INI_WriteInt( File, "GM",PI[ playerid ][ pGM ]);
INI_WriteInt( File, "GChat",PI[ playerid ][ pGChat ]);
INI_WriteInt( File, "Zica",PI[ playerid ][ pZica ]);
INI_WriteInt( File, "Ugovor",PI[ playerid ][ pUgovor ]);
INI_WriteInt( File, "Sigurnosni",PI[ playerid ][ pSigurnosni ]);
INI_WriteInt( File, "Kofer",PI[ playerid ][ pKofer ]);
INI_WriteInt( File, "SkillATM",PI[ playerid ][ pSkillATM ]);
INI_WriteInt( File, "SkillPilot",PI[ playerid ][ pSkillPilot ]);
INI_WriteInt( File, "SkillKamiondzija",PI[ playerid ][ pSkillKamiondzija ]);
INI_WriteInt( File, "Robbing",PI[ playerid ][ pRobbing ]);
INI_WriteInt( File, "JackPot",PI[ playerid ][ pJackPot ]);
INI_WriteInt( File, "KamionDoz",PI[ playerid ][ pKamionDoz ]);
INI_WriteInt( File, "MotorDoz",PI[ playerid ][ pMotorDoz ]);
INI_WriteInt( File, "FirmaUsao",PI[ playerid ][ pFirmaUsao ]);
INI_WriteInt( File, "Gradonacelnik",PI[ playerid ][ pGradonacelnik ]);
INI_WriteInt( File, "YouTuber",PI[ playerid ][ pYouTuber ]);
INI_WriteInt( File, "SimecRank",PI[ playerid ][ pSimecRank ]);
  INI_WriteInt( File, "Security",PI[ playerid ][ pSecurity ]);
  INI_WriteInt( File, "Vozac",PI[ playerid ][ pVozac ]);
INI_WriteInt( File, "DJ",PI[ playerid ][ pDJ ]);
INI_WriteInt( File, "InvWeapon1",PI[ playerid ][ pInvWeapon1 ]);
INI_WriteInt( File, "InvAmmo1",PI[ playerid ][ pInvAmmo1 ]);
INI_WriteInt( File, "InvWeapon2",PI[ playerid ][ pInvWeapon2 ]);
INI_WriteInt( File, "InvAmmo2",PI[ playerid ][ pInvAmmo2 ]);
INI_WriteInt( File, "NY",PI[ playerid ][ pNY ]);
INI_WriteInt( File, "SigurnosniNew",PI[ playerid ][ pSigurnosniNew ]);
INI_WriteInt( File, "Injekcija",PI[ playerid ][ pInjekcija ]);
INI_WriteInt( File, "Kokain",PI[ playerid ][ pKokain ]);
INI_WriteInt( File, "Heroin",PI[ playerid ][ pHeroin ]);
INI_WriteInt( File, "Weed",PI[ playerid ][ pWeed ]);
INI_WriteInt( File, "Ectasy",PI[ playerid ][ pEctasy ]);
INI_WriteInt( File, "KaznaWarn",PI[ playerid ][ pKaznaWarn ]);
INI_WriteInt( File, "Crack",PI[ playerid ][ pCrack ]);
INI_WriteInt( File, "WExists",PI[ playerid ][ pWExists ]);
        INI_WriteFloat(File,"WX",PI[ playerid ][ pWX ]);
        INI_WriteFloat(File,"WY",PI[ playerid ][ pWY ]);
        INI_WriteFloat(File,"WZ",PI[ playerid ][ pWZ ]);
        INI_WriteInt( File, "WVW",PI[ playerid ][ pWVW ]);
        INI_WriteInt( File, "WInt",PI[ playerid ][ pWInt ]);
        INI_WriteInt( File, "WValue",PI[ playerid ][ pWValue ]);
        INI_WriteInt( File, "WObject",PI[ playerid ][ pWObject ]);
        INI_WriteInt( File, "WTimer",PI[ playerid ][ pWTimer ]);
        INI_WriteInt( File, "WSeeds",PI[ playerid ][ pWSeeds ]);
INI_WriteInt( File, "NajviseOnline",PI[ playerid ][ pNajviseOnline ]);
INI_WriteInt( File, "Donator",PI[ playerid ][ pDonator ]);
INI_WriteInt( File, "RChan",PI[ playerid ][ pRChan ]);
INI_WriteInt( File, "NewRadio",PI[ playerid ][ pNewRadio ]);
INI_WriteInt( File, "RAdmin",PI[ playerid ][ pRAdmin ]);
INI_WriteInt( File, "Hangar",PI[ playerid ][ pHangar ]);
INI_WriteInt( File, "Kaznjen",PI[ playerid ][ pKaznjen ]);
INI_WriteInt( File, "TogPhone",PI[ playerid ][ pTogPhone ]);
INI_WriteInt( File, "TogCD",PI[ playerid ][ pTogCD ]);
INI_WriteInt( File, "MobVrsta",PI[ playerid ][ pMobVrsta ]);
INI_WriteInt( File, "MP3",PI[ playerid ][ pMP3 ]);
INI_WriteInt( File, "PP",PI[ playerid ][ pPP ]);
INI_WriteInt( File, "TogWarns",PI[ playerid ][ pTogWarns ]);
INI_WriteInt( File, "PitanjeID",PI[ playerid ][ pPitanjeID ]);
INI_WriteString(File,"PitanjeText",PI[ playerid ][ pPitanjeText ]);
INI_WriteInt( File, "Vozilo4",PI[ playerid ][ pVozilo4 ]);
INI_WriteInt( File, "Slot4",PI[ playerid ][ pSlot4 ]);
INI_WriteFloat(File,"CHP",PI[ playerid ][ pCHP ]);
INI_WriteFloat(File,"CArmour",PI[ playerid ][ pCArmour ]);
INI_WriteInt( File, "Drzava",PI[ playerid ][ pDrzava ]);
INI_WriteInt( File, "Boje",PI[ playerid ][ pBoje ]);
    INI_Close(File);
    }
}
    return true;
}


OcitajKorisnika
_callback: OcitajKorisnika(playerid,name[],value[])
{
    INI_Int( "Password",PI[ playerid ][ pPassword ]);
    INI_Int( "Cash",PI[ playerid ][ pCash ]);
    INI_Int( "Admin",PI[ playerid ][ pAdmin ]);
    INI_Int( "Level",PI[ playerid ][ pLevel ]);
    INI_Int( "Skin",PI[ playerid ][ pSkin ]);
    INI_Int( "Reg",PI[ playerid ][ pReg ]);
    INI_Int( "Member",PI[ playerid ][ pMember ]);
    INI_Int( "Leader",PI[ playerid ][ pLeader  ]);
    INI_Int( "Godine",PI[ playerid ][ pGodine ]);
    INI_Int( "Pol",PI[ playerid ][ pPol ]);
    INI_String("Mail",PI[ playerid ][ pMail],64);
    INI_Int( "GameMaster",PI[ playerid ][ pGameMaster ]);
    INI_Int( "Exp",PI[ playerid ][ pExp ]);
INI_Int( "Plata",PI[ playerid ][ pPlata ]);
INI_Int( "Account",PI[ playerid ][ pAccount ]);
INI_Int( "Sati",PI[ playerid ][ pSati ]);
INI_Int( "Otkaz",PI[ playerid ][ pOtkaz ]);
INI_Int( "PlataPGMn",PI[ playerid ][ pPlataPGMn ]);
INI_Int( "KljucKuce",PI[ playerid ][ pKljucKuce ]);
INI_Int( "KljucImanja",PI[ playerid ][ pKljucImanja ]);
INI_Int( "KljucStana",PI[ playerid ][ pKljucStana ]);
INI_Int( "KljucFirme",PI[ playerid ][ pKljucFirme ]);
INI_Int( "Jailed",PI[ playerid ][ pJailed ]);
INI_Int( "JailTime",PI[ playerid ][ pJailTime ]);
INI_Int( "BorbeniStil",PI[ playerid ][ pBorbeniStil ]);
INI_Int( "GunDozvola",PI[ playerid ][ pGunDozvola ]);
INI_Int( "Cigare",PI[ playerid ][ pCigare ]);
INI_Int( "Upaljac",PI[ playerid ][ pUpaljac ]);
INI_Int( "Kanap",PI[ playerid ][ pKanap ]);
INI_Int( "Naocare",PI[ playerid ][ pNaocare ]);
INI_Int( "KolaDoz",PI[ playerid ][ pKolaDoz ]);
INI_Int( "FlyDoz",PI[ playerid ][ pFlyDoz ]);
INI_Int( "BrodDoz",PI[ playerid ][ pBrodDoz ]);
INI_Int( "Zlocin",PI[ playerid ][ pZlocin ]);
INI_Int( "Marama",PI[ playerid ][ pMarama ]);
INI_Int( "Sat",PI[ playerid ][ pSat ]);
INI_Int( "Kacket",PI[ playerid ][ pKacket ]);
INI_Int( "LottoNr1",PI[ playerid ][ pLottoNr1 ]);
INI_Int( "LottoNr2",PI[ playerid ][ pLottoNr2 ]);
INI_Int( "LottoNr3",PI[ playerid ][ pLottoNr3 ]);
INI_Int( "LottoNr4",PI[ playerid ][ pLottoNr4 ]);
INI_Int( "LottoNr5",PI[ playerid ][ pLottoNr5 ]);
INI_Int( "LottoNr6",PI[ playerid ][ pLottoNr6 ]);
INI_Int( "LottoNr7",PI[ playerid ][ pLottoNr7 ]);
INI_Int( "Kazna",PI[ playerid ][ pKazna ]);
INI_Int( "Pasos",PI[ playerid ][ pPasos ]);
INI_Int( "Imenik",PI[ playerid ][ pImenik ]);
INI_Int( "Mobilni",PI[ playerid ][ pMobilni ]);
INI_Int( "MobKredit",PI[ playerid ][ pMobKredit ]);
INI_Int( "Kills",PI[ playerid ][ pKills ]);
INI_Int( "Deaths",PI[ playerid ][ pDeaths ]);
INI_Int( "GM",PI[ playerid ][ pVIP ]);
INI_Int( "Job",PI[ playerid ][ pJob  ]);
INI_Int( "PinKod",PI[ playerid ][ pPinKod ]);
INI_Int( "Drugs",PI[ playerid ][ pDrugs ]);
INI_Int( "Vozilo1",PI[ playerid ][ pVozilo1 ]);
INI_Int( "Vozilo2",PI[ playerid ][ pVozilo2 ]);
INI_Int( "Vozilo3",PI[ playerid ][ pVozilo3 ]);
INI_Int( "GKartica",PI[ playerid ][ pGKartica ]);
INI_Int( "SpawnChange",PI[ playerid ][ pSpawnChange ]);
INI_Int( "KljucGaraze",PI[ playerid ][ pKljucGaraze ]);
    INI_Int( "KljucTrafike",PI[ playerid ][ pKljucTrafike ]);
    INI_Int( "Zlato",PI[ playerid ][ pZlato ]);
    INI_Int( "Alat",PI[ playerid ][ pAlat ]);
    INI_Int( "Poklon",PI[ playerid ][ pPoklon ]);
    INI_Int( "Lek",PI[ playerid ][ pLek ]);
    INI_Int( "Radio",PI[ playerid ][ pRadio ]);
    INI_Int( "Bolest",PI[ playerid ][ pBolest ]);
    INI_Int( "Code",PI[ playerid ][ pCode ]);
    INI_Int( "KazinoNr",PI[ playerid ][ pKazinoNr ]);
    INI_Int( "ZadnjiY",PI[ playerid ][ pZadnjiY ]);
INI_Int( "ZadnjiM",PI[ playerid ][ pZadnjiM ]);
INI_Int( "ZadnjiD",PI[ playerid ][ pZadnjiD ]);
INI_Int( "Arrested",PI[ playerid ][ pArrested ]);
INI_Int( "Rank",PI[ playerid ][ pRank ]);
INI_Int( "Gorivo",PI[ playerid ][ pGorivo ]);
INI_Int( "InvWeapon",PI[ playerid ][ pInvWeapon ]);
INI_Int( "InvAmmo",PI[ playerid ][ pInvAmmo ]);
INI_Int( "Mats",PI[ playerid ][ pMats ]);
INI_Int( "Warns",PI[ playerid ][ pWarns ]);
INI_Int( "Kosa",PI[ playerid ][ pKosa ]);
INI_Int( "Snaga",PI[ playerid ][ pSnaga ]);
INI_Int( "Inteligencija",PI[ playerid ][ pInteligencija ]);
INI_Int( "Spretnost",PI[ playerid ][ pSpretnost ]);
INI_Int( "GPS",PI[ playerid ][ pGPS ]);
INI_Int( "Torba",PI[ playerid ][ pTorba ]);
INI_Int( "Racunar",PI[ playerid ][ pRacunar ]);
INI_Int( "Hleb",PI[ playerid ][ pHleb ]);
INI_Int( "Pizza",PI[ playerid ][ pPizza ]);
INI_Int( "Kola",PI[ playerid ][ pKola ]);
INI_Int( "Mleko",PI[ playerid ][ pMleko ]);
INI_Int( "Sendvic",PI[ playerid ][ pSendvic ]);
INI_Int( "Promoter",PI[ playerid ][ pPromoter ]);
INI_Int( "BankKredit",PI[ playerid ][ pBankKredit ]);
INI_Int( "Ipovana",PI[ playerid ][ pIpovana ]);
INI_Int( "Wanted",PI[ playerid ][ pWanted ]);
INI_Int( "LTA",PI[ playerid ][ pLTA ]);
INI_Int( "Suspend",PI[ playerid ][ pSuspend ]);
INI_Int( "IJob",PI[ playerid ][ pIJob ]);
INI_Int( "Kaciga",PI[ playerid ][ pKaciga ]);
INI_Int( "MemberEx",PI[ playerid ][ pMemberEx ]);
INI_Int( "SkinEx",PI[ playerid ][ pSkinEx ]);
INI_Int( "LeaderEx",PI[ playerid ][ pLeaderEx ]);
INI_Int( "FZKills",PI[ playerid ][ pFZKills ]);
INI_Int( "FZDeaths",PI[ playerid ][ pFZDeaths ]);
INI_Int( "VIPDan",PI[ playerid ][ pVIPDan ]);
INI_Int( "VIPMesec",PI[ playerid ][ pVIPMesec ]);
INI_Int( "VIPGodina",PI[ playerid ][ pVIPGodina ]);
INI_Int( "Ogrlice",PI[ playerid ][ pOgrlice ]);
INI_Int( "Slike",PI[ playerid ][ pSlike ]);
INI_Int( "Mute",PI[ playerid ][ pMute ]);
INI_Int( "VMute",PI[ playerid ][ pVMute ]);
INI_Int( "Novcanik",PI[ playerid ][ pNovcanik ]);
INI_Int( "RPP",PI[ playerid ][ pRPP ]);
INI_Int( "Oglasnik",PI[ playerid ][ pOglasnik ]);
INI_Int( "Ribe",PI[ playerid ][ pRibe ]);
INI_Int( "Swat",PI[ playerid ][ pSwat ]);
INI_Int( "Kruska",PI[ playerid ][ pKruska ]);
INI_Int( "Jabuka",PI[ playerid ][ pJabuka ]);
INI_Int( "Sljiva",PI[ playerid ][ pSljiva ]);
INI_Int( "DrvoKruska",PI[ playerid ][ pDrvoKruska ]);
INI_Int( "DrvoJabuka",PI[ playerid ][ pDrvoJabuka ]);
INI_Int( "DrvoSljiva",PI[ playerid ][ pDrvoSljiva ]);
INI_Int( "KontejnerVreme",PI[ playerid ][ KontejnerVreme ]);
INI_Int( "GrebGr",PI[ playerid ][ pGrebGr ]);
INI_Int( "Klesta",PI[ playerid ][ pKlesta ]);
INI_Int( "Kartica",PI[ playerid ][ pKartica ]);
INI_Int( "Sraf",PI[ playerid ][ pSraf ]);
INI_Float("PosX",PI[ playerid ][ pPosX ]);
INI_Float("PosY",PI[ playerid ][ pPosY ]);
INI_Float("PosZ",PI[ playerid ][ pPosZ ]);
INI_Float("PosAngle",PI[ playerid ][ pPosAngle ]);
INI_Int( "PosVW",PI[ playerid ][ pPosVW ]);
INI_Int( "PosInt",PI[ playerid ][ pPosInt ]);
INI_Int( "PosUsao",PI[ playerid ][ pPosUsao ]);
INI_Int( "ASlot",PI[ playerid ][ pASlot ]);
INI_Int( "SSlot",PI[ playerid ][ pSSlot ]);
INI_Int( "Gun1",PI[ playerid ][ pGun1 ]);
INI_Int( "Gun2",PI[ playerid ][ pGun2 ]);
INI_Int( "Gun3",PI[ playerid ][ pGun3 ]);
INI_Int( "Gun4",PI[ playerid ][ pGun4 ]);
INI_Int( "Ammo1",PI[ playerid ][ pAmmo1 ]);
INI_Int( "Ammo2",PI[ playerid ][ pAmmo2 ]);
INI_Int( "Ammo3",PI[ playerid ][ pAmmo3 ]);
INI_Int( "Ammo4",PI[ playerid ][ pAmmo4 ]);
INI_Int( "Crash",PI[ playerid ][ pCrash ]);
INI_Int( "KljucVikendice",PI[ playerid ][ pKljucVikendice ]);
INI_Int( "Penzija",PI[ playerid ][ pPenzija ]);
INI_Int( "Married",PI[ playerid ][ pMarried ]);
INI_String("MarriedTo",PI[ playerid ][ pMarriedTo],64);
INI_Int( "MSlot",PI[ playerid ][ pMSlot ]);
INI_Int( "Akcenat",PI[ playerid ][ pAkcenat ]);
INI_Int( "GM",PI[ playerid ][ pGM ]);
INI_Int( "GChat",PI[ playerid ][ pGChat ]);
INI_Int( "Zica",PI[ playerid ][ pZica ]);
INI_Int( "Ugovor",PI[ playerid ][ pUgovor ]);
INI_Int( "Sigurnosni",PI[ playerid ][ pSigurnosni ]);
INI_Int( "Kofer",PI[ playerid ][ pKofer ]);
INI_Int( "SkillATM",PI[ playerid ][ pSkillATM ]);
INI_Int( "SkillPilot",PI[ playerid ][ pSkillPilot ]);
INI_Int( "SkillKamiondzija",PI[ playerid ][ pSkillKamiondzija ]);
INI_Int( "Robbing",PI[ playerid ][ pRobbing ]);
INI_Int( "JackPot",PI[ playerid ][ pJackPot ]);
INI_Int( "KamionDoz",PI[ playerid ][ pKamionDoz ]);
INI_Int( "MotorDoz",PI[ playerid ][ pMotorDoz ]);
INI_Int( "FirmaUsao",PI[ playerid ][ pFirmaUsao ]);
INI_Int( "YouTuber",PI[ playerid ][ pYouTuber ]);
INI_Int( "SimecRank",PI[ playerid ][ pSimecRank ]);
INI_Int( "Security",PI[ playerid ][ pSecurity ]);
INI_Int( "Vozac",PI[ playerid ][ pVozac ]);
INI_Int( "Gradonacelnik",PI[ playerid ][ pGradonacelnik ]);
INI_Int( "DJ",PI[ playerid ][ pDJ ]);
INI_Int( "InvWeapon1",PI[ playerid ][ pInvWeapon1 ]);
INI_Int( "InvAmmo1",PI[ playerid ][ pInvAmmo1 ]);
INI_Int( "InvWeapon2",PI[ playerid ][ pInvWeapon2 ]);
INI_Int( "InvAmmo2",PI[ playerid ][ pInvAmmo2 ]);
INI_Int( "NY",PI[ playerid ][ pNY ]);
INI_Int( "SigurnosniNew",PI[ playerid ][ pSigurnosniNew ]);
INI_Int( "Injekcija",PI[ playerid ][ pInjekcija ]);
INI_Int( "Kokain",PI[ playerid ][ pKokain ]);
INI_Int( "Heroin",PI[ playerid ][ pHeroin ]);
INI_Int( "Weed",PI[ playerid ][ pWeed ]);
INI_Int( "Ectasy",PI[ playerid ][ pEctasy ]);
INI_Int( "KaznaWarn",PI[ playerid ][ pKaznaWarn ]);
INI_Int( "Crack",PI[ playerid ][ pCrack ]);
INI_Int( "WExists",PI[ playerid ][ pWExists ]);
INI_Float( "WX",PI[ playerid ][ pWX ]);
  INI_Float( "WY",PI[ playerid ][ pWY ]);
  INI_Float( "WZ",PI[ playerid ][ pWZ ]);
    INI_Int( "WVW",PI[ playerid ][ pWVW ]);
    INI_Int( "WInt",PI[ playerid ][ pWInt ]);
    INI_Int( "WValue",PI[ playerid ][ pWValue ]);
    INI_Int( "WObject",PI[ playerid ][ pWObject ]);
    INI_Int( "WTimer",PI[ playerid ][ pWTimer ]);
    INI_Int( "WSeeds",PI[ playerid ][ pWSeeds ]);
INI_Int( "NajviseOnline",PI[ playerid ][ pNajviseOnline ]);
INI_Int( "Donator",PI[ playerid ][ pDonator ]);
INI_Int( "RChan",PI[ playerid ][ pRChan ]);
INI_Int( "NewRadio",PI[ playerid ][ pNewRadio ]);
INI_Int( "RAdmin",PI[ playerid ][ pRAdmin ]);
INI_Int( "Hangar",PI[ playerid ][ pHangar ]);
INI_Int( "Kaznjen",PI[ playerid ][ pKaznjen ]);
INI_Int( "TogPhone",PI[ playerid ][ pTogPhone ]);
INI_Int( "TogCD",PI[ playerid ][ pTogCD ]);
INI_Int( "MobVrsta",PI[ playerid ][ pMobVrsta ]);
INI_Int( "MP3",PI[ playerid ][ pMP3 ]);
INI_Int( "PP",PI[ playerid ][ pPP ]);
INI_Int( "TogWarns",PI[ playerid ][ pTogWarns ]);
INI_Int( "PitanjeID",PI[ playerid ][ pPitanjeID ]);
INI_String("PitanjeText",PI[ playerid ][ pPitanjeText],128);
INI_Int( "Vozilo4",PI[ playerid ][ pVozilo4 ]);
INI_Int( "Slot4",PI[ playerid ][ pSlot4 ]);
INI_Float("CHP",PI[ playerid ][ pCHP ]);
INI_Float("CArmour",PI[ playerid ][ pCArmour ]);
INI_Int( "Drzava",PI[ playerid ][ pDrzava ]);
INI_Int( "Boje",PI[ playerid ][ pBoje ]);
    return true;
}
musoviich
Hustler
pre 5 godina
pitanje, kada postavis nekom vipa, da li si probao da li on postaje vip, mislim, da li može da koristi komande VIP-a

I kada se  reloguje, tada ga gubi, ako sam dobro shvatio ?
Flex Skate
Shot Caller
pre 5 godina
da da, ja njemu setam vipa, on ima vipa i cim izadje nestane mu i u scriptfiles se ne upisuje u njegov acc ne ostane upisan vip najbolje ti dam anydesk da vidis sta te interesuje i da li mozes da resis ako imas vremena
musoviich
Hustler
pre 5 godina
Simec wrote on June 4, 2020, 8:57 am:
da da, ja njemu setam vipa, on ima vipa i cim izadje nestane mu i u scriptfiles se ne upisuje u njegov acc ne ostane upisan vip najbolje ti dam anydesk da vidis sta te interesuje i da li mozes da resis ako imas vremena

Trenutno sam na poslu, jedino ti mogu ovako pomoć jer ne znam kada sam veceras kuci...

Nego slusaj, kada se pokusa logovat, dali mu ispise kao da je istekao vip ?

Moze svasta bit haha, ne znam kako ide ovo sa get time, kada se loguje da li provjerava to, šta imaš pod
UserPath(playerid)
kako si definisao PATH

Možda ti ne učitava korisnika sa istom mjesta gdje ga sejvaš...
Flex Skate
Shot Caller
pre 5 godina
// ========================================================================== //
stock SacuvajNovePromene(playerid)
{
if( IsPlayerConnected( playerid ))
{
if( UlogovanIgrac[ playerid ] == 1 )
{
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"Informacije" );
    INI_WriteInt( File, "Password", PI[ playerid ][ pPassword ]);
  INI_WriteInt( File, "Cash",PI[ playerid ][ pCash ]);
  INI_WriteInt( File, "Admin",PI[ playerid ][ pAdmin ]);
  INI_WriteInt( File, "Level",PI[ playerid ][ pLevel ]);
  INI_WriteInt( File, "Skin",PI[ playerid ][ pSkin ]);
  INI_WriteInt( File, "Reg",PI[ playerid ][ pReg ]);
    INI_WriteInt( File, "Member",PI[ playerid ][ pMember ]);
  INI_WriteInt( File, "Leader",PI[ playerid ][ pLeader  ]);
  INI_WriteInt( File, "Godine",PI[ playerid ][ pGodine ]);
  INI_WriteInt( File, "Pol",PI[ playerid ][ pPol ]);
  INI_WriteString(File,"Mail",PI[ playerid ][ pMail ]);
  INI_WriteInt( File, "GameMaster",PI[ playerid ][ pGameMaster ]);
  INI_WriteInt( File, "Exp",PI[ playerid ][ pExp ]);
  INI_WriteInt( File, "Plata",PI[ playerid ][ pPlata ]);
INI_WriteInt( File, "Account",PI[ playerid ][ pAccount ]);
  INI_WriteInt( File, "Sati",PI[ playerid ][ pSati ]);
  INI_WriteInt( File, "Otkaz",PI[ playerid ][ pOtkaz ]);
INI_WriteInt( File, "PlataPGMn",PI[ playerid ][ pPlataPGMn ]);
INI_WriteInt( File, "KljucKuce",PI[ playerid ][ pKljucKuce ]);
INI_WriteInt( File, "KljucImanja",PI[ playerid ][ pKljucImanja ]);
    INI_WriteInt( File, "KljucStana",PI[ playerid ][ pKljucStana ]);
INI_WriteInt( File, "KljucFirme",PI[ playerid ][ pKljucFirme ]);
INI_WriteInt( File, "Jailed",PI[ playerid ][ pJailed ]);
INI_WriteInt( File, "JailTime",PI[ playerid ][ pJailTime ]);
INI_WriteInt( File, "BorbeniStil",PI[ playerid ][ pBorbeniStil ]);
INI_WriteInt( File, "GunDozvola",PI[ playerid ][ pGunDozvola ]);
INI_WriteInt( File, "Cigare",PI[ playerid ][ pCigare ]);
INI_WriteInt( File, "Upaljac",PI[ playerid ][ pUpaljac ]);
INI_WriteInt( File, "Kanap",PI[ playerid ][ pKanap ]);
INI_WriteInt( File, "Naocare",PI[ playerid ][ pNaocare ]);
INI_WriteInt( File, "KolaDoz",PI[ playerid ][ pKolaDoz ]);
INI_WriteInt( File, "FlyDoz",PI[ playerid ][ pFlyDoz ]);
INI_WriteInt( File, "BrodDoz",PI[ playerid ][ pBrodDoz ]);
INI_WriteInt( File, "Zlocin",PI[ playerid ][ pZlocin ]);
INI_WriteInt( File, "Marama",PI[ playerid ][ pMarama ]);
INI_WriteInt( File, "Sat",PI[ playerid ][ pSat ]);
INI_WriteInt( File, "Kacket",PI[ playerid ][ pKacket ]);
INI_WriteInt( File, "LottoNr1",PI[ playerid ][ pLottoNr1 ]);
INI_WriteInt( File, "LottoNr2",PI[ playerid ][ pLottoNr2 ]);
INI_WriteInt( File, "LottoNr3",PI[ playerid ][ pLottoNr3 ]);
INI_WriteInt( File, "LottoNr4",PI[ playerid ][ pLottoNr4 ]);
INI_WriteInt( File, "LottoNr5",PI[ playerid ][ pLottoNr5 ]);
INI_WriteInt( File, "LottoNr6",PI[ playerid ][ pLottoNr6 ]);
INI_WriteInt( File, "LottoNr7",PI[ playerid ][ pLottoNr7 ]);
  INI_WriteInt( File, "Kazna",PI[ playerid ][ pKazna ]);
  INI_WriteInt( File, "Pasos",PI[ playerid ][ pPasos ]);
  INI_WriteInt( File, "Imenik",PI[ playerid ][ pImenik ]);
  INI_WriteInt( File, "Mobilni",PI[ playerid ][ pMobilni ]);
  INI_WriteInt( File, "MobKredit",PI[ playerid ][ pMobKredit ]);
  INI_WriteInt( File, "Kills",PI[ playerid ][ pKills ]);
  INI_WriteInt( File, "Deaths",PI[ playerid ][ pDeaths ]);
  INI_WriteInt( File, "GM",PI[ playerid ][ pVIP ]);
  INI_WriteInt( File, "Job",PI[ playerid ][ pJob  ]);
  INI_WriteInt( File, "PinKod",PI[ playerid ][ pPinKod ]);
  INI_WriteInt( File, "Drugs",PI[ playerid ][ pDrugs ]);
  INI_WriteInt( File, "Vozilo1",PI[ playerid ][ pVozilo1 ]);
  INI_WriteInt( File, "Vozilo2",PI[ playerid ][ pVozilo2 ]);
    INI_WriteInt( File, "Vozilo3",PI[ playerid ][ pVozilo3 ]);
    INI_WriteInt( File, "GKartica",PI[ playerid ][ pGKartica ]);
    INI_WriteInt( File, "SpawnChange",PI[ playerid ][ pSpawnChange ]);
    INI_WriteInt( File, "KljucGaraze",PI[ playerid ][ pKljucGaraze ]);
    INI_WriteInt( File, "KljucTrafike",PI[ playerid ][ pKljucTrafike ]);
    INI_WriteInt( File, "Zlato",PI[ playerid ][ pZlato ]);
    INI_WriteInt( File, "Alat",PI[ playerid ][ pAlat ]);
    INI_WriteInt( File, "Poklon",PI[ playerid ][ pPoklon ]);
    INI_WriteInt( File, "Lek",PI[ playerid ][ pLek ]);
    INI_WriteInt( File, "Radio",PI[ playerid ][ pRadio ]);
    INI_WriteInt( File, "Bolest",PI[ playerid ][ pBolest ]);
    INI_WriteInt( File, "Code",PI[ playerid ][ pCode ]);
    INI_WriteInt( File, "KazinoNr",PI[ playerid ][ pKazinoNr ]);
    INI_WriteInt( File, "ZadnjiY",PI[ playerid ][ pZadnjiY ]);
INI_WriteInt( File, "ZadnjiM",PI[ playerid ][ pZadnjiM ]);
INI_WriteInt( File, "ZadnjiD",PI[ playerid ][ pZadnjiD ]);
INI_WriteInt( File, "Arrested",PI[ playerid ][ pArrested ]);
INI_WriteInt( File, "Rank",PI[ playerid ][ pRank ]);
INI_WriteInt( File, "Gorivo",PI[ playerid ][ pGorivo ]);
INI_WriteInt( File, "InvWeapon",PI[ playerid ][ pInvWeapon ]);
INI_WriteInt( File, "InvAmmo",PI[ playerid ][ pInvAmmo ]);
INI_WriteInt( File, "Mats",PI[ playerid ][ pMats ]);
INI_WriteInt( File, "Warns",PI[ playerid ][ pWarns ]);
INI_WriteInt( File, "Kosa",PI[ playerid ][ pKosa ]);
INI_WriteInt( File, "Snaga",PI[ playerid ][ pSnaga ]);
INI_WriteInt( File, "Inteligencija",PI[ playerid ][ pInteligencija ]);
INI_WriteInt( File, "Spretnost",PI[ playerid ][ pSpretnost ]);
INI_WriteInt( File, "GPS",PI[ playerid ][ pGPS ]);
INI_WriteInt( File, "Torba",PI[ playerid ][ pTorba ]);
INI_WriteInt( File, "Racunar",PI[ playerid ][ pRacunar ]);
INI_WriteInt( File, "Hleb",PI[ playerid ][ pHleb ]);
INI_WriteInt( File, "Pizza",PI[ playerid ][ pPizza ]);
INI_WriteInt( File, "Kola",PI[ playerid ][ pKola ]);
INI_WriteInt( File, "Mleko",PI[ playerid ][ pMleko ]);
INI_WriteInt( File, "Sendvic",PI[ playerid ][ pSendvic ]);
INI_WriteInt( File, "Promoter",PI[ playerid ][ pPromoter ]);
INI_WriteInt( File, "BankKredit",PI[ playerid ][ pBankKredit ]);
INI_WriteInt( File, "Ipovana",PI[ playerid ][ pIpovana ]);
INI_WriteInt( File, "Wanted",PI[ playerid ][ pWanted ]);
INI_WriteInt( File, "LTA",PI[ playerid ][ pLTA ]);
INI_WriteInt( File, "Suspend",PI[ playerid ][ pSuspend ]);
INI_WriteInt( File, "IJob",PI[ playerid ][ pIJob ]);
INI_WriteInt( File, "Kaciga",PI[ playerid ][ pKaciga ]);
INI_WriteInt( File, "MemberEx",PI[ playerid ][ pMemberEx ]);
INI_WriteInt( File, "SkinEx",PI[ playerid ][ pSkinEx ]);
INI_WriteInt( File, "LeaderEx",PI[ playerid ][ pLeaderEx ]);
INI_WriteInt( File, "FZKills",PI[ playerid ][ pFZKills ]);
INI_WriteInt( File, "FZDeaths",PI[ playerid ][ pFZDeaths ]);
INI_WriteInt( File, "VIPDan",PI[ playerid ][ pVIPDan ]);
INI_WriteInt( File, "VIPMesec",PI[ playerid ][ pVIPMesec ]);
INI_WriteInt( File, "VIPGodina",PI[ playerid ][ pVIPGodina ]);
INI_WriteInt( File, "Ogrlice",PI[ playerid ][ pOgrlice ]);
INI_WriteInt( File, "Slike",PI[ playerid ][ pSlike ]);
INI_WriteInt( File, "Mute",PI[ playerid ][ pMute ]);
INI_WriteInt( File, "VMute",PI[ playerid ][ pVMute ]);
INI_WriteInt( File, "Novcanik",PI[ playerid ][ pNovcanik ]);
INI_WriteInt( File, "RPP",PI[ playerid ][ pRPP ]);
INI_WriteInt( File, "Oglasnik",PI[ playerid ][ pOglasnik ]);
INI_WriteInt( File, "Ribe",PI[ playerid ][ pRibe ]);
INI_WriteInt( File, "Swat",PI[ playerid ][ pSwat ]);
INI_WriteInt( File, "Kruska",PI[ playerid ][ pKruska ]);
INI_WriteInt( File, "Jabuka",PI[ playerid ][ pJabuka ]);
INI_WriteInt( File, "Sljiva",PI[ playerid ][ pSljiva ]);
INI_WriteInt( File, "DrvoKruska",PI[ playerid ][ pDrvoKruska ]);
INI_WriteInt( File, "DrvoJabuka",PI[ playerid ][ pDrvoJabuka ]);
INI_WriteInt( File, "DrvoSljiva",PI[ playerid ][ pDrvoSljiva ]);
INI_WriteInt( File, "KontejnerVreme",PI[ playerid ][ KontejnerVreme ]);
INI_WriteInt( File, "GrebGr",PI[ playerid ][ pGrebGr ]);
INI_WriteInt( File, "Klesta",PI[ playerid ][ pKlesta ]);
INI_WriteInt( File, "Kartica",PI[ playerid ][ pKartica ]);
INI_WriteInt( File, "Sraf",PI[ playerid ][ pSraf ]);
INI_WriteFloat(File,"PosX",PI[ playerid ][ pPosX ]);
INI_WriteFloat(File,"PosY",PI[ playerid ][ pPosY ]);
INI_WriteFloat(File,"PosZ",PI[ playerid ][ pPosZ ]);
INI_WriteFloat(File,"PosAngle",PI[ playerid ][ pPosAngle ]);
INI_WriteInt( File, "PosVW",PI[ playerid ][ pPosVW ]);
INI_WriteInt( File, "PosInt",PI[ playerid ][ pPosInt ]);
INI_WriteInt( File, "PosUsao",PI[ playerid ][ pPosUsao ]);
INI_WriteInt( File, "ASlot",PI[ playerid ][ pASlot ]);
INI_WriteInt( File, "SSlot",PI[ playerid ][ pSSlot ]);
INI_WriteInt( File, "Gun1",PI[ playerid ][ pGun1 ]);
INI_WriteInt( File, "Gun2",PI[ playerid ][ pGun2 ]);
INI_WriteInt( File, "Gun3",PI[ playerid ][ pGun3 ]);
INI_WriteInt( File, "Gun4",PI[ playerid ][ pGun4 ]);
INI_WriteInt( File, "Ammo1",PI[ playerid ][ pAmmo1 ]);
INI_WriteInt( File, "Ammo2",PI[ playerid ][ pAmmo2 ]);
INI_WriteInt( File, "Ammo3",PI[ playerid ][ pAmmo3 ]);
INI_WriteInt( File, "Ammo4",PI[ playerid ][ pAmmo4 ]);
INI_WriteInt( File, "Crash",PI[ playerid ][ pCrash ]);
INI_WriteInt( File, "KljucVikendice",PI[ playerid ][ pKljucVikendice ]);
INI_WriteInt( File, "Penzija",PI[ playerid ][ pPenzija ]);
INI_WriteInt( File, "Married",PI[ playerid ][ pMarried ]);
INI_WriteString(File,"MarriedTo",PI[ playerid ][ pMarriedTo ]);
INI_WriteInt( File, "MSlot",PI[ playerid ][ pMSlot ]);
INI_WriteInt( File, "Akcenat",PI[ playerid ][ pAkcenat ]);
INI_WriteInt( File, "GM",PI[ playerid ][ pGM ]);
INI_WriteInt( File, "GChat",PI[ playerid ][ pGChat ]);
INI_WriteInt( File, "Zica",PI[ playerid ][ pZica ]);
INI_WriteInt( File, "Ugovor",PI[ playerid ][ pUgovor ]);
INI_WriteInt( File, "Sigurnosni",PI[ playerid ][ pSigurnosni ]);
INI_WriteInt( File, "Kofer",PI[ playerid ][ pKofer ]);
INI_WriteInt( File, "SkillATM",PI[ playerid ][ pSkillATM ]);
INI_WriteInt( File, "SkillPilot",PI[ playerid ][ pSkillPilot ]);
INI_WriteInt( File, "SkillKamiondzija",PI[ playerid ][ pSkillKamiondzija ]);
INI_WriteInt( File, "Robbing",PI[ playerid ][ pRobbing ]);
INI_WriteInt( File, "JackPot",PI[ playerid ][ pJackPot ]);
INI_WriteInt( File, "KamionDoz",PI[ playerid ][ pKamionDoz ]);
INI_WriteInt( File, "MotorDoz",PI[ playerid ][ pMotorDoz ]);
INI_WriteInt( File, "FirmaUsao",PI[ playerid ][ pFirmaUsao ]);
INI_WriteInt( File, "DJ",PI[ playerid ][ pDJ ]);
INI_WriteInt( File, "YouTuber",PI[ playerid ][ pYouTuber ]);
INI_WriteInt( File, "SimecRank",PI[ playerid ][ pSimecRank ]);
INI_WriteInt( File, "Security",PI[ playerid ][ pSecurity ]);
INI_WriteInt( File, "Vozac",PI[ playerid ][ pVozac ]);
INI_WriteInt( File, "Gradonacelnik",PI[ playerid ][ pGradonacelnik ]);
INI_WriteInt( File, "InvWeapon1",PI[ playerid ][ pInvWeapon1 ]);
INI_WriteInt( File, "InvAmmo1",PI[ playerid ][ pInvAmmo1 ]);
INI_WriteInt( File, "InvWeapon2",PI[ playerid ][ pInvWeapon2 ]);
INI_WriteInt( File, "InvAmmo2",PI[ playerid ][ pInvAmmo2 ]);
INI_WriteInt( File, "NY",PI[ playerid ][ pNY ]);
INI_WriteInt( File, "SigurnosniNew",PI[ playerid ][ pSigurnosniNew ]);
INI_WriteInt( File, "Injekcija",PI[ playerid ][ pInjekcija ]);
INI_WriteInt( File, "Kokain",PI[ playerid ][ pKokain ]);
INI_WriteInt( File, "Heroin",PI[ playerid ][ pHeroin ]);
INI_WriteInt( File, "Weed",PI[ playerid ][ pWeed ]);
INI_WriteInt( File, "Ectasy",PI[ playerid ][ pEctasy ]);
INI_WriteInt( File, "KaznaWarn",PI[ playerid ][ pKaznaWarn ]);
INI_WriteInt( File, "Crack",PI[ playerid ][ pCrack ]);
INI_WriteInt( File, "WExists",PI[ playerid ][ pWExists ]);
        INI_WriteFloat(File,"WX",PI[ playerid ][ pWX ]);
        INI_WriteFloat(File,"WY",PI[ playerid ][ pWY ]);
        INI_WriteFloat(File,"WZ",PI[ playerid ][ pWZ ]);
        INI_WriteInt( File, "WVW",PI[ playerid ][ pWVW ]);
        INI_WriteInt( File, "WInt",PI[ playerid ][ pWInt ]);
        INI_WriteInt( File, "WValue",PI[ playerid ][ pWValue ]);
        INI_WriteInt( File, "WObject",PI[ playerid ][ pWObject ]);
        INI_WriteInt( File, "WTimer",PI[ playerid ][ pWTimer ]);
        INI_WriteInt( File, "WSeeds",PI[ playerid ][ pWSeeds ]);
INI_WriteInt( File, "NajviseOnline",PI[ playerid ][ pNajviseOnline ]);
INI_WriteInt( File, "Donator",PI[ playerid ][ pDonator ]);
INI_WriteInt( File, "RChan",PI[ playerid ][ pRChan ]);
INI_WriteInt( File, "NewRadio",PI[ playerid ][ pNewRadio ]);
INI_WriteInt( File, "RAdmin",PI[ playerid ][ pRAdmin ]);
INI_WriteInt( File, "Hangar",PI[ playerid ][ pHangar ]);
INI_WriteInt( File, "Kaznjen",PI[ playerid ][ pKaznjen ]);
INI_WriteInt( File, "TogPhone",PI[ playerid ][ pTogPhone ]);
INI_WriteInt( File, "TogCD",PI[ playerid ][ pTogCD ]);
INI_WriteInt( File, "MobVrsta",PI[ playerid ][ pMobVrsta ]);
INI_WriteInt( File, "MP3",PI[ playerid ][ pMP3 ]);
INI_WriteInt( File, "PP",PI[ playerid ][ pPP ]);
INI_WriteInt( File, "TogWarns",PI[ playerid ][ pTogWarns ]);
INI_WriteInt( File, "PitanjeID",PI[ playerid ][ pPitanjeID ]);
INI_WriteString(File,"PitanjeText",PI[ playerid ][ pPitanjeText ]);
INI_WriteInt( File, "Vozilo4",PI[ playerid ][ pVozilo4 ]);
INI_WriteInt( File, "Slot4",PI[ playerid ][ pSlot4 ]);
INI_WriteFloat(File,"CHP",PI[ playerid ][ pCHP ]);
INI_WriteFloat(File,"CArmour",PI[ playerid ][ pCArmour ]);
INI_WriteInt( File, "Drzava",PI[ playerid ][ pDrzava ]);
INI_WriteInt( File, "Boje",PI[ playerid ][ pBoje ]);
    INI_Close(File);
    }
}
    return true;
}


ne pise nista
tako bude samo udjem kucam /vips ne ispisuje nit komande mogu koristiti nit imam u accu upisanog vipa
Exnas.pwn
Godfather
pre 5 godina
Jednostavno je ime za cuvanje vipa ti je "GM" okej, imas liniju
INI_WriteInt( File, "GM",PI[ playerid ][ pVIP ]);
Okej. Ispod toga imas takodje liniju koja ti zapisuje "GM" ali je ovaj put
INI_WriteInt( File, "GM",PI[ playerid ][ pGM ]);

Sta se tu desava?
Dakle pokrenes cuvanje i ono ti zapise GM na vrijednost vipa, medjutim ti imas GM na 0, a GM ti je ispod vip cuvanja tako da jednostavno prvo ga zapise nakon toga ga obrise, promeni ime iz "GM" u "VIP" tamo gde cuvas vipa u tom slucaju

INI_WriteInt( File, "GM",PI[ playerid ][ pVip ]);

Zameni sa

INI_WriteInt( File, "VIP",PI[ playerid ][ pVip ]);


Dalje

INI_Int( "GM",PI[ playerid ][ pVIP ]);

zameni sa

INI_Int( "Vip",PI[ playerid ][ pVIP ]);

Nadam se da si shvatio pozz
Flex Skate
Shot Caller
pre 5 godina
hvala puno sad cu probam pa javljam ali to jr to verovatno

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava