• Shomy • wrote on May 3, 2019, 7:48 pm:
Jesi probao da mu blokiras ulaz na OnPlayerEnterVehicle dok koristi drogu?
Kako mislis?
Terza Lazarevic wrote on May 3, 2019, 7:54 pm:
posalji celu komandu
//////////////////////////////////////////////////////////////////
YCMD:usedrugs(playerid, params[],help)
{
#pragma unused help
if(UlogovanProvera == 0) return SCM(playerid,COLOR_GREY,"Niste se prijavili!");
if(KnockedDown == 1) return SCM(playerid,COLOR_GREY,"Ne mozete sada koristiti ovu komandu !");
if(IgracTazovan == 1) return SCM(playerid,COLOR_GREY,"Ne mozete sada koristiti ovu komandu !");
if(StavljeneLisice == 1) return SCM(playerid,COLOR_GREY,"Ne mozete sada koristiti ovu komandu !");
if(KnockedDown == 1) return SCM(playerid,COLOR_GREY,"Ne mozete sada koristiti ovu komandu !");
if(IfPlayerFalling(playerid)) return SCM(playerid,COLOR_GREY,"Ne mozete koristiti ovu komandu dok padate.");
if(KoristiDrogu == 1) return SCM(playerid,COLOR_GREY,"Vec ste drogirani, sacekajte malo!");
new koristi, string;
if(sscanf(params, "s", koristi))
{
SCM(playerid,COLOR_WHITE,"Koriscenje: /usedrugs ");
SCM(playerid,COLOR_WHITE,"Izbor: weed (25 drugs)");
SCM(playerid,COLOR_WHITE,"Izbor: ecstasy (50 drugs)");
SCM(playerid,COLOR_WHITE,"Izbor: cocaine (75 drugs)");
SCM(playerid,COLOR_WHITE,"Izbor: heroin (100 drugs)");
return 1;
}
if(!strcmp(koristi, "weed"))
{
if(PI < 25) return SCM(playerid,COLOR_GREY,"Nemate dovoljno droge.");
new Float:ar;
GetPlayerArmour(playerid, ar);
g_SetPlayerArmor(playerid, ar+25);
SCM(playerid,COLOR_WHITE,"Pri svakom konzumiranju droge, glad ce vam se smanjivati.");
format(string, sizeof(string), "* %s stavlja joint u usta i pali ga.", GetNamee(playerid));
ProxDetector(30.0, playerid, string, PROX,PROX,PROX,PROX,PROX);
KoristiDrogu = 1;
SetTimerEx("DrogaEfekat", 20000, false, "d", playerid);
PI -= 25;
SetPlayerWeather(playerid,-30);
}
if(!strcmp(koristi, "ecstasy"))
{
if(PI < 50) return SCM(playerid,COLOR_GREY,"Nemate dovoljno droge.");
new Float:ar;
GetPlayerArmour(playerid, ar);
g_SetPlayerArmor(playerid, ar+50);
if(!IsPlayerInAnyVehicle(playerid))
{
LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
}
SCM(playerid,COLOR_WHITE,"Pri svakom konzumiranju droge, glad ce vam se smanjivati.");
format(string, sizeof(string), "* %s otvara bocicu i uzima tabletu ecstasy-a.", GetNamee(playerid));
ProxDetector(30.0, playerid, string, PROX,PROX,PROX,PROX,PROX);
KoristiDrogu = 1;
SetTimerEx("DrogaEfekat", 20000, false, "d", playerid);
PI -= 50;
SetPlayerWeather(playerid,-30);
}
if(!strcmp(koristi, "cocaine"))
{
if(PI < 75) return SCM(playerid,COLOR_GREY,"Nemate dovoljno droge.");
new Float:ar;
GetPlayerArmour(playerid, ar);
g_SetPlayerArmor(playerid, ar+75);
if(!IsPlayerInAnyVehicle(playerid))
{
LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
}
SCM(playerid,COLOR_WHITE,"Pri svakom konzumiranju droge, glad ce vam se smanjivati.");
format(string, sizeof(string), "* %s smrce kokain sa papirica.", GetNamee(playerid));
ProxDetector(30.0, playerid, string, PROX,PROX,PROX,PROX,PROX);
KoristiDrogu = 1;
SetTimerEx("DrogaEfekat", 20000, false, "d", playerid);
PI -= 75;
SetPlayerWeather(playerid,-30);
}
if(!strcmp(koristi, "heroin"))
{
if(PI < 100) return SCM(playerid,COLOR_GREY,"Nemate dovoljno droge.");
new Float:ar;
GetPlayerArmour(playerid, ar);
g_SetPlayerArmor(playerid, ar+100);
if(!IsPlayerInAnyVehicle(playerid))
{
LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
}
SCM(playerid,COLOR_WHITE,"Pri svakom konzumiranju droge, glad ce vam se smanjivati.");
format(string, sizeof(string), "* %s uzima spricu i bode heroin u venu.", GetNamee(playerid));
ProxDetector(30.0, playerid, string, PROX,PROX,PROX,PROX,PROX);
KoristiDrogu = 1;
SetTimerEx("DrogaEfekat", 20000, false, "d", playerid);
PI -= 100;
SetPlayerWeather(playerid,-30);
}
else return SCM(playerid,COLOR_GREY,"Nepravilno ime droge!");
return 1;
}