Započeo Lyzzi
•8. Mar. 2020.Ucitavanja TD
2,505
pregleda
15
postova
Enforcer
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
243
Postovi:
71
Teme:
Pridružio se:Maj 2018
8. Mar. 2020.
Problem(error/warning): Ne ucitaju se TD-ove e to problem
Dio skripte: [ pawn ]///[ /pawn ]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]//[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): Et sa ovo se Backam 3 nedelje sad ce skoro mjesec dana i ajd sto nisu se ucitale nego nerviram se
Dio skripte: [ pawn ]///[ /pawn ]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]//[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): Et sa ovo se Backam 3 nedelje sad ce skoro mjesec dana i ajd sto nisu se ucitale nego nerviram se
Enforcer
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
243
Postovi:
71
Teme:
Pridružio se:Maj 2018
8. Mar. 2020.
Nem sto da posaljem evo kodova TD-ova
Sve sam ih ubacio kako treba i nece se ako mozemo preko andy desk nes da resimo sa ovim se backam 3 nedelje.Bukvalno stavim sve kako treba i nece se ucita.Izgleda da nesta radim kako ne treba
Sve sam ih ubacio kako treba i nece se ako mozemo preko andy desk nes da resimo sa ovim se backam 3 nedelje.Bukvalno stavim sve kako treba i nece se ucita.Izgleda da nesta radim kako ne treba
new Text:TDEditor_TD;
new PlayerText:SkinIgraca;
new PlayerText:Nick;
//----------------------------------------------------------------------------//
TDEditor_TD = TextDrawCreate(554.000732, 9.306673, "INFERNAL");
TextDrawLetterSize(TDEditor_TD, 0.400000, 1.600000);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, 7393535);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 1);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 3);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(570.296752, 20.506715, "GAMING");
TextDrawLetterSize(TDEditor_TD, 0.400000, 1.600000);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, -1);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 1);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 3);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(556.666381, 33.697780, "www.ig-rpg.com");
TextDrawLetterSize(TDEditor_TD, 0.196444, 0.699022);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, -1);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 1);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 3);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(543.778015, 4.826658, "]");
TextDrawLetterSize(TDEditor_TD, 0.197777, 0.783644);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, -1);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 2);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(538.444580, 13.786660, "]");
TextDrawLetterSize(TDEditor_TD, 0.197777, 0.783644);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, 7393535);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 2);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(538.889038, 23.742218, "]");
TextDrawLetterSize(TDEditor_TD, 0.197777, 0.783644);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, -1);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 2);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(544.666992, 31.706666, "]");
TextDrawLetterSize(TDEditor_TD, 0.197777, 0.783644);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, 7393535);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 2);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(-0.333350, 430.768981, "LD_SPAC:white");
TextDrawLetterSize(TDEditor_TD, 0.000000, 0.000000);
TextDrawTextSize(TDEditor_TD, 665.000000, 22.000000);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, 255);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 4);
TextDrawSetProportional(TDEditor_TD, 0);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(41.300003, 427.782226, "");
TextDrawLetterSize(TDEditor_TD, 0.000000, 0.000000);
TextDrawTextSize(TDEditor_TD, 39.000000, 46.000000);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, 7393535);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 0);
TextDrawFont(TDEditor_TD, 5);
TextDrawSetProportional(TDEditor_TD, 0);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetPreviewModel(TDEditor_TD, 19377);
TextDrawSetPreviewRot(TDEditor_TD, 0.000000, -50.000000, 90.000000, 1.000000);
TDEditor_TD = TextDrawCreate(-22.255556, 422.804473, "");
TextDrawLetterSize(TDEditor_TD, 0.000000, 0.000000);
TextDrawTextSize(TDEditor_TD, 106.000000, 46.000000);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, 7393535);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 0);
TextDrawFont(TDEditor_TD, 5);
TextDrawSetProportional(TDEditor_TD, 0);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetPreviewModel(TDEditor_TD, 19377);
TextDrawSetPreviewRot(TDEditor_TD, 0.000000, 0.000000, 90.000000, 1.000000);
TDEditor_TD = TextDrawCreate(34.688854, 430.026641, "INFERNAL");
TextDrawLetterSize(TDEditor_TD, 0.211111, 1.087288);
TextDrawAlignment(TDEditor_TD, 2);
TextDrawColor(TDEditor_TD, -1);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 2);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(33.788867, 437.427093, "GAMING");
TextDrawLetterSize(TDEditor_TD, 0.211111, 1.087288);
TextDrawAlignment(TDEditor_TD, 2);
TextDrawColor(TDEditor_TD, -1);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 2);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(557.099243, 427.782287, "");
TextDrawLetterSize(TDEditor_TD, 0.000000, 0.000000);
TextDrawTextSize(TDEditor_TD, 39.000000, 46.000000);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, 7393535);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 0);
TextDrawFont(TDEditor_TD, 5);
TextDrawSetProportional(TDEditor_TD, 0);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetPreviewModel(TDEditor_TD, 19377);
TextDrawSetPreviewRot(TDEditor_TD, 0.000000, 50.000000, 90.000000, 1.000000);
TDEditor_TD = TextDrawCreate(553.100280, 422.806732, "");
TextDrawLetterSize(TDEditor_TD, 0.000000, 0.000000);
TextDrawTextSize(TDEditor_TD, 106.000000, 46.000000);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, 7393535);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 0);
TextDrawFont(TDEditor_TD, 5);
TextDrawSetProportional(TDEditor_TD, 0);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetPreviewModel(TDEditor_TD, 19377);
TextDrawSetPreviewRot(TDEditor_TD, 0.000000, 0.000000, 90.000000, 1.000000);
TDEditor_TD = TextDrawCreate(604.232788, 430.126647, "VERZIJA");
TextDrawLetterSize(TDEditor_TD, 0.211111, 1.087288);
TextDrawAlignment(TDEditor_TD, 2);
TextDrawColor(TDEditor_TD, -1);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 2);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(606.132324, 437.424835, "1.0");
TextDrawLetterSize(TDEditor_TD, 0.211111, 1.087288);
TextDrawAlignment(TDEditor_TD, 2);
TextDrawColor(TDEditor_TD, -1);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 2);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(80.155654, 434.208801, "...");
TextDrawLetterSize(TDEditor_TD, 0.225777, 0.788622);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, 7393535);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 1);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(110.011230, 434.408874, "15:25:35");
TextDrawLetterSize(TDEditor_TD, 0.176444, 0.962844);
TextDrawAlignment(TDEditor_TD, 2);
TextDrawColor(TDEditor_TD, -1);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 2);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(128.566177, 430.768859, "LD_BEAT:CHIT");
TextDrawLetterSize(TDEditor_TD, 0.000000, 0.000000);
TextDrawTextSize(TDEditor_TD, 18.000000, 17.000000);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, 7393535);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 4);
TextDrawSetProportional(TDEditor_TD, 0);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(133.310623, 434.651092, "LD_GRAV:TIMER");
TextDrawLetterSize(TDEditor_TD, 0.000000, 0.000000);
TextDrawTextSize(TDEditor_TD, 9.000000, 9.000000);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, -1);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 4);
TextDrawSetProportional(TDEditor_TD, 0);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(170.423522, 434.106628, "25/03/2004");
TextDrawLetterSize(TDEditor_TD, 0.158666, 0.977777);
TextDrawAlignment(TDEditor_TD, 2);
TextDrawColor(TDEditor_TD, -1);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 2);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(197.943923, 433.511077, "...");
TextDrawLetterSize(TDEditor_TD, 0.225777, 0.788622);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, 7393535);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 1);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(314.691650, 434.306732, "SVE_NEPOZNATE_KOMANDE_MOZETE_PRONACI_NA_/KOMANDE_!");
TextDrawLetterSize(TDEditor_TD, 0.147111, 0.997688);
TextDrawAlignment(TDEditor_TD, 2);
TextDrawColor(TDEditor_TD, -1);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 2);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(423.566802, 433.908905, "...");
TextDrawLetterSize(TDEditor_TD, 0.225777, 0.788622);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, 7393535);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 1);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(457.090332, 434.106597, "ONLINE:_100");
TextDrawLetterSize(TDEditor_TD, 0.158666, 0.977777);
TextDrawAlignment(TDEditor_TD, 2);
TextDrawColor(TDEditor_TD, 7393535);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 2);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(481.555023, 430.866638, "LD_BEAT:CHIT");
TextDrawLetterSize(TDEditor_TD, 0.000000, 0.000000);
TextDrawTextSize(TDEditor_TD, 18.000000, 17.000000);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, 7393535);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 4);
TextDrawSetProportional(TDEditor_TD, 0);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(481.311096, 433.460021, "");
TextDrawLetterSize(TDEditor_TD, 0.000000, 0.000000);
TextDrawTextSize(TDEditor_TD, 18.000000, 12.000000);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, -1);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 0);
TextDrawFont(TDEditor_TD, 5);
TextDrawSetProportional(TDEditor_TD, 0);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetPreviewModel(TDEditor_TD, 1314);
TextDrawSetPreviewRot(TDEditor_TD, 0.000000, 0.000000, 0.000000, 1.000000);
TDEditor_TD = TextDrawCreate(524.165832, 434.106597, "REKORD:_100");
TextDrawLetterSize(TDEditor_TD, 0.158666, 0.977777);
TextDrawAlignment(TDEditor_TD, 2);
TextDrawColor(TDEditor_TD, 7393535);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 2);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(552.011535, 433.806640, "...");
TextDrawLetterSize(TDEditor_TD, 0.225777, 0.788622);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, 7393535);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 1);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(496.155578, 100.740028, "LD_SPAC:white");
TextDrawLetterSize(TDEditor_TD, 0.000000, 0.000000);
TextDrawTextSize(TDEditor_TD, 112.000000, 65.000000);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, 255);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 4);
TextDrawSetProportional(TDEditor_TD, 0);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(496.833129, 101.433364, "LD_SPAC:white");
TextDrawLetterSize(TDEditor_TD, 0.000000, 0.000000);
TextDrawTextSize(TDEditor_TD, 110.000000, 11.000000);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, 7393535);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 4);
TextDrawSetProportional(TDEditor_TD, 0);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(531.344543, 102.493370, "STATISTIKA");
TextDrawLetterSize(TDEditor_TD, 0.174222, 0.878222);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, -1);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 2);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(526.777893, 109.895576, "");
TextDrawLetterSize(TDEditor_TD, 0.000000, 0.000000);
TextDrawTextSize(TDEditor_TD, 17.000000, 18.000000);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, -1);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 0);
TextDrawFont(TDEditor_TD, 5);
TextDrawSetProportional(TDEditor_TD, 0);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetPreviewModel(TDEditor_TD, 1212);
TextDrawSetPreviewRot(TDEditor_TD, 90.000000, 0.000000, -50.000000, 1.000000);
TDEditor_TD = TextDrawCreate(526.777893, 122.495384, "");
TextDrawLetterSize(TDEditor_TD, 0.000000, 0.000000);
TextDrawTextSize(TDEditor_TD, 17.000000, 18.000000);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, -1);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 0);
TextDrawFont(TDEditor_TD, 5);
TextDrawSetProportional(TDEditor_TD, 0);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetPreviewModel(TDEditor_TD, 19941);
TextDrawSetPreviewRot(TDEditor_TD, 90.000000, 0.000000, -50.000000, 1.000000);
TDEditor_TD = TextDrawCreate(526.777893, 138.995971, "");
TextDrawLetterSize(TDEditor_TD, 0.000000, 0.000000);
TextDrawTextSize(TDEditor_TD, 17.000000, 15.000000);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, -1);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 0);
TextDrawFont(TDEditor_TD, 5);
TextDrawSetProportional(TDEditor_TD, 0);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetPreviewModel(TDEditor_TD, 1277);
TextDrawSetPreviewRot(TDEditor_TD, 0.000000, 0.000000, 0.000000, 1.000000);
TDEditor_TD = TextDrawCreate(497.277648, 153.700042, "LD_SPAC:white");
TextDrawLetterSize(TDEditor_TD, 0.000000, 0.000000);
TextDrawTextSize(TDEditor_TD, 110.000000, 1.000000);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, 7393535);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 4);
TextDrawSetProportional(TDEditor_TD, 0);
TextDrawSetShadow(TDEditor_TD, 0);
TDEditor_TD = TextDrawCreate(499.333221, 154.857772, "(USER):");
TextDrawLetterSize(TDEditor_TD, 0.162222, 0.927999);
TextDrawAlignment(TDEditor_TD, 1);
TextDrawColor(TDEditor_TD, 7393535);
TextDrawSetShadow(TDEditor_TD, 0);
TextDrawSetOutline(TDEditor_TD, 0);
TextDrawBackgroundColor(TDEditor_TD, 255);
TextDrawFont(TDEditor_TD, 2);
TextDrawSetProportional(TDEditor_TD, 1);
TextDrawSetShadow(TDEditor_TD, 0);
//----------------------------------------------------------------------------//
Banka = TextDrawCreate(573.533203, 115.531112, "$999999999");
TextDrawLetterSize(Banka, 0.175999, 0.923022);
TextDrawAlignment(Banka, 2);
TextDrawColor(Banka, -1);
TextDrawSetShadow(Banka, 0);
TextDrawSetOutline(Banka, 0);
TextDrawBackgroundColor(Banka, 255);
TextDrawFont(Banka, 2);
TextDrawSetProportional(Banka, 1);
TextDrawSetShadow(Banka, 0);
Zlato = TextDrawCreate(573.533203, 128.230941, "999999999G");
TextDrawLetterSize(Zlato, 0.175999, 0.923022);
TextDrawAlignment(Zlato, 2);
TextDrawColor(Zlato, -1);
TextDrawSetShadow(Zlato, 0);
TextDrawSetOutline(Zlato, 0);
TextDrawBackgroundColor(Zlato, 255);
TextDrawFont(Zlato, 2);
TextDrawSetProportional(Zlato, 1);
TextDrawSetShadow(Zlato, 0);
Leveligrac = TextDrawCreate(573.533203, 140.731704, "127");
TextDrawLetterSize(Leveligrac, 0.175999, 0.923022);
TextDrawAlignment(Leveligrac, 2);
TextDrawColor(Leveligrac, -1);
TextDrawSetShadow(Leveligrac, 0);
TextDrawSetOutline(Leveligrac, 0);
TextDrawBackgroundColor(Leveligrac, 255);
TextDrawFont(Leveligrac, 2);
TextDrawSetProportional(Leveligrac, 1);
TextDrawSetShadow(Leveligrac, 0);
//----------------------------------------------------------------------------//
SkinIgraca = CreatePlayerTextDraw(playerid, 480.110992, 111.693382, "");
PlayerTextDrawLetterSize(playerid, SkinIgraca, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, SkinIgraca, 65.000000, 40.000000);
PlayerTextDrawAlignment(playerid, SkinIgraca, 1);
PlayerTextDrawColor(playerid, SkinIgraca, -1);
PlayerTextDrawSetShadow(playerid, SkinIgraca, 0);
PlayerTextDrawSetOutline(playerid, SkinIgraca, 0);
PlayerTextDrawBackgroundColor(playerid, SkinIgraca, 0);
PlayerTextDrawFont(playerid, SkinIgraca, 5);
PlayerTextDrawSetProportional(playerid, SkinIgraca, 0);
PlayerTextDrawSetShadow(playerid, SkinIgraca, 0);
PlayerTextDrawSetPreviewModel(playerid, SkinIgraca, 120);
PlayerTextDrawSetPreviewRot(playerid, SkinIgraca, 0.000000, 0.000000, 0.000000, 1.000000);
Nick = CreatePlayerTextDraw(playerid, 606.366394, 154.857772, "ASSASSIN_BOSSRLEONE");
PlayerTextDrawLetterSize(playerid, Nick, 0.162222, 0.927999);
PlayerTextDrawAlignment(playerid, Nick, 3);
PlayerTextDrawColor(playerid, Nick, -1);
PlayerTextDrawSetShadow(playerid, Nick, 0);
PlayerTextDrawSetOutline(playerid, Nick, 0);
PlayerTextDrawBackgroundColor(playerid, Nick, 255);
PlayerTextDrawFont(playerid, Nick, 2);
PlayerTextDrawSetProportional(playerid, Nick, 1);
PlayerTextDrawSetShadow(playerid, Nick, 0);Kingpin
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosAktivan Član
21 / 250 XP
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1,128
Postovi:
156
Teme:
Pridružio se:Jul 2017
8. Mar. 2020.
Jack_White wrote on March 8, 2020, 6:20 pm:
donji TD ove za i gornji Ingame
mislio je na dio skripte
graph designer
Crime Lord
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
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964
Postovi:
65
Teme:
Pridružio se:Dec. 2019
8. Mar. 2020.
Koliko sam dobro shvatio nisi napravio da se td prikazuje kada se igrac spawna to bi trebalo ovako da izgleda
Nadam se da sam ti pomogao 😄
public OnPlayerSpawn(playerid)
{
if(UlogovanIgrac == 0 && ProtekcijaPadanja == 0)//ovo je prilagodjeno mojoj skripti ti verovatno imas svoju verifikaciju
{
Error(playerid, "Kikovan si zbog pokusaja spawnanja pre nego sto si se prijavio.");//ovo takodje
lz_Kick(playerid);//i ovo
TextDrawShowForPlayer(playerid, Ingame_gTD);//ovo Ingame_gTD stavis svoj naziv td i brojeve koje hoces da ti seprikazu
TextDrawShowForPlayer(playerid, Ingame_gTD);
TextDrawShowForPlayer(playerid, Ingame_gTD);
TextDrawShowForPlayer(playerid, Ingame_gTD);
TextDrawShowForPlayer(playerid, Ingame_gTD);
TextDrawShowForPlayer(playerid, Ingame_gTD);
TextDrawShowForPlayer(playerid, Ingame_gTD);
return 1;
}Nadam se da sam ti pomogao 😄
Crime Lord
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
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964
Postovi:
65
Teme:
Pridružio se:Dec. 2019
9. Mar. 2020.
V01D wrote on March 9, 2020, 7:21 am:
public OnPlayerSpawn(playerid)
{
for(new i=0; i<7; i++)
{
TextDrawShowForPlayer(playerid, Ingame_gTD);
}
return 1;
}Bolja metoda za prikazivanje tdova 🙂
Meni je licno ova moja metoda laksa XD
Underboss
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SA-MP DoprinosAktivan Član
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Teme:
Pridružio se:Avg. 2013
9. Mar. 2020.
Fr0z3n wrote on March 9, 2020, 7:48 am:
Meni je licno ova moja metoda laksa XD
Kada pogledas KOD dodje na isto 🙂 Samo je ono brzi nacin za pisanje koda nista drugacije 🙂 Dok ce ovo tvoje odma EXECUTE 🙂 Ono show-a 1 po 1 🙂
Godfather
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58
Teme:
Pridružio se:Nov. 2016
9. Mar. 2020.
Fr0z3n wrote on March 9, 2020, 7:48 am:
Meni je licno ova moja metoda laksa XD
Kako ti moze lakse biti napisati 7 linija umesto 2.
Fino kazes ne znam da napisem tako a ne da ti je lakse...
Crime Lord
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
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Teme:
Pridružio se:Dec. 2019
9. Mar. 2020.
//>> Vedran wrote on March 9, 2020, 2:59 pm:
Kako ti moze lakse biti napisati 7 linija umesto 2.
Fino kazes ne znam da napisem tako a ne da ti je lakse...
Fino kazes ne znam da napisem tako a ne da ti je lakse...
Decko lakse mi je jer kad treba da pravim tdoff i tdon mogu samo da prekopiram ne razumem sta ti nije jasno?
Godfather
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
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58
Teme:
Pridružio se:Nov. 2016
9. Mar. 2020.
Fr0z3n wrote on March 9, 2020, 3:06 pm:
Decko lakse mi je jer kad treba da pravim tdoff i tdon mogu samo da prekopiram ne razumem sta ti nije jasno?
Pa isto je i za ovo samo sto imas manje da kopiras omg, a kad pises prvi put lakse ti je napisati 7 linija nego 3, a cek da imas 100tdova da li bi lakse bilo ovo ili 100 puta kopi pejst ? Kakvo razmisljanje...
Wheel Man
Balkan SA:MP
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Balkan SA:MP
SA-MP DoprinosNovi Član
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Početnik(0)
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0
Teme:
Pridružio se:Mar. 2020
9. Mar. 2020.
//>> Vedran wrote on March 9, 2020, 6:00 pm:
Pa isto je i za ovo samo sto imas manje da kopiras omg, a kad pises prvi put lakse ti je napisati 7 linija nego 3, a cek da imas 100tdova da li bi lakse bilo ovo ili 100 puta kopi pejst ? Kakvo razmisljanje...
Brate, nije samo količina linija, stvar je u tome da je loop jedno a ovo drugo, u loop-u imaš jednu naredbu a ovde moraš 100 puta jedan native napisati (znači automatski veći AMX fajl i više zauzima memorije jer je static) .(znači automatski ga je Lanmi popušio kao po običaju kada pokušava da ispadne pametan hahaha)
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava


