Tiger1921 wrote on November 12, 2021, 4:22 pm:
slicno sam tome nesto uradio, hvala kralju
timer?? koji princip bi bio najbolji?
timer?? koji princip bi bio najbolji?
Player_AddMuteTime(playerid, time) {
g_MuteTime = gettime() + time;
return 1;
}
Player_IsMuted(playerid) {
return g_MuteTime > gettime();
}
Player_GetMuteTime(playerid) {
return g_MuteTime - gettime();
}
U bazu cuvas Player_GetMuteTime, kada ucitas podatke/stats igracu dodajes mu mute sa Player_AddMuteTime.
Na disconnect setuj g_MuteTime na 0.
if (Player_IsMuted(playerid)) return SendClientMessage(playerid, -1, "Ne mos to mutiran si...");